Daily Archives: May 14, 2020

Shut casinos hit Caesars as COVID-19 puts gambling industry in survival mode – Reuters

Posted: May 14, 2020 at 5:31 pm

(Reuters) - Caesars Entertainment Corp (CZR.O) missed quarterly revenue estimates on Monday as it shuttered its casinos amid nationwide lockdowns to contain the spread of the COVID-19 pandemic.

FILE PHOTO: The 550 foot-tall (167.6 m) High Roller observation wheel, the tallest in the world, is the centerpiece of the $550 million Linq project, a retail, dining and entertainment district by Caesars Entertainment Corp, in seen in Las Vegas, Nevada April 9, 2014. The wheel is. REUTERS/Las Vegas Sun/Steve Marcus

The gambling industry, which counts on air travel and large groups of people in close proximity, is one of the hardest hit from the restrictions imposed to check the health crisis.

Our first-quarter performance reflects the significant revenue declines we experienced as a result of the closures and stable year-over-year labor costs in March, Chief Executive Officer Tony Rodio said in a statement.

He said the company was taking aggressive steps to strengthen its financial position, which included furloughing 90% of its employees in North America.

Caesars said almost all its casinos worldwide have been closed since March 17 and warned of an estimated daily cash burn of $9.3 million. As of March 31, it had more than $2.6 billion in liquidity.

SunTrust analyst Barry Jonas said investor focus is squarely on Caesars current cash burn rate and the phased property reopening strategy.

The company said it would implement a phased reopening of its properties in Las Vegas, Atlantic City, Council Bluffs and Lake Tahoe.

In the first quarter, casino revenue fell 11.5% to $958 million. Net revenue fell 13.6% to $1.83 billion and missed analysts average estimate of $2.04 billion, according to Refinitiv data.

Net income attributable to Caesars was $189 million in quarter ended March 31 compared with a loss of $217 million a year earlier.

On a per share basis, its loss rose to 36 cents per share from 32 cents per share a year ago.

Reporting by Sanjana Shivdas in Bengaluru; Editing by Arun Koyyur

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Backstory: Marys Eat Shop had bootlegging, gambling, prostitution and shooting on the menu – Oil City News

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Marys Eat Shop, center, is seen at night. The Palace Hotel is at left. (Chuck Morrison Collection, Casper College Western History Center)

CASPER, Wyo. Hidden on hundreds of negatives in yellow Kodak boxes at the Casper College Western History Center are untold ghosts of the city captured decades ago.

The trove of images are from the collection of Chuck Morrison, who spent years working for the Casper Star-Tribune and its predecessors before retiring in the early-1970s. Over the past year, the centers archivist Vince Crolla has been methodically digitizing the pictures.

Among the latest Morrison images unearthed by Crolla are several shots of West B Street, where the non-ironically named Palace Hotel flophouse once stood. Marys Eat Shop was right next door for many years.

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Photos at night with hat-wearing figures silhouetted by streetlight give the block an ominous look.

Marys Eat Shop was operated by Mary Simms, who apparently operated another restaurant in Casper before this one called the Simms & Edwards Cafe, located at 232 West First Street. A story in a June, 1945 Casper Tribune-Herald paper featured Simms and her southern cooking shortly after she took over that establishment.

She eventually moved down to the Sandbar on 265 West B Street.

Simms and her restaurant were no strangers to the police. In October, 1954 she was arrested on bootlegging charges for selling liquor without a license, according to a Casper Tribune-Herald story. Its one of numerous times Simms was charged for the same offense. Another woman, who lived at the nearby Van Rooms, was arrested at the same time for prostitution.

In October, 1959, Simms was arrested and charged felonious assault after allegedly shooting her estranged husband, Tommy, in the back inside her cafe. He was released from the hospital a few days later and refused to sign a complaint.

In January 1961, 18 people were arrested at Marys Eat Shop in a gambling raid, according to a Casper Tribune-Herald article. In March, 1962, a newspaper article said she ended up in the hospital after wrecking her car while intoxicated.

In 1964 the city proposed a petition to abate Marys Eat Shop as a nuisance for numerous cases of prostitution.

The story of Marys Eat Shop ends in 1971, when the city seized the property after Simms failed to pay back taxes. The building was soon demolished.

In September, 1973, a legal notice from the administrator of Mary Simms McKahns estate listed her as deceased. The notice advised any heirs and all other persons known and unknown of the countys intent to quiet title against the Estate.

No obituary for Simms was found.

The area today is a parking lot for Casper City Hall.

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Gambling Skills and Strategies Applicable in the Business World – The Sports Bank

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Wanted to run a successful business? There are some fantastic skills and lessons which you can be learned from gambling. This is the most excellent industry which will teach you the most amazing strategies, techniques, and knowledge that are used by professional gamblers while performing their role in the gamble. Keep in mind about the gambling skill and strategy, which can be helpful for any business. King Billy Australia always try to bring you informative articles therefore we have mentioned some of the most useable aspects in both industries. Follow them; it will surely be beneficial in your business.

Importance of the basics

Everybody wants to play in cash as quickly as possible, which is possible but not so easy. To become successful in business, you have to build your knowledge from lower to upwards. It is just like a gambling game where you have to observe the other player and try to learn from them you know more than you. It is a natural thing that there will always be someone who knows more than you. So whether in business or gambling, you should learn the essential first and start from the lower level.

Practice makes perfect

What do you think overnight success is achievable? No right? Success takes time to get you what you want. Without trying, you cant be the best because in business and in gambling, experience is the key. The more you practice something, the better you perform. There are people with unique talents whose luck makes them successful in a smart way, but the success comes when your hard work and practice pays you off.

Risk-Taking:

Every business has a risk factor, and most of the successful business is because they have taken certain risks to reach that height. They need people investing in the business. Condensing people to invest in the industry while you are new is what they are taking high risk. The same goes for gambling, where gamblers love to take high risks. Gamblers take the risk to win a gamble a high amount of money. You can take the example of online casinos where the gamblers take a high risk to gamble, and they feel a pleasure doing that and wins big amount.

Money management

Just like a businessmen gamblers also know the importance of establishing a budget and try to stick on which is a key for success. Correctly managing your money helps you to stay in the game. It is an essential thing you should know when to quit and when to rise. These are equally vital information to follow in both business and gambling.

Time management

Doing things at the right time is also a known quality in the leader. So that it is also essential to manage the right time when to do it and when it doesnt require. The most successful gambler is the one who knows how to manage his time. It controls the rhythm of the player so they understand when they can perform their best. The same goes for the business; it is not possible to maintain continuous success. You should get to know about the management of time and let your batteries get charge because it will help you in coming back strongly.

Analyzing Strength & Weaknesses

If you are willing to start a business, you will study the business first. You will understand the business strength and weakness. A business person needs to conduct a thoughtful evolution of companies strengths and weaknesses. This will help you in managing your team and making decisions effectively. This is to achieve the goal of the business. A gambler will research different betting sites while playing online casino. A gambler will analyze the strength and weaknesses of the online gambling platform. So that he can understand which platform suits him the best it is so that the player will be sure about the platform where he has less risk and high chances of winning.

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Sportsbook Handle19 moves forward with gambling plans in DC – CalvinAyre.com

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Handle19 is a relatively new player in the sports gambling industry. Started by Shane August, CEO of venture capital firm August Holding Corporation out of Virginia, the company has learned the hard way what happens when you go up against deep-pocketed operators in the business. In trying to secure licenses to operate a sportsbook in New Jersey and West Virginia, Handle19 was easily brushed aside by the bullies, but August didnt give up. When Washington, DC approved sports gambling, he showed up to apply for a license and finally succeeded where he had previously failed. Now, with license in hand, the company is hoping to become the first Class B-license holder in the district to launch a sportsbook, according to PlayUSA, and is going to open its operations this year, despite the lack of sports gambling action currently found because of the coronavirus.

COVID-19 may not have had a tremendous impact on Handle19s activities, but it did affect them. The retail sportsbook was going to be built in the Adams Morgan neighborhood in DC, but the site was changed just before the pandemic in favor of a location closer to Capitol Hill. As a result of social distancing requirements and stay-at-home orders, the ability to prepare the new facility has met with challenges that are only now being overcome.

More challenges lie ahead, too. Even after stay-at-home orders are lifted, the general sentiment among communities will remain one of extreme caution and lack of confidence to spend great amounts of time around others. A poll conducted by Reuters recently indicated that, once things return to normal, only around 27% of people plan on going anywhere that might have large groups of people. Another 40% dont plan on venturing out until a vaccine is found.

Still, Handle19 has fought hard to get to where it is today and isnt going to stop now, understanding that things will, eventually, return to normal. Thomas adds, I think every business is struggling with these questions of safety in dealing with a virus that we are constantly learning more about and for which much still remains unknown. This challenge is made even more difficult by the fact that we are planning for an opening that is set to occur four months from now when circumstances could be entirely different. That said, we are evaluating a whole host of safety protocols and will be developing policies to adhere to the recommendations of the relevant federal and local agencies, including the CDC and the District of Columbia Department of Health. We also plan to closely track what others in the hospitality and retail gaming industry are doing to learn what safety measures are effective at protecting patrons while limiting any adverse effect on the user experience.

Its only fitting that a gambling-related company gamble on its future. If the NFL season is delayed for any reason, Handle19 is going to find itself in a difficult situation as the odds of beginning to recuperate its investment go longer. However, if the gamble pays off, the winnings are going to be astronomical.

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Sports Gambling in Colorado Not That Fun Without Sports | Westword – Westword

Posted: at 5:31 pm

We are living in the dark ages of sports. Almost every major league has been upended by the COVID-19 pandemic, but at least Dana White wants to re-createMortal Kombat and Bloodsport by buying an island for UFC fights. He actually named it "Fight Island." Somebody call Sub Zero, Jean Claude Van Damme and the boys.

It's a damn shame, since May was supposed to be the holy month in Colorado for thirsty sports fans you know, the ones who are really bout that action, boss. Sports betting finally became legal here on May 1, and although the casinos are closed, you can still bet on your phone.

Without most sports currently happening, though, the start of legal sports betting in Colorado has been a quiet thud, which was a big disappointment for me. I watch sports constantly, but aside from the occasional small wager with friends on whether orange or red Gatorade will be dumped on the winning coach after the Super Bowl, I hadn't bet on them. But with COVID-19 putting a damper on just about everything, I'm now game for just about anything.

The first weekend of May happened to be my birthday weekend, so I downloaded the DraftKings mobile app and gifted myself $100 of betting money. I started by placing $1 bets on soccer and basketball matches happening in countries like Nicaragua, where the government essentially said "Screw it" in the face of the coronavirus and the legitimacy of professional sports outcomes aren't always without scrutiny.

The $1 bets on soccer and basketball didn't turn out too well, as I mostly bet on underdogs to make the bets more interesting. Those underdogs turned out to be serious underdogs in certain cases, like when one of the Nicaraguan basketball teams I bet on to win ended up losing 91 to 31, a loss margin akin to an Olympic basketball game pitting the United States against Micronesia.

Not exactly the Nuggets and Avalanche playoff games i'd anticipated betting on.

I thought that having the vested interest of a $1 bet on these games might make the matches intriguing. But I didn't even end up watching them not that it would've been easy to and played Nintendo instead, tallying up my losses after the matches had finished.

Sports betting newb that I am, I somehow managed to place a combined bet on a Taiwanese baseball game, a Belarusian soccer match and the New York Jets winning the Super Bowl. This wasn't an intentional parlay, but me clicking on random bets and not realizing that I had connected them.

Although my bet on the Rakuten Monkeys worked out, my wager on FC Belshina Bobruisk didn't, so I won't get the bliss of cashing in on the Jets winning the Super Bowl in the upcoming season. Spoiler alert: I would've made $470 in profit from that one-dollar bet, which makes perfect sense, as my poor Jets have abysmal odds to win it all and have been the laughingstock of the NFL for years.

Staying loyal to the place I now call home, I also have a $1 bet on new Broncos wide receiver Jerry Jeudy winning the the NFL Offensive Rookie of the Year. I'll get a whopping $15.50 in profit if he wins. No kidding this has probably been my smartest bet so far.

But while the first week of legal sports betting in Colorado was pretty boring, the real fun began this past weekend, when I bet on UFC and the impressive bouts the league offered on the evening of Saturday, May 9. We're talking pre-Fight Island UFC, as these fights happened at a venue in Florida, home of the way-too-brave.

Feeling confident since I was drinking Modelo (the official beer of the UFC), my $1 bets became $5 and $10 bets.

Again, I mostly placed bets on underdogs; I even placed a bet on a guy who got knocked out in twenty seconds. As my losses piled up, I was seriously considering dropping everything to seek out responsible gambling advice from Michael Jordan.

But then the tides turned when Justin Gaethje, a University of Northern Colorado grad, absolutely dominated his opponent, Tony Ferguson, in a championship bout. My bet on Gaethje helped me recoup most of my losses since the start of my betting spree. My $100 in betting money is now at $78.03 not bad for a first-timer betting on Nicaraguan basketball and Mortal Kombat LARPing.

There's still a bit more to look forward to this month, including additional UFC fights and Tiger Woods and Peyton Manning teaming up against Phil Mickelson and Tom Brady for a charity golf match, also scheduled for Florida.

But life is much less vibrant without sports on TV. And betting on obscure sports leagues just isn't that much fun. Maybe I'll start betting on the weather, since that's so easy to predict in Colorado.

Conor McCormick-Cavanagh is a staff writer at Westword, where he covers a range of beats, including local politics, immigration and homelessness. He previously worked as a journalist in Tunisia and loves to talk New York sports.

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David Bluder blurs the lines in basketball, gambling with new book – The Gazette

Posted: at 5:31 pm

David Bluder has been a lot of things.

His limited bio at davidbluder.com lists banker, politician, business owner and investor. He also taught at the University of Iowa and has a business degree from Northern Iowa and an MBA from St. Ambrose.

And, yes, he also is the husband of longtime Iowa womens basketball coach Lisa Bluder.

Now you can call him author.

It took nine, nine-and-a-half years to crank out, Bluder said of The Great Gamble, which hit bookstores last month.

This thriller reveals the biggest secret in America, according to the publicity release from publisher Ice Cube Press. The book follows a young basketball recruit and how sports gambling changes the game.

It leads to a lot of things when you combine gambling and sports, Bluder said.

Writing the book was a long labor of love for the 60-year-old Bluder.

I enjoyed writing when I was in college, he said. I kind of decided this was a good time to do it.

The process was hard. Its a hard thing to do.

As hard as it was writing and staring at the piles and piles of piles of pages at times, he thoroughly enjoyed the process.

I loved writing, he said. An hour to two hours a day ... sitting down and cranking something out.

It was like you had another life.

So far, praise for the book has flowed. Former Iowa wrestling coach Dan Gable called it an entertaining and educational story. Former Iowa womens basketball star Megan Gustafson said it was a book I couldnt seem to put down ... with plot twists around every corner, this book gives a close up look of when the high stakes of the sports world clashes with the dangers of gambling.

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Thats music to Bluders ears. He called himself a plot guy who knew from the beginning where he wanted this book to go.

But after attending writing workshops and getting advice from other writers, he learned how to develop characters and have conflicts. He changed the beginning 10 times and took things out and added things.

As stuff began to develop ... the plot got layers and layers, he said. I always knew where I wanted it to go. Then youd go a different direction and thats what was fun.

He said there are three different protagonists in The Great Gamble and the story takes readers across the United States, to Mexico and back, following two FBI agents on a classified operation into the gambling battlefield which is bleeding into the corrupt empire of athletics.

The books asks the question has fiction become reality?

When you combine gambling with sports, a lot of us have seen how detrimental it is, Bluder said. A lot of this stuff has been going on ... Its just outrageous.

Im never going to be able to watch sports the same way again.

Given his wife is a Division I womens basketball coach who deals often with recruiting, what did she think about this book that, at times, blurs the lines between fact and fiction.

She likes mysteries and thrillers, he said. She likes all that stuff.

Its pretty frightening.

And now Bluder has the bug. While finishing The Great Gamble, he started working on an international political thriller.

I want to go back to that, he said, adding hes put in two to two-and-a-half years. I want to do it, but I havent been able to do that.

Comments: (319) 368-8696; jr.ogden@thegazette.com

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The Best VR Headsets for 2020 | PCMag

Posted: at 5:30 pm

How to Choose the Right VR

Virtual Reality is a fascinating way to travel using nothing more than the power of technology. With a headset and motion tracking, VR lets you look around a virtual space as if you're actually there. It's also been a promising technology for decades that's never truly caught on. That's constantly changing with the current wave of VR products, especially as the biggest names in the industry are starting to really hone and tweak their headsets.

Oculus has both tethered and standalone headsets from the Go, to the Quest, to the Rift S. HTC has the Steam-friendly Vive and Vive Cosmos, and the developer-focusedVive Pro. Sony has the PS 4-focused PlayStation VR (that will apparently work with the PlayStation 5 if and when that system comes out), and Microsoft is supporting its Windows Mixed Reality platform with a variety of headsets from different manufacturers.

Google and Samsung still offer phone-based VR headsets in the form of the Daydream View and the Gear VR, and even Nintendo has gotten into the game with its Labo VR Kit for the Nintendo Switch. However, these shell-like headsets, which require a phone or some other device physically inserted into them, feel like novelties next to more powerful headsets that can provide more immersive experiences.

Modern VR headsets now fit under one of three categories: Mobile, tethered, or standalone. Mobile headsets are shells with lenses into which you place your smartphone. The lenses separate the screen into two images for your eyes, turning your smartphone into a VR device. Mobile headsets like the Samsung Gear VR and the Google Daydream View are relatively inexpensive at around $100, and because all of the processing is done on your phone, you don't need to connect any wires to the headset.

While they can offer a taste of VR, mobile headsets don't provide the full experience. They tend to offer three-degrees-of-freedom (3DOF) motion tracking, following your direction but not your position. They also only come with one motion controller, which is also 3DOF-only. You don't get the same immersiveness you do with six-degrees-of-freedom (6DOF) motion tracking and dual motion controllers, which might be why Google and Samsung have been largely quiet lately about their mobile headsets. The Nintendo Labo VR Kit is its own unique case, but it's more of a novelty for Switch owners.

Tethered headsets like the Oculus Rift S, the HTC Vive Cosmos, and the PlayStation VR are physically connected to PCs (or in the case of the PS VR, aPlayStation 4). The cable makes them a bit unwieldy, but putting all of the actual video processing in a box you don't need to directly strap to your face means your VR experience can be a lot more complex. The use of a dedicated display in the headset instead of your smartphone drastically improves image fidelity, and either external sensors or outward-facing cameras on the headset provide full 6DOF movement tracking.

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The trade-off, besides the clunky cables, is the price. The least expensive tethered options are currently around $400. And that's before you address the processing issue; the Rift S and Vive headsets needpretty powerful PCsto run, while the PS VR requires a PlayStation 4. If the cost isn't a deal breaker but the cables are, HTC offers a wireless adapter for the Vive, but it requires a desktop PC with a free PCIe slot to work. There are also third-party wireless adapters for the Rift, but we can't guarantee how well they work.

Standalone headsets were at first a useful novelty that offered a taste of VR without an investment into a gaming PC or a flagship phone. The Oculus Go and the Lenovo Mirage Solo are both capable headsets that work well on their own, but they have the same limited controls as mobile headsets. The recently released Oculus Quest, however, has really sold us on this category. The Quest uses similar outward-facing cameras to the new Rift S to provide 6DOF motion tracking, and uses the same Oculus Touch motion controls. Combined with a faster Snapdragon 835 processor compared with the Oculus Go's Snapdragon 821, the Quest offers a much more compelling and immersive VR experience, all without the unwieldy cable or PC requirement of the Rift S. We hope to see more standalone 6DOF, dual motion controller headsets in the future, like the upcomingHTC Vive Focus Plus.

HTC's Vive is a comprehensive package that includes a headset, two motion controllers, and two base stations for defining a "whole-room" VR area. It's technically impressive, and can track your movements in a 10-foot cube instead of just from your seat. It also includes a set of motion controllers more advanced than the PlayStation Move. PC-tethered VR systems like the Vive need plenty of power, with HTC recommending at least an Intel Core i5-4590 CPU and a GeForce GTX 970 GPU.

The recently released Vive Cosmos has a much higher resolution than the Vive, features outward-facing cameras that can track your position without any need for base stations, and includes two redesigned, improved motion controllers. It's a solid upgrade, but it's very expensive at $699.

The Oculus Rift was the first big name in the current wave of VR, and Oculus is still a major player. The Rift S has a higher resolution than the Vive (but not as high as the Vive Pro or, strangely, the Oculus Quest) and newer and lighter Oculus Touch motion controllers, and doesn't need external sensors to work. It does, however, need DisplayPort; if your PC only has an HDMI output, you might want to hunt for the previous Rift and deal with the extra cables.

The Oculus Store has plenty of fantastic VR games, just like SteamVR. You can also use SteamVR games with the Rift, but this requires some software wrangling, and can have its quirks.

The PlayStation VR is compelling thanks to Sony backing development for it and the affordability and availability of the PlayStation 4 compared with gaming PCs. All you need is the headset, a PlayStation 4, and a PlayStation Camera (now included with most PlayStation VR bundles). There are some excellent games on PS VR like Moss, Rez Infinite, and Until Dawn: Rush of Blood, with Sony and other developers working on several more (including Five Nights at Freddy's VR).

Many PlayStation VR games work with the DualShock 4, so you don't even need motion controls. However, those motion controls are where the PlayStation VR lags behind; the headset still uses the PlayStation Move wands from the PlayStation 3 era, and they aren't nearly as capable or comfortable as the Oculus Touch controllers. They're also expensive, and not always included in PlayStation VR bundles.

Microsoft has been promoting its partnership with multiple headset manufacturers to produce a series of Windows 10-ready "mixed reality" headsets. The distinction between virtual reality and mixed reality is so far dubious, but it indicates an integration of augmented reality (AR) technology using cameras on the helmet. Acer, Dell, HP, Lenovo, and Samsung are some of Microsoft's partners in this mixed reality program.

From the different headsets we've tested, the hardware is sound and the setup is simple, but position tracking isn't as accurate as tethered headsets with external sensors or the Rift S' new outward-facing tracking cameras. Also, the Windows Mixed Reality store doesn't have as many compelling VR experiences as the Rift and SteamVR stores, though you can use SteamVR games on Windows Mixed Reality headsets, again with some software wrestling. Windows Mixed Reality does have one thing going for it, though: the highest resolution in consumer VR with the HP Reverb, at 2,160 by 2,160 pixels for each eye.

If you thought the HTC Vive Cosmos was expensive, just wait until you see theValve Index. Valve's own PC-tethered VR headset costs a whopping $999 if you want everything you need for it to work (except the computer, of course). You can save some money by reusing your HTC Vive base stations, cutting the price down to $749, or get only the headset (and provide your own motion controllers and base stations) for $499. Those are hard prices to swallow, even if the Index sports a 120Hz refresh rate notably higher than most of its competitors (with an experimental 144Hz mode), and the controllers feature an advanced grip system for more natural, precise interaction. We have yet to test the Valve Index.

The Oculus Go is the least expensive way to jump into virtual reality. At $200 it's pricier than mobile VR headsets, but unlike those headsets, you don't need a compatible (and usually expensive flagship) smartphone to use it. The $200 investment gets you right into a Gear VR-like virtual reality experience, complete with an intuitive controller. It makes some compromises for the price, like using a dated Snapdragon 821 processor and offering only 3DOF motion tracking, but it's still enough to try out Netflix on a virtual theater screen or play Settlers of Catan in VR.

The Oculus Quest costs twice as much as the Oculus Go, but it's well worth it. It has a more powerful Snapdragon 835 processor and a sharper OLED screen, but more importantly it offers full 6DOF motion tracking with dual motion controls. In fact, it uses the same Oculus Touch controllers as the Oculus Rift S. It's limited to Oculus' mobile software store, like the Oculus Go, so it won't provide the same selection as the PC-based Rift S and its much bigger Oculus Store. Still, there are already some very compelling experiences on it, like Beat Saber and Superhot VR, that make it well worth your attention.

The Lenovo Mirage Solo is the Google Daydream version of the Oculus Quest, but it doesn't quite hit the mark. It has the same Snapdragon 835 processor and outward-facing cameras for 6DOF position tracking for the headset itself, but it includes only a single 3DOF motion controller, which severely limits its capabilities. It feels like a half-step between the Go and the Quest, using Google's Daydream platform instead of Oculus, and simply isn't as compelling as the other standalone headsets because of it.

HTC has branched out beyond tethered headsets with the standalone Vive Focus series. Originally launched only in China, the Vive Focus came to North America late last year, and its 6DOF follow-up, the Vive Focus Plus, will see worldwide release later this year. Both are completely self-contained VR headsets similar to the Lenovo Mirage Solo, capable of full motion tracking and room mapping. The Vive Focus headsets are currently being aimed at the enterprise market rather than consumers, emphasizing their ability to offer virtual training and conferencing in a business context.

Google and Samsung were the biggest names in mobile VR, with Google Cardboard and the Daydream View, and Samsung's line of Gear VR headsets. They respectively worked with Google's and Samsung's flagship phones, like the Pixel 3 and the Galaxy S9. However, both companies have been very quiet over the last year or so about the category, with Samsung in particular not having pursued a Gear VR that works with the S10 or Note 10 phones.

Google continues to support the Daydream View, though we'll see if any update is revealed when the Pixel 4 is announced later this year. If you have compatible phones, these headsets offer functional 3DOF VR experiences for just $60 to $130. You slide your phone into one, put it on your head, and start tapping away with the included remote. It's interesting, but underwhelming next to tethered and 6DOF standalone VR experiences. And, if you don't have the right phone and are fine with 3DOF, spending $200 on an Oculus Go is less of an investment than using either of these.

Nintendo's Labo series of games/arts-and-crafts sets for theNintendo Switchhave interested us since the firstLabo Variety Kitcame out. You build your own controllers with cardboard and play games using the Switch and motion-sensing Joy-Con controllers. Now Nintendo has returned to VR (a field it hasn't set foot in since the ill-fated Virtual Boy) with its fourth Labo package, the Labo VR Kit.

The Labo VR Kit has you building a mobile VR headset out of cardboard, like the older Google Cardboard headsets, which you insert the Nintendo Switch into. You then build other controllers, like a camera or a blaster, and attach them to the headset to play games. It's fun and engaging, but even with an impressive game development kit in the software, it's ultimately just a novelty. The Labo VR Kit mostly provides 3DOF motion control, even if it uses the Joy-Cons' motion sensors in some very clever ways (one controller creates a triangulated 6DOF motion control system using both Joy-Cons in tandem), and the Switch's 720p screen offers some of the simplest and grainiest VR graphics we've seen in years. It scores so highly with us because as its own product, a crafts kit for kids who want to learn about VR and game development, it's excellent. It just isn't a feasible VR platform like the other systems discussed here.

The newest breed of mobile headsets can also be considered "tethered," because instead of inserting your phone into the headset itself, you physically connect your phone with a USB-C cable. Qualcomm has been emphasizing the VR and augmented reality capabilities of its Snapdragon 855 processor, and is promoting a new ecosystem ofXR viewers(including both AR and VR devices). These use the aforementioned USB-C connection to run all processing from a smartphone, while keeping the display technology built separately into the VR headset or AR glasses.

Unfortunately, we haven't really seen any consumer AR glasses through the entire Snapdragon 855 generation, though some enterprise devices like theEpson Moverio BT-30Chave shipped. Perhaps we'll see more devices come out when the Snapdragon 865 is released, but for now it's slow going with XR viewers.

You might have seen some other famous visual headsets pop up over the last few years, including theMicrosoft HoloLensand theMagic Leap One. They aren't on this list for a few reasons, but the biggest one is that they're augmented reality (AR) headsets, not virtual reality headsets. And yes,there's a difference.

Basically, these AR headsets have transparent lenses that let you look at your surroundings, instead of completely replacing your vision with a computer-generated image. They can still project images over whatever you're looking at, but those images are designed to complement and interact with the area around you. You can make a web browser pop up in the middle of a room, for instance, or watch animals run around your coffee table. It's fascinating technology that couldhint at the future of computing.

The emphasis here is future, as in several years away. That brings us to the second biggest reason the HoloLens and Magic Leap One aren't on this list: They aren't consumer products. Both devices are purely intended as development hardware, so AR software can be made for their platforms. Even theHoloLens 2, the second iteration of Microsoft's AR headset, is aimed specifically at developers and enterprise users rather than consumers.

Considering each headset costs several thousand dollars (the Magic Leap One is $2,300 and the HoloLens 2 will be $3,500), you shouldn't expect a large library of AR experiences similar to the Oculus and SteamVR stores for a while. It's an early adopter playground at best, and not for most users.

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Why virtual reality is still a pipe dream for the NHL – ESPN

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8:48 AM ET

Greg WyshynskiESPN

Washington Capitals owner Ted Leonsis believes sports are a "communal resource." Even as the coronavirus pandemic shutters arenas and postpones games and creates a murky uncertainty about the future of sports, Leonsis believes the community will have access to that resource again.

"I'm not buying, in any way, that we won't be able to eat in restaurants before a game at Capital One Arena and all be together," he said recently, during a web chat with The Economic Club of Washington. "It's just a matter of what time frame that has to happen in."

Until it happens, Leonsis suggested an alternative means for fans who aren't in the arena to experience the game: "Maybe it's through virtual reality."

Virtual reality and the NHL are like that couple that talks about engagement for a decade but never gets around to ring shopping. I remember back in 2015 when the league tested a 360-degree virtual reality experience at its Stadium Series game between the San Jose Sharks and Los Angeles Kings at Levi's Stadium. Cameras were mounted on the glass, filming HD images. The results were encouraging, providing a panoramic view of some recorded on-ice action. One test even allowed fans to go from watching a play in the stands to floating above the goalie and the goal line. It was pretty cool.

The expectations coming out of that experiment were nothing short of VR eventually changing the way fans watch the game, perhaps even solving the most vexing riddle for the NHL on television: How to transfer the unparalleled joys of watching hockey in an arena to someone's rec room. With VR, it's not only about capturing the speed and scope of live hockey, but also recreating that personal experience for the fan.

"There's going to be a technology soon where you're going to be sitting at home and pick where you want to watch the game. You could be sitting at home and still watch it from your seat," said John Collins, then the league's COO, at the time. "That was the thing that was pretty cool about it: It was a live experience."

That was five years ago.

Surely, virtual reality is ready to bridge the fan experience from the couch to the arena during a global pandemic, right?

"So many people have thrown that out there," San Jose Sharks president Jonathan Becher told me last month. "I'm sorry to say it, but the tech's not there."

Sigh.

This has been the story of VR for my entire life: The virtual promise, followed by the underwhelming reality.

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It was the story when I wore clunky headsets at Six Flags during the summer, spending $5 to "ride" a virtual coaster. It was the story when 1990s movies like "Hackers" and "Disclosure" ineptly incorporated VR into their plots -- remember a digitized Michael Douglas looking for a file in a virtual palace, and it taking about 25 times longer than using a laptop? It was the story with Nintendo's "Virtual Boy." It was the story with Batman: Arkham VR.

It was the story when we asked if VR was a bust in 2016 and when it was a "promise unfulfilled" in 2019 and in The New York Times this week, when author Kevin Roose lamented that "every time, I've found myself excited by the promise of futuristic VR and disappointed by the inevitable letdown of experiencing the actual limited systems" --before extolling the potential of the next generation of VR hardware.

Roose's story asks why, in this time of social distancing, VR hasn't had its moment. Sales of Oculus Quest and PlayStation VR have been brisk, as their limited quantities were snatched up. But as an immersive alternative to ... well, "life as we knew it," there's no strapping on a headset and feeling like you're at the Winter Classic.

Which has to be frustrating for the NHL. VR demos have made more appearances at the All-Star Game in the past five years than Alex Ovechkin has. As the league contemplates how to turn empty arena games into must-see television spectacles, virtually transporting fans into those barren stands to watch playoff action would have been a game-changer. Especially when we're not sure if fans will be back in arenas for the start of the 2020-21 season, either.

"It's great in theory, focusing in on the social aspect -- that you can be watching with your dad or a friend, virtually next to each other," a source that's worked on the NHL's VR ventures told me last week. "But unless the camera tech and compression technology gets better, it would be a very hard lift to have VR be the primary broadcast."

Problem No. 1: The current VR cameras do not zoom, making a live stream of games a staid experience. Problem No. 2: Stitching together multiple camera feeds in real time -- or even a day later -- would be a significant task. That's to say nothing of the file sizes for VR, which are still elephantine, especially since the tech involves an array of HD cameras rather than just one.

"Over time, it may become a reality," said the source, "but it's certainly no short-term solution."

Oh well. Maybe next pandemic.

Some preemptive measures for the eventual return to arenas:

Look, after waiting an hour to enter the building through one designated entrance, getting a temperature check, making our way to our socially distanced seat and cheering for our favorite team through a mask ... if we see you skipping around the concourse in a COVID-19 Jersey Foul, I can assure you that you will not leave the arena wearing that jersey.

The Colorado Avalanche are reportedly ready to bring back the Quebec Nordiques' classic sweaters to commemorate the 25th anniversary of the franchise's relocation. And really, what better way to celebrate than to remind an entire swath of a province of that time a perennial loser abandoned them right before a run of 10 straight playoff appearances and two Stanley Cup championships?

But that got us thinking about other out-of-circulation jerseys we'd like to see make their comebacks in the NHL:

1. New York Rangers: "Liberty Head"

As an Original Six team, I've always believed the Rangers were better than their diagonal text sweaters, which look like a temporary jersey they wore until the actual logo was finished. The "Liberty Head" arrived in 1996 and was worn on and off through 2007.

It's basically perfect, from the gorgeous dark blue to the aggressive spikes on the crown of New York's most iconic woman outside of Cardi B. It's big. It's bold. It's befitting a team from Manhattan. Sure, it's a jersey most closely associated with a period of post-Cup failure and big-budget flops, but what's New York City if not a place for second acts?

2. Buffalo Sabres: "Buffaslug"

As long as we're taking sweaters out of mothballs for anniversaries, 2021 marks the 15th anniversary of the infamous "Buffaslug," on which the Sabres poured salt in 2010. You remember all the detractors: It's an "angry cashew" or "terrible hairpiece" or "embarrassing, even for Buffalo." Has time treated them better? Well, they're clearly not the worst Sabres sweaters of the past 20 years, thanks to that truly terrible 2013 golden alternate jersey. Maybe bring it back for just one night, to see what Jack Eichel looks like in one?

(For what it's worth, the "Slug" has been in the news lately. Please recall it was originally inspired by the San Diego Chargers' logo. The Chargers' flattened new logo, and the L.A. Rams' new look have gotten "Buffaslug" comparisons.)

3. Edmonton Oilers: McFarlane Jerseys

I once asked comics artist Todd McFarlane about the backlash to these jerseys, which he designed and the team wore from 2001 to '07 -- and he said he wasn't aware of any. "If somebody doesn't like something, I don't get hung up on it, because we don't live in a penal colony," he said.

His goal was to create a homage to the Oilers while also making it look cool enough for people outside of Edmonton to buy it, mostly by not putting "Edmonton" or "Oilers" on the logo. (This was his rationale, not mine.)

I loved these jerseys, even if the logo looks like a loogie hocked by Doctor Doom. I think they'd sell more than a few of them with "McDavid 97" on the back. Or maybe I'm just a big fan of Image Comics and still play with my McFarlane Toys. One of the two.

We could have talked to Kevin Bieksa for 10 hours on the podcast this week. Great stories and observations, from the Sedins to the 2011 Cup Final to TikTok stardom. Plus, AHL president Dave Andrews joined us to discuss the league's canceled season. We also talk NHL season restart and more. Listen, subscribe and review here!

Winner: Dave Andrews

Andrews has served his league, and this sport, for 26 years as AHL president. He's stepping down in June, with Scott Howson taking over. It's such a bummer that he won't hand out the Calder Cup at the end of his last season, but he's working hard behind the scenes to make sure the AHL is set up well for a return to the ice in 2020-21. One of the most well-regarded executives in the game, and for good reason. Godspeed.

Loser: "Hockey culture"

Hockey Hall of Famer Brett Hull lamented that "the fun is gone" in a discussion with Sportsnet's "Hockey Central" on Friday about Brendan Leipsic's sexist and misogynistic comments in a leaked group chat that got him released by the Washington Capitals.

"We did the same things, we said the same things, but there was no way to get caught. We can go out after games, we can go to strip clubs, we can go to bars, and we could do whatever we wanted, and it would all be hearsay. There's no hearsay anymore. It'll be on an iPhone," he said.

Emily Kaplan and Greg Wyshynski take you around the NHL with the latest news, big questions and special guests every episode. Listen here

For the record, Hull called Leipsic and his cohorts "idiots that should have known better, because that can happen." So there's that. He also lamented that pro athletes can't go out after games in the same manner they used to because of the pervasive nature of modern technology, social media and invasive fans. That's fair. But Hull then created a false dichotomy, which is that players bring their Xboxes on the road because they can't go out anymore. "It's so sad, but it's the nature of the game: Do you want to go out with everyone's cellphone on you, or do you want to make sure you don't get in trouble?" he said.

How about this: Guys in their 20s bond over video games and can also leave for some velvet-roped-off bar if they so desire. Crazy, right?

But the biggest problem with Hull's comments were the ultimate context, which is that "the fun is gone" because you never know when "the fun" might leak into public discourse. Look, if "the fun" is sexist or misogynistic or homophobic, and that gets out, the players not only have to answer for it but could lose their spots because if it. That's not how it was with "the fun" back in Hull's day, but thankfully this antiseptic sunshine lighting up the toxic sludge of hockey culture will eventually make the sport "fun" for more people, from a variety of demographics, who don't find any of this stuff "fun" but more causes for why the sport seems repellant to them.

Winner: Washington Capitals

The swiftness of their rebuke of Leipsic's leaked Instagram messages was commendable, as was their decision to release him. Rather than praise the move, many questioned whether they would have done the same for a better player. It's a worthy hypothetical, but let's not lose sight of the fact that there are more grunts like Leipsic on rosters and in the minors than stars like Alex Ovechkin, and this example serves all of them notice to be better.

Loser: The "good old days"

Globe & Mail columnist Cathal Kelly's piece on the Leipsic situation traffics in the worst kind of "Canadian exceptionalism" stereotypes.

It's an impressive feat to cram explanations for hockey's growth, demographic, marketing, personality and cultural problems into one paragraph, and then summarily ignore their consequences.

Winner: Blackhawks and Rangers

The NHL is currently focused on a 24-team playoff in a season restart, which would expand the postseason to include the Rangers (.564 points percentage) and Blackhawks (.514) and their nationwide fan bases that would have nothing else better to do than watch them compete in the NHL postseason. Unless, of course, the NHL does something bonkers and adopts that "divisional" playoff format that's been discussed, where the Sabres (.493) and Ducks (.472) are seeded in play-in series instead.

Loser: Minnesota Wild

According to Michael Russo of The Athletic, the NHL has informed the Minnesota Wild that there is likely "zero chance" that their top prospect Kirill Kaprizov will be permitted to make his NHL debut this summer if the 2019-20 season resumes. "But when the NHL suspended this season March 12, the league instructed teams that no contracts for draft picks or college, junior and European free agents could be signed with a start date of this current season" he wrote.

Why he can't jump into an extended postseason and have a Cale Makar-like impact for Minnesota is just baffling.

Sidney Crosby on a 24-team playoff: "I'd prefer that. There's so many factors, right. The safety of players is No. 1, and if you're able to establish that then you want to keep the integrity of what the playoffs have been for a long, long time. It's difficult to win the Stanley Cup, and you want to win it the right way and that's four best four-out-of-seven series, so that's how we know it. In a time like this, we're all open to ideas and formats and things like that, but you hope we can keep that."

Pavel Datsyuk wants to keep playing. Alas, it appears that would be in the KHL.

Good chat with NHL content boss Steve Mayer, including whether we could see a documentary like "The Last Dance" on Alex Ovechkin in 20 years

What if the Philadelphia Flyers hadn't cut ties with Eric Lindros after the 2000-01 season? "With Lindros back in the fold, instead of wasting away with Mark Messier and the Rangers, we could have a line of Lindros, Simon Gagne, and Mark Recchi. You could also put Jeremy Roenick or John LeClair with him as well. You would have one of the most dominant lines in hockey."

We're rewatching some of the best games of the 2019-20 season and highlighting what to watch for in each of them:

Hurricanes-Maple Leafs, Feb. 22 Watch the replay here Blues-Golden Knights, Feb. 13 Watch the replay here Flyers-Penguins, Jan. 31 Watch the replay here

The St. Louis Blues president and CEO of business operations thinks his city should be a hub arena for the restart. "There will be some [markets] that would be more difficult to play in based on the level of the virus. So yes, we have shown interest and have provided the league with different scenarios and insights around our buildings and how and why we think we'd be a fantastic hub city in the event that that happens."

In case you missed it, this incendiary report by The Victory Press on the NWHL's problems with facilities and general treatment of players burned up the web this week. "There was no bathroom. Once you had your skates and equipment on, you couldn't access the lobby bathrooms. So a lot of players, including myself, we had to pee in a trashcan before practice, once you had your equipment on, because there was just no way you could get to a toilet."

Switzerland has announced a 350 million Swiss franc ($362 million) rescue package for its professional soccer and ice hockey leagues, but insists the money should not be used to pay wages to high-earning players.

Can EA Sports' NHL 20 increase your hockey IQ?

The first openly gay male hockey player believes that the NHL is hypocritical to condemn Brendan Leipsic without changing its culture. "It would be very easy to take a fringe player, cancel him, and then go, 'See, we don't tolerate that,' and then not do any of the work to actually evolve the culture and educate players at the NHL level and grassroots up to actually shift it so players aren't using these words in conversations amongst each other, in locker rooms, in group chats, or anywhere."

Hockey tl;dr

In case you missed this from your friends at ESPN

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Augmented and Virtual Reality Radiology at the Center of Medical Technology – Diagnostic Imaging

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Augmented and virtual reality are among some of the newest technologies to reach a sophistication viable for medical use. Augmented reality (AR) is the integration of virtual components onto the background of reality, while virtual reality (VR) is a complete and isolated virtual display.

The most popular utilization of AR and VR is in entertainment devices, such as video games, but the versatility and responsiveness of the technologies have allowed for exciting developments in healthcare, as well. In some ways, it can be said that interventional radiologists have been using these techniques for their entire existence. In essence, anytime a fluoroscopic projection is used during a procedure, that is technically an augmentation of reality used to help visualize internal structures in real time.

Utilizing recent AR and VR technological advances, radiographic data can now be used to create a display with more integration and interaction. In addition to its utility in image-guided procedures, AR and VR have also found niche roles in the education of trainees and for direct benefits to patients, as well, though the technology is not without its drawbacks.

One of the most promising uses of AR technology, specifically, is procedural planning and guidance. In the operating room, AR displays are generated using advanced algorithms that interpret CT data into a 3D map of structures delineated by density (Tang et al.). This map can, then, be displayed in several ways, such as on a screen nearby, through a headset, or projected onto the patient themselves depending on the needs of the procedure. Then, a plan can be drawn onto the augmented surgical field before the first cut.

Not only can structures, such as vessels and tumors, be overlaid onto a display of the surgical field, but organ movements and deformations can be accounted for in real time to update the display. This gives some compensation for the lack of tactile feedback during laparoscopic procedures and allows for a better real-time visualization of underlying structures. Tang and colleagues demonstrated the value of these displays for hepatobiliary surgery, but these techniques can be applied to just about any surgical procedure that can be planned far enough in advance.

AR projectors can already integrate navigation aids in MRI-guided procedures to assist in carrying out the procedure such as Mewes et al. describes. Wherever radiographic information exists before or during a procedure, AR stands to improve the integration of that information in the OR, and radiologists are the gatekeepers of this technology with their knowledge of medical informatics and mastery of radiologic anatomy.

With AR and VR already in the public consciousness as powerful tools of media consumption, it should come as no surprise that they have been quickly modified to work as compelling interactive forms of education. Progress has been made in developing AR tools for the advance of tele-mentoring, the use of displays to mentor trainees at long distance (Andersen et al.). AR allows for mentors to annotate directly on the students display so the trainee is no longer required to shift attention between a separate screen and their work and the training procedure can be done collaboratively. This system would also allow a more experienced interventional radiologist or surgeon to assist one doing an unfamiliar procedure without the need for transportation of the expert to the patient.

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"Incredible things are happening" in virtual reality, say architects – Dezeen

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Architects are turning to virtual worlds for both working and socialising during the coronavirus pandemic, with everything from site visits to social events happening in cyberspace.

"Incredible things are happening," said Lara Lesmes of Space Popular, an architecture studio that has pioneered the use of virtual reality in its projects.

"We spend a lot of time in VR," said the London studio's Fredrik Hellberg. "I think we probably both met more new people during the lockdown than we normally would."

"Normally, it'd be really difficult to get people to find a time when everyone can meet up but a lot of people have time to do meet ups in VR."

VR art gallery designed for AA

In the last few days, Space Popular has launched a series of VR environments including the AA Earth Gallery, a virtual showcase created for the Architectural Association school, and SquAAre, a virtual gathering place for unit meetings and socialising.

They have also launched El Laberinto de Pikachu y Badtz-Maru, a simple labyrinth for children to explore, as well as a private world created as a gift for Lesmes' young niece who celebrated her birthday under lockdown in Spain.

All these environments have been created inMozilla Hubs, one of the simplest VR environments and one that can be visited without a VR headset.

More complex VR projects created by the duo include The Venn Room, an installation that explores how virtual reality could create hybrid living spaces where people's lives intersect through the technology.

"VR offers really different kinds of experiences"

Besides work projects, Lesmes and Hellberg spend a lot of time in "social VR" environments.

"It's basically like social media but you wear a headset and you have an avatar and you're in the world together with other actual real human beings," said Hellberg.

"It's like a multiplayer game but it's purely for socializing," said Lesmes. "There is no aim. There is no mission other than being together."

"VR offers really different kinds of experiences and interaction," said architect Arthur Mamou-Mani. "I'm very excited by it."

Last month, Mamou-Mani called on gaming designers to help him realise a VR version of an amphitheatre designed for this summer's now-cancelled Burning Man festival.

Mamou-Mani, who heads Mamou-Mani Architects, said he had received about 30 emails from game designers offering to help.

"They invited me to a virtual Burning Man online and then I went there and had a site meeting," Mamou-Mani said. "It was so surreal because I never really had a virtual site meeting. All the constraints, the physics of things falling down, you don't really have to think about that."

Mamou-Mani has been invited to several virtual festivals set up on different VR platforms. "I've experienced one virtual Burning Man inside something called AltspaceVR, which is a platform you can download," he said. "I'm experiencing other things in Second Life."

"You just suddenly feel space in a different way," Mamou-Mani added.

Space Popular spoke live to Dezeen last week as part of the Screentime series of live interviews set up as part of Virtual Design Festival, while Mamou-Mani took part in a live discussion with Dezeen Awards judges and winners.

Architect Sarah Izod, who was also part of the Dezeen Awards session, said her clients were now asking her to consider building virtual experiences to replace cancelled real-world events.

"That's something that I'm working on at the moment, said Izod. "There are so many brands who would have been launching new products that are looking for new opportunities in which to do that."

Dezeen Awards 2020 judge Talenia Phua Gajardo of Singapore art platform The Artling said galleries were turning to VR to allow clients to experience larger artworks.

"In terms of Virtual Reality within the art world, we're seeing it already," she said, citing the virtual museum set up by collectors Sylvain and Dominique Levy, a new virtual gallery by Hauser & Wirth and Frieze art fair, which has launched a virtual fair.

"One of the barriers when people are shopping online, whether it's for design pieces or artworks, is the sense of scale that's quite hard to get," said Phua Gajardo. "VR solves that problem."

"5G is gonna open a lot of doors"

Space Popular's Lesmes and Hellberg said that virtual reality had failed to live up to the early hype due to issues with uncomfortable headsets and slow internet connections.

"Technically it's an issue of hardware and software," said Lesmes, who said improvements to the experience were "just around the corner".

"5G is gonna open a lot of doors," she said. "At the same time, we now are seeing incredible improvements in real-time engines, so we don't have to wait for a render any more."

"The virtual is not going to replace anything physical"

"We're finding ourselves in that kind of fax machine moment," said Hellberg, referring to the way that facsimile technology was quickly replaced by superior digital tools.

However, Lesmes cautioned that VR was not about to solve issues created by the coronavirus pandemic.

"Everyone is rushing now to try to use the virtual as a bandaid for the problems that we have at the moment," she said. "It doesn't work like that. They complement each other but the virtual is not going to replace anything physical."

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