Daily Archives: February 17, 2017

Wagging Tails Help Robots Communicate With Humans – IEEE Spectrum

Posted: February 17, 2017 at 1:24 am

I have no idea what my Roomba is doing most of the time when it runs. Its vacuuming, I know that, but sometimes it just sits there for a little bit, or slowly swivels back and forth, or does something else that doesnt seem (strictly speaking) vacuuming related.This isnt as much of a problem for Roombas specifically, but for robotics in general, it can be: If robots are badat communicating whats going on with them, itll be harder for people to accept them in our daily lives.

One thing that lets humansinstantly grasp the abstract internal state of other humans is we look at each others faces. Now, as you can imagine,giving robots human faces can lead to other problems. The good news is were also hardwired to perform this intuitive abstract internal state reading trick on some other expressive living things, like dogs: When we look at a dogs tail, we get an indication of whether its happy or not. It turns out that we can do the same for robots, as long as you can give them a tail.

A few years ago, University of Manitoba undergraduate student Ashish Singh and professor James E. Young decided to investigate whether people could accurately interpret the feelings of a Roomba with an actuated, fluffy tail that it could wag like a dog. The Roomba doesnt have feelings, of course, but acting happy could mean that all systems are okay, while sad could communicate a problem andtired could mean a low battery state. In results published in 2013, they found out that it works:

Plus, your floor gets an extra dusting!

The useful component of emotional interfaces is in how easily, and quickly, people can interpret them,Young told us.As social beings, we are very experienced at quickly reading emotional states, which provide us coarse-grained insight into the state of others. And while he said theyinitially considered many alternatives, a dog-like tail seemed to be a nice, clear choiceeven people without dogs or cats may be able to read some tail motions, so we decided to formally investigate that.

Young added that one of the goals of the project was exploring the notion ofperipheral awareness.With a dog tail that projects a robots state, you could be preparing dinner and just see the robot going by from the corner of your eye, he said. That would let you quickly know how the robot is doing, whereas a screen would probably requiretraining to understandand sound would be intrusive.

When they started, the researchers werent sure how readily people would be able to read emotions from a robot with a tail, and it wasnt clear how consistent this would be across a diverse group of people (if at all).Results of the study showed that people have no trouble reliably reading emotional states from a robotic tail. The researchers checked to see whether study participants had pets of their own, and it turned out not to make a difference at all: Whether or not you are (or ever have been) a dog owner, you can still understand what different kinds of tail wagging mean.

The results were so consistent, in fact, that the researchers were able to create a set of design guidelines that formally map out exactly what tail motions youd use to communicate. Want your robot to express disdain? Thats a continuous vertical wag at medium speed. Want it to seemed overwhelmed? Trysome high speed circular wagging.From awed to modest to joyful to astonished, there are specific tail motions that a robot can use to communicate.Any current robot that works with people, including factory transport robots, emerging domestic robots, even collocated utility robots such as the PackBot, could benefit from this,Young said.

After the tailed Roombaproject,Youngs group haslooked at how a tail might work on a humanoid robot, and it has also done more in-depth experiments with different varieties of robot communication, like how drones can alter their motion paths to show that theyre tired or excited. All of this research is available at the labs website linked below, along with guidelines for expression using a tail, just in case youre ready to add one to your robot.

[ A Dog Tail for Robots ] via [ University of Manitoba HCI Lab ]

Special thanks to@grok_ and @Straithe!

IEEE Spectrum's award-winning robotics blog, featuring news, articles, and videos on robots, humanoids, drones, automation, artificial intelligence, and more. Contact us:e.guizzo@ieee.org

Sign up for the Automaton newsletter and get biweekly updates about robotics, automation, and AI, all delivered directly to your inbox.

Japanese researchers show that children can act like horrible little brats towards robots 6Aug2015

Legged robots have a lot to learn from animals with additional accessories 4Jun2013

Researchers force Robovie into a closet as a way of testing whether children see robots as moral beings 30Apr2012

Study says adults over 60 are concerned about robots interacting with younger generations 5May2014

One day, robots like these will be scampering up your steps to drop off packages 9Feb

Take a walk, a jog, or a bike ride with 19 kg of stuff autonomously following you 2Feb

A $35 kit turns a little legged robot into an autonomous interactive critter 24Jan

Your weekly selection of awesome robot videos 13Jan

With an endearing design and a projector in its butt, Mykie is here to help you cook 11Jan

Many of the social robots introduced at CES look similar. Are they all copying Jibo? 6Jan

A Bosch-backed startup introduces a cute little mobile robot 3Jan

For this radio-controlled lawn mower, the garden of tomorrow never arrived 22Dec2016

The head of Alphabets innovation lab talks about its latest "moonshot" projects 8Dec2016

A dozen robots that we promise will make fantastic holiday gifts 29Nov2016

Root is a programmable robot that solves the main problem with teaching kids to code: it helps grown-ups learn to code too 23Nov2016

Your weekly selection of awesome robot videos 18Nov2016

This Georgia Tech robot is smart enough to shove furniture out of the way to get where it wants to go 24Oct2016

My TurtleBot doesn't do anything useful at all, but it deserves an upgrade 7Oct2016

A unique mobile design and easy voice programming help this social robot stand out 21Sep2016

We find out how well a telepresence robot can visit the zoo and play golf at the beach 7Sep2016

Link:

Wagging Tails Help Robots Communicate With Humans - IEEE Spectrum

Posted in Robotics | Comments Off on Wagging Tails Help Robots Communicate With Humans – IEEE Spectrum

What has Robotics got in store for our future? – RTE.ie

Posted: at 1:24 am

Updated / Thursday, 16 Feb 2017 16:03

RoboThespian, a life-size humanoid robot designed by Engineered Arts LTD, spoke about the future of robots at day two of Dublins Tech Summit.

The multilingual, interactive robot is designed to communicate in real time conversations with humans and was interviewed live for the first time at the summit today.

Joined on stage by Emmy Winning Veteran, CNN Anchor, Gina London , QuantumX & Bull in a China Shop Co- founder, Ben Jones and EMEA Lead at Cloud Native Apps and DevOps, Ed Hoppitt, RoboThespian, who was also referred to as George, said that the biggest question about technology is how we are going to function as a society and what do we choose for our future?"

Robots do whatever they are told to do. They dont ask questions and dont have conscious and the scary thing is not what the robot can do but what the human makes them do, he said.

He added that Star Wars is a very accurate vision of the future it looks at the way the shape might be and how they (robots) might function.

Addressing the question from anchor Gina London about how robotics will affect humans in society, Ben Jones said that the assistance of robots is going to be huge.

It is going to take away some of the functional things maybe going to support me when I am older. but most importantly it is going to allow humans to be humans, he said.

From my point of view it is hard being the human in this world, it is tiring, and the assistance of robots will help to make being a human easier.

"The best way to approach the integration of robotics into our everyday lives is to embrace it and just use them where they make sense, said Ed Hoppitt.

if they could just fix the unexpected item in the bagging area for me that would be a massive step forward in robotics, he added.

While robotics is really 20-30 years away, according to Jones, RoboThespian said that we have to now make wise decisions going forward and we need to stop and think.

We also have to get people in government land to really take this serious so we are not caught short when some country thinks of these robots for military, said Gina London.

Robots are going to rule the world but we are the humans, we are the emotion and we have got to hold onto that. she said.

By Lauren Ennis

Fabian Bolin: 'Writing about cancer made the process a lot easier

Go here to read the rest:

What has Robotics got in store for our future? - RTE.ie

Posted in Robotics | Comments Off on What has Robotics got in store for our future? – RTE.ie

Wayne robotics team bound for state championships – NorthJersey.com

Posted: at 1:24 am

Autoplay

Show Thumbnails

Show Captions

Team members make adjustments to their robot before the FTC FIRST Robotics state championship games which begin later this month.(Photo: Jessica Presinzano/NorthJersey.com)

WAYNE - Waynes robotics team will head to state championships in a few short weekswith their homemade robot ready to brave the vortex.

Each year the FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition sports a different game for which students must design and build a custom robot in order to play. This years game, called velocity vortex tasks robots with pushing and tossing wiffle-like balls into goals for points on a 12-foot playing field. Robots must also activate beacons lining the field and can cap the rotating vortex with a large ball for a point bonus.

Last years game, Waynes first year of participation, also saw the teens to state championships, which is followed by a world championship. Last year amalfunction in their robot resulted in heartache for the team, but this year theyve resolved to make careful adjustments and perfect their robot with more time to spare.

"We're pretty confident," said Riya Patel.

The majority of the 10-person team are from Wayne Hills High School, however the team also includes a student from Wayne Valley High School, and two eighth graders from district middle schools.

Their mantra is use what weve learned in school, according to Sunny Patel, one of the teams captains.

CHS robotics alum's first bridge mentors students

Kinnelon robotics team looks to repeat last year's win

Team members counted courses in physics, math as well as auto CAD which help inform their robot design. Coach Robert Yost, Wayne Hills applied technology teacher previously served as a FIRST judge before beginning his own team in Wayne

In the back room of the workshop, senior Isabella Moran demonstrated how an idea can quickly become a prototype with the help of a laser cutter. Moran, a future engineer who also volunteers in the James Fallon Elementary School Lego Robotics program, said she often makes custom orders of keychains and other items for students on wood, acrylic and other materials using the machine.

Matt Riina, a junior, said the teams use of the program Solid Works allows them to draft and quickly 3D print or laser cut design parts to prototype, while CAD lets students test weight and force thresholds on designed pieces. Students can even simulate their robot on a virtual FIRST playing field, said Riina.

The new technology in the classroom helps students turn out a prototype in a day, saving precious time, added robotics mentor and parent, Dax Patel.

These kids are incredible. They're our future; there's no question about it.

However, programming is equally important.

During the competition, the game will begin with a two-minute period where robot alliances will work off pre-programmed instructions, or move autonomously. During the final 30 seconds, teams can take direct control.

The Patriotsrobot is loaded with sensors, said Marlin Kalutota, including those which detect color, to check which beacons need to be switched, and range sensors for more accurate shooting and movement.

This year, the teams design has earned them four awards in local competitions, including best autonomous operation. The team was also presented certificates of commendation from Mayor Chris Vergano for their efforts in robotics as they head to the next stage of the competition.

"These kids are incredible. They're our future; there's no question about it," said Vergano.

However, there are still challenges ahead. Team members cited improving the steadiness of the robots extendable arm and improving the capacity and accuracy of its ball shooter as areas for improvement the team is focusing on in their last week-and-a-half of development before the team must box their robot for state competitions.

On average the shooter is fairly accurate, however 20 to 30 percent of the time it doesnt work out like that, said Sunny Patel.

When not preparing their own robot, students are performing outreach. The students recently toured district elementary schools to spread awareness of robotics and challenge the students to innovate to solve a problem and even penned a letter to the White House.

Email: presinzanoj@northjersey.com

Read or Share this story: http://northjersy.news/2ld0Dq7

See more here:

Wayne robotics team bound for state championships - NorthJersey.com

Posted in Robotics | Comments Off on Wayne robotics team bound for state championships – NorthJersey.com

Engineering skills on display at Robotics event – The Standard Banner

Posted: at 1:24 am

Jefferson County High School hosted a day-long tournament in its gym last Saturday without any display of jump shots or slam dunks. It was the VEX Robotics Competition where robots had all the special moves.

Two enthusiastic JCHS design teams put their robots skills against those of other regional competitors. One team received two important awards the sportsmanship award and the build award.

At first glance, the audience sees the robots perform assigned tasks and they cheer for their team, explained head judge and retired engineer Rich Miller. Theres a lot more to judging than that. Teams are judged for their documentation of design plans, interview skills, and project management. All the judges and team members turn in their vote for the sportsmanship award.

Miller lives in the Nashville area and travels all over East Tennessee for tournaments because robotics competitions becoming more popular. He decided to attend the JCHS event since it is the first time for the school to host a tournament, and they have only been involved in competitions for less than one year. He wants to encourage the budding engineers from the start.

We only know a few weeks before the competition what the game goals will be, said JCHS sophomore and team member Kelsie Adams. We had to put more rubber bands on our robot to get it to lift things, but it will be fine now.

The VEX Robotics Competitions current game is called Starstruck, and is played on a 12 foot by 12 foot VEX field with a dividing wall in the middle. Two alliances one red and one blue, composed of two teams each compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.

The object of the game is to attain a higher score than the opposing alliance by placing your stars and cubes (like bean bag cushions) in your zones.

This competition was a mixed tournament where middle school and high school teams are included. Miller says that the middle schools are definitely not at a disadvantage and have as good a chance for a win as the high schools. This turned out to be true on Saturday, as Johnson County Middle School received the highest award for excellence.

Some parents from other schools talked about the personal expense for the robots. JCHS covers this expense for their students with grant money.

We get the federal Carl Perkins Career and Technical Education Grant and also receive state funding from organizations such as Tennessee Valley Authority, said Career and Technical Education (CTE) Vice Principal John Cagle. We can spend this money on robots because it is part of our curriculum for engineering.

Alan Reece, the CTE teacher coordinating the event, served as part of the referee team. He teaches digital design, AP computer science, and serves as the student advisor for the Technology Club along with teacher John Williams. He says all the judges, referees, and time keepers are volunteers.

Our teams had fun and it was a great opportunity for networking since we are new at this, said Reece. The students can use their skills to find a variety of jobs as engineers, computer programmers, and robotics designers, to name a few.

Melanie Clark was there to support her son John, and their design team. She said the team started on their robot about two months ago and worked 10-hour days on the Thursday and Friday before the tournament when school was closed due to illness.

Since JCHS was hosting the competition, the teams also had to set up the VEX fields where the robots perform. JCHS owns two fields. Most schools in the state borrow the expensive VEX fields from other schools.

Winners of various categories in the VEX Robotics Competition were:

Excellence award, which includes team (robot) performance, documentation, and interview skills: Johnson County Middle School.

Tournament champions: the best performance of assigned tasks - Cornerstone Academy.

Build and design awards: based on engineering and documentation - Johnson County Middle School.

Judges award: Cornerstone Academy.

Build Award: Jefferson County High School.

Sportsmanship Award: Jefferson County High School.

Read more:

Engineering skills on display at Robotics event - The Standard Banner

Posted in Robotics | Comments Off on Engineering skills on display at Robotics event – The Standard Banner

Denfeld Robotics Team Unveils Robot – FOX 21 Online

Posted: at 1:23 am

The Denfeld Nation Automation team has worked on their creation for the FIRST LEGO robotic compeition for six weeks.

DULUTH, Minn. -The LEGO FIRST robotics competition is coming up in just a few weeks at the DECC and Duluth Denfeld revealed their big star at an open house.

The Denfeld Nation Automation team has worked on their robot for the last six weeks and theyre getting ready to put on the final touches. The team is made up of around thirty five students and they say theyre excited but nervous to start competition.

Its super satisfying but its also super stressful because we know we still want to do more on the robot and we still know that if we had just a little bit more time we could make it that much better, said design lead Matthew Johnston.

The team has named their robot gamma grandpa after one of the teams adult mentors. Students work on all aspects of the robot from wiring to coding to make it run.

See original here:

Denfeld Robotics Team Unveils Robot - FOX 21 Online

Posted in Robotics | Comments Off on Denfeld Robotics Team Unveils Robot – FOX 21 Online

Fake news, who benefits? – Shelbyville Times-Gazette (blog)

Posted: at 1:23 am

Heard of blogging, how about vlogging?

There are the obvious political reasons and some forward fake news videos to reinforce their own biases, but do you realize the money that is being made by these viral posts that get everyone in a frenzy? How? Why, glad you asked.

You did didn't you? 🙂

The first one to benefit is the outlet that enables the video maker to post their creation. They sell ads on those pages, improve their traffic reports and thereby enhance their ability to sell more adds. Some create their own site and put adds on their site as well as affiliate links. (Links that pay for the traffic they send to someone else.)

Then there are those who link the video or pass it along on their social networking site (think FaceBook). Some of those benefit directly but most probably only benefit by the increase in traffic to and from their sites or again, to reinforce their own beliefs.

But if you are not necessarily politically bent, why would you want to produce and post a video on YoutTube? Some might just enjoy making and producing help videos or travel videos but if you start putting a bunch out, you probably have something a bit more lucrative in mind..

When you get to a certain number of views, referrals, etc. YouTube will consider adding you to the contributors that THEY pay for uploading videos. There are MILLIONAIRES out there who have done just that. Sound easy? Doing them at your pace could be somewhat easy, but to make big money, you have to produce hundreds if not thousands AND you have to get views.

So why make outrageous, unsubstantiated, false news? Because there are millions of us out there who will believe it and pass it on. You can almost hear the coins dropping. Search for youtube millionaires 2016 for a current idea.

Read more:

Fake news, who benefits? - Shelbyville Times-Gazette (blog)

Posted in Mind Uploading | Comments Off on Fake news, who benefits? – Shelbyville Times-Gazette (blog)

This Powerful Gaming Executive Isn’t Worried If Virtual Reality Fails – Fortune

Posted: at 1:22 am

Dell runs four HTC Vives for its Lunar Golf: The Future of Golf traveling PGA experience.Dell

A CEO at one the biggest video game companies in the world is comfortable with virtual reality failing.

Gabe Newell, the CEO of video game developer Valve, said in an interview with gaming news site Polygon this week that while hes optimistic about the immersive technology, hes pretty comfortable with the idea that it will turn out to be a complete failure.

Newells comments are noteworthy considering Valve is the software partner of Taiwanese smartphone maker HTC and its Vive virtual reality headset . Although Valve, a private company, derives the bulk of its revenue from its Steam video game distribution service, the company is heavily investing in VR. The company counts around 1,300 VR apps on its Steam service, according to Polygon.

The general consensus from several analysts and VR research firms that track sales of headsets like the Vive and Facebooks ( fb ) Oculus Rift is that VR is still in its infant stage. Despite a wave of hype surrounding VR prior to the high-profile debuts of the Vive and Rift headsets in 2016, not nearly as many people have bought the high-priced headsets as some firms originally projected.

Get Data Sheet , Fortunes technology newsletter.

Bulky and unfashionable headsets that require beefy computers to operate are just a few of the reasons why mainstream consumers havent gravitated to the technology, although some hardcore gamers and enthusiasts still find them compelling. The Polygon report states that Valve has only made $250,000 per each of the top 30 VR apps on its Steam service, which is well below the millions of dollars a traditional blockbuster game can produce for the company.

"If you don't try things that don't fail you probably aren't trying to do anything very interesting, Newell said. So we hope that we'll find stuff that gamers will say is awesome and is a huge leap forward."

Newell seemed to have called out Facebook during the interview on the social networks original projections on sales of VR headsets. Facebook CEO Mark Zuckerberg said in 2014 that the company would have to sell 50 million to 100 million VR headsets before he considers the tech to have a meaningful impact as a new way of computing.

"Some people have got attention by going out and saying there'll be millions of [VR unit sales] and we're like, wow, I don't think so, Newell said. I can't point to a single piece of content that would cause millions of people to justify changing their home computing.

For Newell, one of the biggest obstacles facing VR are current technical limitations that currently produce lower-quality visuals compared to bleeding-edge conventional video games. Although VR games are certainly more immersive than 2-D games in that people can battle aliens in 3D digital environments, the resolutions in VR games are significantly lower than in conventional gamesresulting in duller and less colorful visuals.

Even if the price of headsets fall from their current $700-$800 price for headsets like the Rift and Vive, the lack of available and engaging content shows that theres still not a really incredibly compelling reason for people to spend 20 hours a day in VR, Newell said.

Still, Newell is excited about VRonce the technology improves and developers create more compelling games and apps. He estimates that by 2018 or 2019, VR games could see incredibly high resolutions.

The state of virtual reality is akin to the rise of PCs in the early 1980s, when few people beyond technologists thought computers could be useful for multiple tasks like spreadsheets and other business applications, he said.

For more about virtual reality, watch:

And just because mainstream consumers dont yet see the appeal of VR, developers seem to be loving it, despite not making much money on sales of their apps, Newell said. These developers will be crucial for creating the games and apps that could one day be that breakout hit with consumers the VR industry needs.

There's nobody who works in VR saying, 'Oh, I'm bored with this,' said Newell. "Everybody comes back.

Read this article:

This Powerful Gaming Executive Isn't Worried If Virtual Reality Fails - Fortune

Posted in Virtual Reality | Comments Off on This Powerful Gaming Executive Isn’t Worried If Virtual Reality Fails – Fortune

Virtual reality helps visitors transport back in time to ancient Roman … – CBS News

Posted: at 1:22 am

Cutting-edge technology is helping bring ancient Rome back to life.

Visitors at historic sites thousands of years old can now use virtual reality headsets to see what they once looked like. Digital artists used Renaissance-era artists depictions to help re-envision the relics. CBS News correspondent Seth Doane went inside the ancient underground ruins in Rome, where tourists can see whats no longer there.

The cavernous space was once above ground, the grand home of Emperor Nero, and considered one of the most magnificent palaces ever built. Its name, Domus Aurea, means golden house. Its hard to believe it was once colorful and flooded with light. But now, modern technology is letting tourists peek into the past.

Inside the Domus Aurea, once the home of Emperor Nero in ancient Rome.

CBS News

Two thousand years ago, this labyrinth, now underneath the city of Rome, was the sprawling home of Emperor Nero, stretching the size of three football fields. Today, tourists can explore it, but the colors, light and opulence of this ancient Roman villa were unimaginable until this month, when visitors could start using virtual reality headsets.

You always try to imagine in your mind what it mustve been like, and this helps tremendously, said Tom Papa, a tourist from New York.

Virtual reality brings to life this important piece of history. Alessandro DAlessio, the chief archaeologist here, explained how this place was buried following Emperor Neros death.

A virtual reality image of what the palace may have once looked like.

In the ancient historiography, he was depicted as a monster, DAlessio said.

The emperors massive compound was covered over. It was forgotten about for nearly 1,500 years until Renaissance artists tunneled down into what they believed was an ancient Roman cave.

Chief archaeologist Alessandro DAlessio, left, with CBS News Seth Doane in the Domus Aurea.

CBS News

Painters during Renaissance times would come through that hole? Doane asked, pointing up to it.

Yes, DAlessio said.

And discovered the Domus Aurea, Doane said.

Yes, DAlessio said.

The marvelous frescos they saw influenced art for centuries, and their paintings of the site would become a roadmap for a much later generation of digital artists.

A digital recreation of frescoes at the Domus Aurea, based on Renaissance paintings of the site.

CBS News

Nothing is invented, nothing is invented; every part of the reconstruction has a scientific base, said Raffaele Carlani, an architect and graphic designer whose company, KatatexiLux, painstakingly created the virtual reality show.

And you recognize from this shape, this really strange shape here, Carlani said.

So you go back to these Renaissance paintings to recreate what this looked like, Doane said.

Yes, Carlani replied.

And then transition to here digitally, Doane said, pointing to the recreation on a computer.

Its Italy, so of course his studio has its own frescoed ceiling. Working from the town of Amelia, outside Rome, designers used the graphically-rich technology of video games to virtually transport tourists inside the ancient Domus Aurea, to see its grandeur, colorful marble, and sweeping views of Rome.You look down at the grass and the grass is moving in the wind! Doane said.

This is funny. I saw a lot of children that try to touch the grass, Carlani said, bending over the scene.The city of Rome has used technology to reimagine several tourist sites, including the forums of Caesar and Augustus, where history is illuminated through lasers and light shows projected on the ruins. Through virtual reality, you can understand how these spaces were in the past, said Francesco Prosperetti, the superintendent for archeology in Rome. He was the one who pushed to use virtual reality here.

Its something that nobody can imagine before, Prosperetti said.

Its interesting, this concept of using high modern technology to understand ancient history, Doane said.

To get closer to these things of ancient past that the only way is to use technology, Prosperetti said.

The architecture and paintings here influenced the likes of Michelangelo and Raphael. Excavation work continues, and theres still another 30 percent of this palace to be unearthed.

Go here to see the original:

Virtual reality helps visitors transport back in time to ancient Roman ... - CBS News

Posted in Virtual Reality | Comments Off on Virtual reality helps visitors transport back in time to ancient Roman … – CBS News

Transcend VR Sues Virtual-Reality Investor Mike Rothenberg – WSJ – Wall Street Journal (subscription)

Posted: at 1:22 am

Transcend VR Sues Virtual-Reality Investor Mike Rothenberg - WSJ
Wall Street Journal (subscription)
Transcend VR LLC is suing venture capitalist Mike Rothenberg on allegations of breach of contract as well as intentional misrepresentation, fraud and deceit.

and more »

More:

Transcend VR Sues Virtual-Reality Investor Mike Rothenberg - WSJ - Wall Street Journal (subscription)

Posted in Virtual Reality | Comments Off on Transcend VR Sues Virtual-Reality Investor Mike Rothenberg – WSJ – Wall Street Journal (subscription)

Virtual reality startup Relax VR wants to relieve stress in corporate environments – ZDNet

Posted: at 1:22 am

Image: Relax VR

The early promise of virtual reality (VR) was vast: We would be transported to new worlds and live in alternate realities. While scientists and programmers have been investigating the possibilities of VR since the 1960s, it's only in the last few years that the technology started to gain mainstream traction, with VR applications spanning from education to real estate.

Australian startup Relax VR is looking to bring VR into high-pressure corporate environments to relieve occupational stress -- a significant contributor to mental and physical illness, as well as lack of workplace productivity.

Founded by Eddie Cranswick and Sourabh Jain in January 2016, Relax VR is a mobile meditation application compatible with Google's Cardboard and Daydream, as well as Samsung's Gear VR headsets.

The application, which was launched in the iOS and Android app stores in Q2 2016, virtually transports users to tranquil locales of their choosing -- from beaches in Portugal to the Great Ocean Road in Australia -- and immerses them in 360-degree videos. A soothing voice is overlaid onto music to guide the user.

The goal of the application is to allow users to divert their attention inward and teach them to self-manage their stress.

Cranswick, who is based out of Fishburners' coworking space in Ultimo, Sydney, told ZDNet that immersion and presence play an important role when combining meditation techniques with virtual reality for stress management. As such, delivering the right user experience from the moment the user opens the application is paramount to Relax VR's efficacy, Cranswick said.

The startup recently appointed Madrid-based clinical psychologist and VR researcher Ivan Alsina Jurnet as its chief scientist to conduct research and measure the real-world impact of Relax VR.

Jain, who is a yoga and meditation teacher, said the evidence collected by Jurnet will be core to capturing the corporate market, which is a focus for the startup this year.

"There's some research that indicates VR is actually more effective at relaxation than traditional cognitive behavioural therapy. It's a great tool for relaxation and we have science to back that up now," Jain said.

Cranswick noted that selling to corporates is very different to selling to consumers. After the initial discussion, it can take months to progress through the approvals process, which can be challenging for startups taking the B2B approach, he admitted.

But the B2B approach is particularly lucrative for the Relax VR, the founders said. In 2016, the startup was focused predominantly on consumer adoption, but is now in talks with corporations about integrating Relax VR into their employee wellness programs. Pilot programs are currently being organised, though the founders could not disclose further details at the time of speaking to ZDNet.

"We're looking to deliver a structured relaxation program that employees in high-stress environments can sign up to. Corporate wellness is something that we think is a very valid use case for Relax VR," Cranswick said. "But we need to approach it the best way possible. In B2B, it's very important to provide something that's evidence-based, to make sure we've got data to back our [proposition]."

In addition to seeing consumer adoption across a range of global markets outside of Australia including the US, the UK, Germany, Japan, and South Korea, Jain said Relax VR has captured the attention of massage chair manufacturers that are looking to integrate VR headsets to their chairs, as well as companies servicing hospitals.

"We're keeping an eye on how VR is used in hospitals for patient care, especially in the US because hospitals there are generally more advanced when it comes to technology adoption. Once virtual reality headsets are rolled out in hospitals, there will be a massive opportunity for us," said Cranswick.

"It's a great use case, because we'd be able to transport people confined to their beds -- and in many cases, in a lot of pain and experiencing anxiety as well -- to somewhere peaceful. Hospitals don't usually provide a good experience so I think VR has a lot of power to keep people uplifted and keep their minds active."

Relax VR is not the only company to recognise the potential of virtual reality in health settings. In December 2016, Australian health insurer Medibank launched an immersive VR experience for Australian hospitals on Google Daydream, in collaboration with a group of neuropsychologists at Melbourne-based VR developers Liminal.

The "Joy" experience, which was designed entirely in 3D using Google's Tilt Brush, provides hospital patients with a virtual experience to attempt to relieve loneliness and isolation, particularly for long-stay patients with restricted mobility.

Victorian-startup Build VR also recently launched its Solis VR unit, a Gear VR handset that features video scenarios to trigger positive emotions for dementia patients, even for those in the later stages who are barely responsive.

Solis VR users start in a computer generated atrium in front of a wall with five paintings, with each one reflecting a VR experience. When the user looks at a painting, a 360-degree video begins, which could be of anything ranging from scuba diving, canoeing, or a trip to Bali. The experiences offer a distraction when dementia patients are experiencing boredom or displaying repetitive behaviour.

In the future, Relax VR will look to integrate biofeedback systems that measure the physiological aspects that are related to stress, such as body temperature and heart rate variability. By collecting biofeedback changes in real-time, users will have a greater understanding of not only their stress patterns, but also the impact Relax VR is having on their stress patterns over time.

"I'm quite excited about seeing where wearables can be integrated into the experiences. Being able to measure stress indicators and providing that data to users would give them a holistic picture of how the relaxation is affecting them over a period of time," Cranswick said.

While Relax VR is not the only meditation application in the VR world, Jain and Cranswick believe their competitive advantage is their domain expertise.

"I'm a meditation teacher. We now have a clinical psychologist. We have a strong understanding of the content behind relaxation, what helps people relax. Whereas what we see with our competitors is that they tend to have more expertise in virtual reality, and they're kind of jumping on the meditation bandwagon as part of exploring what they can do with VR," Jain said.

"[Their products are] generally not as effective in relaxing users, even though they might be more entertaining."

Relax VR has been applying to accelerator programs and was accepted into one in San Francisco. However, the terms that were put forth by the accelerator were a little too far from ideal, the founders said.

"The whole application process was a good learning experience and it was also good validation for us -- they thought we had potential. But at the stage that we applied, it was better off for us to not take that opportunity at that time," Jain said.

Trevor Townsend, managing director at Startupbootcamp Melbourne, believes the excitement towards technologies such as virtual reality will fizzle out this year.

"Technologies such as Internet of Things, virtual reality, and augmented reality will start to enter the trough of disillusionment in 2017," Townsend told ZDNet earlier this year. "They have been much hyped, and although our industry will be working long and hard to make the technology vision come true, the overshoot of expectations and the reality of what is actually possible and the difficulties of delivering the vision will dampen the enthusiasm for these topics."

Townsend also believes VR and AR will be solutions looking for problems.

"Like the ill-fated 3D TV; people will be slow to adopt such technology [and] that means they need to drastically alter the way they consume entertainment. Immersive experiences will arrive, but probably still not in the way we have envisioned," Townsend said.

Meanwhile, Cranswick believes the VR space is moving faster than it meets the eye.

"I attend a lot of VR events in Australia and I've seen this space move quite quickly over the last year in terms of the general public interest. Enterprise applications of VR are driving a lot of the early adoption, but I think consumer-wise, there have been some big pushes from the likes of Samsung and Google," Cranswick said.

"There's still an element of education that's required for the general market to understand virtual reality. It's a very experiential medium, so you need to try it, it needs to be in more retail stores. A lot of companies need to get the demonstrations happening in greater numbers. Getting people to try it is going to drive adoption. Usually, when someone has tried VR they understand it straight away."

Relax VR is currently a paid app on iOS, Android, and a freemium app on Samsung Gear VR. The monetisation model for corporate customers will be different, though nothing has been finalised yet.

The startup is also planning to raise capital later this year.

Read the rest here:

Virtual reality startup Relax VR wants to relieve stress in corporate environments - ZDNet

Posted in Virtual Reality | Comments Off on Virtual reality startup Relax VR wants to relieve stress in corporate environments – ZDNet