Daily Archives: July 25, 2016

VRAC | Virtual Reality Applications Center

Posted: July 25, 2016 at 3:51 pm

About the VRAC

Iowa State Universitys Virtual Reality Applications Center (VRAC) is an interdisciplinary research center focused at the intersection of humans and technology, aimed broadly at enhancing the productivity and creativity of people. The VRACs world-class research infrastructure supports the research of faculty and students representing all seven of ISUs colleges, as well as the interests of collaborators from several federal agencies and numerous industry partners.

The VRAC research community spans a wide spectrum of disciplinary experts with particular strengths in state-of-the-art interaction technologies including virtual, augmented and mixed reality (VR/AR/MR) as well as mobile computing, developmental robotics, and haptics interaction. The VRAC community is also skilled at human centered design and user experience (UX) evaluation as well as assessing the effectiveness of new interaction modalities via formal user studies.

To complement its research mission the VRAC established and now leads ISUs interdepartmental graduate major in Human Computer Interaction (HCI). With more than 200 students currently enrolled, the HCI program is now the largest interdepartmental graduate major at ISU and offers PhD, MS and Professional Certificate degrees to resident and on-line student communities.

A friendly, efficient, service-oriented staff supports the collaborative interdisciplinary culture at VRAC. Administrative support facilitates research proposal preparation and submission, grant administration, purchasing and student appointments, while technical staff provides hardware maintenance, system integration, vendor coordination and technical assistance to the research community.

The hottest app making the news these days is an example of one of VRACs research areas augmented reality. Continue reading

2015 REU Intern Jordan Zonner cites Dr. Sharmin Sikich and the IINSPIRE-LSAMP program at Doane University with helping her find Continue reading

One of the largest conferences held annually for new research in human computer interaction is the Association for Computing Machinerys Continue reading

Link:

VRAC | Virtual Reality Applications Center

Posted in Virtual Reality | Comments Off on VRAC | Virtual Reality Applications Center

Immersion (virtual reality) – Wikipedia, the free encyclopedia

Posted: at 3:51 pm

Immersion into virtual reality is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation. Immersion can also be defined as the state of consciousness where a "visitor" (Maurice Benayoun) or "immersant" (Char Davies)'s awareness of physical self is transformed by being surrounded in an artificial environment; used for describing partial or complete suspension of disbelief, enabling action or reaction to stimulations encountered in a virtual or artistic environment. The degree to which the virtual or artistic environment faithfully reproduces reality determines the degree of suspension of disbelief. The greater the suspension of disbelief, the greater the degree of presence achieved.

According to Ernest W. Adams, author and consultant on game design,[1] immersion can be separated into three main categories:

Staffan Bjrk and Jussi Holopainen, in Patterns In Game Design,[2] divide immersion into similar categories, but call them sensory-motoric immersion, cognitive immersion and emotional immersion, respectively. In addition to these, they add a new category:

Presence, a term derived from the shortening of the original "telepresence," is a phenomenon enabling people to interact with and feel connected to the world outside their physical bodies via technology. It is defined as a person's subjective sensation of being there in a scene depicted by a medium, usually virtual in nature (Barfield et al., 1995).[full citation needed] Most designers focus on the technology used to create a high-fidelity virtual environment; however, the human factors involved in achieving a state of presence must be taken into account as well. It is the subjective perception, although generated by and/or filtered through human-made technology, that ultimately determines the successful attainment of presence (Thornson, Goldiez, & Le, 2009).[full citation needed]

Virtual reality glasses can produce a visceral feeling of being in a simulated world, a form of spatial immersion called Presence. According to Oculus VR, the technology requirements to achieve this visceral reaction are low-latency and precise tracking of movements.[4][5][6]

Michael Abrash gave a talk on VR at Steam Dev Days in 2014.[7] According to the VR research team at Valve, all of the following are needed to establish presence.

Immersive virtual reality is a hypothetical future technology that exists today as virtual reality art projects, for the most part.[8] It consists of immersion in an artificial environment where the user feels just as immersed as they usually feel in consensus reality.

The most considered method would be to induce the sensations that made up the virtual reality in the nervous system directly. In functionalism/conventional biology we interact with consensus reality through the nervous system. Thus we receive all input from all the senses as nerve impulses. It gives your neurons a feeling of heightened sensation. It would involve the user receiving inputs as artificially stimulated nerve impulses, the system would receive the CNS outputs (natural nerve impulses) and process them allowing the user to interact with the virtual reality. Natural impulses between the body and central nervous system would need to be prevented. This could be done by blocking out natural impulses using nanorobots which attach themselves to the brain wiring, whilst receiving the digital impulses of which describe the virtual world, which could then be sent into the wiring of the brain. A feedback system between the user and the computer which stores the information would also be needed. Considering how much information would be required for such a system, it is likely that it would be based on hypothetical forms of computer technology.

A comprehensive understanding of which nerve impulses correspond to which sensations, and which motor impulses correspond to which muscle contractions will be required. This will allow the correct sensations in the user, and actions in the virtual reality to occur. The Blue Brain Project is the current, most promising research with the idea of understanding how the brain works by building very large scale computer models.

The nervous system would obviously need to be manipulated. Whilst non-invasive devices using radiation have been postulated, invasive cybernetic implants are likely to become available sooner and be more accurate. Manipulation could occur at any stage of the nervous system the spinal cord is likely to be simplest; as all nerves pass through here, this could be the only site of manipulation. Molecular Nanotechnology is likely to provide the degree of precision required and could allow the implant to be built inside the body rather than be inserted by an operation.

A very powerful computer would be necessary for processing virtual reality complex enough to be nearly indistinguishable from consensus reality and interacting with central nervous system fast enough.

An immersive digital environment is an artificial, interactive, computer-created scene or "world" within which a user can immerse themselves.[9]

Immersive digital environments could be thought of as synonymous with virtual reality, but without the implication that actual "reality" is being simulated. An immersive digital environment could be a model of reality, but it could also be a complete fantasy user interface or abstraction, as long as the user of the environment is immersed within it. The definition of immersion is wide and variable, but here it is assumed to mean simply that the user feels like they are part of the simulated "universe". The success with which an immersive digital environment can actually immerse the user is dependent on many factors such as believable 3D computer graphics, surround sound, interactive user-input and other factors such as simplicity, functionality and potential for enjoyment. New technologies are currently under development which claim to bring realistic environmental effects to the players' environment effects like wind, seat vibration and ambient lighting.

To create a sense of full immersion, the 5 senses (sight, sound, touch, smell, taste) must perceive the digital environment to be physically real. Immersive technology can perceptually fool the senses through:

Once the senses reach a sufficient belief that the digital environment is real (it is interaction and involvement which can never be real), the user must then be able to interact with the environment in a natural, intuitive manner. Various immersive technologies such as gestural controls, motion tracking, and computer vision respond to the user's actions and movements. Brain control interfaces (BCI) respond to the user's brainwave activity.

Training and rehearsal simulations run the gamut from part task procedural training (often buttonology, for example: which button do you push to deploy a refueling boom) through situational simulation (such as crisis response or convoy driver training) to full motion simulations which train pilots or soldiers and law enforcement in scenarios that are too dangerous to train in actual equipment using live ordinance.

Computer games from simple arcade to massively multiplayer online game and training programs such as flight and driving simulators. Entertainment environments such as motion simulators that immerse the riders/players in a virtual digital environment enhanced by motion, visual and aural cues. Reality simulators, such as one of the Virunga Mountains in Rwanda that takes you on a trip through the jungle to meet a tribe of mountain gorillas.[10] Or training versions such as one which simulates taking a ride through human arteries and the heart to witness the buildup of plaque and thus learn about cholesterol and health.[11]

In parallel with scientist, artists like Knowbotic Research, Donna Cox, Rebecca Allen, Robbie Cooper, Maurice Benayoun, Char Davies, and Jeffrey Shaw use the potential of immersive virtual reality to create physiologic or symbolic experiences and situations.

Other examples of immersion technology include physical environment / immersive space with surrounding digital projections and sound such as the CAVE, and the use of virtual reality headsets for viewing movies, with head-tracking and computer control of the image presented, so that the viewer appears to be inside the scene. The next generation is VIRTSIM, which achieves total immersion through motion capture and wireless head mounted displays for teams of up to thirteen immersants enabling natural movement through space and interaction in both the virtual and physical space simultaneously.

New fields of studies linked to the immersive virtual reality emerges every day. Researchers see a great potential in virtual reality tests serving as complementary interview methods in psychiatric care.[12] Immersive virtual reality have in studies also been used as an educational tool in which the visualization of psychotic states have been used to get increased understanding of patients with similar symptoms.[13] New treatment methods are available for schizophrenia[14] and other newly developed research areas where immersive virtual reality is expected to achieve melioration is in education of surgical procedures,[15] rehabilitation program from injuries and surgeries[16] and reduction of phantom limb pain.[17]

Simulation sickness, or simulator sickness, is a condition where a person exhibits symptoms similar to motion sickness caused by playing computer/simulation/video games (Oculus Rift is working to solve simulator sickness).[18]

Motion sickness due to virtual reality is very similar to simulation sickness and motion sickness due to films. In virtual reality, however, the effect is made more acute as all external reference points are blocked from vision, the simulated images are three-dimensional and in some cases stereo sound that may also give a sense of motion. Studies have shown that exposure to rotational motions in a virtual environment can cause significant increases in nausea and other symptoms of motion sickness.[19]

Other behavioural changes such as stress, addiction, isolation and mood changes are also discussed to be side-effects caused by immersive virtual reality.[20]

Read the rest here:

Immersion (virtual reality) - Wikipedia, the free encyclopedia

Posted in Virtual Reality | Comments Off on Immersion (virtual reality) – Wikipedia, the free encyclopedia

ai – Dizionario italiano-inglese WordReference

Posted: at 3:51 pm

Principal Translations/Traduzioni principali ai prep (a i) to the preppreposition: Relates noun or pronoun to another element of sentence--for example, "a picture of John," "She walked from my house to yours." Il maestro distribu i compiti ai bambini. The teacher passed the homework out to the children. Compound Forms/Forme composte addetto ai lavori (US) authorized personnel nnoun: Refers to person, place, thing, quality, etc. (UK) authorised personnel nnoun: Refers to person, place, thing, quality, etc. ai fini di for the purposes of advadverb: Describes a verb, adjective, adverb, or clause--for example, "come quickly," "very rare," "happening now," "fall down." ai margini on the border, on the edge preppreposition: Relates noun or pronoun to another element of sentence--for example, "a picture of John," "She walked from my house to yours." ai minimi storici at a historical low advadverb: Describes a verb, adjective, adverb, or clause--for example, "come quickly," "very rare," "happening now," "fall down." ai piedi del letto at the foot of the bed preppreposition: Relates noun or pronoun to another element of sentence--for example, "a picture of John," "She walked from my house to yours." ai quattro venti (idiom.) to the four winds ai sensi della legge in accordance with the law exprexpression: Prepositional phrase, adverbial phrase, or other phrase or expression--for example, "behind the times," "on your own." Ai vecchi tempi the olden days advadverb: Describes a verb, adjective, adverb, or clause--for example, "come quickly," "very rare," "happening now," "fall down." arrivare ai ferri corti be at loggerheads viintransitive verb: Verb not taking a direct object--for example, "She jokes." "He has arrived." avere male ai piedi have foot ache viintransitive verb: Verb not taking a direct object--for example, "She jokes." "He has arrived." Essere ai ferri corti be at loggerheads with s.o. estraneo ai fatti someone had nothing to do with it, someone was totally innocent fa venire il latte ai gomiti exasperate frazione ai minimi termini lowest terms fraction gettare le perle ai porci (Biblical reference) throw your pearls to the pigs, throw pearls before swine exprexpression: Prepositional phrase, adverbial phrase, or other phrase or expression--for example, "behind the times," "on your own." in culo ai lupi out in the sticks, out in the middle of nowhere idiomatic (Offensive!!) out in bumfuck idiomatic lampada ai vapori di sodio sodium vapour lamp nnoun: Refers to person, place, thing, quality, etc. largo ai giovani 1 lavorare ai fianchi work beside [sb] vtrtransitive verb: Verb taking a direct object--for example, "Say something." "She found the cat." mandare ai matti vtr (colloquiale) drive [sb] mad mettere ai voti vote on [sth], put to vote v mettere il carro davanti ai buoi (figurative) put the cart in front of the horse v monumento ai caduti (mil.) war memorial non addetto ai lavori (US) unauthorized personnel nnoun: Refers to person, place, thing, quality, etc. (UK) unauthorised personnel nnoun: Refers to person, place, thing, quality, etc. non credere ai propri occhi not believe one's own eyes v orientamento ai risultati results orientation nnoun: Refers to person, place, thing, quality, etc. passare dalle parole ai fatti put words into action vtrtransitive verb: Verb taking a direct object--for example, "Say something." "She found the cat." rispondere ai requisiti meet requirements senza dire n ai n bai neither saying yay or nay expression Servizio ai tavoli (restaurant) waiting service, the service of the waiting staff nnoun: Refers to person, place, thing, quality, etc. stare ai patti stick to the agreement, keep one's side of the bargain v suggerire le risposte ai compagni give answers to classmates, give hints to classmates v

Continue reading here:

ai - Dizionario italiano-inglese WordReference

Posted in Ai | Comments Off on ai – Dizionario italiano-inglese WordReference

Ai – Definition and Meaning, Bible Dictionary

Posted: at 3:51 pm

AI

a'-i (`ay, written always with the definite article, ha-`ay, probably meaning "the ruin," kindred root, `awah):

(1) A town of central Palestine, in the tribe of Benjamin, near and just east of Bethel (Genesis 12:8). It is identified with the modern Haiyan, just south of the village Der Diwan (Conder in HDB; Delitzsch in Commentary on Genesis 12:8) or with a mound, El-Tell, to the north of the modern village (Davis, Dict. Biblical). The name first appears in the earliest journey of Abraham through Palestine (Genesis 12:8), where its location is given as east of Bethel, and near the altar which Abraham built between the two places. It is given similar mention as he returns from his sojourn in Egypt (Genesis 13:3). In both of these occurrences the King James Version has the form Hai, including the article in transliterating. The most conspicuous mention of Ai is in the narrative of the Conquest. As a consequence of the sin of Achan in appropriating articles from the devoted spoil of Jericho, the Israelites were routed in the attack upon the town; but after confession and expiation, a second assault was successful, the city was taken and burned, and left a heap of ruins, the inhabitants, in number twelve thousand, were put to death, the king captured, hanged and buried under a heap of stones at the gate of the ruined city, only the cattle being kept as spoil by the people (Joshua 7; 8). The town had not been rebuilt when Jos was written (Joshua 8:28). The fall of Ai gave the Israelites entrance to the heart of Canaan, where at once they became established, Bethel and other towns in the vicinity seeming to have yielded without a struggle. Ai was rebuilt at some later period, and is mentioned by Isa (Isaiah 10:28) in his vivid description of the approach of the Assyrian army, the feminine form (`ayyath) being used. Its place in the order of march, as just beyond Michmash from Jerusalem, corresponds with the identification given above. It is mentioned also in post-exilic times by Ezra 2:28 and Nehemiah 7:32, (and in Nehemiah 11:31 as, `ayya'), identified in each case by the grouping with Bethel.

(2) The Ai of Jeremiah 49:3 is an Ammonite town, the text probably being a corruption of `ar; or ha-`ir, "the city" (BDB).

Edward Mack

Read more:

Ai - Definition and Meaning, Bible Dictionary

Posted in Ai | Comments Off on Ai – Definition and Meaning, Bible Dictionary

Home, Alternative Medicine, Complementary Medicine …

Posted: at 3:50 pm

Introduction

Definitions

What Is Alternative Medicine?

What is Complementary Medicine?

What is Holistic Medicine?

What is Natural Medicine?

HolisticOnLine Philosophy

What is the Difference Between Conventional and Holistic Medicine?

How Popular Is Alternative Medicine?

Classification of Alternative Systems of Medical Practice

Some of the alternative therapies currently under study with grants from NIH

Approaching Complementary and Alternative Therapies

Assess the Safety and Effectiveness of the Therapy

Examine the Practitioner's Expertise

Consider the Service Delivery

Consider the Costs

Consult Your Health Care Provider

Guest Articles

Integrative Medicine And Its FutureThe balance between conventional medicine and alternative medicine is a delicate one. Right now, both schools of thought refuse to work together, and the general public is who suffers. (12/2004)

Alternative and Complementary Medicine Therapies Home

Holisticonline.com home

Original post:

Home, Alternative Medicine, Complementary Medicine ...

Posted in Alternative Medicine | Comments Off on Home, Alternative Medicine, Complementary Medicine …

4. Resource efficiency and the low-carbon economy …

Posted: at 3:50 pm

4.1 Increased resource efficiency is essential for continued socio-economic progress

The emergence of resource efficiency and the low-carbon economy as European policy priorities is grounded in a recognition that the prevailing model of economic development based on steadily growing resource use and harmful emissions cannot be sustained in the long term. Already today, Europe's systems of production and consumption look vulnerable. The continent's ecological footprint (i.e.the area needed to meet Europe's resource demand) is twice the size of its land area (WWF, 2014), and the EU is heavily and increasingly reliant on imports to meet its resource needs (Eurostat, 2014d).

At the most basic level, resource efficiency captures the notion of 'doing more with less'. It expresses the relationship of society's demands on nature (interms of resource extraction, pollutant emissions and ecosystem pressures more broadly) to the returns generated (such as economic output or improved living standards). The transition to a low-carbon economy is one particularly important aspect of the broader goal of reducing the environmental burden of society's resource use.

Increasing resource efficiency is essential to sustain socio-economic progress in a world of finite resources and ecosystem capacity, but it is not sufficient. After all, increasing efficiency is only an indication that output is growing more than resource use and emissions. It does not guarantee a reduction in environmental pressures in absolute terms.

In assessing the sustainability of European systems of production and consumption, it is therefore necessary to move beyond measuring whether production is increasing faster than resource use and related pressures ('relative decoupling'). Rather, there is a need to assess whether there is evidence of 'absolute decoupling', with production increasing while resource use declines (Figure 4.1). In addition to assessing the relationship of resource use to economic output, it is also important to evaluate whether the environmental impacts resulting from society's resource use are decreasing ('impact decoupling').

While the notion of 'doing more with less' is conceptually very simple, quantifying resource efficiency is often more complex in practice. First, resources differ greatly. Some are non-renewable, some renewable; some are depletable, some are not; some are hugely abundant, some extremely scarce. As a result, aggregating different resource types is often misleading and sometimes impossible.

Equally, the benefits that society derives from resources also vary greatly. In some instances it makes sense to evaluate resource efficiency by comparing resource inputs to economic outputs (for example GDP). In other cases, assessing whether society is using resources in ways that deliver the most benefits requires a broader approach, encompassing non-market factors such as the cultural values associated with landscapes.

Assessing resource efficiency trends therefore requires a range of different perspectives. Sections 4.34.10 of this chapter attempt to do this by addressing three different questions:

In recent years, resource efficiency and the low-carbon society have emerged as central themes in global discussions on the transition to a green economy (OECD, 2014; UNEP, 2014b). The fundamental importance of these issues to future prosperity is likewise reflected in Europe's medium- and long-term planning. For example, priority objective 2 of the 7th Environment Action Programme (EU, 2013) identifies the need to 'turn the Union into aresource-efficient, green, and competitive low-carbon economy'.

At the strategic level, EU policy sets out a broad framework for resource efficiency and climate change policy, including a variety of long-term (non-binding) objectives. For example, the Roadmap to aResource Efficient Europe (EC, 2011c) includes a vision for 2050, wherein 'the EU's economy has grown in a way that respects resource constraints and planetary boundaries, thus contributing to global economic transformationallresources are sustainably managed, from raw materials to energy, water, air, land and soil'(5). Similarly, the Roadmap to alow-carbon economy (EC,2011a) stipulates that, by 2050, the EU should cut its emissions to 80% below 1990 levels through domestic reductions.

These are complemented by policies addressing specific pressures and sectors. The EU's 2020 targets on greenhouse gas emissions and energy consumption (EC, 2010) are prominent examples. Others include the Regulation on Registration, Evaluation, Authorisation and restriction of Chemicals (REACH) (EU, 2006), the Industrial Emissions Directive (EU, 2010a) and the European Commission's White Paper on Transport (EC, 2011e).

Another important cluster of policies aims to facilitate a shift away from the linear 'take-make-consume-dispose' pattern of growth, towards a circular model that extracts maximum value from resources by keeping them within the economy when a product has reached the end of its life. As noted in the European Commission's communication, Towards a circular economy: a zero-waste programme for Europe (EC, 2014d), the transition to a circular economy requires changes across supply chains, including in product design, business models, consumption choices, and prevention and management of waste.

Topic

Overarching strategies

Related directives

General

Resource-efficient Europe flagship initiative under the Europe 2020 Strategy

Roadmap to a Resource Efficient Europe

Roadmap for moving to a competitive low-carbon Europe

Waste

Thematic Strategy on the prevention and recycling of waste

Waste Framework Directive

Landfill Directive

Waste Incineration Directive

Energy

Green Paper on a 2030 framework for climate and energy

Energy Efficiency Directive

Renewables Directive

Transport

Roadmap to a single European transport area

Fuel Quality Directive

Emissions Standards Directives

Water

Blueprint to Safeguard Europe's Water Resources

Water Framework Directive

Design and innovation

Eco-innovation Action Plan

Ecodesign and Energy Label Directives and the Ecolabel Regulation

Faced with growing global competition for resources, European policies have put increasing focus on 'dematerialising' economic output, i.e.reducing the quantity of resources used by the economy. For example, the Roadmap to a Resource Efficient Europe (EC, 2011c) emphasises the risks associated with rising resource prices and the burdens on ecosystems that result from escalating demand for resources.

The EU's Resource Efficiency Scoreboard (Eurostat, 2014h),which is being developed pursuant to the Roadmap to a Resource Efficient Europe, presents a mixture of perspectives on resource efficiency trends. Itestablishes 'resource productivity' the ratio of economic output (GDP) to domestic material consumption (DMC) as its lead indicator. Domestic material consumption estimates the amount of raw materials (measured by mass) directly used by an economy, including both materials extracted from domestic territory and net inflows of goods and resources from abroad.

As the European Commission has noted (EC, 2014j), the indicator 'GDP/DMC' has some shortcomings. It clusters diverse resources by weight, obscuring huge differences in scarcity, value and associated environmental impacts. It also provides a distorted picture of resource demands from overseas, because it includes only net imports of resources, rather than encompassing the raw materials consumed in producing imports.

Recognising these limitations, Eurostat has developed EU-27 estimates of raw material consumption (RMC), which is sometimes described as the 'material footprint'. RMC provides a more complete picture of the resource use associated with European consumption by converting imports and exports into 'raw material equivalents', which estimate the raw materials used in producing traded goods. As illustrated in Figure 4.2, this conversion leads to a substantial increase in the resource use associated with EU external trade, although the overall impact on total EU resource consumption is fairly small.

Despite their limitations, DMC and RMC can provide a useful indication of the physical scale of the economy. As illustrated in Figure 4.2, EU resource consumption declined in the period 20002012, although the financial crisis of 2008 and subsequent economic recessions in Europe clearly contributed to this trend.

Note:Raw material consumption data are only available for the EU-27. For comparability, the domestic material consumption data cover the same countries.

Source:Eurostat,2014d, 2014e.

In contrast to the decline in material consumption, EU-28 GDP grew by 16% between 2000 and 2012. As a result, EU-28 resource productivity (GDP/DMC) increased by 29%, from 1.34EUR/kg of resources used in 2000 to 1.73 EUR/kg in 2012. Despite recent improvements in resource productivity, European consumption patterns remain resource intensive by global standards.

In addition, other estimates of European resource use present a less optimistic picture of efficiency improvements. For example, Wiedmann et al. (2013) calculate that the EU-27 material footprint increased in line with GDP in the period 20002008. This raises questions about the resource intensity of European lifestyles. Apparent efficiency improvements may partially be explained by the relocation of material extraction and manufacturing to other areas of the world.

The notion of the 'circular economy where nothing is wasted' (EU, 2013) is central to efforts to boost resource efficiency. Waste prevention, reuse and recycling enable society to extract maximum value from resources, and adapt consumption to actual needs. In doing so, they reduce demand for virgin resources, thereby mitigating related energy use and environmental impacts.

Improving waste prevention and management requires action across the full product lifecycle, not merely the end-of-life phase. Factors such as design and choice of material inputs play a major role in determining a product's useful lifespan and the possibilities for repair, reusing parts, or recycling.

The EU has introduced multiple waste policies and targets since the 1990s, ranging from measures targeting specific waste streams and treatment options, towards broader instruments such as the Waste Framework Directive (EU, 2008b). These measures are complemented by product legislation such as the Ecodesign Directive (EU, 2009c) and the Ecolabel Regulation (EU, 2010b), which aim to influence both production and consumption choices.

As set out in the Waste Framework Directive, the overarching logic guiding EU policy on waste is the waste hierarchy, which prioritises waste prevention, followed by preparation for reuse; recycling; recovery; and finally disposal as the least desirable option. Viewed against this framework, European trends in waste generation and management are largely positive. Although data gaps and differences in national methodologies for calculating waste introduce uncertainties into data, there is some evidence that waste generation has declined. EU-28 per capita waste generation (excluding mineral wastes) declined by 7% in the period 20042012, from 1943 kg/person to 1817 kg/person (Eurostat, 2014c).

Available data indicate some decoupling of waste generation from economic production in the manufacturing and service sectors, and from household spending in the consumption phase. Per capita generation of municipal waste declined by 4% between 2004 and 2012, falling to 481kg per capita.

Looking beyond waste generation, there are also signs of improved waste management in Europe. Between 2004 and 2010, the EU-28, Iceland and Norway reduced the amount of waste deposited in landfills substantially, from 31% of total waste generated (excluding mineral, combustion, animal and vegetable wastes) to 22%. This was partly due to an improvement in recycling rates of municipal waste, from 28% in 2004 to 36% in 2012.

Better waste management has reduced pressures associated with waste disposal, such as pollution from incineration or landfilling. But it has also mitigated pressures associated with extracting and processing new resources. The EEA estimates that improved municipal waste management in the EU-27, Switzerland and Norway cut annual net greenhouse gas emissions by 57 million tonnes of CO2-equivalent in the period 19902012, with most of that reduction achieved since 2000. The two main factors responsible for this were reduced methane emissions from landfill and avoided emissions through recycling.

Recycled materials meet a substantial proportion of EU demand for some materials. For example, they accounted for about 56% of EU-27 steel production in recent years (BIR, 2013). However, the large differences in recycling rates across Europe (illustrated for municipal waste in Figure 4.3) indicate that there are significant opportunities for increased recycling in many countries. Better recycling technologies, infrastructure, and collection rates could further reduce environmental pressures and European reliance on resource imports, including some critical materials (EEA, 2011a). On the other hand, overcapacity in incineration plants in some countries presents a competitive challenge for recycling, making it harder to shift waste management up the waste hierarchy (ETC/SCP, 2014).

Despite recent progress in waste prevention and management, EU waste generation remains substantial, and performance relative to policy targets is mixed. The EU appears to be progressing towards its 2020 objective of achieving a decline in waste generated per capita. But waste management will need to change radically in order to phase out completely the landfilling of recyclable or recoverable waste. Similarly, many EU Member States will need to make an extraordinary effort in order to achieve the target of 50% recycling of some municipal waste streams by 2020 (EEA, 2013l, 2013m).

Note:The recycling rate is calculated as the percentage of municipal waste generated that is recycled and composted. Changes in reporting methodology means that 2012 data are not fully comparable with 2004 data for Austria, Cyprus, Malta, Slovakia and Spain. 2005 data used instead of 2004 for Poland due to changes in methodology. Due to data availability instead of 2004 data, 2003 data were used for Iceland; 2007 data used for Croatia; 2006 data used for Serbia. For the former Yugoslav Republic of Macedonia, 2008 data were used for 2004, and 2011 used for 2012.

Source:Eurostat Data Centre on Waste.

In order to avoid 'dangerous interference with the climate system', the international community has agreed to limit the global mean temperature increase since pre-industrial times to less than 2 C (UNFCCC, 2011). In line with the Intergovernmental Panel on Climate Change assessment of the actions needed by developed countries to achieve the 2 C target, the EU aims to cut its greenhouse gas emissions by 8095% below 1990 levels by 2050 (EC, 2011a).

Pursuant to this overarching goal, European countries have adopted a number of policy measures, including international commitments under the Kyoto Protocol. For 2020, the EU has unilaterally committed to cut its emissions by at least 20% compared to 1990 levels (EC, 2010).

In the last two decades, the EU has made significant advances in decoupling carbon emissions from economic growth. EU-28 greenhouse gas emissions declined by 19% in the period 19902012, despite a 6% increase in population and a 45% expansion of economic output. As a result, greenhouse gas emissions per euro of GDP fell by 44% over this period. EUper capita emissions declined from 11.8 tonnes of CO2-equivalent in 1990 to 9.0 tonnes in 2012 (EEA, 2014h; EC, 2014a; Eurostat, 2014g).

Both macroeconomic trends and policy initiatives have contributed to these emission reductions. Economic restructuring in eastern Europe during the 1990s played a role, particularly via changing agricultural practices and the closure of heavily polluting plants in the energy and industrial sectors.

More recently, the financial crisis and subsequent economic problems in Europe certainly contributed to a sharp decline in emissions (Figure 4.4), although EEA analysis indicates that economic contraction accounted for less than half of the decline in emissions between 2008 and 2012 (EEA, 2014x). In the period 19902012, climate and energy policies had a significant impact on greenhouse gas emissions, boosting energy efficiency and the share of renewables in the energy mix of European countries.

The EU's success in mitigating carbon emissions is reflected in robust progress towards its policy targets in this area. EU-15 total average emissions in the period 20082012 were 12% below base-year levels(6), implying that the EU-15 comfortably achieved its 8% reduction target under the Kyoto Protocol's first commitment period. The EU-28 is already very close to meeting its unilateral 20% reduction target for 2020, and looks well set to achieve its commitment to reduce average emissions to 20% below base-year levels in the Kyoto Protocol's second commitment period (20132020).

These achievements notwithstanding, the EU remains far from the 8095% reduction needed by 2050. According to Member State projections, existing policy measures would only reduce EU-28 emissions by one percentage point between 2020 and 2030, to 22% below 1990 levels, and implementing the additional measures currently planned would increase this reduction to 28%. The European Commission estimates that full implementation of the Climate and Energy Package for 2020 would reduce emissions in 2030 to 32% below 1990 levels (Figure 4.4).

These projections imply existing measures will be insufficient to achieve the 40% reduction by 2030, which has been proposed by the European Commission as the minimum needed to remain on course for the 2050 target (EC, 2014c).

Estimates of the emissions associated with European consumption (including greenhouse gas emissions 'embedded' in net trade flows) indicate that European demand also drives emissions in other parts of the world. Estimates based on the World Input-Output Database indicate that in 2009 the CO2 emissions associated with EU-27 consumption equalled 4407 million tonnes, which was 2% higher than in 1995 (EEA, 2013g). In comparison, the UNFCCC production-based estimate of 4139 million tonnes in 2009, was 9% lower than in 1995. For more information on Europe's contribution to global emissions see Section 2.3.

These data indicate that, in order to meet its 2050 objectives and contribute fully to meeting the global 2 C target, the EU will need to accelerate its implementation of new policies, while restructuring the ways that Europe meets its demand for energy, food, transport and housing.

Although fundamental to modern lifestyles and living standards, energy production is also responsible for considerable harm to the environment and human well-being. As in other world regions, fossil fuels dominate the European energy system, accounting for more than three-quarters of EEA-33 energy consumption in 2011 and almost 80% of greenhouse gas emissions (EEA, 2013i).

Cutting Europe's reliance on fossil fuels by reducing energy consumption and switching to alternative energy sources is essential to achieve the EU's 2050 climate policy goals. It would also deliver substantial additional economic, environmental and social benefits. Fossil fuels are responsible for most emissions of pollutants such as sulphur oxides (SOX), nitrogen oxides (NOX) and particulate matter. In addition, Europe's growing reliance on fossil fuel imports makes it vulnerable to supply constraints and price volatility, particularly in view of the escalating energy demand of fast-growing economies in south and east Asia. In 2011, 56% of all fossil fuels consumed in the EU were imported, compared to 45% in 1990.

Responding to these concerns, the EU has committed that by 2020 it will reduce energy consumption by 20% relative to business-as-usual projections. In absolute terms, that translates into a 12% reduction relative to energy consumption in 2010 (EU, 2012). The EU also intends that renewable energies will contribute 20% of final energy consumption by 2020, with a minimum 10% share in transport (EU, 2009a).

European heads of state and government have agreed new headline targets for 2030, reducing greenhouse gases emissions by at least 40% from 1990 levels, increasing renewable energy to make up at least 27% of final energy consumption, and cutting energy consumption by at least 27% compared to business-as-usual (European Council, 2014).

The EU has already achieved some success in decoupling energy use from economic output. In 2012, gross inland energy consumption in the EU was 1% higher than in 1990, despite a 45% increase in economic output during that period. Although the economic turmoil of recent years has constrained energy demand, policies and measures have also played a key role. Looking ahead, analysis of national energy efficiency action plans indicates that full implementation and enforcement of national energy efficiency policies would enable the EU to achieve its 2020 target (EEA, 2014w).

Turning to the energy mix, the EU remains heavily dependent on fossil fuels, although their contribution to gross inland energy consumption declined from 83% in 1990 to 75% in 2012. This decline was largely offset by increased use of renewable energy, which accounted for 11% of EU primary energy consumption in 2012, up from 4% in 1990 (Figure 4.5). As a result, the EU is on track to achieve its 2020 target for renewables, which requires that they should account for 20% of the EU's gross final energy consumption (EEA, 2013n).

Note:The following percentage figures quantify the proportion of total gross inland energy consumption that each fuel contributed in 2012: oil 34%, gas 23%, coal and lignite 18%, nuclear 14%, renewables 11%, other 0%.

Source:EEA, 2014v.

Ensuring a cost-efficient transformation of the European energy system necessitates a diverse mixture of actions addressing both supply and demand at the continental scale. On the supply side, breaking the continuing dominance of fossil fuels will require a strong commitment to improving energy efficiency, deploying renewable energy, and continuous climate and environment proofing of energy projects. Substantial investments and regulatory change will be needed tointegrate networks and facilitate the growth of renewables. On the demand side, there is a need for fundamental changes in society's energy use. Smart meters, appropriate market incentives, access to finance for households, energy saving appliances, and high performance standards for buildings can all contribute.

European demand for transport has increased in line with GDP in recent years, reflecting the close interdependence of transport and economic development. Although use of several transport modes has declined slightly since 2007 relative to their pre-recession peaks, air travel reached an all-time high in 2011 (Figure 4.6).

Transport systems can also impose numerous costs on society, particularly in terms of air and noise pollution (see also Sections 5.4 and 5.5), greenhouse gas emissions (Section 4.5) and landscape fragmentation (Sections 3.4 and 4.10). Harmful health and environmental impacts from transport can be reduced in three ways: avoiding unnecessary transport; shifting necessary transport from environmentally harmful to more environmentally friendly modes; and improving the environmental performance of all modes of transport, including the efficient use of infrastructure.

European measures to reduce transport emissions have tended to focus on the last of these approaches: improving efficiency. These measures have included fuel-quality standards; exhaust-emission limits for air pollutants and carbon dioxide (CO2); and inclusion of the transport sector within national emission limits for air pollutants (EU, 2001b), and under the EU Effort Sharing Decision for greenhouse gases (EU, 2009b).

These measures have achieved some success. The introduction of technologies such as catalytic converters, for example, has greatly reduced road transport pollution. Member States are also making progress towards the goal of providing 10% of transport energy in each country from renewable sources by 2020. And carbon dioxide (CO2) emissions per km are declining in accordance with the targets set out in EU legislation for new vehicles (EU, 2009d).

Source:Based on EC (2014a) and Eurostat (2014b).

Nevertheless, efficiency improvements alone will not address all environmental concerns, partly because efficiency gains are often offset by growing demand (Box 4.2). Transport, including emissions from international transport, is the only EU sector to have increased its greenhouse gas emissions since 1990, accounting for 24% of total emissions in 2012. Road traffic is also the dominant source of noise in terms of the numbers of people exposed to harmful levels, with rail and aircraft also contributing to population exposure.

Alongside increasing traffic volumes, the promotion of diesel vehicles is contributing to air quality problems. This is because diesel cars generally emit more particulate matter and nitrogen oxides than petrol cars but less carbon dioxide, although recent data indicate that the carbon dioxide difference is decreasing (EEA, 2014l). In addition, NOX emissions from diesel vehicles under real-world driving conditions often exceed the test-cycle limits specified in the Euro emission standards, a problem that also affects official fuel consumption and CO2-emission values.

Developing alternative fuel vehicles could certainly reduce the burden placed on the environment by the transport system. However, it will require very large investments in infrastructure (in both the transport and energy sectors) and the displacement of entrenched fossil fuel-based systems. Moreover, it will not solve other problems such as congestion, road safety, noise levels, and land use.

For these reasons, more fundamental changes in the way Europe transports passengers and goods will be needed. Encouragingly, there is some evidence of a cultural shift away from car use in developed regions, particularly among younger generations (Goodwin, 2012). At the same time, cycling, using a car pool, or opting for public transport are becoming more popular.

Efficiency improvements are often insufficient to guarantee a decline in environmental pressures. Technology-driven gains may be undermined by lifestyle changes or increased consumption, partly because efficiency improvements tend to make a product or service cheaper. This phenomenon is known as the 'rebound effect'. This trend is apparent in the transport sector. Although fuel efficiency and emission characteristics of cars improved steadily in the period 1990 to 2009, rapid growth in car ownership and in kilometres driven offset the potential improvements. The subsequent decline in distance travelled and fuel consumption was clearly linked to the economic problems since 2008.

The European Commission's White Paper on Transport (EC, 2011e) calls for carbon dioxide (CO2) emissions from transport to be reduced by at least 60% by 2050, compared to 1990 levels. The use of new technologies has been identified as the most important means to achieve this reduction. However, as the trends in Figure4.7 illustrate, technical solutions may not always deliver expected reductions in environmental pressures. Creating a transport system that maximises social and economic benefits, while minimising environmental and human harm, requires an integrated approach, addressing both production and consumption.

Source: Odyssee database (Enerdata, 2014) and EC, 2014a.

Like the energy and transport sectors, European industry delivers a complex mixture of benefits and costs to society. In addition to producing goods and services, the sector generates substantial employment, earnings and tax revenues. Yet industry also contributes significantly to the emissions of many important air pollutants and greenhouse gases, causing widespread harm to the environment and human health.

EU policies such as the Integrated Pollution Prevention and Control (IPPC) Directive (EU, 2008a) and related directives have played an important role in limiting the adverse environmental effects of industrial production in recent decades. More recently, the obligations on industry have been brought together in the Industrial Emissions Directive (EU, 2010a), which sets out requirements for some 50000 large industrial installations to avoid or minimise emissions and waste.

In terms of climate change policy, the most important measure addressing industry is the EU Emissions Trading System (EU, 2003, 2009b) (Box 4.3). The EU Emissions Trading System addresses the greenhouse gas emissions from more than 12000 installations in power generation, manufacturing, and industry in 31 countries. It also addresses the greenhouse gas emissions from about 1300 aircraft operators, covering around 45% of EU greenhouse gas emissions in total. Greenhouse gas emissions covered by the EU Emissions Trading System decreased by 19% between 2005 and 2013.

The EU Emissions Trading System is a tool for improving efficiency, offering a means to enhance economic returns within ecosystem boundaries. Itoperates by establishing a limit for the greenhouse gas emissions in various sectors and enabling participants to trade their individual emissions entitlements, thereby creating incentives for emission reductions to occur where they are cheapest.

Although the EU Emissions Trading System has been successful in delivering emission reductions, it has been criticised in recent years for failing to incentivise sufficient low-carbon investment. This has primarily occurred because Europe's unanticipated economic difficulties since 2008 contributed to low demand for allowances. A large surplus of emission allowances accumulated, affecting carbon prices.

As an initial response, the ETS Directive was amended in December 2013 and the auctioning of 900 million allowances was later postponed from 20142016 to 20192020. In January 2014, the Commission proposed establishing a Market Stability Reserve to make the EU Emissions Trading System more robust and ensure that it continues to deliver cost-effective emission reductions (EC, 2014h).

Europe's industrial emissions of pollutants and greenhouse gases have decreased since 1990, while sectoral economic output has increased (Figure4.8). Environmental regulations such as the EU's Large Combustion Plant (LCP) Directive (EU, 2001a), have contributed to these reductions. Other factors contributing to emissions reductions include energy efficiency, changes in the energy mix, end-of-pipe pollutant abatement technologies, a shift in Europe away from certain heavy and more polluting types of manufacture, and company participation in voluntary schemes to reduce environmental impacts.

Despite the improvements presented in Figure 4.8, industry continues to contribute significantly to European air pollutant and greenhouse gas emissions. In 2012, industry accounted for 85% of emissions of sulphur dioxide (SO2), 40% of emissions of nitrogen oxides (NOX), 20% of emissions of fine particulate matter (PM2.5) and non-methane volatile organic compounds, and 50% of greenhouse gas emissions in EEA-33 countries (EEA,2014b, 2014h).

Source:EEA, 2014o; and Eurostat, 2014f.

Read the rest here:

4. Resource efficiency and the low-carbon economy ...

Posted in Resource Based Economy | Comments Off on 4. Resource efficiency and the low-carbon economy …

The Modern Satanic Philosophy – Modern Church of Satan

Posted: at 3:47 pm

The Satanic Philosophy

The Modern Church of Satan is inspired by the philosophy and spirit of The Satanic Bible written by Anton Szandor LaVey. We consider this book to be an excellent starting-point or introduction into Satanism, but further study is required in order to grow and evolve.

Our Libertines strive to be more astute, scholarly, and accomplished within the Satanic community and most have further developed their Satanic comprehension through extensive reading, discussion, introspection, intuition and reasoning in their daily lives.

We don't see things as they are, we see them as we are." ~ Anais Nin

Reading the Satanic Bible has never converted anyone to Satanism. Some readers simply find their own world-views and lifestyle eloquently articulated by LaVey. These readers were already Satanists without even realizing it, the Satanic Bible merely put a label to their existing beliefs and core philosophies.

"The truth is rarely pure and never simple." ~ Oscar Wilde

The Modern Church of Satan has the utmost respect for Anton Szandor LaVey, his wisdom, his teachings, and the accomplishments of the early Church of Satan.

No Creed must be accepted as authority of a divine nature. Religions must be put to the question. No moral dogma must be taken for granted - no standard of measurement deified. The Book of Satan (Fire) I:6

As Modern Satanists question even our own philosophies, we put to test the traditions and teachings of old while holding nothing as infallibly sacred. If it is not found to be useful, and if the teachings no longer serve their purpose, then they are discarded to make way for modern enlightened thi ing.

The world has evolved, and communication now takes place with the ease of a cellular phone and a wireless computer. Massive bookstores are now found online. Books that were thought to be lost for centuries are easily found and reprinted with just a few minutes of research on the internet. The largest occult libraries ever amassed are all available for download to your hard drive with just the click of a mouse.

Of even further significance is that most of us are fortunate enough to live in a country where we have a legal right to pursue such knowledge and declare religious beliefs that in the past were considered dangerous and occasionally even criminal. We no longer need to fear being burned at the stake for our beliefs or imprisoned for the literature we read or house in our libraries.

"It must be remembered that the purpose of education is not to fill the minds of students with facts it is to teach them to think. " ~ Robert M Hutchins

Regardless of the name chosen to acknowledge a life and how it is expressed; lesser magic, ritual, tradition, customs, inspiration, and even celebration or routine: they all develop patterns of energy that are focused towards a desired end state. This is why Modern Satanists participate in carnal rituals of the body, to focus their energy and bring about their Will.

The MCoS understands that it is the emotional response of the individual that is of the utmost importance, not the blind adherence to dusty traditions. Some Modern Satanists create their own rituals, while others do not find a need or use for ritual at all. Individuals are free to choose whatever methods serve them best.

As the next generation of Satanist emerges, the MCoS must evolve to meet their needs. Rituals that produce the strongest emotional output and focus are the essence of developed concentration. It is rare to find old organ music in an MCoS ritual, for this music has no emotional meaning to most modern Satanists. Instead, an MCoS altar is more likely to have multiple LCD or plasma screens displaying contemporary imagery relevant to the Modern Satanist. The music would vary as greatly as the personal taste of the individual varies, but regardless of its genre it would evoke an emotional response relevant to the ritual being performed.

The Modern Church of Satan is not intent on recruitment into the philosophy of Satanism. We are not on a membership drive, nor do we believe there is strength in numbers. Instead we know there is strength in the strong and that more is not better, BETTER is better. If you are new to the Satanic philosophy and religion we recommend that you begin your journey by reading The Satanic Bible written by Anton Szandor LaVey. We also strongly encourage you to research The Church of Satan and perhaps visit it online. There are also several other Satanic organizations out there with varying degrees of legitimacy and success. We suggest that you research all of them before choosing your affiliation. You may even find that you do not wish to affiliate with anyone.

Every man is free to rise as far as he's able or willing, but the degree to which he thinks determines the degree to which he'll rise ~ Ayn Rand

You should have a reasonable grasp on the fundamental concepts of Satanism before you choose to align yourself with anyone, including the Modern Church of Satan. Always make an informed and educated decision, do your homework and understand what it is you are getting into.

"The idea of God is the sole wrong for which I cannot forgive mankind" ~ Marquis De Sade

See the original post here:

The Modern Satanic Philosophy - Modern Church of Satan

Posted in Modern Satanism | Comments Off on The Modern Satanic Philosophy – Modern Church of Satan

Wirehead hedonism versus paradise-engineering

Posted: at 3:47 pm

"The mind is its own place, and in itself Can make a Heav'n of Hell, a Hell of Heaven" Satan, in Milton's Paradise Lost

Far-fetched? Right now, the abolitionist project sounds fanciful. The task of redesigning our legacy-wetware still seems daunting. Rewriting the vertebrate genome, and re-engineering the global ecosystem, certainly pose immense scientific challenges even to a technologically advanced civilisation.

The ideological obstacles to a happy world, however, are more formidable still. For we've learned how to rationalise the need for mental pain - even though its nastier varieties blight innumerable lives, and even though its very existence will soon become optional.

Today, any scientific blueprint for getting rid of suffering via biotechnology is likely to be reduced to one of two negative stereotypes. Both stereotypes are disturbing, pervasive, and profoundly ill-conceived. Together, they impoverish our notion of what a Post-Darwinian regime of life-long happiness might be like; and delay its prospect.

Rats, of course, have a very poor image in our culture. Our mammalian cousins are still widely perceived as "vermin". Thus the sight of a blissed-out, manically self-stimulating rat does not inspire a sense of vicarious happiness in the rest of us. On the contrary, if achieving invincible well-being entails launching a program of world-wide wireheading - or its pharmacological and/or genetic counterparts - then most of us will recoil in distaste.

Yet the Olds' rat, and the image of electronically-triggered bliss, embody a morally catastrophic misconception of the landscape of options for paradise-engineering in the aeons ahead. For the varieties of genetically-coded well-being on offer to our successors needn't be squalid or self-centred. Nor need they be insipid, empty and amoral la Huxley's Brave New World. Our future modes of well-being can be sublime, cerebral and empathetic - or take forms hitherto unknown.

Instead of being toxic, such exotically enriched states of consciousness can be transformed into the everyday norm of mental health. When it's precision-engineered, hedonic enrichment needn't lead to unbridled orgasmic frenzy. Nor need hedonic enrichment entail getting stuck in a wirehead rut. This is partly because in a naturalistic setting, even the crudest dopaminergic drugs tend to increase exploratory behaviour, will-power and the range of stimuli an organism finds rewarding. Novelty-seeking is normally heightened. Dopaminergics aren't just euphoriants: they also enhance "incentive-motivation". On this basis, our future is likely to be more diverse, not less.

Perhaps surprisingly too, controlled euphoria needn't be inherently "selfish" - i.e. hedonistic in the baser, egoistic sense. Non-neurotoxic and sustainable analogues of empathogen hug-drugs like MDMA ("Ecstasy") - which releases a lot of extra serotonin, dopamine and pro-social oxytocin - may potentially induce extraordinary serenity, empathy and love for others. An arsenal of cognitive enhancers will allow us be smarter too. For feeling blissful isn't the same as being "blissed-out".

Ultimately, however, using drugs or electrodes for psychological superhealth is arguably no better than taking medicines to promote physical superhealth. Such interventions can serve only as dirty and inelegant stopgaps. In an ideal world, our emotional, intellectual and physical well-being would be genetically predestined. A capacity for sustained bliss may be a design-feature of any Post-Darwinian mind. Indeed some futurists predict we will one day live in a paradise where suffering is physiologically inconceivable - a world where we can no more imagine what it is like to suffer than we can presently imagine what it is like to be a bat.

Technofantasy? Quite possibly. Today it is sublime bliss that is effectively inconceivable to most of us.

Olds mapped the whole brain. Stimulation of some areas - the periaqueductal grey matter, for instance - proved aversive: an animal will work hard to avoid it. "Aversive" is probably a euphemism: electrical pulses to certain neural pathways may be terrifying or excruciating. Euphemisms aside, our victims are being tortured.

Happily, more regions in the brain are rewarding to stimulate than are unpleasant. Yet electrical stimulation of most areas, including the great bulk of the neocortex, is motivationally neutral.

One brain region in particular does seem especially enjoyable to stimulate: the medial forebrain bundle. The key neurons in this bundle originate in the ventral tegmental area (VTA) of the basal ganglia. VTA neurons manufacture the catecholamine neurotransmitter dopamine. Dopamine is transported down the length of the neuron, packaged in synaptic vesicles, and released into the synapse. Crucially, VTA neuronal pathways project to the nucleus accumbens. VTA dopaminergic neurons are under continuous inhibition by the gamma-aminobutyric acid (GABA) system.

In recent years, a convergence of neuropharmacological evidence, clinical research, and electrical stimulation experiments has led many researchers to endorse some version of the "final common pathway" hypothesis of reward. There are anomalies and complications which the final-common-pathway hypothesis still has to account for. Any story which omits the role and complex interplay of, say, "the love hormone", oxytocin; the "chocolate amphetamine", phenylethylamine; the glutamate system; the multiple receptor sub-types of serotonin, noradrenaline and the opioid families; and most crucially of all, the intra-cellular post-synaptic cascade within individual neurons, is going to be simplistic. Yet there is accumulating evidence that recreational euphoriants, clinically useful mood-brighteners, and perhaps all rewarding experiences critically depend on the mesolimbic dopamine pathway.

One complication is that pleasure and desire circuitry have intimately connected but distinguishable neural substrates. Some investigators believe that the role of the mesolimbic dopamine system is not primarily to encode pleasure, but "wanting" i.e. incentive-motivation. On this analysis, endomorphins and enkephalins - which activate mu and delta opioid receptors most especially in the ventral pallidum - are most directly implicated in pleasure itself. Mesolimbic dopamine, signalling to the ventral pallidum, mediates desire. Thus "dopamine overdrive", whether natural or drug-induced, promotes a sense of urgency and a motivation to engage with the world, whereas direct activation of mu opioid receptors in the ventral pallidum induces emotionally self-sufficient bliss.

Certainly, the dopamine neurotransmitter is not itself the brain's magic pleasure chemical. Only the intra-cellular cascades triggered by neurotransmitter binding to the post-synaptic receptor presumably hold the elusive, tantalising key to everlasting happiness; and they are not yet fully understood. But it's notable that dopamine D2 receptor-blocking phenothiazines, for example, and other aversive drugs such as kappa opioid agonists, tend to inhibit activity, or increase the threshold of stimulation, in the mesolimbic dopamine system. Conversely, heroin and cocaine both mimic the effects of direct electrical stimulation of the reward-pathways.

Comparing the respective behavioural effects of heroin and cocaine is instructive.If rats or monkeys are hooked up to an intravenous source of heroin (or other potent mu opioid agonist such as fentanyl), the animals will happily self-administer the drug indefinitely; but they still find time to sleep and eat. If rats or monkeys have the opportunity to self-administer cocaine without limit, however, they will do virtually nothing else. They continue to push a drug-delivery lever for as long as they are physically capable of doing so. Within weeks, if not days, they will lose a substantial portion of their body weight - up to 40%. Within a month, they will be dead.

Humans don't have this problem. So what keeps our mesolimbic dopamine and opioidergic systems so indolent? Why does a "hedonic treadmill" stop us escaping from a genetically-predisposed "set-point" of emotional ill-being? Why can't social engineering, politico-economic reform or psychotherapy - as distinct from germ-line genetic re-writes - make us durably happy?

Evolutionary biology provides some plausible answers. A capacity to experience many different flavours of unhappiness - and short-lived joys too - was adaptive in the ancestral environment. Anger, fear, disgust, sadness, anxiety and other core emotions each played a distinctive information-theoretic role, enhancing the reproductive success of our forebears. Thus at least a partial explanation of endemic human misery today lies in ancient selection pressure and the state of the unreconstructed vertebrate genome. Selfish DNA makes its throwaway survival-machines feel discontented a lot of the time. A restless discontent is typically good for promoting its "inclusive fitness", even if it's bad news for us. Nature simply doesn't care; and God has gone missing, presumed dead.

On the African savannah, naturally happy and un-anxious creatures typically got outbred or eaten or both. Rank theory suggests that the far greater incidence of the internalised correlate of the yielding sub-routine, depression, reflects how low spirits were frequently more adaptive among group-living organisms than manic self-assertion. Group living can be genetically adaptive for the individual members of the tribe in a predator-infested environment, but we've paid a very high psychological price.

Whatever the origins of malaise, a web of negative feedback mechanisms in the CNS conspires to prevent well-being - and (usually) extreme ill-being - from persisting for very long.

Life-enriching emotional superhealth will depend on subverting these homeostatic mechanisms. The hedonic set-point around which our lives fluctuate can be genetically switched to a far higher altitude plateau of well-being.

At the most immediate level, firing in the neurons of the ventral tegmental area is held in check mainly by gamma-aminobutyric acid (GABA), the major inhibitory neurotransmitter in the vertebrate central nervous system. Opioids act to diminish the braking action of GABA on the dopaminergic neurons of the VTA. In consequence, VTA neurons release more dopamine in the nucleus accumbens. The reuptake of dopamine in the nucleus accumbens is performed by the dopamine transporter. The transporter is blocked by cocaine. Dopamine reuptake inhibition induces euphoria, augmented by activation of the sigma1 receptors. [Why? We don't know. Science has no understanding of why sentience - or insentience for that matter - exists at all.] Amphetamines block the dopamine transporter too; but they also act directly on the dopaminergic neurons and promote neurotransmitter release.

The mesolimbic dopamine pathway passes from the VTA to the nucleus accumbens and ascends to the frontal cortex where it innervates the higher brain. This architecture is explicable in the light of evolution. Raw limbic emotional highs and lows - in the absence of represented objects, events or properties to be (dis)satisfied about - would be genetically useless to the organism. To help self-replicating DNA differentially leave more copies of itself, the textures of subjective niceness and nastiness must infuse our representations of the world, and - by our lights - the world itself. Hedonic tone must be functionally coupled to motor-responses initiated on the basis of the perceived significance of the stimulus to the organism, and of the anticipated consequences - adaptively nice or nasty - of simulations of alternative courses of action that the agent can perform. Natural selection has engineered the "encephalisation of emotion". We often get happy, sad or worried "about" the most obscure notions. One form this encephalisation takes is our revulsion at the prospect of turning ourselves into undignified wirehead rats - or soma-pacified dupes of a ruling elite. Both scenarios strike us as too distasteful to contemplate.

In any case, wouldn't we get bored of life-long bliss?

Apparently not. That's what's so revealing about wireheading. Unlike food, drink or sex, the experience of pleasure itself exhibits no tolerance, even though our innumerable objects of desire certainly do so. Thus we can eventually get bored of anything - with a single exception. Stimulation of the pleasure-centres of the brain never palls. Fire them in the right way, and boredom is neurochemically impossible. Its substrates are missing. Electrical stimulation of the mesolimbic dopamine system is more intensely rewarding than eating, drinking, and love-making; and it never gets in the slightest a bit tedious. It stays exhilarating. The unlimited raw pleasure conjured up by wirehead bliss certainly inspires images of monotony in the electrode-naïve outsider; but that's a different story altogether.

Yet are wireheading or supersoma really the only ways to ubiquitous ecstasy? Or does posing the very question reflect our stunted conception of the diverse family of paradise-engineering options in prospect?

This question isn't an exercise in idle philosophising. As molecular neuroscience advances, not just boredom, but pain, terror, disgust, jealousy, anxiety, depression, malaise and any form of unpleasantness are destined to become truly optional. Their shifting gradients played a distinct information-theoretic role in the lives of our ancestors in the ancestral environment of adaptation. But their individual textures (i.e. "what it feels like", "qualia") can shortly be either abolished or genetically shifted to a more exalted plane of well-being instead. Our complicity in their awful persistence, and ultimately our responsibility for sustaining and creating them in the living world, is destined to increase as the new reproductive technologies mature and the revolution in post-genomic medicine unfolds. The biggest obstacles to a cruelty-free world - a world cured of any obligate suffering - are ideological, not technical. Yet whatever the exact time-scale of its replacement, in evolutionary terms we are on the brink of a Post-Darwinian Transition.

Natural selection has previously been "blind". Complications aside, genetic mutations and meiotic shufflings are quasi-random i.e. random with respect to what is favoured by natural selection. Nature has no capacity for foresight or contingency-planning. During the primordial Darwinian Era of life on Earth, selfishness in the technical genetic sense has closely overlapped with selfishness in the popular sense: they are easily confused, and indeed selfishness in the technical sense is unavoidable. But in the new reproductive era - where (suites of) alleles will be societally chosen and actively designed by quasi-rational agents in anticipation of their likely behavioural effects - the character of fitness-enhancing traits will be radically different.

For a start, the elimination of such evolutionary relics as the ageing process will make any form of (post-)human reproduction on earth - whether sexual or clonal - a relatively rare and momentous event. It's likely that designer post-human babies will be meticulously pre-planned. The notion that all reproductive decisions will be socially regulated in a post-ageing world is abhorrent to one's libertarian instincts; but if they weren't regulated, then the Earth would soon simply exceed its carrying capacity - whether it is 15 billion people or even 150 billion. If reproduction on earth does cease to be a personal affair and becomes a (democratically accountable?) state-sanctioned choice, then a major shift in the character of typically adaptive behavioural traits will inevitably occur. Taking a crude genes' eye-view, a variant allele coding for, say, enhanced oxytocin expression, or a sub-type of serotonin receptor predisposing to unselfishness in the popular sense, will actually carry a higher payoff in the technical selfish sense - hugely increasing the likelihood that such alleles and their customised successors will be differentially pre-selected in preference to alleles promoting, say, anti-social behaviour.

Told like this, of course, the neurochemical story is a simplistic parody. It barely even hints at the complex biological, socio-economic and political issues at stake. Just who will take the decisions, and how? What will be the role in shaping post-human value systems, not just of exotic new technologies, but of alien forms of emotion whose metabolic pathways and substrates haven't yet been disclosed to us? What kinds, if any, of inorganic organisms or non-DNA-driven states of consciousness will we want to design and implement? What will be the nature of the transitional era - when our genetic mastery of emotional mind-making is still incomplete? How can we be sure that unknown unknowns won't make things go wrong? True, Darwinian life may often be dreadful, but couldn't botched paradise-engineering make it even worse? And even if it couldn't, might not there be some metaphysical sense in which life in a blissful biosphere could still be morally "wrong" - even if it strikes its inhabitants as self-evidently right?

Unfortunately, we will only begin to glimpse the implications of Post-Darwinism when paradise-engineering becomes a mature scientific discipline and mainstream research tradition. Yet as the vertebrate genome is rewritten, the two senses of "selfish" will foreseeably diverge. Today they are easily conflated. A tendency to quasi-psychopathic callousness to other sentient beings did indeed enhance the inclusive fitness of our DNA in the evolutionary past. In the new reproductive era, such traits are potentially maladaptive. They may even disappear as the Reproductive Revolution matures.

The possibility that we will become not just exceedingly happier, but nicer, may sound too good to be true. Perhaps we'll just become happier egotists - in every sense. But if a genetic predisposition to niceness becomes systematically fitness-enhancing, then genetic selfishness - in the technical sense of "selfish" - ensures that benevolence will not just triumph; it will also be evolutionarily stable, in the games-theory sense, against "defectors".

Needless to say, subtleties and technical complexities abound here. The very meaning of being "nice" to anyone or anything, for instance, is changed if well-being becomes a generic property of mental life. Either way, once suffering becomes biologically optional, then only sustained and systematic malice towards others could allow us to perpetuate it for ever. And although today we may sometimes be spiteful, there is no evidence that institutionalised malevolence will prevail.

From an ethical perspective, the task of hastening the Post-Darwinian Transition has a desperate moral urgency - brought home by studying just how nasty "natural" pain can be. Those who would resist the demise of unpleasantness may be asked: is it really permissible to compel others to suffer when any form of distress becomes purely optional? Should the metabolic pathways of our evolutionary past be forced on anyone who prefers an odyssey of life-long happiness instead? If so, what means of coercion should be employed, and by whom?

Or is paradise-engineering the only morally serious option? And much more fun.

Refs and further reading

Roborats James Olds Homeostasis Robert Heath Orgasmatrons Future Opioids BLTC Research Hypermotivation Superhappiness? Empathogens.com The Orgasmic Brain Social Media (2016) The Good Drug Guide The Abolitionist Project Utilitarianism On The Net The Hedonistic Imperative The Reproductive Revolution Critique of Brave New World MDMA: Utopian Pharmacology? When Is It Best To Take Crack Cocaine? Wireheads and Wireheading in Science Fiction Pleasure Evoked by Electrical Stimulation of the Brain Wireheads and wireheading: Definitions from Science Fiction

E-mail info@wireheading.com

Continue reading here:

Wirehead hedonism versus paradise-engineering

Posted in Hedonism | Comments Off on Wirehead hedonism versus paradise-engineering

Eczema Guide: Causes, Symptoms and Treatment Options

Posted: at 3:43 pm

What Is It?

Dermatitis is a skin inflammation. Eczema is the most common type of dermatitis.

Eczema first appears as an episode of itching and redness of the skin. You also may have tiny bumps or blisters.

When eczema develops into a long-term condition, it is called chronic eczema. This leads to:

Thickening of the skin

Scaling

Flaking

Dryness

Color changes

There are many types of eczema. The type depends on the cause, shape and location of the rash.

Most eczemas are related to allergies or to contact with irritating substances. Some are associated with fluid retention in the legs.

Following are types of eczema:

Atopic eczema (atopic dermatitis) This type of eczema comes and goes repeatedly. It usually occurs in people with an inherited tendency to allergies. These allergies may include allergic asthma, hay fever or food allergies.

Atopic eczema appears early in life, usually by 18 months. In babies, atopic eczema primarily affects the:

Atopic eczema in older children, teenagers and adults usually involves the:

Contact dermatitis When irritants touch the skin, they can produce two types of contact dermatitis. Irritant contact dermatitis is the direct irritation of the skin. It can be caused by prolonged contact with irritants such as:

Detergents

Bubble bath

Harsh soap

Sweat

Saliva

Urine

The second type of contact dermatitis is allergic contact dermatitis. This is an allergic reaction in the skin. This type occurs in people who have an allergy to a specific substance. The most common allergens are poison ivy, poison oak and poison sumac.

Other substances that can trigger skin allergies include:

Some building materials

Cleaning products

Deodorants

Cosmetics

Medications

Nickel in earrings

Chemicals in:

Fragrances

Skin cream and lotions

Shampoos

Shoes

Clothing

Hand eczema Hand eczema is limited to the hands. It can be related to atopic eczema. Or it can result from repeated hand washing or exposure to strong detergents. Occasionally, it is caused by an allergy, such as to latex.

Nummular eczema This eczema causes coin sized patches of irritated skin. It typically appears on the legs, arms or chest. It usually occurs in adults. It can be related to atopic dermatitis and, less often, allergic contact dermatitis.

Sometimes, it is an allergic reaction to a fungal infection such as athlete's foot. It still appears on the arms, legs or chest, even if the fungal infection is elsewhere on the body.

Asteatotic eczema This eczema dries the skin, causing fine cracks. It often first involves the lower legs. It commonly occurs in the elderly. It is common during winter months spent indoors in low humidity environments.

Stasis dermatitis This type appears on the calves, ankles and feet. It occurs in people who have poorly functioning veins in the lower legs. The veins cause blood to collect in the legs (stasis). This leads to leg swelling, which leads to the signs of stasis dermatitis:

Lichen simplex chronicus This eczema is a reaction to repeated scratching or rubbing of the skin. A nervous scratching habit can lead to thickened, discolored skin. Skin picking can lead to smaller bumps of the same type of rash.

Seborrheic dermatitis This type creates a greasier rash than usual for eczema. This scaly dermatitis commonly appears on the scalp of infants (as cradle cap). In adults, it appears as dandruff. It commonly affects the face or neck around the nose and at the scalp line.

Short-term symptoms of eczema include itchy skin, redness and tiny bumps or blisters.

If these symptoms remain untreated, the skin can become thick, scaly and dry. There can be areas of hair loss and color changes. Skin affected by long-term eczema is more vulnerable to secondary infections.

Each type of eczema has specific characteristics and patterns of symptoms:

Atopic eczema (atopic dermatitis) Atopic dermatitis appears as irritated, red, dry, crusted patches on the skin. If the skin becomes infected, it may develop a wet (weeping) look. Scratching the itchy patches causes more irritation. It increases the risk of infection.

Contact dermatitis When an irritant causes contact dermatitis, symptoms can range from a mild redness to severe skin blistering or ulceration.

When triggered by an allergic reaction, it usually causes skin redness, fine red bumps or blisters and severe itching.

A reaction caused by plant allergies (like poison ivy or poison oak) is usually intense. It appears as bumps and blisters in lines or streaks where the plant brushed against the skin.

Hand eczema Hand eczema usually appears during the winter as patches of dry, cracked skin. There may or may not be redness. Hand eczema may also cause itching, red bumps or blisters and scaling. Irritation often occurs under rings from soap trapped under the rings.

Nummular eczema Nummular eczema begins as small areas of irritation. They turn into round red, crusted or scaly patches.

Asteatotic eczema This type usually occurs on the lower legs. It causes itching or stinging pain in areas of dry, cracked, reddened skin. There may or may not be tiny bumps.

Stasis dermatitis Stasis dermatitis occurs in legs that are already puffy or swollen. It usually begins with mild redness and itching of the lower legs. If redness and tenderness develop suddenly, it could be caused by a secondary bacterial infection. Bacterial infections require immediate medical attention.

Lichen simplex chronicus This rash creates thickened, leathery skin with darkening of skin color. It is very itchy. Scratching makes the problem worse.

Seborrheic dermatitis Seborrheic dermatitis causes red, scaly patches with yellow, greasy crusts. These patches can be itchy or can cause burning.

Patches appear most commonly on the scalp as dandruff. But they also can occur elsewhere on the body. They may appear on the eyebrows, eyelids, ears and skin creases near the mouth and nose.

Scalp lesions in infants (cradle cap) can appear yellowish and greasy. They usually cause no discomfort.

Depending on your pattern of skin symptoms, your doctor will ask about your:

Personal and family allergy history

History of exposure to irritating chemicals

Contact with potential allergy triggers, such as poison ivy

In many cases, your doctor can diagnose eczema by examining the skin.

If your doctor suspects that allergies are involved, patch testing with various allergy-causing chemicals may be necessary.

Duration depends on the type of eczema. Symptoms may go away after a week or two. Or they may persist for years.

There are many things you can do to prevent or reduce eczema flare-ups.

Avoid exposure to:

Extreme temperatures

Dry air

Harsh soaps

Perfumed products

Bubble baths

Use blankets and clothing made of cotton. Avoid more irritating fabrics, such as wool. Avoid stiff synthetics, such as polyester.

After showering or bathing, pat dry (rather than rub). That way, you leave a little moisture on your skin. Then apply a moisturizing cream or lotion to trap moisture in the skin.

Use a humidifier to add moisture to indoor air during the winter heating season.

To help to prevent contact dermatitis, avoid skin contact with:

Dish detergent, cleaning solutions, and other irritating chemicals

Plants

Jewelry

Substances that trigger skin allergies

If you have leg swelling, you can help prevent stasis dermatitis by:

Your doctor should review your skin care routine. Your doctor can ensure you are doing everything possible to prevent symptoms.

But sometimes eczema remains bothersome despite these measures.

Your doctor may prescribe a corticosteroid ointment or cream. In atopic dermatitis, mild or medium strength topical steroids generally are used. These are applied to the affected areas of the skin.

Strong steroids and oral antihistamines may be needed to treat allergic contact dermatitis.

If there are signs of bacterial skin infection, oral antibiotics usually are needed.

Sometimes, in very severe cases of eczema, your doctor will prescribe a short course of oral steroids or stronger immunosuppressants. However, these medications can have serious side effects. They must be used cautiously.

In some people, treatment with ultraviolet (UV) light is another option.

Seborrhea in adults is best treated with dandruff shampoo. Occasionally prescription antifungal facial creams or rinses may be needed.

Cradle cap in infants eventually clears up without treatment. However, it can last several months. The crust usually can be loosened. To do so, apply baby oil to the scalp 30 to 60 minutes before brushing with a soft brush. Then wash with baby shampoo.

When treating a contact allergy in a child, avoid topical treatments containing antihistamines. Skin reactions can occur.

Call your doctor if you have an area of skin that is red and very itchy. Also call if your skin is cracked, blistered or painfully dry.

Ask your doctor for an urgent evaluation if you have signs of infection. These include an area of skin that:

The prognosis varies from person to person. It depends on the type of eczema and its response to treatment.

Most contact dermatitis heals within two to three weeks. Most stasis dermatitis lasts for years.

About half of children with atopic eczema still have the problem as adults.

Drugs associated with:

Micromedex Care Notes:

National Eczema Foundation4460 Redwood Highway, Suite 16D San Rafael, CA 94903-1953 Phone: (415) 499.3474 Toll-Free:(800) 818-7546 Fax: (415) 472-5345 http://www.nationaleczema.org

Read the original:
Eczema Guide: Causes, Symptoms and Treatment Options

Posted in Eczema | Comments Off on Eczema Guide: Causes, Symptoms and Treatment Options

Futurism Most Important Art and Artists | The Art Story

Posted: at 3:41 pm

Important Art and Artists of Futurism

The below artworks are the most important in Futurism - that both overview the major ideas of the movement, and highlight the greatest achievements by each artist in Futurism. Don't forget to visit the artist overview pages of the artists that interest you.

Artist: Umberto Boccioni

Artwork description & Analysis: The City Rises is often considered to be the first Futurist painting. Here, Boccioni illustrates the construction of a modern city. The chaos and movement in the piece resemble a war scene as indeed war was presented in the Futurist Manifesto as the only means toward cultural progress. The large horse races into the foreground while several workers struggle to gain control, indicating tension between human and animal. The horse and figures are blurred, communicating rapid movement while other elements, such as the buildings in the background, are rendered more realistically. At the same time, the perspective teeters dramatically in different sections of the painting. The work shows influences of Cubism, Impressionism, and Post-Impressionism, revealed in the brushstrokes and fractured representation of space.

Oil on canvas - Museum of Modern Art

Artist: Giacomo Balla

Artwork description & Analysis: Balla was fascinated by chrono-photography, a vintage technique whereby movement is demonstrated across several frames. This encouraged Balla to find new ways of representing movement in painting, and Dynamism of a Dog on a Leash is perhaps his most famous experiment. The work shows a woman walking a small black dog, the movement collapsed into a single instant. Displaying a close-up of the feet, Balla articulates action in process by combining opaque and semi-transparent shapes.

Oil on canvas - Albright-Knox Art Gallery, Buffalo, New York

Artist: Natalia Goncharova

Artwork description & Analysis: Goncharova was a leading figure in the pre-war Russian avant-garde, a painter, illustrator, set and costume designer, and writer. Wife of another leading Russian artist, Mikhail Larionov, she was a prominent figure in the Donkey's Tail group, who were important in spreading the influence of Cubo-Futurism in Russia. She was initially inspired by Russian folk art, and she often incorporated traditional motifs into pictures styled in a Cubist manner. Here, the cyclist's legs and feet have been multiplied, indicating the speed of an object in motion. As noted in the Futurist Manifesto, "On account of the persistency of an image upon the retina, moving objects constantly multiply themselves; their form changes like rapid vibrations." The text in the painting points to Goncharova's interest in writing and graphic design.

Oil on canvas - The Russian Museum, St.Petersburg

Subscribe to The Art Story

Welcome to The Art Story!

Error occured while saving data... Please, try again later.

Artist: Umberto Boccioni

Artwork description & Analysis: Frustrated by the constraints of the canvas, Boccioni found it more effective to explain Futurist principles of movement in a three-dimensional form. Unique Forms of Continuity in Space captures the essence of a figure in motion, rendered in geometric forms that convey an effortless grace and speed. Draped clothing seems to blow in the wind as the robotic figure strides forward, creating an aerodynamic effect. As an homage to Auguste Rodin, Boccioni's sculpture is armless, referencing the "incomplete" Walking Man and the classical Greek statue, Nike of Samothrace.

Bronze - Museum of Modern Art, New York

Artist: Gino Severini

Artwork description & Analysis: Inspired by his voyage through coastal Anzio, Severini created this painting to draw a parallel between the sea and the human form. The figure is undistinguished from the water, becoming an inseparable component of the contiguous surroundings. Severini incorporates the Divisionist technique of stippled brushstrokes; flat planes and cylindrical shapes converge, shattering traditional approaches to representing three-dimensional space.

Oil on canvas with artist's painted frame - Guggenheim Museum, New York

Artist: Carlo Carr

Artwork description & Analysis: Here, inspired by Cubist experiments in the same vein, Carlo Carr introduces collage to the Futurist repertoire technique. This piece blends Filippo Marinetti's Futurist Manifesto with innovative poetry by Guillaume Apollinaire, resulting in a disorienting composition. Collage elements crack the surface into various planes, creating new perceptions of depth. The juxtaposition of phrases and vivid planes of color read as a kind of Futurist propaganda.

Tempera and collage on cardboard - Private Collection, Milan

Movement: Post-Impressionism

Artist: Georges Seurat

Artwork description & Analysis: Seurat's Sunday Afternoon is perhaps the most famous example of the painting technique known as Pointillism. Although the picture contains the impressionistic elements of light and shadow and depicts the leisure activities of the Parisian bourgeoisie, it is an early example of the artistic reaction to the Impressionist movement. Seurat composed the entire scene from a series of small, precise dots of color. If viewed closely, the painting becomes nothing more than a quasi-abstract array of colors, similar to a needlepoint. When viewed at an appropriate distance, however, Sunday Afternoon comes into focus. Seurat carefully placed each dot in relation to the ones around it in order to create the desired optical effect. He did so in order to bring structure and rationality to what he perceived were the triviality and disorganization rampant in Impressionism.

Oil on canvas - The Art Institute of Chicago

Movement: Cubism

Artist: Sonia Delaunay

Artwork description & Analysis: Robert and Sonia Delaunay exhibited with the Salon Cubists, and later founded the Orphism movement that was heavily influenced by Cubism. Like all Cubists, they used geometric forms and flattened perspective to show visual manipulation of their subject, but the Delaunays in particular had metaphysical interests in color and concept, often overlapping multiple scenes and views to suggest a fourth dimension. This multiplicity of scenes (or so-called theory of simultaneity) proposed that events and objects are "inextricably connected in time and space." Electric Prisms uses the sphere to represent this idea of overlap. In the work, different spheres convene into large concentric circles that are arranged to depict dynamic movement of electricity. Orphism was a short-lived movement but was a key phase in the transition from Cubism to non-representational art.

Oil on canvas - Centre Georges Pompidou, Paris

Movement: Suprematism

Artist: Kazimir Malevich

Artwork description & Analysis: The three levels of Suprematism were described by Malevich as black, colored and white. Eight Red Rectangles is an example of the second, more dynamic phase, in which primary colors began to be used. The composition is somewhat ambiguous, since while on the one hand the rectangles can be read as floating in space, as if they were suspended on the wall, they can also be read as objects seen from above. Malevich appears to have read them in the latter way, since at one time he was fascinated by aerial photography. Indeed he later criticized this more dynamic phase of his Suprematist movement as 'aerial Suprematism,' since its compositions tended to echo pictures of the earth taken from the skies, and in this sense departed from his ambitions for a totally abstract, non-objective art. The uneven spacing and slight tilt of the juxtaposed shapes in Eight Red Rectangles, as well as the subtly different tones of red, infuse the composition with energy, allowing Malevich to experiment with his concept of "infinite" space.

Oil on canvas - Museum of Modern Art, New York

Read the original post:
Futurism Most Important Art and Artists | The Art Story

Posted in Futurism | Comments Off on Futurism Most Important Art and Artists | The Art Story