Daily Archives: February 25, 2017

Middle-schoolers start robotics club – Parsons Sun

Posted: February 25, 2017 at 3:24 pm

Parsons High School began its robotics program in 2003 and now Parsons Middle School has a new Robotics Club to offer younger students a similar opportunity.

Middle school industrial arts teacher Kenneth Rhuems has stepped up to the challenge of helping the students enter into the realm of building robots for competition.

Im learning, because this is new for me, he said. I enjoy it quite a bit and they are every serious. They are pretty focused on what they are doing.

Discussions had taken place the last few years on the possibility of beginning some type of robotics program at the middle school level, so as students enter high school, they have determined their level of interest and have been given some basic understanding of robotics should they want to participate in high school.

When Rhuems began teaching the program this year, he expressed his willingness to PHS robotics teacher Bruce Rea to work with the younger students, but wasnt sure if it would be feasible to obtain the needed equipment.

Come to find out, there were some kits that the school actually had. I had no clue. I found out last semester we could probably do that and then I found we had couple of kits. One of the students got some of his things done ahead of time, so he started building one and got the enthusiasm going, Rhuems said. And then we found we had some more kits at another building.

Then I wrote a grant and got two kits the Parsons Education Foundation bought for us, that were actually going to use in the contest. Weve got three that are different than what we are doing here today. They are the next level. Those will be our contest robots, he said.

Second semester, beginning in January during Friday Fun Time, students had the chance to join the Robotics Club if interested. About 10 students signed up.

Pairs of students were working at separate stations building their first level robots.

I think its really cool because hes my friend and we get to workas a team together, sixth grade student Brayden Myers said.

I think its cool because theres not a lot of things we can do in our grade andthis is one of the things we can do, Marion Ryan said. Like you cant do sports for the school or anything in our grade, but you can do robotics.

And in sixth grade you cant do any wood workingin here and today they did like race cars, I think, Brayden said. But we get to do this.

It will probably be another couple of weeks before they get to start work on their robots for the competition. With spring break and Easter recess the students are going to be down to the wire.

I may have to have them come back to school for a few nights to work on them, Rhuems said. They have the same screws, bolts, nuts, so as they become familiar with them at this level it will be easier, and theyll know the motors and other components and what they do, so it will go faster.

The students act as though they wouldnt mind putting in the additional time one bit.

Its fun. Its fun building them, Andy Winslow-Kephart said. My favorite part is the team work because you are helping and working together.

You learn all about teamwork, Ryan added.

The evening of April 5 parents will be invited to come watch a preview of the robots in action.

Well have like a little contest within our own class, Rhuems said.

April 24 the students will be headed to their first competition at Emporia State University, what they all said they are looking forward to the most.

Go here to read the rest:

Middle-schoolers start robotics club - Parsons Sun

Posted in Robotics | Comments Off on Middle-schoolers start robotics club – Parsons Sun

Soldier-turned-robotics-CEO has a special understanding of his product’s need – Stars and Stripes

Posted: at 3:24 pm


Stars and Stripes
Soldier-turned-robotics-CEO has a special understanding of his product's need
Stars and Stripes
"These are small and narrow places, a very dangerous environment," the businessman said. Those missions prepared Abuhazira, 36, for his work as the chief executive of a Gaithersburg, Maryland, company called Roboteam. It sells high-tech robots capable ...

and more »

Read the rest here:

Soldier-turned-robotics-CEO has a special understanding of his product's need - Stars and Stripes

Posted in Robotics | Comments Off on Soldier-turned-robotics-CEO has a special understanding of his product’s need – Stars and Stripes

The Robotics War on Cancer – WPI News

Posted: at 3:24 pm


WPI News
The Robotics War on Cancer
WPI News
Some people design robots that can assemble circuit boards or vacuum your floor. Gregory Fischer, PhD (above), professor of mechanical engineering and robotics engineering and director of WPI's Automation and Interventional Medicine (AIM) Laboratory ...

Read the original here:

The Robotics War on Cancer - WPI News

Posted in Robotics | Comments Off on The Robotics War on Cancer – WPI News

Mount Paran Christian student is a trailblazer in Robotics, STEAM – MDJOnline.com

Posted: at 3:24 pm

Jasmine Chrisp is a member of Mount Parans Robotic team 7373 that just won the Think Award. Jasmine and her team will be moving on to Semi-Regionals in March.

Jasmine is comfortable hanging with the boys. She is the only high school girl in Robotics and Engineering, but she is busting open doors for the young women who are following in her footsteps. It is one of her passions to spread the word about STEAM and FIRST among young female students. She wishes to inspire, and encourage other girls to explore the opportunities that Robotics and Engineering can open up to females. She has participated in Women in Technology events, and Girls First. She has volunteered her time to mentor fifth- grade girls in a Girls Using Engineering and Science Skills club.

Jasmine is also a girl scout. Her Gold Award proposal of creating a free curriculum to inspire and encourage girls to learn STEAM skills, investigate STEAM careers, and participate in STEAM projects and competitions was approved. The Gold Award is the highest achievement within the Girl Scouts, earned by Senior and Ambassador Girl Scouts. Only 5.4 percent of eligible Girl Scouts successfully earn the Gold Award. The Mount Paran Christian Robotics team will be helping Jasmine to fulfill her project.

There is a great deal of evidence of Jasmine reaching out to help show students the importance of a STEAM program. She mentored a kindergartner during an Hour of Code event and made the lead page of Cobb in Focus magazines article on the use of 3-D printers in Cobb County schools.

Jasmine shows initiative and dependability. She is in her third year on the team and her teammates have chosen her to be the Business Manager. Jasmine has created a business plan for the team which includes an introduction to the team, an explanation of the team endeavor, budget histories and projections for the upcoming season, and an invitation to join the team in its quest. Jasmine manages a $28,000 budget and every penny is accounted for.

Jasmines list of accomplishments is impressive. She has a 4.42 GPA. She has an ACT composite of 29. She has taken Honors and AP classes, and won awards for Engineering and Math.

Jasmine passed the three hour Certified SolidWorks Associate exam. Passing this exam in 3D CAD Solid Modeling Software provides her with an industry-level certification.

Last summer, Jasmine completed a six-week intensive internship through the Technology Association of Georgia as an Input Sensor Circuit Card Lead with the Georgia Tech Research Institutes Rapid Prototype Program in the Engineering Design Process. Jasmine and 15 other high school students were trained in a mentor-based program designed to inspire and inform student career choices in STEAM as well as encourage, equip and reinforce skills in innovation, problem solving, leadership, decision-making and teamwork. By completing this program, Jasmine received GTRI certified training in a variety of areas. She was also a finalist for Tell Your Story, a video production, and was named a finalist for the Horizon Pinnacle Award.

Because of all of Jasmines accomplishments, she has been nominated for Mount Paran Christian Schools Executive Internship Program. Jasmine has been selected to work with Dr. Robert Funk at Georgia Tech Research Institute of Technologys Aerospace, Transportation and Advanced Systems Laboratory, completing a year-long internship in aerospace acoustics during her senior year.

When I asked Jasmine what had attracted her to robotics, she said that it is something that has always fascinated her. She wanted to start in middle school, but at the time that was not an option and she was told that she would have to wait. I also asked her what skills she has learned from Robotics, and she said, Robotics has improved my public speaking skills, and my ability to make technical presentations.

I asked her if she minded being the only girl, and she replied that it just felt normal. Jasmine Chrisp is anything but normal and this will not be the last time that we hear about her excellence.

Jennifer Bonn is a freelance writer and Kennesaw resident who teaches at Mount Paran Christian School. She has been published in several magazines, and has published a book titled Stay Away from the Girls Bathroom, A Teachers Guide. It is available from Deeds Publishing at http://www.deedspublishing.com.

Visit link:

Mount Paran Christian student is a trailblazer in Robotics, STEAM - MDJOnline.com

Posted in Robotics | Comments Off on Mount Paran Christian student is a trailblazer in Robotics, STEAM – MDJOnline.com

CyberKnights ready for action in district robotics events – The Bristol … – Bristol Press

Posted: at 3:24 pm

SOUTHINGTON Southington High Schools CyberKnights robotics team has completed its robots for this years steampunk-themed competition. According to designers, the machine will support a strategy that emphasizes offense.

Steampunk refers to a science fiction genre in which stories have a historical setting and the weapons used are usually steam-powered.

First Robotics teams in schools worldwide will be competing with robots designed to scoop and launch balls into the fuel tank of an airship, place gears on a tray to spin the ships rotors, then climb aboard. During some parts of the competition, the robots will be unmanned operating on programmed commands. During others, the students will control them.

Three robots from each alliance of school teams will be on the field at a time and robots can try to push others around and stop them from scoring points.

Southington High Schools first scheduled matches are set for March 4 and 5 at the Waterbury District event and April 1 and 2 in the Hartford District competition.

Jake Hayes, a junior at Southington High School, is the design lead for the CyberKnights. He explained that the team had a limited time to construct its robot. With it completed, team members built several prototype robots to test and work out bugs. Before the first competition, the team will be able to adjust its machines based on these tests.

A lot of teams play really defensively and our goal is to have a machine that is impossible to defend against, he said. We will have a rotating turret that can shoot balls with 430 degrees of motion. It locks onto reflective tape on the target tower to line up its shots.

Hayes said this will be his third year on the team. The team has been active for 20 years and last year competed in the championships in St. Louis.

We did really well last year. We knew immediately what we wanted to do and how to do it, he said. It was awesome to see how great it turned out and gave us a sense that our hard work paid off. This year, the design had a lot more size constraints; the robots will be a lot smaller this year than last year. It was a pretty rigorous build but I think well do well.

Chris Bonomi, also a junior at SHS, is the lead programmer for the team.

This year the robots will need to be more accurate on turns versus the straight-line movements last year, he said. We need to calculate the velocity of our turns and it can be difficult to get them perfect but I feel we will get it done good.

Bonomi said that being a part of the CyberKnights program has been beneficial to him socially and academically.

I started programming in eighth grade and the advanced knowledge I received through this program has got me at an almost college-ready level, he said. It also helped me to open up and be more social. I used to be very shy.

Natiya Washer, who captains the CyberKnights team along with fellow senior Nick Rappi, said she is also on the electrical team.

I am really excited for this year, she said. There are so many ways to score points. Having a fifth drive-team member who is sitting on the field inside the airship will be very different.

Washer also described how much the robotics team has benefited her.

Being a part of this team has helped me tremendously with my people skills, she said. It is like running a business; you have to have good communication or nothing gets done. I also learned time management on top of the physical skills.

Sandra Brino, the team mentor, said that, due to the success of the CyberKnights, other teams have contacted them for advice. On Friday, they spoke to a team from Turkey and on Saturday they will be advising a team from India that is just starting the robotics program.

It is very flattering, said Washer. It is the first time Ive encountered another team asking for help. We fully support the expansion of the robotics program. We are very excited.

Brian M. Johnson can be reached at 860-973-1806 or bjohnson@bristolpress.com.

Read this article:

CyberKnights ready for action in district robotics events - The Bristol ... - Bristol Press

Posted in Robotics | Comments Off on CyberKnights ready for action in district robotics events – The Bristol … – Bristol Press

What Google and IMAX Are Cooking Up in Virtual Reality – Motley Fool

Posted: at 3:22 pm

IMAX forecasts profits in the field of virtual reality. Image source: IMAX.

IMAX Corporation (NYSE:IMAX)is the acknowledged industry leader in the premium large theater format and has built its reputation on the continuous innovation of its digital movie camera and high-performance laser projection system. With that expertise, it should come as no surprise that, whenAlphabet's (NASDAQ:GOOGL) (NASDAQ:GOOG) Google decided to enter the field of virtual reality, it partnered with IMAX to develop the best "cinema-grade virtual reality (VR) camera." IMAX is providing a crew of engineers and technicians that will collaborate with Google to develop a high-resolution camera from scratch to address the unique challenges presented by virtual reality. It will leverage Google's Jump platform, which stitches together 360 degree video into a seamless panoramic view, providing an immersive experience.

IMAX then announced a virtual reality location-based initiative, in a joint venture with the game developer Starbreeze AB. This agreement would integrate the company's StarVR headset, which provides an industry-leading 210-degree view, and its library of virtual reality games and entertainment with content produced on the IMAX Google VR camera. Going further, IMAX is looking to leverage its existing relationships with Hollywood studios and directors to create new movie-based content.

Google's Jump 360 degree camera rig. Image source: Google.

Several notable Hollywood heavyweights are already onboard.Lions Gate Entertainment Corp. (NYSE:LGF-A)will lend the lead character from its John Wick movies to the effort. Peter Levin, President of Interactive Ventures and Games for Lionsgate had this to say:

We are big believers in location-based entertainment VR and this is a great opportunity to expand the reach of our VR portfolio.

Michael Bay, best known as the director of Hasbro's (NASDAQ:HAS) highly successful Transformersfranchise said:

I've always been a big believer in IMAX, which has been a great longtime partner...As a filmmaker, IMAX's location-based VR offering presents an exciting opportunity to transport audiences even further into the worlds we create. We are in advanced discussions with IMAX now on some fun VR concepts and I look forward to test-driving their new technology.

John Wick joins IMAX VR team. Image source: IMAX.

IMAX envisions a communal virtual reality experience that friends would enjoy together, which would be available at multiplexes and shopping malls, as well as popular tourist destinations. Late last year, the company announced that it, and a number of its partners, had completed the first round of funding -- which amounted to $50 million -- to create 25 pieces of content over the next three years.

This technology may be in the early stages, but it is ramping up fast. A reportby Goldman Sachs estimates that virtual reality -- and its kissing cousin augmented reality -- could become an $80 billion industry by 2025. Investing now in this revolutionary technology could pay significant dividends in years to come. IMAX feels it is a natural fit with its existing business. On its most recent conference call, IMAX said:

The core requirements of launching a location-based VR experience line up nicely with our company's core skill sets. We have studio and film maker relationships on the content side; capture mechanisms for new content; relationships with exhibitors and real estate developers for potential VR sites; and a brand that is synonymous with immersive experiences.

IMAX has tied the disparate parts of the virtual reality experience together in a nice neat package. With its own cutting-edge filming and projecting technology, Google's Jump, Starbreeze headsets and games, and buy-in from Hollywood heavyweights brandishing premium content. Investors looking to invest in the nascent area of virtual reality should grab some popcorn. The movies about to start.

Suzanne Frey, an executive at Alphabet, is a member of The Motley Fool's board of directors. Danny Vena owns shares of Alphabet (A shares), Hasbro, IMAX, Lions Gate Entertainment Class A, and Lions Gate Entertainment Class B. Danny Vena has the following options: long January 2018 $640 calls on Alphabet (C shares), short January 2018 $650 calls on Alphabet (C shares), and long January 2018 $15 calls on Lions Gate Entertainment Class A. The Motley Fool owns shares of and recommends Alphabet (A shares), Alphabet (C shares), Hasbro, IMAX, Lions Gate Entertainment Class A, and Lions Gate Entertainment Class B. The Motley Fool has a disclosure policy.

See original here:

What Google and IMAX Are Cooking Up in Virtual Reality - Motley Fool

Posted in Virtual Reality | Comments Off on What Google and IMAX Are Cooking Up in Virtual Reality – Motley Fool

Health warning as immersive virtual reality craze linked to vision problems – NEWS.com.au

Posted: at 3:22 pm

Deakin virtual reality experts are using technology to help medical students become better doctors and nurses by creating "real" medical scenarios. They were demonstrating the latest technology at the Geelong Pivot Summit. Video: Elle Richards

Ed Hassall has learnt to use his VR headset in short bursts to avoid eye strain and dizziness. Picture: Jake Nowakowski

OPTOMETRISTS have issued a warning that virtual reality could be damaging peoples eyes as a new study shows that Australians are on the cusp of a VR revolution.

Bupa Optical senior optometrist Karen Makin said there was early evidence linking VR headsets to eye problems but there needed to be more research into long-term use.

Theres not been a lot of research done in the field and thats the concern because it is unknown, he said.

Virtual reality is wonderful technology and will play a big role in our future, but the reality is that we just dont know yet what the impact it will have on peoples eyes in the long run.

The problem with VR headsets, which have been linked to eye strain and dry eye problems, relates to what eye specialists call the convergence-accommodation reflex.

In the real world, our eyes converge and focus on the same point. In the virtual world the eyes focus on the screen which remains a set distance from the eye but the convergence of objects changes as they move around the virtual space.

Sony PlayStation VR will kick off virtual reality boom, experts say

Googles Daydream virtual reality could literally change the game

Optometrists have called for more research into the effects of long-term use of VR headsets. Picture: Jake NowakowskiSource:News Corp Australia

If youre looking at a computer screen, or a smartphone, or a tablet or a book, the eyes are converged so that theyre meeting at that distance wherever youre holding it from you and the focus of your eyes is focused at that distance at well, so theyre in synch, Ms Makin said.

But with the virtual reality, the screen is only a short distance.

Makers of virtual reality headsets, including Google, Samsung and Sony, recommend that people only use them for short periods of time, taking a 15-minute break every half an hour and that they are not suitable for children under 12.

Ed Hassall, 39, of Ivanhoe, who has been using a Samsung Gear VR headset for nine months, said he experienced the problems of eye strain and dizziness the first time he dived into virtual reality.

I remember with my first session, I probably went a bit long and used it for about 40 or 45 minutes. I felt really dizzy and a little bit sick, he said.

Mr Hassall said the immersive experience of VR made it easy to forget about taking regular rests but he tried to restrict his sessions to the recommended time of under 30 minutes to eliminate the eye strain problems and travel sickness feelings that can be linked to VR use.

The Telsyte Australian Virtual Reality and Augmented Reality Study 2017 this week shows that 200,000 Australians bought a VR headset in the last year. By 2021, the report predicts a quarter of Australian homes will have a VR headset.

Ms Mankin said vision problems linked to VR headsets were likely to become more common as the technology became mainstream and the content became more immersive.

Potentially you just get sucked in and before you know two hours is gone and youve stared at this thing for all of this time, Ms Makin said.

She said people using VR should come back to the real world every 30 minutes to rest their eyes.

In that break I wouldnt suggest you hop on your smartphone or tablet, she said. Go for a walk out your backyard and do something different.

Excerpt from:

Health warning as immersive virtual reality craze linked to vision problems - NEWS.com.au

Posted in Virtual Reality | Comments Off on Health warning as immersive virtual reality craze linked to vision problems – NEWS.com.au

Virtual Reality helps WMU students reduce apprehension with communication – Western Herald

Posted: at 3:22 pm

The possibilities are virtually limitless with technology. In recent years, virtual reality has become more popular in the technology community. VR is a computer-generated system that lets the viewer experience videos, clips and photographs in a different way. A headset is used to cover your eyes completely and separate the viewer from the space they are a part of to gain a new virtual space through headset, according to cnet.com

Technology assists us in many ways throughout our daily lives. From our smartphones to the cars we drive, we have come a long way with technological advancements. VR takes us another step further in those advancements, using the technology for purposes of entertainment all the way to tourism and exploration.

The School of Communication at Western Michigan University uses VR in a multitude of educational ways that is sure to enhance students learning experience.

Some of our students work with the Bronco School of Nursing to run nursing students through various simulations so they would be able to experience what it might be like working with a patient who has autism or to experience what it would feel like to perform various surgeries and medical procedures, Professor of Communication Dr. Chad Edwards said.

VR can be useful in practically any field of study. People are constantly coming up with new ways to effectively use this device in educational settings.

In our basic course here at Western, COM 1000, we have a lab section that is using virtual reality to help students reduce communication apprehension. They are practicing giving their speeches in VR, Edwards said.

You can get VR in several forms, some are more expensive than others. The most affordable way to experience VR is with your smartphone. There are several versions of headsets that can give you the VR experience as well, including Samsung VR and Oculus Rift.

VR gives people the ability to feel like they are anywhere in the world, right in the comfort of their couch.

One could experience a trip to Mars, or a trip to Egypt and see the pyramids, it can also be used in journalism to help bring people closer to the story. VR lets you try things that might be otherwise dangerous, expensive, or even impossible, Edwards said.

VR also offers an assortment of short films that people can view. The Communication and Social Robotics Lab at Western has a number of short films in VR. Guests from around the community sometimes come into the lab and try out the device. The lab uses two kinds of VR headsets: Oculus Rift and HTC Vive.

The Communication and Social Robotics Lab have walk-in hours for students who want to try out this device. You can also email Edwards in the School of Communication to find out more about VR and how you can experience this incredible device.

View original post here:

Virtual Reality helps WMU students reduce apprehension with communication - Western Herald

Posted in Virtual Reality | Comments Off on Virtual Reality helps WMU students reduce apprehension with communication – Western Herald

Virtual reality at UNM opens new doors of collaboration and research – UNM Newsroom

Posted: at 3:21 pm

UNM students, staff and faculty can now explore the world without even leaving campus. Centennial Science and Engineering Library launched two new tech spaces and one of them contains an entirely immersive virtual reality experience.

Its a presentation, communication and collaboration space here at Centennial Library, where weve focused on bringing a wide variety of new technologies into a space where our students and faculty can experiment with new ways of communicating their work, Said Karl Benedict, director of research data services.

Part of that work will include writing, coding and experimenting with new forms of virtual reality. The workshop space is equipped with sensors, speakers and microphones; and the participant wears goggles that completely cover their field of vision.

The virtual reality capability that we have here does provide us the opportunity to take our users anywhere in the world, while standing right in the basement of the Centennial Science and Engineering Library, Benedict said.

Karl Benedict checks the virtual reality system using a demo "lab" app

Right now, the system is run on a variety of demonstration applications among other things, you can walk through downtown London using Google Earth, protect your space ship from attacking robots in an immersive video game or play virtual fetch with a futuristic robot dog. But those demonstration apps will be phased out as faculty, staff and students suggest new ones and create their own bigger and better programs to bring into the lab.

This is a cutting-edge facility that is very important for Centennial, but is also really important for the whole university, said Richard Clement, dean of the College of University Libraries and Learning Sciences. Were now providing students, staff and faculty a space that enables them to come together in a collaborative way, with resources rarely available for public use.

The hope is that technology like the virtual reality lab will attract future lobos interested in software and video game development. Already some faculty

The goggles worn during the simulation completely cut out light from the room.

members at UNM are integrating video game development to teach principles of communication, analysis and engagement in the classroom. The library is also considering facilitating development contests in the future, which would involve students bringing their innovation into the lab and going head-to-head in a competition.

We have another expectation too, Benedict added. That as users come into this space, we will learn more about what their particular needs are so we can continue to evolve what we have available as tools and platforms for being able to do the research and collaboration were trying to enable here.

In addition to the immersive virtual reality simulator, Centennial opened a second tech space that gives visitors access to Mac and PC operating systems equipped with a much wider range of functions than the standard university computer. These Analysis Workstations have specialized analytic and software development applications as well as the full Adobe Creative Cloud suite.

The virtual reality system and other tech gadgets were funded through a combination of sources including the librarys foundation endowment and general obligation bond funds. But Benedict says this is just the starting point of a bigger vision, including being able to provide a space for more extensive content collaboration and research; which will hopefully pique the interest of donors and financial sponsors in the future.

The analysis workstations can be reserved at the Centennial Science and Engineering Library, and the virtual reality and workshop room can be reserved online just like other study spaces within University Libraries. Simply visit library.unm.edu and click on Reserve a Room.

Read the rest here:

Virtual reality at UNM opens new doors of collaboration and research - UNM Newsroom

Posted in Virtual Reality | Comments Off on Virtual reality at UNM opens new doors of collaboration and research – UNM Newsroom

Super Smash Borg Melee: AI takes on top players of the classic … – TechCrunch

Posted: at 3:21 pm


TechCrunch
Super Smash Borg Melee: AI takes on top players of the classic ...
TechCrunch
You can add the cult classic Super Smash Bros Melee to the list of games soon to be dominated by AIs. Research at MIT's Computer Science and Artificial..
Machine Learning AI Demolishes World's Top Super Smash Bros ...Hot Hardware
AI beats professional players at Super Smash Bros. video game ...New Scientist
AI beats humanity at Nintendo's Super Smash Brothers - The InquirerThe INQUIRER

all 5 news articles »

Read the original post:

Super Smash Borg Melee: AI takes on top players of the classic ... - TechCrunch

Posted in Ai | Comments Off on Super Smash Borg Melee: AI takes on top players of the classic … – TechCrunch