Daily Archives: March 4, 2017

NSF Study: Precipitation Patterns Influencing Evolution – Kansas City infoZine

Posted: March 4, 2017 at 3:20 pm

Washington DC - infoZine - Rainfall and snowfall patterns are changing with climate variation, which likely plays a key role in shaping natural selection, according to results published today by an international team of researchers.

Twenty scientists from the United States, Canada, Europe and Australia contributed to the study. Their results were published in the journal Science.

The team assembled a database of 168 published studies that measured natural selection over certain time periods for plant and animal populations worldwide. The results from the data set the scientists examined showed that between 20 and 40 percent of variation in selection within studies could be attributed to variability in local precipitation.

That's significant, he says, "especially considering the global scale of the study. These results suggest that variation in selection is actually partly predictable based on climate features like precipitation."

Adds Doug Levey, program director in NSF's Division of Environmental Biology, "These results show that changes in precipitation can have surprising evolutionary effects on plants and animals worldwide."

In a time of change for rainfall, snowstorms and other forms of precipitation, plants and animals are changing, too, Siepielski said. As an example, Siepielski cited birds that live in the Galpagos Islands, called medium ground finches. The birds' beak sizes and shapes have changed over several generations.

"Differences in precipitation over years have affected the sizes of seeds available for the birds to eat," Siepielski said. "Birds that had bills well-matched to eat particular seed sizes were the ones that tended to survive."

The team found that changes in temperature had much less effect than precipitation. Siepielski called that surprising. "Temperature didn't have much explanatory power," he said. "It might act on a different scale that we couldn't pick up in the data set."

"By showing that selection was influenced by climate variation," the researchers stated in their paper, "our results indicate that climate variability may cause widespread alterations in selection regimes, potentially shifting evolution on a global scale."

Translation: what comes down as rain or snow may radically alter how some species will evolve.

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Elitist George Soros’ Most Concerning Investments: Netflix, Google, & More – Collective Evolution

Posted: at 3:20 pm

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Full disclosure: Im a huge fan of Netflix. Ive beenwatching numerous Netflix-produced shows and movies lately, and Im starting to notice more and more of themhave consciousness rooted within them. However, Ive also noticed some seriously strange forms of propaganda showing up on their platform. This got me thinking: Who funds Netflix?

Infamous investor and businessman George Soros reported at the end of 2015 that heowns317,534 Netflix shares, which hasan estimated worth of $32.79 million. If youve never heard of Soros, he is a key member of the elite, or theshadow government,disguised as a philanthropicbillionaire. And Netflix isnt his only concerning investment he also holds shares in Google and numerous non-profits.

George Soros current net worth is $23 billion. After selling hiscompany, Soros Fund Management, in 2000, hes been focusing on his humanitarian efforts through his philanthropic Open Society Foundations (OSF). Soros startedmaking strategic political donations to essentially fund revolutions in different European countries and made a fortune amidst the chaos. He also made a killing off European forced migration and other colour revolutions.

AnonymoustargetedSoros for his link to the conflict in the Ukraine, as he was partially responsible for the Western-led coup that overthrew the democratically elected government of Ukraine.

Soros is well-known for financing and donating heavily to left groups, as he played a hand in creating the Black Lives Matter and Womens March movements. Dont get me wrong Im a strong advocate for equality and am happy to see people supporting one another. However,Soros investments in anti-discrimination movements seem to be politically driven, intent onstirring up conflict.

Hes also played a vital role in many of the lawsuits against Trumps newest policies (not that I support many of them, at all). TheAmerican Civil Liberties Union(ACLU) started filing lawsuits against Trumps executive orders, and ever since then their donations have skyrocketed, totallingover $24 million in oneweekend, which isapproximately six times the organizations average annual donations.Soross Open Society Institute has donatedover $35 million to the ACLU alone and millions more to other liberal organizations willing to file lawsuits against the Trump administrations policies. Read more about that in our CE article here.

He alsouses OSF to funnel money into Media Matters, whichdirectly contributes to mainstream media outlets such as NBC and theNew York Times, so he plays a role in manipulating MSM and the way in which politics is reported. You can read more about his previous investmentsin our CE article here.

So, why would he buy into Netflix and Google? Well, Google is a pretty safe investment, since it controls some of the worlds best technologies and our access to knowledge and information. Earlier this month, Google announced one of its latest technologies, Cross Check, which will supposedly help identify fake news. I wonder if this will actually be the case, or if this will be a similar situation to the Snopes and Facebook censorship. Its easy to imagine how this form of censorship would benefit Soros.

Netflix, on the other hand, was a relatively questionable investment to make at the end of 2015. Although the stock price had seen an upswing of 20% over the course of a month at the time, Netflixs entire business model was so innovative that it couldnt really be considered a sure thing.

Nevertheless, Soros decided to invest millions into Netflix, a decision that paid offbig time. Netflix announced that the company turnedover $8.29 billion from streaming alone in 2016, which is a 35.2%increase from 2015.

The question here is: How much control does he get over what the company produces? The answer very well could be none. However, after Netflix released the documentary The White Helmets, I began to question that. Disguised as an incredible tale of real-life heroes saving innocent Syrian civilians, the filmended up beingpure propaganda.

The groups acting skills turned out to be far more impressive than their humanitarian efforts. They have been caught falsifying photographs, recycling footage of children, and literally faking scenes of them saving civilians, forcing one to wonder ifthe movie was even a documentary at all, or entirely staged.

Furthermore, the group isheavily funded by the U.S., the UK, and other countries in Europe, despite the fact that they deny accepting funding from any interested parties. Its clear that the U.S. has vested interests in the Syrian war, since theyre selling arms to both the terrorist groups and non-terrorists.

The White Helmets also claim to be neutral and unarmed, which is far from the truth. As independent journalistVanessa Beeley explains, If we look at their claims to be neutral, they are embedded entirely in terrorist-held areas whether it is predominantly Al-Nusra Front or ISIS or any of the various associated brigades of terrorists that take their command very much from Al-Nusra Front, that is where White Helmets are exclusively.

Beeley continues, Theyve been filmed participating and facilitating an execution of a civilian in Aleppo. They post celebratory videos to their social media pages of the execution of civilian Arab soldiers.

So, Netflix has most North Americans thinking that the White Helmets are a group of heroic, peaceful knightssaving Syrians, when in reality theyve been referred to as terrorists themselves, and even a shadow government represented by the U.S., the UK, and other countries in the making. You can read more about the White Helmets in our CE articlehere.

If youre familiar with the details of Soros role in the Ukraine conflict, all of this seems extremely questionable. Why would Netflix voluntarilycreatea documentary spreading propaganda? Well, Im not sure why Netflix would, but its easier to envisionwhy Soros would.

Mainstream media tends to demonize Russia in regards to the Syrian war, which is exactly what Soros would want. You could say that Soros has a long-standing grudge against Russia, in part because they kicked out Soros company, OSF.

It was found that the activity of the Open Society Foundations and the Open Society Institute Assistance Foundation represents a threat to the foundations of the constitutional system of the Russian Federation and the security of the state, a translated version of a Russian press statement read.

Soros has been extremely outspoken on Russias crimes against humanity in Syria, even though some of those news stories were falsified. You can also read a document here that includes notes from an OSF meeting about Russia that was released in the DC Leaks.

Netflix also got a ton of backlash regarding their upcoming seriesDear White People. The title sort of says it all: Its an attempt to provide insight into racial segregation, even though the title itself promotes separatism. Theres no telling if Soros was involved in any way, but perhaps he wouldve supported it since it has his infamous activism that actually promotes separatism branding all over it.

Soros investments here could be well-intended, but given his vast history of profiting off chaos, its easy to imagine him having an ulterior motive or a hidden agenda. Regardless of his intentions, I encourage you to always think critically aboutwhat youre looking at. Its difficult to distinguish what is fake news and what isnt, so its crucial that wedont just take things at face value anymore. Most importantly, follow your intuition, and learn to trust it!

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Teams from across NC converge on Greenville for robotics competition – WNCT

Posted: at 3:17 pm


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Teams from across NC converge on Greenville for robotics competition
WNCT
GREENVILLE, N.C. (WNCT) 30 high school teams from across North Carolina are in Greenville for the weekend to compete in a robotics competition at South Central High School. The weekend event is the first of four district competitions leading up to ...

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The Modest Problem of Death: On Mark O’Connell’s To Be a Machine – lareviewofbooks

Posted: at 3:17 pm


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The Modest Problem of Death: On Mark O'Connell's To Be a Machine
lareviewofbooks
Don Hertzfeldt's The World of Tomorrow, an animated short about mind uploading, won the Grand Jury Prize for Short Film at Sundance. The Terminator series and its lead cyborg need no introduction. Science is an almanac of unlikely victories, O ...

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GDC 2017 Was The Best Week Ever for Virtual Reality – UploadVR

Posted: at 3:16 pm

GDC 2017 is over. As I write this Im sitting on a train heading home feeling thefamiliar mixture of exhaustion, dehydration, and satisfaction that often accompanies the conclusion of a major trade show as a journalist. My brain feels a few sizes smaller than it did at the start of the week but the few neurons that are still firing are sending out one last happy thought: this was an incredible week for virtual reality. In fact, it was the industrys best week yet.

There are a few seven day periods that might vie for the title of VRs best week ever. CES 2016 and the week of the initial Oculus Kickstarter campaign are both strong contenders. None of them however, ended with the VR industry as healthy and exciting as it is now at the conclusion of GDC.

This week VR took huge steps toward becoming more palatable to a wider swathof consumers. Sony kicked off the week by revealing it sold nearly 1 million PSVR headsets, and Oculus introduced huge$100 price cuts to both its Oculus Rift and Oculus Touch hardware. Combine that with the falling price of an Oculus-ready PC and owning one of the most powerful VR headsets in history has gone from prohibitively expensive to tantalizing even for those outside the early adopter base.

HTC doesnt have any plans to drop the price of its market-leading Vive headset, but it is still doing its part to bring VR to more people. This week, HTC announced a payment plan that lets you take home a Vive for just $66 a month for 12 months. This may be even more appealing to the average consumer as it removes the need for a large, upfront expenditure.

Less expensivehardware isnt all that GDC gave the VR community this week. The Game Developers Conference lived up to its name, providing a showcase and launchpad for updates on dozens of exhilarating new titles.Arktika.1, From Other Suns, Sprint Vector and many more new experiences are all reasons to be excited as a VR gamer in 2017. Epic even used a portion of its keynote to officially launch thehighly anticipatedRobo Recallfor free on Oculus Home (with full mod support to boot).

Finally, and perhaps most exciting of all, the post-GDC PC VR landscapewill no longer be a two party system. Before they even launched, Oculus and Vive have defined, and in some ways divided, VR fans. At GDC, however, Microsoft and LG demonstrated new hardware for the very first time. LGs headset in particular is notable for using the exact same tracking system as the Vive. The days of the one true room scale VR headset are numbered.

Just by existing, the LG HMD is making the VR hardware catalog more diverse while also reminding us all that the year we just hadwas only a preview of an industrythat honestlycan, and probably will, change the world.

Whether youve been dreaming of this day for decades or are just joining us now, there has never been a better time to be part of the VR family. As it stands right now, this industry is more powerful, more appealing and more accessible than it has ever been before.

Nothingin this world existswithout controversy or detractors and thats ok. Today, however, VR feels like it is in a stronger place than ever. So soak it in, savor the moment and enjoy the feeling. We have yet to peak, but the view from right here is spectacular.

Tagged with: editorial, GDC

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SeaWorld might use animals in virtual reality – Orlando Sentinel

Posted: at 3:16 pm

Virtual reality is used in theme-park rides to give people the illusion of sitting in a fighter jet fending off aliens or in a helicopter fighting gargoyles.

But SeaWorld is thinking of emphasizing the reality part of the technology.

This summer, it will equip its Kraken roller coaster with VR goggles, sending riders through an underwater scene. But discussing 2016 earnings with analysts last week, SeaWorld executives revealed they are looking at virtual reality incorporating the companys live animals too.

We also have a version of virtual reality for our animals, where you actually see them live and things that you can't possibly see as a human today and experiences that you can't experience except through virtual reality, Chief Executive Officer Joel Manby told analysts. And so we're testing both the basically ride-based film product as well as with our live animals. Very excited about it, and it could take our (capital expenditures) down over time and we'll monitor it and learn from each execution.

Also during the earnings call, SeaWorld executives gave many details about what theyre doing to move the business in the right direction.

It was a lackluster year, with overall attendance decreasing by about 2.1 percent, or 471,000 visitors. Attendance at Florida theme parks decreased by approximately 547,000 people.

SeaWorld said Latin American visitors comprised 70 percent of the decline about 383,000 visitors.

This year, we are seeing the stabilization, if you will, of Latin America, Chief Financial Officer Peter Crage said. It's not getting worse. But on the other hand, we don't expect it to ramp up very quickly. So we are essentially neutral in our outlook for 2017, neutral that we'll lap on 2016, but without a significant recovery from Latin America.

The drop in Brazilian visitors led to 80 percent of the companys drop in earnings before interest, taxes, depreciation and amortization, Manby said. Brazil has been mired in a recession and political turmoil.

SeaWorld in San Diego has experienced some softness in attendance after its traditional killer whale shows ended in January. The new orca encounter featuring more natural behaviors will not open until May. Company executives are accelerating our marketing spend in the Los Angeles area to let our guests know that they can still experience orcas during the interim period, Crage said.

Manby said hes incredibly confident for the full year in California.

SeaWorld is trying hard to control expenses, and its costs of food, merchandise and other items decreased 3 percent.

Operating expenses for 2016 increased by 4 percent, largely due to wage and merit increases and an increase in equity compensation expense of $10.2 million.

SeaWorld is also changing the way it elects board members.

Beginning with the directors up for election in 2017, shareholders will elect them to a one-year term rather than to three-year terms.

Miss Adventure Falls opening at Disney

Miss Adventure Falls, a family raft ride at Walt Disney Worlds Typhoon Lagoon, will open March 12.

Disney announced the opening date today.

The ride will feature four-person rafts that twist and turn.

It will operate near the Crush 'n' Gusher. It will have a ride time of two minutes and be one of the longest at the Disney water parks.

The ride's back story describes that Captain Oceaneer is a treasure hunter stranded at Typhoon Lagoon after a storm. Visitors will float through the captain's past and see artifacts she collected on her treasure hunts.

Typhoon Lagoon is closed for refurbishment. It will reopen March 12 as well.

JetBlue has new partnership

JetBlue, one of the main air carriers at the Orlando International Airport, has inked a partnership with the Orlando City Soccer Club and the Orlando Pride. It is now the exclusive airline of the club, starting a three-year partnership with the teams.

"This is an exciting day for everyone involved," said Rob Parker, the club's vice president of corporate partnerships. "JetBlue is a company that aligns with our core values of community involvement and commitment to the city of Orlando."

Caitlin Dineen contributed; spedicini@orlandosentinel.com or 407-420-5240; Twitter @SandraPedicini

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What Will Virtual Reality Mean for Businesses? – Business 2 Community

Posted: at 3:16 pm

For business communications systems, there are many exciting developments on the way. Not only will new technologies change the game, so too will peoples work habits influence how we communicate. Technology has afforded us greater flexibility in communicating between both our customers and our coworkers, and with the continual rise of cloud computing, the need to work in a centralized location has become less and less important.

One of the biggest areas pegged for future growth and development is the emergence of virtual reality (VR), explored extensively at the 2016 Mobile World Congress in Barcelona.

Collaboration in a virtual space

Webcast, March 15th: How to Scale Upmarket with Enterprise Field Sales

Communication is one area businesses are likely to make use of virtual reality. Exhibiting at the congress, VR company Summit was just one enterprise demonstrating its augmented reality and VR tech for the workplace. Imagine conference calling where you can hand an augmented 3D image over to an investoror perhaps sharing a virtual room with a colleague half way across the world.

Professional training

Virtual reality also holds great potential for training staff. The M&M Global report on the Mobile World Congress highlights the pivotal role VR will play in professional training. Specifically, VR technology could offer a safe and effective environment for trainees in dangerous or highly technical industries.

Remote workspaces

Without the need to spend every day at the office, employees are likely to work a few days a week at home, checking in to attend a virtual meeting when needed. Flexible workplaces have already proven how successful they are for improving employee turnover and retention. Combined with VR, you may not see as much of your employees physically, but theyll definitely stick around for a long time.

In an increasingly virtual workspace, the need to communicate over multiple platforms and locations becomes more and more important.

For more insight into the evolution of organizational communications, download our FREE eBook: 3 Predictions for the Future of Business Communication.

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CCP pushes deeper into virtual reality with Sparc virtual sports game – VentureBeat

Posted: at 3:16 pm

Eve Online creator CCP Games is 20 years old this year, but Icelands biggest game company is still reinventing itself. This week, the company announced its 12th virtual reality title, Sparc.

The game is a virtual sports title that is reminiscent of the disc-throwing scene in the film Tron. Its just one more sign of how CCP is all-in when it comes to virtual reality. I talked about the game withHilmar Veigar Ptursson, CEO of CCP Games, in an interview at the Game Developers Conference this week in San Francisco. Reykjavik, Iceland-based CCP has 359 employees, and its Atlanta, Ga.-based team made Sparc.

Meanwhile, the Eve Online science fiction universe is going strong in its 14th year, with more than 500,000 users and a new free-to-play business model for new recruits. That franchise has been extended into virtual reality, but with the sports title,Veigar Ptursson felt it was time to expand to a new intellectual property.

Sparc will debut in 2017 for the Oculus Rift, HTC Vive, and PlayStation VR. In the physical game, you will throw projectiles at your opponent and dodge incoming attacks by moving around in VR.Players will be able to join one-on-one matches with friends online or find opponents via matchmaking. Its just the latest in the companys obsession for the new medium of VR.

Heres an edited transcript of our interview.

Above: Hilmar Veigar Ptursson of CCP Games.

Image Credit: Dean Takahashi

GB: You have a new game coming, a disc-throwing game?

Hilmar Veigar Ptursson: Right. Its a virtual sport, is how we refer to it. Currently its discs and shields. Maybe later well add other elements, but thats how it works now. Were curious about this intersection of virtual and physical, moving around.

GB: Was it inspired something like Tron?

Ptursson: Its inspired by a lot of experimentation we did with the team in Atlanta. First we started dabbling with Microsoft Kinect, using your hands and body to move. They made a whole host of experiments throwing fireballs, playing instruments, throwing discs around. Later on the tracking controllers started to emerge. We were starting in 2013, before any of that had arrived. Then we saw, Okay, we have a viable platform.

That changed the experience a bit, though. Once you have equipment in your hands, it feels different. You want to make it more about the controllers and the triggers. This current incarnation is built around the feel of the controllers. It became about volleys and using the shield, different aspects of that. Its more equipment-focused. Its been a long journey of trying things and seeing what works. Then we added this IP on top, which is not reallyits like a sport. Sports arent really an IP. They just are. Its been a very organic process.

GB: It seems like the tech has gotten a lot more accurate over time.

Ptursson: The tracking is really good. There are always nuances to what you do, and the guys spend a lot of time making sure theyre playing to the strengths of the equipment.

GB: Is this for both Oculus and HTC?

Ptursson: Right. The idea is to launch across all platforms. Thats what we did with Valkyrie. Given then installed bases, its not good to subdivide a multiplayer game. Going across everything and allowing for cross play is the high-level plan.

GB: Is that easy to do, the cross-platform multiplayer?

Ptursson: Its probably not easy, but our teams make it look easy, I think. [laughs] Its possible, how about that? Its not impossible. We did it in Valkyrie, obviously. Weve gotten past the nuances of the different hardware. We know them pretty well by now. We know all the rules and preferences of all the platforms. We have a lot of organizational knowledge about these VR ecosystems built in. Its a competitive advantage now. Leveraging that is definitely something we try to bring to our games. Its important now in the early days of VR. You have to bring everyone along to get to critical mass.

GB: Was this funded by any particular partner? Whats the timing on it?

Ptursson: This one weve mostly done on our own. Itll be this year for sure. Q3, plus-minus a bit? Thats the slot were thinking about. A lot of it is parsing together all the platforms and the windows and so on. We havent nailed down a month yet, but were aiming for Q3.

GB: Is there a good reason to do it outside the EVE universe?

Ptursson: Weve talked about that a lot. It felt more likeits futuristic, but its not science fiction, really. Of course the EVE universe is massive and almost anything can exist in it. We could have presented this as the Galactic Speedball Championships or whatever. We had ideas like that. But it didnt feel right. This felt more futuristic modern than science fiction.

GB: How big a game is it, as far as different places to go, different arenas?

Ptursson: Right now its pretty basic. Were trying to stick to the point. Obviously well learn a lot from how people adapt to it, just like weve done with EVE and with Valkyrie. Valkyrie has had a lot of updates and tweaks and tuning based on the player base, the culture thats emerged. Were trying to do enough on that front without doing too much. You get so much valuable information, just seeing what happens after launch. We have a good, viable product set where we havent overengineered all the content based on our own imagination. Well see what emerges from this first entry.

Above: Sparc is a sports game that isnt set in the Eve universe.

Image Credit: CCP

GB: Is this your third generation of VR games?

Ptursson: Yeah, you could call it that. Theres no next-gen. Third gen! Theres a lot of learning in there. Weve done a lot of work in VR and the knowledge and experience accumulate. We hope to bring that to all of our future products. You see the transformation from Gunjack to Gunjack 2, Valkyrie at launch to Valkyrie today, and now we have Sparc. Hopefully that creates another stream that informs future games. Its all one happy family of mad scientists trying to figure out the impossible.

Weve also announced record results on the financial front record revenues and profit for last year, which were very happy about. We made $85 million on the top line.

GB: What helped accomplish that?

Ptursson: The backbone of that success is obviously EVE Onlines transformation last year. There were three prongs to that. You had guild trading at the beginning of the year. There were citadels, creating massive new things to build. Then you had open access in November. These massive changes the EVE team has done really jumpstarted growth. We were able to double daily active users by going to open access.

We also did several VR releases in 2016 Valkyrie across three platforms, Gunjack across three platforms, and then Gunjack 2 on Google Daydream. Gunjack had record sales, half a million units sold, which I can claim is a world record until someone corrects me. Valkyries done phenomenally well. All of this came together to create record results.

GB: How many people do you guys have right now?

Ptursson: Were 359.

GB: What do you think of some of the movement forward on the platform side? HTC had some announcements today, the new Vive Tracker. You can put that on props like a baseball bat or whatever. Do you think you might use that if it takes off?

Ptursson: Theres a lot of exploration, innovation, trying out things that we still have left to do. Were mainly focused on cross-platform development, working with whats common across the platforms. Obviously from Rift to Vive to PSVR theres a certain set of commonalities, which were aiming Valkyrie and Sparc toward.

On the mobile side theres some convergence of coding there. We have a new controller coming from Gear VR, similar to the Daydream controller. Thats another convergence. Then you have these experimental outliers like the Vive Tracker, or the force feedback glove from Valve. You have force feedback bodysuits and eye tracking and God knows what. The Vive Tracker should make mixed reality stuff even easier. You put one of those on a camera and now you can track a camera in the world. We put a Vive controller on the camera, which is a lot clunkier.

Right now weve set the platforms for Sparc, so were just go-go-go toward release. But once were done with thatof course, we pay attention to whats going on. Maybe well use this. Right now theres a lot to play with as far as just things that are common to the platforms.

GB: Do you expect a second generation of VR systems and headsets to come in at some point, like wireless headsets or stand-alone hardware?

Ptursson: Obviously there will be a new generation. Id hope people focused more on price rather than jumping to a second generation too soon. The price needs to come down. Its very expensive right now, and thats holding back the market. Right now some of the experiences are fantastic. It might be too soon to go to a next generation too quickly. I hope we have a step where we focus on gaining efficiencies.

If the next generation is too different from the current one, you start to potentially lose content. You need to make all new games for all new feature sets. I would personally, if I were setting the hardware agenda which I obviously dont see if theres more to do on the pricing front.

Above: Sparc is a virtual sport in VR.

Image Credit: CCP

GB: It looks like HTC is putting a big effort into arcades.

Ptursson: Thats another way to manage the pricing. People can go and try VR without making a serious investment of their own money. I hope arcades take off and people are excited to play there. Sparc would be a great arcade experience.

GB: Are you guys interested in the Switch at all?

Ptursson: Im curious about it. I havent been able to fully figure out what theyre doing. They claim to have VR support. They filed for a trademark a while back about slotting it into a headset. The controllers are tracked, although they only have three degrees, not six. If its definitely VR, well take a look. Right now we have our hands full with EVE Online, VR, and other PC games going on behind the scenes. Well see if Switch becomes another VR platform. Then it would make sense.

Above: Sparc

Image Credit: CCP

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AI continued its world domination at Mobile World Congress – Engadget

Posted: at 3:16 pm

When it comes to the intersection of smartphones and AI, Motorola had the most surprising news at the show. In case you missed it, Motorola is working with Amazon (and Harman Kardon, most likely) to build a Moto Mod that will make use of Alexa. Even to me, someone who cooled on the Mods concept after an initial wave of interesting accessories slowed to a trickle, this seems like a slam dunk. Even better, Motorola product chief Dan Dery described what the company ultimately wanted to achieve: a way to get assistants like Alexa to integrate more closely with the personal data we keep on our smartphones.

In his mind, for instance, it would be ideal to ask an AI make a reservation at a restaurant mentioned in an email a day earlier. With Alexa set to be a core component of many Moto phones going forward, here's hoping Dery and the team find a way to break down the walls between AI assistants and the information that could make them truly useful. Huawei made headlines earlier this year when it committed to putting Alexa on the Mate 9, but we'll soon see if the company's integration will attempt to be as deep.

Speaking of Alexa, it's about to get some new competition in Asia. Line Inc., makers of the insanely popular messaging app of the same name, are building an assistant named Clova for smartphones and connected speakers. It will apparently be able to deal with complex questions in many forms: Development will initially focus on a first-party app, but should find its way into many different ones, giving users opportunities to talk to services that share some underlying tech.

LG got in on the AI assistant craze too, thanks to a close working relationship with Google. The LG V20 was the very first Nougat smartphone to be announced ... until Google stole the spotlight with its own Nougat-powered Pixel line. And the G6 was the first non-Pixel phone to come with Google's Assistant, a distinction that lasted for maybe a half-hour before Google said the assistant would roll out to smartphones running Android 6.0 and up. The utility is undeniable, and so far, Google Assistant on the G6 has been almost as seamless as the experience on a Pixel.

As a result, flagships like Sony's newly announced XZ Premium will likely ship with Assistant up and running as well, giving us Android fans an easier way to get things done via speech. It's worth pointing out that other flagship smartphones that weren't announced at Mobile World Congress either do or will rely on some kind of AI assistant to keep users pleased and productive. HTC's U Ultra has a second screen where suggestions and notifications generated by the HTC Companion will pop up, though the Companion isn't available on versions of the Ultra already floating around. And then there's Samsung's Galaxy S8, which is expected to come with an assistant named Bixby when it's officially unveiled in New York later this month.

While it's easy to think of "artificial intelligence" merely as software entities that can interact with us intelligently, machine-learning algorithms also fall under that umbrella. Their work might be less immediately noticeable at times, but companies are banking on the algorithmic ability to understand data that we can't on a human level and improve functionality as a result.

Take Huawei's P10, for instance. Like the flagship Mate 9 before it, the P10 benefits from a set of algorithms meant to improve performance over time by figuring out the order in which you like to do things and allocating resources accordingly. With its updated EMUI 5.1 software, the P10 is supposed to be better at managing resources like memory when the phone boots and during use -- all based on user habits. The end goal is to make phones that actually get faster over time, though it will take a while to see any real changes. (You also might never see performance improvements, since "performance" is a subjective thing anyway.)

Even Netflix showed up at Mobile World Congress to talk about machine-learning. The company is well aware that sustained growth and relevance will come as it improves the mobile-video experience. In the coming months, expect to see better-quality video using less network bandwidth, all thanks to algorithms that try quantify what it means for a video to "look good." Combine those algorithms with a new encoding scheme that compresses individual scenes in a movie or TV episode differently based on what's happening in them, and you have a highly complex fix your eyes and wallet will thank you for.

And, since MWC is just the right kind of absurd, we got an up-close look at a stunning autonomous race car called (what else?) RoboCar. Nestled within the sci-fi-inspired body are components that would've seemed like science fiction a few decades ago: There's a complex cluster of radar, LIDAR, ultrasonic and speed sensors all feeding information to an NVIDIA brain using algorithms to interpret all that information on the fly.

That these developments spanned the realms of smartphones, media and cars in a single, formerly focused trade show speak to how big a deal machine learning and artificial intelligence have become. There's no going back now -- all we can do is watch as companies make better use of the data offered to them, and hold those companies accountable when they inevitably screw up.

Click here to catch up on the latest news from MWC 2017.

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AI continued its world domination at Mobile World Congress - Engadget

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Quora Question: Which Company is Leading the Field in AI Research? – Newsweek

Posted: at 3:16 pm

Quora Questions are part of a partnership between NewsweekandQuora, through which we'll be posting relevant and interesting answers from Quora contributors throughout the week. Read more about the partnershiphere.

Answer from Eric Jang, Research engineer at Google Brain:

Who is leading in AI research among big players like IBM, Google, Facebook, Appleand Microsoft?First, my response contains some bias, because I work at Google Brain, and I really like it there. My opinions are my own, and I do not speak for the rest of my colleagues or Alphabet as a whole.

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I rank leaders in AI research among IBM, Google, Facebook, Apple, Baidu, Microsoft as follows:

I would say Deepmind is probably #1 right now, in terms of AI research.

Their publications are highly respected within the research community, and span a myriad of topics such as deep reinforcement learning, Bayesian neural nets, robotics, transfer learningand others. Being London-based, they recruit heavily from Oxford and Cambridge, which are great ML feeder programs in Europe. They hire an intellectually diverse team to focus on general AI research, including traditional software engineers to build infrastructure and tooling, UX designers to help make research tools, and even ecologists (Drew Purves) to research far-field ideas like the relationship between ecology and intelligence.

They are second to none when it comes to PR and capturing the imagination of the public at large, such as with DQN-Atari and the history-making AlphaGo. Whenever a Deepmind paper drops, it shoots up to the top of Reddits Machine Learning page and often Hacker News, which is a testament to how well-respected they are within the tech community.

Before you roll your eyes at me putting two Alphabet companies at the top of this list, I discount this statement by also ranking Facebook and OpenAI on equal terms at #2. Scroll down if you dont want to hear me gush about Google Brain.

With all due respect to Yann LeCun (he has a pretty good answer), I think he is mistaken about Google Brains prominence in the research community.

"But much of it is focused on applications and product development rather than long-term AI research."

This is categorically false, to the max.

TensorFlow (the Brain teams primary product) is just one of many Brain subteams, and is to my knowledge the only one that builds an externally-facing product. When Brain first started, the first research projects were indeed engineering-heavy, but today, Brain has many employees that focus on long-term AI research in every AI subfield imaginable, similar to FAIR and Deepmind.

FAIR has 16 accepted publications to the ICLR 2017 conference track (announcement by Yann: Yann LeCun - FAIR has co-authors on 16 papers accepted at...), with 3 selected for orals (i.e. very distinguished publications).

Google Brain actually slightly edged out FB this year at ICLR2017, with 20accepted papers and fourselected for orals. I'm excited that the Google Brain teamwill have a decent presence at ICLR 2017.

This doesnt count publications from Deepmind or other teams doing research within Google (Search, VR, Photos). Comparing the number of accepted papers is hardly a good metric, but I want to dispel any insinuations by Yann that Brain is not a legitimate place to do deep learning research.

Google Brain is also the industry research org with the most collaborative flexibility. I dont think any other research institution in the world, industrial or otherwise, has ongoing collaborations with Berkeley, Stanford, CMU, OpenAI, Deepmind, Google X and a myriad of product teams within Google.

I believe that Brain will soon be regarded as a top tier institution in the near future. I had offers from both Brain and Deepmind, and chose the former because I felt that Brain gave me more flexibility to design my own research projects, collaborate more closely with internal Google teams, and join some really interesting robotics initiatives that I cant disclose yet.

Microsoft claims its new speech recognition software has reached parity with humans but still isn't perfect. Microsoft/ YouTube

FAIRs papers are good and my impression is that a big focus for them is language-domain problems like question answering, dynamic memory, Turing-test-type stuff. Occasionally there are some statistical-physics-meets-deep-learning papers. Obviously they do computer vision type work, as well. I wish I could say more, but I dont know enough about FAIR besides their reputation is very good.

They almost lost the deep learning framework wars with the widespread adoption of TensorFlow, but well see if Pytorch is able to successfully capture back market share.

One weakness of FAIR, in my opinion, is that its very difficult to have a research role at FAIR without a PhD. A FAIR recruiter told me this last year. Indeed, PhDs tend to be smarter, but I dont think having a PhD is necessary to bring fresh perspectives and make great contributions to science.

OpenAI has an all-star list of employees: Ilya Sutskever (all-around deep learning master), John Schulman (inventor of TRPO, master of policy gradients), Pieter Abbeel (robot sent from the future to crank out a river of robotics research papers), Andrej Karpathy (Char-RNN, CNNs), Durk Kingma (co-inventor of VAEs), Ian Goodfellow (inventor of GANs), to name a few.

Despite being a small group of around 50 people (so I guess not a Big Player by headcount or financial resources), they also have a top-notch engineering team and publish top-notch, really thoughtful research tools like Gym and Universe. Theyre adding a lot of value to the broader research community by providing software that was once locked up inside big tech companies. This has added a lot of pressure on other groups to start open-sourcing their codes and tools as well.

I almost ranked them as #1, on par with Deepmind in terms of top-research talent, but they havent really been around long enough for me to confidently assert this. They also havent pulled off an achievement comparable to AlphaGo yet, though I cant overstate how important Gym/Universe are to the research community.

As a small nonprofit research group building all their infrastructure from scratch, they dont have nearly as much GPU resources, robots, or software infrastructure as big tech companies. Having lots of compute makes a big difference in research ability and even the ideas one is able to come up with.

Startups are hard and well see whether they are able to continue attracting top talent in the coming years.

Baidu SVAIL and Baidu Institute of Deep Learning are excellent places to do research, and they are working on a lot of promising technologies like home assistants, aids for the blindand self-driving cars.

Baidu does have some reputation issues, such as recent scandals with violating ImageNet competition rules, low-quality search results leading to a Chinese student dying of cancer, and being stereotyped by Americans as a somewhat-sketchy Chinese copycat tech company complicit in authoritarian censorship.

They are definitely the strongest player in AI in China though.

Before the Deep Learning revolution, Microsoft Research used to be the most prestigious place to go. They hire very experienced faculty with many years of experience, which might explain why they sort of missed out on deep learning (the revolution in deep learning has largely been driven by PhD students).

Unfortunately, almost all deep learning research is done on Linux platforms these days, and their CNTK deep learning framework havent gotten as attention as TensorFlow, torch, Chainer, etc.

Apple is really struggling to hire deep learning talent, as researchers tend to want to publish and do research, which goes against Apples culture as a product company. This typically doesnt attract those who want to solve general AI or have their work published and acknowledged by the research community. I think Apples design roots have a lot of parallels to research, especially when it comes to audacious creativity, but the constraints of shipping an insanely great product can be a hindrance to long-term basic science.

I know a former IBM employee who worked on Watson and describes IBMs cognitive computing efforts as a total disaster, driven from management that has no idea what ML can or cannot do but sell the buzzword anyway. Watson uses deep learning for image understanding, but as I understand it the rest of the information retrieval system doesnt really leverage modern advances in deep learning. Basically there is a huge secondary market for startups to capture applied ML opportunities whenever IBM fumbles and drops the ball.

No offense to IBM researchers; youre far better scientists than I ever will be. My gripe is that the corporate culture at IBM is not conducive to leading AI research.

To be honest, all the above companies (maybe with the exception of IBM) are great places to do deep learning research, and given open source software and how prolific the entire field is nowadays, I dont think any one tech firm leads AI research by a substantial margin.

There are some places like Salesforce/Metamind, Amazonthat I heard are quite good but I dont know enough about to rank them.

My advice for a prospective deep learning researcher is to find a team/project that youre interested in, ignore what others say regarding reputation, and focus on doing your best work so that your organization becomes regarded as a leader in AI research.

Who is leading in AI research among big players like IBM, Google, Facebook, Apple, and Microsoft? originally appeared on Quorathe place to gain and share knowledge, empowering people to learn from others and better understand the world. You can follow Quora on Twitter, Facebook, and Google+. More questions:

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