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Daily Archives: July 11, 2017
Is Video a Game Changer for Virtual Reality? – eMarketer
Posted: July 11, 2017 at 10:13 pm
Adoption of virtual reality (VR) headsets hasnt grown by leaps and bounds. For one, the devices arent cheap. While there are affordable options out there, some can leave a substantial dent in a consumers wallet.
And many consumers dont want to shell out money for a device they feel doesnt have enough content. But video may change their perception.
A study of VR device users worldwide by Ericsson found that more than half (54%) of respondents felt that VR devices will be the new screens for video. And almost as many (53%) said video will be one of the most popular uses of VR.
Just over half of respondents think video in VR will become popular because it will combine with social networking.
But not everyone had a positive attitude toward video in VR. In fact, over a third of respondents (38%) felt that watching video via a VR headset was restrictive, because they would only watch it alone and not share the experience with anyone else.
And theres also the question of quality. A third of VR device users felt their video experience via a headset would be restricted because of poor resolution.
VR has been slower to catch on in the US, and will not reach mass adoption in the foreseeable future, according to eMarketer.
eMarketer expects just 22.4 million people in the US will engage with a form of VR at least monthly this year, with that figure increasing to 49.2 million by 2019.
But while VR headsets provide a more immersive experience, engagement will remain low due to their often high cost. This year, only 2.9% of the US population will use a VR headset at least monthly, eMarketer estimates, with that number growing to just 5.2% by 2019.
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3 Virtual Reality Stocks (That Aren’t Facebook or Sony) – Investorplace.com
Posted: at 10:13 pm
Jul 11, 2017, 3:29 pm EDT |By Samuel Rae, InvestorPlace Contributor
Recent analysis suggests that the global augmented and virtual reality market will reach nearly 100 million annual units sold during 2021. For perspective, less than 10 million units were sold during 2016, meaning the space will grow at a CAGR of more than 57%. Its an explosive industry, sure, but ask someone to name the top virtual or augmented reality stocks available today and youll no doubt get the same standard response Facebook Inc (NASDAQ:FB) and Sony Corp (ADR) (NYSE:SNE).
Source: Shutterstock
Facebooks Oculus Rift hashaving sold just shy of 250,000 unitsby the end of 2016, and Sony just announcedthat it has topped 1 million sales of PlayStation VR. Both companies are indeed some of the front runners in the space, pioneering what amounts to a brand new industry and doing so with some degree of success.
These arent the only exposures available to an investor looking to get in on the action, however.
Here are three companies set to benefit from the growth of the VR/AR market, none of which are Facebook or Sony.
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Article printed from InvestorPlace Media, http://investorplace.com/2017/07/three-virtual-reality-stocks-arent-facebook-sony/.
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NPR wins award to experiment with virtual-reality audio – Current
Posted: at 10:13 pm
A team at NPR is the winner of a grant to develop virtual-reality stories that will transport listeners to audio-rich soundscapes.
The NPR project is among 11 winners of the Journalism 360 Challenge awards announced Tuesday. Presented by the Knight Foundation, Google News Lab and the Online News Association, the grants of $15,000$30,000 support the use of immersive storytelling in news.
Other winners include efforts to make immersive storytelling more accessible to community and ethnic media and to help journalists and others create location-based data visualizations in a virtual-reality format.
NPRs video team includes Bronson Arcuri, CJ Riculan, Maia Stern and Nick Michael, who worked on the Knight Foundation grant application.
NPRs team is receiving $15,000 to develop best practices for immersive storytelling audio by producing two virtual reality stories with a particular focus on sound-rich scenes, according to a statement from the grantors.
Place is important in 360-degree video, NPR Video Producer Nick Michael told Current. And audio is also crucial for understanding; spatial audio allows users to see and hear themselves in space. 360 experiences tend to focus on digital immersion, Michael said, but audio immersion has lagged behind. That gives NPR and the world class audio experience in our building an opportunity, Michael said.
NPR has already been dabbling in 360 experiments. Last year, NPR Music partnered with immersive media company RYOT to produce a 360-degree Tiny Desk concert featuring the band Wilco.
A not-yet-published experience for the program Jazz Night in America captured an immersive field-recording performance in Glendora, Miss., with trumpeter Wadada Leo Smith playing at the site where Emmett Tills murderers dropped the youths body into a river. Smith, a Mississippi native, played a selection from a songhe had written in Tills honor. The trumpeterfloated down the river in a canoe at sunset.
Los Angeles NPR station KCRW has also experimented with 360 music performances.
Most virtual reality experiences dont include audio that changes, Michael said. A little over a year ago, YouTube introduced spatial audio for 360-degree and virtual reality videos.
Thats really valuable for locating people in a scene, Michael said. But a work of journalism may want to add a host or reporters voice. Unless that person is physically in the environment talking to the viewer, it doesnt make sense for their voice to be in the space, Michael said.
Producers can work with both spatialized and non-spatialized audio fields, according to Michael. One challenge they face is how to set up audio and video in editing software when one field is spatialized and the other is not.
Weve been interested in trying to figure out lower-touch ways to do 360, and as an audio organization, were particularly interested in how these different spatial and traditional audio components might mix together, Michael said.
NPRs team isnt the first to experiment with dual audio fields, Michael said, but it aims to figure out how to easily gather audio and process it via dual fields. The team plans to share its findings through NPR training team sites and other mediums.
NPR is also considering the level of resources to devote to 360 presentations. Its very cool, but even as a team internally, weve been asking ourselves, in theory, How many stories have we seen that can only be told through 360, as opposed to flat video? Michael said.
Theyve concluded most stories dont need 360 but do benefit from the technology. Stories about energy lend themselves to 360 one could transport listeners to the installation and maintenance of wind turbines. But the team has yet to settle on stories to experiment with.
NPRs team also wants to discover and standardize production practices so the work feels less experimental.
Michael expects the team will include three producers, possibly one reporter, and a larger crew that reviews and troubleshoots. Audio engineers may also consult and travel.
Grantees will build on their ideas over the next six to 12 months, attend the ONA conference in Washington, D.C., in October and share their findings at a demo day early next year.
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Virtual reality baseball a hit at the All-Star FanFest – Daily Commercial
Posted: at 10:13 pm
By RONALD BLUM, AP Baseball Writer
MIAMI BEACH Nicholas Montes put on goggles and a catcher's mitt and crouched.
The 13-year-old will never catch a 104 mph pitch from Aroldis Chapman. But at the All-Star FanFest, he felt what it's like to be Buster Posey snagging virtual strikes.
"It like I was actually in the game. When I was catching, I felt the ball move and everything," the 13-year-old from Miami said enthusiastically Sunday. "And then when I saw it go in my glove, I tried touching the ball, but I felt the remote control thing. So it was pretty cool."
Developed by GMR Marketing, the Esurance Behind The Plate With Buster Posey VR Experience allows fans to "catch" fastballs, curveballs and sliders from a generic pitcher at velocities ranging from 86-93 mph.
"I've always said that I thought it would be cool for the average fan to either step in the box or like this get behind the plate and get the same sense of what it's like to see a 90-plus, 95-mile an hour fastball coming your way," Posey explained last week.
Esurance Insurance Services Inc., a subsidiary of Allstate Corp., became a sponsor of Major League Baseball in 2015 and signed Posey as a brand ambassador. The company had a 180-degree photo experience at the 2015 FanFest in Cincinnati, then provided 360-degree videos of fans taking swings last year in San Diego.
In a dual setup at FanFest, which opened Friday and runs through Tuesday, people get to signal for three pitches over about 90 seconds as Posey's recorded voice offers tips. They can choose the pitch type by pointing their glove toward an icon on the screen, triggering a sensor. When a pitch is successfully caught, the person hears and feels the mitt snap.
"It is as real as it can be," Danny Devarona, a 48-year-old who coaches youth baseball in Miami Lakes, said after taking his turn.
Commercial and social media content was shot over two days during spring training in Scottsdale, Arizona, where Posey's San Francisco Giants train. Posey's voice-over was recorded after the season started.
"Are you ready? All right, let's see what you've got," Posey's voice tells fans. "This guy throws a nasty curve. The trick is to keep your glove below the ball and your eye on it. ... Keep your chin down and be ready to slide to your right, because this one might hit the dirt."
"Nice job! Right in the pocket," he tells fans when they succeed.
"Yeah, that was a tricky one," he says when they fail.
Based on PITCH f/x data, breaks of 38-to-52 inches are simulated.
"Fans will receive a social-sharable video for them that they can then distribute to their friends," said Kristen Gambetta, Esurance's brand partnerships manager. "With VR, there's something really entertaining about seeing people's facial reactions and kind of seeing their movements and how they react to having a ball flying at their face."
Several thousand fans were expected to put on the electronic "tools of ignorance" over the five days. And unlike real catchers, they won't have to stuff sponges in the glove to absorb the impact.
"Let's just say I'm pretty impressed. I don't think I can ever catch or hit for that matter a Major League Baseball curveball," said Pablo Souki, a 38-year-old from Venezuela who lives in Miami. "That was pretty eye-opening."
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Google’s new PAIR project wants to rethink how we use AI – CNET
Posted: at 10:12 pm
Google's AI program, AlphaGo, went up against -- and defeated -- Chinese Go champion Ke Jie (on the left) at the Future of Go Summit in May in China. The match took place a year after AlphaGo bested Lee Sedol, world number two Go player.
AlphaGo may have defeated humans at board games, but its creators really just want us to be buddies.
In a new project named the People + AI Research Initiative (PAIR), Google's researchers are looking at the relationship between humans and artificial intelligencein the hopes of making the latter more useful to the former, the tech giant announced on its blogon Monday.
The company says it'll rethink AI on three levels: How we can use it as a tool in everyday life, how professionals in all fields can use it to make their jobs easier and how practical AI development can be taught to engineers.
Google isn't the only one making big moves to help develop the nascent field. On Monday, the Ethics and Governance of Artificial Intelligence Fund, helmed by Harvard University's Berkman Klein Center for Internet & Society and the MIT Media Lab, pledged $7.6 million to support the creation of AI that serves public interest. Plus,the tech giant last year partnered with Amazon, Facebook, IBM and Microsoft to create a new not-for-profit called the Partnership on Artificial Intelligence to Benefit People and Society.
Google says, as part of PAIR, it will introduce new open-sourced tools and educational material as well as publish research to help push AI along.
Tech Enabled: CNET chronicles tech's role in providing new kinds of accessibility.
Batteries Not Included: The CNET team reminds us why tech is cool.
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5 AI-powered companies gaining traction for 2017 – VentureBeat
Posted: at 10:12 pm
AI is becoming a way of life for many of us. We check on flights using a chatbot like Mezi, we benefit from the AI within the booking engine used at Hoppers website, and we are sending messages to businesses easier thanks to the machine learning at Yelp.
It should not come as a big surprise when the AI improves, advances, and becomes even more helpful. After all, taking a cue from the human brain, AI is always adapting, looking for new ways to help us on a constant iteration cycle. The engineers behind AI are keen to make the technology more powerful and integrated into our daily workflow, even when things get really complex.
Thats why several companies are not interested in spinning their wheels when it comes to AI. Today at MB 2017, four companies made a splash with announcements that are intended to make their services even more competitive and help make your life easier.
One interesting upgrade has to do with the Mezi chatbot. The app uses AI algorithms to help with flight searches and other duties but is also powered by human agents. Today, they have announced Mezi for Business. The new service, intended for travel agents and corporate travel reps, will improve efficiency and productivity.
Similar to the consumer app, it employs algorithms to help with travel booking and managementand much more.
We have decided to go all-in on travel, saysSwapnil Shinde, the CEO and founder of Mezi, speaking at MB 2017. We empower businesses with a suite of travel bots that automate requests. For travel agents we offer a state-of-the-art travel dashboard.
Another example of gaining traction Yelp is using machine learning to facilitate and improve the interactions between customers and businesses. Its fine-tuned behind the scenes by an AI. 35,000 messages are fed through their machine learning tech. They use data from service companies to find out about geo-fencing parameters. They extract data about the services as well. Yelp is also using machine learning to weed through content and verify it, making sure that five star review of an auto repair business is valid.
The last feature, requesting a quote from a business, is also AI enabled. For example, it makes sure a business matches the request.
We estimate that every month, Yelp sends billions of dollars of leads to local service businesses listed on our site through the Request A Quote feature, says Jim Blomo, the director of engineering at Yelp. Growth of this feature has been through the roof, and a lot of that progress can be attributed to the machine learning work on this product, allowing us to surface the most useful and relevant businesses when a consumer types iPhone 7 screen repair or overflowing toilet into Yelp.
Another company, GobTech, is using AI in its iOS and Android app called Neural Sandbox. The apps let you experiment with neural networks. At MB 2017, the startup is launching a way to compare neural networks called Gauntlet. Users can compare their score against other users using the Google Play leaderboard.
GobTech is exploring new frontiers in AI for gaming using a unique combination of neural networks and genetic algorithms, says Gabriel Kauffman, the CEO of GobTech. This combo, known as neuroevolution, is a way for neural networks to evolve through natural selection, in our case to learn to play a game by itself.
Meanwhile, Hopper is using machine learning to improve its back-end booking agent. Its an effort to make booking work more like you have a human helping you find the best travel deals. Maggie Moran, the Head of Product at Hopper, explained how the AI bunny empowers travelers about how to find the best deals.
GoPro revealed how they are using AI.Meghan Laffey, the VP pf Product at GoPro, explained how the app is central to their product offering. The phone has made it easy to go from capturing to sharing, she says. Its been a challenge to go from the experience to the actual playback.
A new feature called Quik Stories allows users to film and edit videos without the hassle of watching all of your footage. With a single tap, stories are generated automatically. Algorithms analyze content and find the best moments, syncing them to music.
These announcements show how AI will ultimately gain traction by iterating, improving, and capturing new audiences.
The ability to use AI within an app is nothing new. What will create a differentiator in the long run is when companies keep enhancing the AI, when the machine learning power an app or website is so compelling that it attracts new users.
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Toyota’s $100 million fund will back AI, robotics startups – Engadget
Posted: at 10:12 pm
AI Ventures will direct its investments towards AI, robotics, autonomous vehicles and data and cloud technology. Along with funding, it will also offer companies it invests in both mentorship and support at its Silicon Valley headquarters. "One of the biggest challenges entrepreneurs face is knowing if they're building the right product for the right market. We can help them navigate that uncertainty, and we're committed to doing so in a founder-friendly way because their success is our success," said TRI VP Jim Adler in a statement. AI Ventures says it will also be proactive in how it tracks down companies to invest in. Rather than only considering pitches from those seeking investors, it will also seek out and support new companies aiming to solve key research challenges the fund is interested in.
So far, the fund has invested in three startups. Silicon Valley-based Nauto designs systems for companies that monitor their drivers and road environments in order to prevent accidents and curtail bad driving. SLAMcore is a UK company that develops algorithms for smart tech, like drones and self-driving vehicles, that allow them to create a map of their surroundings and position themselves within it. And the third company, Intuition Robotics, is a social companion technology startup located in Israel.
Toyota joins a number of other companies forming AI-focused venture capital funds including Baidu, which established theirs last year, and Google's Gradient Ventures, which was announced today. In a statement TRI CEO Gill Pratt said, "TRI is growing quickly, and we recognize the critical importance of expanding our collaboration with the world's brightest entrepreneurial talent. This venture is a major step towards our mission to empower talented entrepreneurs who share Toyota's commitment to enhancing the quality of human life."
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Ignore NVIDIA Corporation: Here’s a Better AI Stock – Motley Fool
Posted: at 10:12 pm
Over the last several years, investors looking to benefit from the ongoing developments in the field of AI needed to look no further than graphics processing pioneer NVIDIA Corporation (NASDAQ:NVDA). The massive parallel computing capability that made GPU's the best choice for rendering images turned out to be just as effective for the training artificial intelligence (AI) systems. NVIDIA positioned itself to leverage that advantage and began optimizing processors specifically for that purpose.
For a time, the GPU giant had the field to itself and financial results soared. In its most recent quarter, NVIDIA grew revenue to $1.937 billion, an increase of 48% over the prior-year quarter, while net income of $507 million jumped 144% year over year. The stock has tripled in the last year, and its valuation has jumped as well. NVIDIA now trades at an astonishing 49 times trailing earnings, with an only slightly less expensive forward multiple of 42. At these levels, any actual or perceived failure to execute could bring the stock crashing down.
The good news is that investors looking to capitalize on the growing trend of AI can invest in a pioneer in the field that offers solid growth without the potential downside risk -- Google, a division of Alphabet Inc. (NASDAQ:GOOGL) (NASDAQ:GOOG).
Alphabet is a way to invest in AI for more risk-averse investors. Image source: Pixabay.
Google has been at the forefront of AI, and early research in deep learning, a specific discipline of AI, has led to advances in image recognition, language processing, and voice recognition. Suggesting the name of a friend to "tag" in a photo and the ability to ask questions of the virtual assistant on your smartphone are examples of the developments resulting from early successes in AI.
Google developed TensorFlow, its open-source AI framework that developers use to more easily build their own AI systems. The company also created the tensor processing unit (TPU), a specialized chip that delivers optimized performance, while achieving significant improvements in energy efficiency. These were previously only used in the execution or "inference" phase of running AI systems that had previously been trained using GPU's. Google recently revealed that its second-generation TPU is now capable of both the inference and training phases of AI systems, putting it into direct competition with NVIDIA's GPU's. Google has not yet announced plans to market the chip but is currently using the processor internally.
TPU's were instrumental in the historic win over a human champion in the ancient game of Go, one many thought too complex for a machine to master. These tools and technological advantages now underlie Google cloud computing systems and provide a catalyst for future growth. Market research company Gartner estimates that the cloud infrastructure-as-a-service (IaaS) market will top $34 billion in 2017, and grow to $71 billion by 2020. That market is currently dominated by Amazon.com,followed by Microsoft Corporation, but Google is third and closing fast.
The use of cloud services is becoming particularly relevant to development in the field of AI. The ability to train these systems requires the intersection of big data and vast computing power, and many companies don't possess the financial resources to develop AI programs from scratch. The ability to piggyback off the systems offered by cloud providers has been key to advancing the research capability of smaller companies.
AI will continue to revolutionize business. Image source: Getty Images.
It is difficult to quantify the future revenue potential of AI, but certain anecdotal evidence can provide insight. In 2014, Google acquired AI start-up DeepMind in a deal estimated at $600 million.At the time, Google sought to eek further energy efficiency from its already miserly data centers and applied DeepMind's AI to the task. By regulating cooling systems, windows, and servers, and controlling 120 condition-based variables, the company was able to reduce the amount of energy used for cooling by 40%.This cut Google's total power consumption by 15%, saving the company hundreds of millions of dollars.
While investors wait for the potential financial windfall that could result from AI, they can take heart that Google's principle business still thrives. In its most recent quarter, Alphabet increased revenue to $24.75 billion, up 22% over the prior-year quarter. Net income growth was similarly impressive at $5.4 billion, an increase of 29% year over year.
Alphabet stock is up 33% over the last year, respectable by any measure, but nowhere near the blistering pace of NVIDIA's 200% rise. Still, as the old saying goes "what goes up must come down." Google's development of the TPU illustrates a stark reality for NVIDIA. Should any processor or solution become generally available that improves the performance of the GPU, NVIDIA's future growth could slow considerably, and the stock will adjust to reflect that reality. Let the buyer beware.
Suzanne Frey, an executive at Alphabet, is a member of The Motley Fool's board of directors. Teresa Kersten is an employee of LinkedIn and is a member of The Motley Fool's board of directors. LinkedIn is owned by Microsoft. Danny Vena owns shares of Alphabet (A shares) and Amazon. Danny Vena has the following options: long January 2018 $640 calls on Alphabet (C shares) and short January 2018 $650 calls on Alphabet (C shares). The Motley Fool owns shares of and recommends Alphabet (A shares), Alphabet (C shares), Amazon, and Nvidia. The Motley Fool has a disclosure policy.
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I Swear, Arms’ AI Must Be Cheating – Kotaku
Posted: at 10:12 pm
I am very sure that the Arms AI is cheating, and I am not the only person who thinks so.
Im not saying this because losing to a games AI is a little embarrassing. Actually, Arms AI is remarkably robust. At higher levels, it is always one step ahead of me at every moment, much like AIs in fighting games like Tekken 7. The Arms AIs reflexes are slick and, frustratingly, its always readied some perfect counter for even my most clever moves. Thats normalits a computer. Not normal is how it appears to break the games physics engine to pummel me over and over again.
I swear Im not crazy. Theres a whole conversation going on in the Arms community about its AI. Last month, a Redditer noticed that when I activate my special while the CPUs arms are being extended, the CPU somehow immediately enters a block without having to retract the arms again, something I and many others noticed too. Commenters debated whether Arms AI is just as precise as other fighting games or whether, by doing stuff humans cant do, its shady and unfair.
I spent an hour looking for potentially game-breaking behavior while playing against Arms AIs ranging between levels five and seven. And heres what I found:
I cant wrap my head around the way it can magically retract its extended arms to block me, or how an arm can appear half-extended to foil a grab.
I cant understand why its arms nearly always take priority in situations where it should be more ambiguous. Playing against a high-level Arms AI, it feels like the game reluctantly cedes to you in fist-to-fist situations only when you land perfect direct hits (and the AIs fists seem to be much luckier).
Also confusing is how its arms seem to block my attacks after theyve hit.
Nintendo declined to comment when asked whether Arms AI is doing the 2017 equivalent of GameSharking, as they did when Competes Maddy Myers asked whether Mario Kart 8 Deluxes AI cheats, too.
Unlike in Super Smash Bros., players can actually grind against Arms (cheating) AI and level up in accuracy and dexterity. Thats good. But playing against a broken AI can also make the game less fun. An AIs difficulty should rely on proper strategy, not hacking.
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DeepMind Has Taught an AI to Do Something Quite Remarkable – Futurism
Posted: at 10:12 pm
In Brief Researchers at DeepMind have published a paper illustrating how they are teaching artificially intelligent computer agents to traverse alien environments. While the results are slightly goofy, they represent a major step forward on the path to autonomous AI movement.
Googles artificial intelligence (AI) subsidiary DeepMind hasreleased a paperdetailing how itsAI agents have taught themselves to navigate complex virtual environments, and the results are weird, wonderful, and often extremely funny.
The agents in the simulations were programmed with a set of sensors these allowed them to know things like when they were upright or if their leg was bent and a drive to continue moving forward. Everything else that you see in the video the agents jumping, running, using knees to scale obstacles, etc. is the result of the AI working out how best to continue moving forward through reinforcement learning.
The complexity of the agents movements is a testament to how far AI has come in recent years. While agents in simulations like these often break down when faced with unfamiliar environments, DeepMinds haveutilized startlingly sophisticated movements to traverse obstacles.
These agile AIs arent the first to impress, though. A DeepMind AI has previously illustrated super-humanperformance levels on an object recognition task, anda team at the University of Cambridge has developed an AI system capable of performing more abstractly cerebral tasks, such asreading emotions and detecting pain levels.
The groundwork being laid by experiments such as these is pivotal to the integration of AI into society. Eventually, researchers will be able to incorporate these advancements into the programming of future AI robots, which will be able to navigate around your home or the streets, ushering in the age of truly seamless robot/human interaction.
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