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The Evolutionary Perspective
Daily Archives: July 11, 2017
What Theistic Evolution Say About God – Adventist Review
Posted: July 11, 2017 at 10:15 pm
July 11, 2017
This is the second of several reports on the North-American Division Faith & Science Conference, currently taking place in St. George, Utah, United States.Adventist Review
If you are one who thinks science is boring, think twice.
Seventh-day Adventists teachers and church ministerial leaders from across North-America attending the Faith & Science Conference in St. George, Utah, until July 14, are pointing out how informative they are finding the event presentations.
I appreciate the information being provided, said Anne Collier-Freed, associate professor of Religion at Kettering College in Ohio. I find it understandable and approachable.
Martha Soler, from Ouachita Hills College in Arkansas, concurred. It is information we can understand, relate to, and eventually share, she said.
One of the Adventist scientists responsible for this teacher-like approach to science is Loma Linda University Biology and Paleontology Professor Leonard Brand. Brand is a seasoned scholar who has researched the processes of fossilization and the geological factors that influence the preservation of fossils for decades. Despite his impressive professional record, which includes dozens of peer-reviewed articles and several books, he can explain difficult concepts in a way that appeals to all listeners.
On July 7, Brand shared why geological time is important for a Biblical-based understanding of origins.
Its Either Or
There are two ways, Brand said. Either we believe in the biblical story of a recent literal creation, or we accept evolutionary periods described in millions of years.
Brand made clear that both proposals ultimately demand faith.
Are scientists based on faith? he asked. Many say no, but in fact, their presuppositions are based on faith. After all, how much do those assumptions control the interpretation of evidence?
Secular scientists, Brand explained, take many things for granted. They say, This is the way it is, and this is the way it must be, he said. The creationist advantage? We can compare and contrast both assumptions, and make an informed decision, he said
Brands comments come at a time when many Christians who say they affirm the Bible have nevertheless moved to theistic evolution, the belief that God used processes described by evolutionist theorists to fashion His creation.
Combining the two, however, is not only a matter of biology and geology, since it also affects our understanding of Gods character, said Brand. To illustrate why accepting theistic evolution affects how we see God, Brand shared a parable.
A Tale of Two Dog Owners
There is a wolf in the neighborhood, and this wolf sets out to kill dogs, Brand said. But the first owner says, I will raise a lot of puppies. Many will suffer and die, but the strongest will survive.
The second dog owner chooses a different path, Brand continued. He puts in a fence and teaches his dogs to stay inside the fence. When one jumps over the fence, he runs and fights the wolf to save his dog. He gets beaten badly, but saves the dog.
It is a parable of two stories about creation, Brand said.
In theistic evolution, suffering is part of Gods plan to create, he said. Death is part of Gods plan to create. Evil is the way it is, and there is no way around itGod is responsible for evil.
The key question, however, is to determine if we have enough elements to choose one system over the other, said Brand.
If you believe in the Flood, I have some good and bad news to share with you, said Brand, before explaining it would be the topic of a later presentation.
Brands presentation The Flood: Good News and Bad will be featured in another report on the Faith & Science Conference 2017.
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Biologist Laments, I Want Deeply for [Darwinism] to Make Sense – Discovery Institute
Posted: at 10:14 pm
In his important new book, coming out on September 12 from HarperOne, State University of New York biologist J. Scott Turner tells the story about the Christmas pony. As a gift for a child who wants a pony, a poor family could afford only a pile of horse manure. Traipsing downstairs on Christmas morning to behold this well-intentioned mess, the child delightedly squealed and clapped.
Her parents asked her why. She answered, Because I know theres a pony in there somewhere.
In evaluating the coherence of Darwinian theory, Dr. Turner finds many of his fellow biologists in much the same mood. Squealing and clapping, they know theres a coherent theory in there somewhere.
His book, Purpose and Desire: What Makes Something Alive and Why Modern Darwinism Has Failed to Explain It, underlines that Turner is not an anti-Darwinist. On the contrary, he explains that I want deeply for it meaning the modern theory of Darwinian evolution to make sense. The reasons for his disillusion, which he outlines in this fascinating contribution to the evolution debate, turn upon long-ignored problems with the theory, and counterevidence from the mysterious nature of life itself.
It is still a couple of months too early for reviews of Purpose and Desire, but Kirkus welcomes it with a pre-publication starred review as an ingenious mixture of science and philosophy that points out major defects in Darwinism and then delivers heterodox but provocative solutionsa highly thought-provoking book.
Turner writes:
For the longest time, weve been able to fudge these problems, carried along on the faith that, to paraphrase the punch line of an old joke, there had to be a pony in there somewhere. But the dread possibility is beginning to rear its head; what if the pony isnt there?
The problem for modern Darwinism is, I argue, that we lack a coherent theory of the core Darwinian concept of adaptation.
It all unravels from there, thanks to unexpected insights from Biologys Second Law homeostasis and the great 19th-century French physiologist Claude Bernard, writing just six years after Darwins Origin of Species. After some delay, the crisis for the evolutionary biologist is at hand.
Without giving away any more punch lines, I recommend this: Pre-order Purpose and Desire now, because if you do so, for a limited time only, youll also get two free e-books to go along with it. The free e-books are Fire-Maker: How Humans Were Designed to Harness Fire and Transform Our Planet, by biologist Michael Denton, andMetamorphosis, which I edited as a companion to the Illustra Media documentary. Find the details here. (Note: When we first pointed out this offer, the web page wasnt working correctly. Its now fixed.)
Well. Turners book is a great read, and while hes not a proponent of ID, he turns a fresh new page for the case for design in nature. Promise: Well have more to say about his argument in due time.
Photo credit: Azaliya (Elya Vatel) stock.adobe.com.
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Biologist Laments, I Want Deeply for [Darwinism] to Make Sense - Discovery Institute
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Intuition Robotics raises another $14 million, this time from Toyota … – TechCrunch
Posted: at 10:14 pm
Intuition Robotics, maker of the ElliQ robotic elder care assistant, and opened an office in San Francisco. As it looks to grow staff and ramp up testingof the product, the company has raised another $14 million, this time from Toyota Research Institute (TRI).
ElliQ, which the company likes to call an active aging companion, ismade up of an interactive robot attached to a tablet, and is designed to help older adults age in place. The robot was built to keep the elderly engaged, active, and connected to the outside world, first byallowing families to video chat with older relatives and second by acting as a companion to suggest activities and remind elderly users to take their medicine.
Intuition Robotics recently entered the initial testing phase of the companion robot with users in the Bay Area, and is actively hiring a team there. With those plans underway, the company was looking to add more funding to its war chest and add some expertise along the way because, well, hardware is hard.
With the Toyota Research Institute investment, the company got both. According toIntuition Robotics CEO Dor Skuler, Toyota approached the robotics company after learning what it was working on and immediately provided value by helping to replace some of the motors in the ElliQ prototype.
At this stage of the product, we do need help, and its very refreshing to be approached by an investor that has studied this space and has some expertise, Skuler told me.
The new funding follows$6 million that Intuition Robotics raised from investors that include Roomba maker iRobot, Terra Venture Partners, Bloomberg Beta and Maniv Mobility. The company also raised money through crowdfunding platform OurCrowd.
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Five reasons to attend TC Sessions: Robotics next week at MIT … – TechCrunch
Posted: at 10:14 pm
Next week TechCrunch is hosting its first ever one-day event centered around robotics. Called TC Sessions: Robotics, there are still a few general admission tickets left which grant the holder access to the conference, workshops, and networking events. Plus there are going to be robots as far as the eye can see. We hope you can make it and heres why.
Join us next Monday, July 17, and get your ticket now before Kresges limited seating is sold out.
Were looking for a few great volunteers to help us make TC Sessions: Robotics happen. If youd like to get some practical experience working at events as well as come to the event for free, let us know byfilling out this form by Thursday, July 13.
9:00 am 9:05 am Opening Remarks from Matthew Panzarino
9:05 am 9:25 am Whats Next at MITs Computer Science and Artificial Intelligence Laboratory with Daniela Rus (MIT CSAIL)
9:25 am 9:50 am Is Venture Ready for Robotics? with Manish Kothari (SRI), Josh Wolfe (Lux Capital) and Helen Zelman (Lemnos)
9:50 am 10:10 am The Future of Industrial Robotics with Sami Atiya (ABB)
10:10 am 10:35 am Collaborative Robots At Work with Clara Vu (VEO), Jerome Dubois (6 River Systems) and Holly Yanco (UMass Lowell)
10:30 am 11:15 am WORKSHOP: Fresh Out of the MIT Lab with Robert Katzschmann, Claudia Perez DArpino and Andrew Spielberg
10:35 am 10:55 am Coffee Break
10:55 am 11:20 am Robots, AI and Humanity with David Barrett (Olin), David Edelman (MIT) and Dr. Brian Pierce (DARPA)
11:20 am 11:45 am Building A Robotics Startup from Angel to Exit with Helen Greiner (CyPhy Works), Andy Wheeler (GV) and Elaine Chen (Martin Trust Center for MIT Entrepreneurship)
11:45 am 12:05 pm Imagineering Disney Robotics with Martin Buehler (Disney Imagineering)
12:15 pm 1:00 pm WORKSHOP: Educating the Next Generation of Roboticists with David Barrett (Olin College), Ryan Keenan (Udacity), and Dr. Robert McMahan (Kettering University)
1:00 pm 1:20 pm Robots at Amazon with Tye Brady (Amazon Robotics)
1:20 pm 1:55 pm Building The Robot Brain with Heather Ames (Neurala), Brian Gerkey (Open Robotics) and Deepu Talla (Nvidia)
1:55 pm 2:20 pm When Robots Fly with Buddy Michini (Airware), Andreas Raptopoulos (Matternet) and Jan Stumpf (Intel)
2:20 pm 2:40 pm Bringing Robots Home with Colin Angle (iRobot)
2:40 pm 2:50 pm Demo with Carl Vause (Soft Robotics)
2:50 pm 3:00 pm Demo with David Perry (Harvard University SEAS)
3:05 pm 3:25 pm Coffee Break
3:15 pm 4:00 pm WORKSHOP: Getting the Most Out of DARPA with Dr. Brian Pierce
3:35 pm 4:15 pm Robotics Startup Pitch-off
Contestants: CP Robotics, Hand4Help, Tangible Media Group and Franklin Robotics // Judges: Jeremy Conrad (Lemnos Labs), Helen Greiner (CyPhy Works), Daniel Theobald (Vecna Technologies) andMelonee Wise (Fetch Robotics).
4:15 pm 4:35 pm The Age Of The Household Robot with Gill Pratt (Toyota Research Institute)
4:35 pm 4:55 pm Fireside Chat with Rodney Brooks (Rethink Robotics)
4:55 pm 5:05 pm Demo with Bruce Welty (Locus Robotics)
5:05 pm 5:15 pm Demo with Sangbae Kim (MIT Biomimetic Robotics Laboratory)
5:15 pm 5:20pm Wrap Up
5:20 pm 7:00 pm Reception
DARPA The mission of the Defense Advanced Research Projects Agency (DARPA) is to prevent and create strategic surprise by developing breakthrough technologies for national security. The agencys project-oriented approach to science and engineering, however, is different both in approach and execution from other U.S. governmental funding agencies. In this workshop, DARPA leadership will discuss the Agencys vision and goals, provide overviews of each of the organizations technical offices, in addition to an explanation of the mechanics of working with DARPA. The objective of the workshop is to elicit help in fomenting institutional evolution in Americas broader science and technology ecosystem that is needed to better and more rapidly respond to future challenges.
MIT CSAIL MIT Computer Science and Artificial Intelligence Laboratory is tasked with researching activities around the bleeding edge of technology. Attendees of this workshop will get an insiders look at some of the hottest projects being developed in CSAILs labs and engineering bays. Robert Katzschmann will present Soft Robotics and the teams creative approach to allowing robots to manipulate objects. Claudia Perez DArpinos presentation will demonstrate how robots can learn from a single demo and Andrew Spielberg will explain a novel process to create and fabricate robots.
Building Roboticists David Barrett, a professor of mechanical engineering at Olin College, Ryan Keenan, curriculum lead for Udacity, and Dr. Robert McMahan, President of Kettering University will lead a workshop discussing their views on the best way to train the next generation of roboticists. Each of these educators leads vastly different programs, but the aim is universal: to train the next generation of globally competitive engineers. Its important that these students learn through hands-on experience how to not only write code, but deploy code in a viable manner that results in a sustainable product.
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How a One-Man Team from California Won NASA’s Space Robotics … – IEEE Spectrum
Posted: at 10:14 pm
Image: NASA SRC In NASA's Space Robotics Challenge, participants had to command a virtual Valkyrie robot to perform a series of repair tasks in a simulated Mars base hit by a dust storm.
NASAs Space Robotics Challenge (SRC) took place last month, full of virtual Valkyries wandering around a virtual Mars base trying to fix virtual stuff. Anyone was allowed to participate, and since the virtual nature of the competition means there was no need for big expensive robots that mostly didnt fall over, anyone actually could (and did) participate. Of the 93 teams initially signed up to compete, NASA selected 20 finalist teams based on their performance completing some tasks in the Gazebo 3D robot simulator, and each of those finalists had to program a Valkyrie humanoid to complete a repair mission on a simulated Mars base.
The winner of the SRC was team Coordinated Robotics, which also was the only team to manage a perfect run with 100 percent task completion, taking home theUS $125,000top prize plus a$50,000 perfect run bonus. Team may be a little bit of a misnomer, though, since Coordinated Robotics consists entirely of one dude: Kevin Knoedler. We spoke with Kevin about his epic win, and also checked in with Nate Koenig from Open Robotics, which leads the development of Gazebo and helped organize the SRC,to get more info on the competition, along withfootage of all the bestouttakes.
The SRC was very similar to the VRC (the qualifier for the DARPA Robotics Challenge), in that all of the teams competed by running their code in a Gazebo virtual environment. The tasks themselves were somewhat inspired by The Martian,Open Robotics CTO Nate Koenig told us. Valkyrie is on Mars, preparing the way for human settlement, and a dust storm comes. Post dust storm, Val has to align a communications dish, repair a solar array, and locate and fix a leak in the habitat. Here are some highlights from the competition:
The competition overall went pretty smoothly, says Koenig. A unique aspect of the SRC, as opposed to the VRC, is that we were emphasizing sequential completion of tasks. You get more points for completing more tasks in order without having Valkyrie fall or require a reset, so the more reliable you are in terms of walking and manipulating, the better youll do.
As with the DRC, the time limits on the tasks were set such that teams were heavily encouraged to use as much autonomy as possible. And it sounds like most of them did; only a few timed out. Making things even more challenging were severe restrictions on bandwidth coupled with latency designed to emulate (to some extent) what it would be like trying to teleoperate a robot somewhere out in space, as Koenig explains:
Network latency and bandwidth limitations were more severe than the VRC. We wanted to simulate something closer to what you might experience with a round trip delay to Mars, but that would have been too extreme, so we toned it down to a maximum of 20 seconds delay. Some of the tasks had bandwidth limits of 380 bits/second, and if you look at those numbers, that essentially kills TCP.
People had to get creative, and we did see some unique things: one person ran an IRC server and client to pass information, and some other people used just straight text-based console messages, getting no visualized data, which was pretty awesome: It was like reading The Matrix. One team [Team Xion] ran completely autonomously: They just deployed their code and hit go, and they were able to complete a lot of the tasks, which was impressive.
Koenig said he and his colleagues werent expecting any of the teams tocomplete all of the tasks in sequence.But Kevin proved us wrong, he added.And he was the only team that was able to perform that feat.
Kevin is, of course, Kevin Knoedler, who is the entirety of Team Coordinated Robotics. As Nate pointed out, Kevin managed to complete all of the Space Robotics Challenge flawlesslyin a row, which is pretty amazing. We spoke with Kevin over email to learn more about how he pulled it off.
IEEE Spectrum: Whats your background, and what made you decide to enter the SRC by yourself?
Kevin Knoedler: After graduating from MIT I worked as an engineer and engineering manager at Teradyne. I left in 2007 to be a stay-at-home dad. Both during my time at Teradyne and in my current role as a stay-at-home dad, I have continued to be involved in various contestsRobot Wars, Battlebots, the three DARPA autonomous vehicle grand challenges, and the DRC. The SRC looked challenging and fun, so I signed up to compete in it.
I was busy coaching two soccer teams when the qualification round started (fall 2016), and I knew I would be busy coaching track and Odyssey of the Mind when the finals started (early 2017). It is usually key to contribute and coordinate with teams early in the project cycle. Since I would be busy with other thingsduring those key times, I decided to do it alone to avoid frustration for myself and any team I worked with. Working with teams is generally a better choice as more people have more creative ideas. I have worked with teams on all of the previous contests.
How much autonomy did your strategy rely on?
I approached the design for the contest assuming I would always have the maximum time delay, so the robot needed to do shorter tasks on its own. Even without the design work, the up to 20-second delay was not a major problem given that the allowed time was in the hours. My perception code was not as reliable and accurate as I would like, so I focused on the robot doing the planning and execution. It was mostly supervised autonomy with human perception help.
You sent us a video of one of your runs [below]. Can you take us through it?
The video is a short third-person view of the robot completing the three tasks. The first is turning handles to align the antenna. The second task shows the robot removing a solar panel from the trailer, placing it on a table, and plugging in a cable. The final task is climbing the stairs, opening the habitat door, using a tool to locate the leak, and then another tool to fix the leak. One of the fun parts for me was when the robot would find the leak. There was a lot of area to be covered, some of which was partially obstructed, which made it exciting to actually find the leak each run.
The leak was found by the robot doing sweeps up and down and using torso rotation to minimize the amount of walking necessary. As the robot looked for the leak it kept track of the search area as either un-searched, clear, or leaky. That information was displayed to the operator via an interactive marker in Rviz [a 3D visualition tool for ROS] to make it easy to see what had been searched, and when the leak was found, easy to visualize.
What was the trickiest part for you?
I would say the most challenging part was the manipulation and use of tools. Getting a good grasp on the tool and then having the robot use the tools as an extension of the robot were hard to do consistently. I created a scenario in Gazebo where the robot started right at the tools with nothing else around. That allowed testing of picking up the tools from various starting positions and putting them down over and over.
An interesting story from the contest: Sometimes real hardware gets stuck and has to be pushed to get it moving again, and the simulated [Valkyrie robot]in Gazebo also had this behavior. [Open Robotics calledthat an interesting emergent behavior that wasnt programmed in deliberately.]It was possible for the robots thumb to get stuck and no longer respond to commands. That happened to me during the contest on my third run. But, much like in real life, I was able to push the thumb against the table to get it unstuck and moving again to be able to complete the tasks.
What kinds of things are easier in simulation than they are in real life?
Everything is easier in simulation. It is not dramatically easier, but you can solve 90 percent of the problems in simulation. The main thingthat makes simulation easier is the hardware reliabilitythe simulation hardware doesnt break like real hardware frequently does. You can also try riskier experiments. A falling humanoid robot in Gazebo does not cost $100,000 to repair and cause a multi-week delay. The other big advantage to simulation is that one person can run one or multiple tests simultaneously. With a real robot it generally takes multiple people to run a single test.
If NASA put a real Valkyrie inside of a physical mock-up of a Mars base and asked you to complete the same set of tasks, how do you think youd do?
The robot should be able to complete the tasks after some initial testing to identify and fix differences between simulation and hardware. I had a layered approach where I could fall back to lower level control if the primary method did not succeed. There always seem to be enough differences between simulation and real hardware that some adaptations are needed for success. But, given some testing and adaptations, I do think it would be a success!
After participating in the DRC and now the SRC, how do you feel about the potential for humanoid robots to be realistically useful in disaster areas or planetary exploration?
After the DRC and SRC we are getting closer to be able to use humanoid robots in disaster areas on earth and for planetary exploration. The main challenges I see on earth are making the hardware robust, handling falls, and being able to do manipulation in difficult situations (crawling, obstructed or constricted working environments, situations requiring an arm for support, etc.). In space there are the same challenges plus the distances require giving the robot more perception and autonomy.
Kevin made sure to remind us to thank NASA, Space Center Houston, Nine Sigma, Open Robotics, and IHMC on his behalf, which were more than happy to do, because were also constantly wanting to thank them for what theyve all done for robotics.
Oh, and before we forget: outtakes!
[ SRC ] via [ Gazebo ]
IEEE Spectrums award-winning robotics blog, featuring news, articles, and videos on robots, humanoids, drones, automation, artificial intelligence, and more. Contact us:e.guizzo@ieee.org
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Code @ TACC Robotics Camp Students Solve Real-World Traffic Problems – HPCwire (blog)
Posted: at 10:14 pm
July 11, 2017 On a hot and breezy June day in Austin, parents, friends, brothers and sisters navigated through main campus at The University of Texas at Austin and helped carry luggage for the new arrivals to their dorm rooms. Thirty-four high school students from mostly low-income Title I schools in Central Texas, some from as far away as Houston, said good-bye to their families.
The students came for a different kind of summer camp, where for one week they became part of a science team that used computer programming and internet-connected technologies to solve a real-world problem. They had high hopes to walk away with experiences that would help them become future scientists and engineers.
From June 11 to 16, 2017, the Texas Advanced Computing Center (TACC) hosted Code @TACC Robotics, a week-long summer camp funded by the Summer STEM Funders Organization under the supervision of the KDK Harmon Foundation. The 34 students received instruction from five staff scientists at TACC and two guest high school teachers from Dallas and Del Valle, as well as round-the-clock supervision from five undergraduate proctors. Leading the camp was Joonyee Chuah, Outreach Coordinator at the TACC.
The goal of the camp is to provide these students with their first experiences with programming, to jumpstart them and get them further ahead to things that are current in the computing world, Chuah said.
The students divided themselves into teams, each with specific roles of principal investigator, validation engineer, software developer, and roboticist. They assembled a robotic car from a kit and learned how to program the software that controls it. The robotic cars had sensors that measured the distance to objects in front, and they could be programmed to respond to that information by stopping or turning or even relaying that information to another car near it. Teams were assigned a final project based on a real-world problem, such as what action to take when cars arrive together at a four-way stop.
The Code @TACC Robotics camp went a step further than the typical introductory Lego-based robotics program by using maker-based electronics that connected to the cloud using the Particle platform. The robots assembled for the camp were three-wheeled cars that communicated via the internet and could relay events and interact with services such as Gmail, Twitter, and Facebook.
The platform allows these robots to do a lot of communication with each other that facilitates projects that you wouldnt normally be able to do in a standard high school classroom using off-the-shelf toy robotics, Chuah said. The robotic cars presented a simplified version of the cutting-edge autonomous vehicles being developed today by leading companies such as Google.
Industry outreach was an important part of the camp, and the students toured the offices of IBM in Austin, where they participated in student activities that explored the IBM Watson supercomputer and robotics connected to it. The students also visited engineering departments and computer science departments at UT Austin, as well as TACCs world-renowned Visualization Laboratory. They get a full experience of both college as well as future industry, Chuah said. Its important for students to understand that there are economic and intellectual opportunities out there.
Read the rest of the story at the TACC website.
Source: Jorge Salazar, TACC
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Code @ TACC Robotics Camp Students Solve Real-World Traffic Problems - HPCwire (blog)
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There’s a new most-viewed Youtube video, pushing Gangnam Style off the top spot – Buzz.ie
Posted: at 10:13 pm
For a long time, PSY's aggressively catchy hit Gangnam Style was the most-viewed YouTube clip on the platform, standing at 2.8 billion views.
Gangnam Style rose to the top back in 2012, beating out Justin Bieber's Baby which had been the ruling clip up until PSY's phenomenal success.
Now there's a new kid in town when it comes to ruling views. Charlie Puth and Wiz Khalifa's mega-hit See You Again has nabbed top place.
At the moment, there are just under 2.9 billion views on the track's music video, which features clips from the emotional Fast and Furious flick featuring the late Paul Walker.
Rapper Wiz Khalifa commented on the gigantic achievement in a press release:
"Im super excited and grateful to everyone who supported the song and video on YouTube, and happy to inspire and impact so many lives."
Meanwhile, Puth said:
"I remember when I signed up for YouTube in 2007 and had hopes of uploading a video and it reaching 10,000 views.Now a decade later, it feels incredible to be a part of the most-viewed video on YouTube."
However, Justin hasn't been bumped too far from the top of the heap since Baby's success the music video for his song Sorry is at Number 3 behind Gangnam Style. Uptown Funk by Mark Ronson featuring Bruno Mars is at Number 4.
Now, it's important to bear in mind that See You Again was released back in 2015. Gangnam Style was of course a 2012 hit, while Uptown Funk and Sorry were respectively 2014 and 2015 releases.
The fifth most viewed spot is currently held by Despacito, the Luis Fonsi track featuring Justin Bieber which was only released this year.
It's rising to the top incredibly quickly, raking in views at a much faster rate than YouTube's other contenders which hints that the bilingual hit will surpass the older songs much faster than we think.
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There's a new most-viewed Youtube video, pushing Gangnam Style off the top spot - Buzz.ie
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Transcoding in the Cloud – TV Technology
Posted: at 10:13 pm
I watched some amazing fireworks this past Fourth of July weekend, with powerful rockets screaming skyward to burst among the clouds and fantastic fountains erupting brilliantly at ground level. After the excitement, I found myself musing on the shows parallel to the question of whether it is better to transcode in the cloud or to use on-premise servers. People want to understand how cloud-based transcoding might benefit their business. Do we even need on-premise transcoding anymore?
The truth is that you cant discuss transcoding without considering the workflow around it. Lets start with two basic definitions:
1. Transcoding is the adaption of a media file from one format to another: converting a 1080i file to 720p or Avid DNxHD to H.264 web-compatible format, changing the bit rate, or making numerous other changes needed to deliver content to a particular platform.
2. Workflow is the path content takes between creation and delivery. A workflow can include manual processes such as Standards & Practices, machine-automated processes such as quality control, and, yes, transcoding.
In other words, transcoding is just one activity within the overall journey we call a workflow. What happens upstream and downstream of transcoding matters. We are really asking about content operations, which come in two flavors: Production Content that is in the process of being created and Distribution Content that is relatively complete but needs to be adapted for one or more distribution platforms.
Production content is the raw material of the production factory, from a YouTube producer creating a workout video to a broadcast newsroom creating this evenings newscast. Transcoding may be needed to bring in external content (such as from a news-wire service, archive or external library) or to share content between departments running different systems (such as production and promotions departments). Production content workflows tend to be heavily time-dependent, frequently operate on smaller files and typically require very few destination formats and variations.
Distribution content is the finished goods that need to be packaged for delivery. The destination could be a networks master control, iTunes, Roku, SVOD or any other distribution path. It tends to be longer in duration, although it may also include commercials and promos, and generally requires conversion into significantly more formats and varieties.
With all that in mind, lets re-ask the question: cloud-based or on-premise transcoding? The answer often comes down to three simple factors:
TIME
Transcoding large files can take significant time; uploading large files to the cloud, potentially even longer. If the delivery need is measured in minutes, as is frequently required with production operations, its unlikely cloud services will reliably meet that demand. If the need is measured in days, which is normal in distribution operations, the cloud becomes a more realistic option.
Internet connection speed also greatly affects time. Just comparing one recent Positive Flux client with a 100Gig internet backbone and another with only 200Mb, the client with the faster pipe was far better positioned to utilize cloud services for a wider variety of services.
DISTANCE
A widely-dispersed team whose members need to operate on the content at the same time could benefit from a cloud-based solution, if it has the workflow tools they need. For them, the time cost of bringing content to the cloud is offset by the benefits in freedom of location.
If the content is destined for multiple off-site locations, then time spent to upload it into the cloud is not wasted. In fact, it has the effect of moving the content closer to all its destinations and potentially reducing the number of uploads to just one. We can then leverage cloud-based workflows and transcoding to deliver the many variations to the different destinations.
If the content is only destined for an in-house master control facility, then cloud-based operations make less sense. Why go to the cloud only to return to the same starting point?
MONEY
Moving transcoding and workflow operations to the cloud trades capital investment for operational cost. Cloud-based operations could help avoid buying some servers and software licenses, or building a data room or complex networks, but careful financial modeling and good estimates of content volumes are critical. The pay-as-you-go model might help with cash-flow, but those with higher volumes may find themselves penalized. Cost calculations need to include upload, storage, transcode operations, and other processing and delivery charges from the cloud service provider. It is also important to amortize the incremental internet service used to and manage content operations.
On-premise solutions provide an all-you-can-eat solution with fixed pricing that should be easier to budget. Licenses can be used for years, although they incur annual support fees. Right-sizing is critical here: buy too many licenses and engines sit idle; buy too few and content piles up like flights into OHare. In our practice, 4,000 one-hour transcodes per year is the rule-of-thumb for the economic break-even point for one server.
People ask if there are maintenance or IT cost savings associated with using cloud services. It seems like this should be the case, but the reality is that web services need to be managed and monitored just like local servers. Companies find themselves needing the same size team either way.
WHY NOT HAVE IT ALL?
For many workflows, the decision of where to perform transcoding is not an A/B choice. One of the clouds many advantages is its elasticity. Its easy to spin up additional transcode engines in the cloud when a big job comes through or when many projects need to be accomplished at the same time. Although on-premises solutions do not offer this capability today, its conceivable that on-premise technology providers could soon provide the same elasticity, providing a hybrid on-site licensing/virtualization model or hybrid onsite/cloud service, which would manage the flow of content and scale on demand.
Like the fireworks, perhaps the best show of all ties together earth-bound launch platforms and cloud-based firepower.
Share your experiences in deciding to cloud or not to cloud media workflow operations in the comments.
Larry Thaler is the President of Positive Flux, a consulting firm that specializes in helping media companies take advantage of the rapid changes occurring in the industry. He can be reached viaTV Technology.
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Newly Launched RE:NEW Is Your Portal To Virtual Reality Wellness Apps – UploadVR
Posted: at 10:13 pm
VRs software ecosystem is home to plenty of escapism experiences that transport you to serene environments for calming gameplay and interaction as a way to promote wellness.RE:NEW, aproject from NewPathVR, is a portal that points users straight toward various wellness applications.
VR has a large scattered mess of content thats progressively getting larger. With so many entities racing to create and acquire original VR and 360-degree media, some things can get lost in the shuffle especially if you find yourself attached to just one or two content specific mediaapps or platforms. RE:NEWpoints you to wellness apps from different platforms and gives you the option to filter via platform and whether or not the application is free or paid.
On the home page right now youll find apps such as Google Cardboard stress-reliever Happinss, rhythmic casual game Thumper for PS VR, and Fearless which gives you a chance to overcome your own fears on Oculus Rift and Gear VR. In addition to the immersive media, RE:NEW will also link users to articles, podcasts, events, and insight revolving around immersive wellness and even content unrelated to tech like the recently published blog on meditation. If the NewPathVR team remains consistent with the content that will be supplementary to VR, this will position website as a one-stop-shop forwellness tools.
RE:NEW serves as an effort to efficiently gather the tools to harness the potential for positive change, a primary goal for transformative technology company NewPathVR. It also has a partner program in place to better raise awareness of projects from developers and content creators.
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Newly Launched RE:NEW Is Your Portal To Virtual Reality Wellness Apps - UploadVR
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Virtual reality system helps surgeons, reassures patients – Stanford Medical Center Report
Posted: at 10:13 pm
The three-dimensional aspect of the imagery eases surgeons planning and improves the accuracy of the surgery, with the aim of producing safer procedures. We can plan out how we can approach a tumor and avoid critical areas like the motor cortex or the sensory areas, said Steinberg, professor and chair of neurosurgery. Before, we didnt have the ability to reconstruct it in three dimensions; wed have to do it in our minds. This way its a three-dimensional rendering.
Steinberg noted that in Rodonis case, an artery was attached to the top of the aneurysm. You couldnt see it on conventional imaging, he said. Had I not known about it, it could have been a real disaster.
To show patients whats going on inside their skulls, Malie Collins, MS, senior program lead for the VR program, rolls a mobile unit, complete with headset, into an examination or hospital room. Being able to see the problem in three dimensions reassures them, she said, adding that its especially useful for young patients or those who dont understand English well. She can also download the imagery onto a thumb drive and give it to the patient as a souvenir.
Traditionally, doctors can show their patient a standard physical model of the brain or of the spine and say, On this model, imagine your tumor is located here, she said. But with VR, we are able to immerse patients in their own anatomy, so they can very clearly get a sense of whats going on.
Stanford Medicine doctors are using the VR technology for the brain and spinal cord because these organs are stable and lend themselves to imagery unlike other body parts, which move with blood flow and breathing. Collins said the technology may soon be available for the rest of the body.
Surgeons typically use video feeds while they are operating, but the new VR technology adds a three-dimensional view which they can superimpose on the real-time video. It has much, much more detail, said Steinberg, the Bernard and Ronni Lacroute-William Randolph Hearst Professor in Neurosurgery and Neurosciences. For Rodonis surgery, I had the 3-D rendering of her anatomy and could match that up with the surgical microscopic view, something I cant do with any other technology.
Veeravagu said some patients have chosen Stanford over other nearby hospitals solely because of the VR technology. This software really helps them understand what it is they are about to undergo, he said. Seeing it on the screen, in 3-D, really helps put a patients mind at ease.
It certainly did for Rodoni. Knowing where her aneurysm lay, and how Steinberg would repair it, helped calm her as she faced her third brain surgery. I knew that Dr. Steinberg would be able to see the same thing I saw, and he wasnt going to run into any surprises, she said. Rodonis surgery went smoothly and she was discharged from the hospital within two days, her aneurysm gone.
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Virtual reality system helps surgeons, reassures patients - Stanford Medical Center Report
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