Monthly Archives: June 2016

Six Micronations You Can Join (Petoria, anyone?) – Neatorama

Posted: June 21, 2016 at 11:14 pm

Admit it you've thought about what life would be like if you ruled your own country. I would make an awesome Queen, just for the record. Diet Coke would flow from kitchen faucets, scientists would put all of the vitamins and minerals you need into low-calorie mint-chocolate chip ice cream and the Killers would sing our national anthem.

OK, so maybe not everyone would want to live in Conradtia, but that's fine. I'll declare myself a micronation.

Micronations usually exist only on paper or in the minds of their creators and aren't recognized by governments or organizations or anything like that (so maybe Conradtia already exists?!). Although some micronations actually have their own currency, stamps, passports, flags and other "national" memorabilia, none of it is considered valid except to the people who, well, consider it valid. If that makes any sense. It's different than an imaginary country, because in this case the "rulers" of the micronations actively seek to be recognized by world governments.

Now that we've established that, let's take a look at a few micronations.

Roy Bates and his wife, Joan, call themselves the Prince and Princess of Sealand (why not King and Queen, I wonder?). Their son is "His Royal Highness Prince Michael", but the Bates family refers to him as the "Prince Regent". Following a fire in 1999, the Bates' moved back to England but still retain "ownership" of Sealand. Oddly, Sealand citizens have competed at various sporting events and have even taken home medals in honor of the micronation. Mountaineer Slader Oviatt carried the Sealandic flag to the top of Muztagh Ata in 2004 and in 2007, Michael Martelle represented Sealand in the World Cup of Kung Fu, held in Quebec City, Canada, where he won two silver medals.

It's really more in good fun than anything else, though the residents of Seborga still pay Italian taxes and vote in Italian elections.

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Six Micronations You Can Join (Petoria, anyone?) - Neatorama

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Home – Ascension Parish

Posted: at 11:13 pm

Welcome to Ascensions Web site. Founded in 1965, the Church of the Ascension will be celebrating its 50th anniversary as one of Louisvilles premier parishes next year. Comprised of 700 registered households and 1,800 parishioners, the Church of the Ascension features vibrant liturgies; several active ministries; an energetic youth ministry program and a solid commitment to social outreach.

I encourage you to explore the numerous opportunities for ministry involvement as well as personal spiritual growth detailed throughout this Web site. Ascension has an opportunity for YOU, so, please consider participating in one of our weekend liturgies (4:00 on Saturday; 8:30 and 10:30 on Sunday) or at weekday Mass (Tuesday 5:15 and Wednesday through Friday at 8:15).

Ascensions school is first-rate and offers small class sizes as well as state-of-the art learning opportunities for children from preschool through the 8th grade. Our test scores are among the highest in the Archdiocese and many Ascension School graduates go on to attend prestigious schools in the Louisville area. If you are seeking a quality education at an affordable price, I encourage you to consider Ascension today.

As the Churchs new shepherd, having been appointed in June of 2014, I am humbled and privileged to serve this community. Be a part of an energetic and vibrant faith community: join Ascension today!

Sincerely yours in Christ,

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Home - Ascension Parish

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Superintelligence: Paths, Dangers, Strategies by Nick …

Posted: at 11:13 pm

Is the surface of our planet -- and maybe every planet we can get our hands on -- going to be carpeted in paper clips (and paper clip factories) by a well-intentioned but misguided artificial intelligence (AI) that ultimately cannibalizes everything in sight, including us, in single-minded pursuit of a seemingly innocuous goal? Nick Bostrom, head of Oxford's Future of Humanity Institute, thinks that we can't guarantee it _won't_ happen, and it worries him. It doesn't require Skynet and Terminators, it doesn't require evil geniuses bent on destroying the world, it just requires a powerful AI with a moral system in which humanity's welfare is irrelevant or defined very differently than most humans today would define it. If the AI has a single goal and is smart enough to outwit our attempts to disable or control it once it has gotten loose, Game Over, argues Professor Bostrom in his book _Superintelligence_.

This is perhaps the most important book I have read this decade, and it has kept me awake at night for weeks. I want to tell you why, and what I think, but a lot of this is difficult ground, so please bear with me. The short form is that I am fairly certain that we _will_ build a true AI, and I respect Vernor Vinge, but I have long been skeptical of the Kurzweilian notions of inevitability, doubly-exponential growth, and the Singularity. I've also been skeptical of the idea that AIs will destroy us, either on purpose or by accident. Bostrom's book has made me think that perhaps I was naive. I still think that, on the whole, his worst-case scenarios are unlikely. However, he argues persuasively that we can't yet rule out any number of bad outcomes of developing AI, and that we need to be investing much more in figuring out whether developing AI is a good idea. We may need to put a moratorium on research, as was done for a few years with recombinant DNA starting in 1975. We also need to be prepared for the possibility that such a moratorium doesn't hold. Bostrom also brings up any number of mind-bending dystopias around what qualifies as human, which we'll get to below.

(snips to my review, since Goodreads limits length)

In case it isn't obvious by now, both Bostrom and I take it for granted that it's not only possible but nearly inevitable that we will create a strong AI, in the sense of it being a general, adaptable intelligence. Bostrom skirts the issue of whether it will be conscious, or "have qualia", as I think the philosophers of mind say.

Where Bostrom and I differ is in the level of plausibility we assign to the idea of a truly exponential explosion in intelligence by AIs, in a takeoff for which Vernor Vinge coined the term "the Singularity." Vinge is rational, but Ray Kurzweil is the most famous proponent of the Singularity. I read one of Kurzweil's books a number of years ago, and I found it imbued with a lot of near-mystic hype. He believes the Universe's purpose is the creation of intelligence, and that that process is growing on a double exponential, starting from stars and rocks through slime molds and humans and on to digital beings.

I'm largely allergic to that kind of hooey. I really don't see any evidence of the domain-to-domain acceleration that Kurzweil sees, and in particular the shift from biological to digital beings will result in a radical shift in the evolutionary pressures. I see no reason why any sort of "law" should dictate that digital beings will evolve at a rate that *must* be faster than the biological one. I also don't see that Kurzweil really pays any attention to the physical limits of what will ultimately be possible for computing machines. Exponentials can't continue forever, as Danny Hillis is fond of pointing out. http://www.kurzweilai.net/ask-ray-the...

So perhaps my opinion is somewhat biased by a dislike of Kurzweil's circus barker approach, but I think there is more to it than that. Fundamentally, I would put it this way:

Being smart is hard.

And making yourself smarter is also hard. My inclination is that getting smarter is at least as hard as the advantages it brings, so that the difficulty of the problem and the resources that can be brought to bear on it roughly balance. This will result in a much slower takeoff than Kurzweil reckons, in my opinion. Bostrom presents a spectrum of takeoff speeds, from "too fast for us to notice" through "long enough for us to develop international agreements and monitoring institutions," but he makes it fairly clear that he believes that the probability of a fast takeoff is far too large to ignore. There are parts of his argument I find convincing, and parts I find less so.

To give you a little more insight into why I am a little dubious that the Singularity will happen in what Bostrom would describe as a moderate to fast takeoff, let me talk about the kinds of problems we human beings solve, and that an AI would have to solve. Actually, rather than the kinds of questions, first let me talk about the kinds of answers we would like an AI (or a pet family genius) to generate when given a problem. Off the top of my head, I can think of six:

[Speed] Same quality of answer, just faster. [Ply] Look deeper in number of plies (moves, in chess or go). [Data] Use more, and more up-to-date, data. [Creativity] Something beautiful and new. [Insight] Something new and meaningful, such as a new theory; probably combines elements of all of the above categories. [Values] An answer about (human) values.

The first three are really about how the answers are generated; the last three about what we want to get out of them. I think this set is reasonably complete and somewhat orthogonal, despite those differences.

So what kinds of problems do we apply these styles of answers to? We ultimately want answers that are "better" in some qualitative sense.

Humans are already pretty good at projecting the trajectory of a baseball, but it's certainly conceivable that a robot batter could be better, by calculating faster and using better data. Such a robot might make for a boring opponent for a human, but it would not be beyond human comprehension.

But if you accidentally knock a bucket of baseballs down a set of stairs, better data and faster computing are unlikely to help you predict the exact order in which the balls will reach the bottom and what happens to the bucket. Someone "smarter" might be able to make some interesting statistical predictions that wouldn't occur to you or me, but not fill in every detail of every interaction between the balls and stairs. Chaos, in the sense of sensitive dependence on initial conditions, is just too strong.

In chess, go, or shogi, a 1000x improvement in the number of plies that can be investigated gains you maybe only the ability to look ahead two or three moves more than before. Less if your pruning (discarding unpromising paths) is poor, more if it's good. Don't get me wrong -- that's a huge deal, any player will tell you. But in this case, humans are already pretty good, when not time limited.

Go players like to talk about how close the top pros are to God, and the possibly apocryphal answer from a top pro was that he would want a three-stone (three-move) handicap, four if his life depended on it. Compared this to the fact that a top pro is still some ten stones stronger than me, a fair amateur, and could beat a rank beginner even if the beginner was given the first forty moves. Top pros could sit across the board from an almost infinitely strong AI and still hold their heads up.

In the most recent human-versus-computer shogi (Japanese chess) series, humans came out on top, though presumabl
y this won't last much longer.

In chess, as machines got faster, looked more plies ahead, carried around more knowledge, and got better at pruning the tree of possible moves, human opponents were heard to say that they felt the glimmerings of insight or personality from them.

So again we have some problems, at least, where plies will help, and will eventually guarantee a 100% win rate against the best (non-augmented) humans, but they will likely not move beyond what humans can comprehend.

Simply being able to hold more data in your head (or the AI's head) while making a medical diagnosis using epidemiological data, or cross-correlating drug interactions, for example, will definitely improve our lives, and I can imagine an AI doing this. Again, however, the AI's capabilities are unlikely to recede into the distance as something we can't comprehend.

We know that increasing the amount of data you can handle by a factor of a thousand gains you 10x in each dimension for a 3-D model of the atmosphere or ocean, up until chaotic effects begin to take over, and then (as we currently understand it) you can only resort to repeated simulations and statistical measures. The actual calculations done by a climate model long ago reached the point where even a large team of humans couldn't complete them in a lifetime. But they are not calculations we cannot comprehend, in fact, humans design and debug them.

So for problems with answers in the first three categories, I would argue that being smarter is helpful, but being a *lot* smarter is *hard*. The size of computation grows quickly in many problems, and for many problems we believe that sheer computation is fundamentally limited in how well it can correspond to the real world.

But those are just the warmup. Those are things we already ask computers to do for us, even though they are "dumber" than we are. What about the latter three categories?

I'm no expert in creativity, and I know researchers study it intensively, so I'm going to weasel through by saying it is the ability to generate completely new material, which involves some random process. You also need the ability either to generate that material such that it is aesthetically pleasing with high probability, or to prune those new ideas rapidly using some metric that achieves your goal.

For my purposes here, insight is the ability to be creative not just for esthetic purposes, but in a specific technical or social context, and to validate the ideas. (No implication that artists don't have insight is intended, this is just a technical distinction between phases of the operation, for my purposes here.) Einstein's insight for special relativity was that the speed of light is constant. Either he generated many, many hypotheses (possibly unconsciously) and pruned them very rapidly, or his hypothesis generator was capable of generating only a few good ones. In either case, he also had the mathematical chops to prove (or at least analyze effectively) his hypothesis; this analysis likewise involves generating possible paths of proofs through the thicket of possibilities and finding the right one.

So, will someone smarter be able to do this much better? Well, it's really clear that Einstein (or Feynman or Hawking, if your choice of favorite scientist leans that way) produced and validated hypotheses that the rest of us never could have. It's less clear to me exactly how *much* smarter than the rest of us he was; did he generate and prune ten times as many hypotheses? A hundred? A million? My guess is it's closer to the latter than the former. Even generating a single hypothesis that could be said to attack the problem is difficult, and most humans would decline to even try if you asked them to.

Making better devices and systems of any kind requires all of the above capabilities. You must have insight to innovate, and you must be able to quantitatively and qualitatively analyze the new systems, requiring the heavy use of data. As systems get more complex, all of this gets harder. My own favorite example is airplane engines. The Wright Brothers built their own engines for their planes. Today, it takes a team of hundreds to create a jet turbine -- thousands, if you reach back into the supporting materials, combustion and fluid flow research. We humans have been able to continue to innovate by building on the work of prior generations, and especially harnessing teams of people in new ways. Unlike Peter Thiel, I don't believe that our rate of innovation is in any serious danger of some precipitous decline sometime soon, but I do agree that we begin with the low-lying fruit, so that harvesting fruit requires more effort -- or new techniques -- with each passing generation.

The Singularity argument depends on the notion that the AI would design its own successor, or even modify itself to become smarter. Will we watch AIs gradually pull even with us and then ahead, but not disappear into the distance in a Roadrunner-like flash of dust covering just a few frames of film in our dull-witted comprehension?

Ultimately, this is the question on which continued human existence may depend: If an AI is enough smarter than we are, will it find the process of improving itself to be easy, or will each increment of intelligence be a hard problem for the system of the day? This is what Bostrom calls the "recalcitrance" of the problem.

I believe that the range of possible systems grows rapidly as they get more complex, and that evaluating them gets harder; this is hard to quantify, but each step might involve a thousand times as many options, or evaluating each option might be a thousand times harder. Growth in computational power won't dramatically overbalance that and give sustained, rapid and accelerating growth that moves AIs beyond our comprehension quickly. (Don't take these numbers seriously, it's just an example.)

Bostrom believes that recalcitrance will grow more slowly than the resources the AI can bring to bear on the problem, resulting in continuing, and rapid, exponential increases in intelligence -- the arrival of the Singularity. As you can tell from the above, I suspect that the opposite is the case, or that they very roughly balance, but Bostrom argues convincingly. He is forcing me to reconsider.

What about "values", my sixth type of answer, above? Ah, there's where it all goes awry. Chapter eight is titled, "Is the default scenario doom?" and it will keep you awake.

What happens when we put an AI in charge of a paper clip factory, and instruct it to make as many paper clips as it can? With such a simple set of instructions, it will do its best to acquire more resources in order to make more paper clips, building new factories in the process. If it's smart enough, it will even anticipate that we might not like this and attempt to disable it, but it will have the will and means to deflect our feeble strikes against it. Eventually, it will take over every factory on the planet, continuing to produce paper clips until we are buried in them. It may even go on to asteroids and other planets in a single-minded attempt to carpet the Universe in paper clips.

I suppose it goes without saying that Bostrom thinks this would be a bad outcome. Bostrom reasons that AIs ultimately may or may not be similar enough to us that they count as our progeny, but doesn't hesitate to view them as adversaries, or at least rivals, in the pursuit of resources and even existence. Bostrom clearly roots for humanity here. Which means it's incumbent on us to find a way to prevent this from happening.

Bostrom thinks that instilling valu
es that are actually close enough to ours that an AI will "see things our way" is nigh impossible. There are just too many ways that the whole process can go wrong. If an AI is given the goal of "maximizing human happiness," does it count when it decides that the best way to do that is to create the maximum number of digitally emulated human minds, even if that means sacrificing some of the physical humans we already have because the planet's carrying capacity is higher for digital than organic beings?

As long as we're talking about digital humans, what about the idea that a super-smart AI might choose to simulate human minds in enough detail that they are conscious, in the process of trying to figure out humanity? Do those recursively digital beings deserve any legal standing? Do they count as human? If their simulations are stopped and destroyed, have they been euthanized, or even murdered? Some of the mind-bending scenarios that come out of this recursion kept me awake nights as I was reading the book.

He uses a variety of names for different strategies for containing AIs, including "genies" and "oracles". The most carefully circumscribed ones are only allowed to answer questions, maybe even "yes/no" questions, and have no other means of communicating with the outside world. Given that Bostrom attributes nearly infinite brainpower to an AI, it is hard to effectively rule out that an AI could still find some way to manipulate us into doing its will. If the AI's ability to probe the state of the world is likewise limited, Bsotrom argues that it can still turn even single-bit probes of its environment into a coherent picture. It can then decide to get loose and take over the world, and identify security flaws in outside systems that would allow it to do so even with its very limited ability to act.

I think this unlikely. Imagine we set up a system to monitor the AI that alerts us immediately when the AI begins the equivalent of a port scan, for whatever its interaction mechanism is. How could it possibly know of the existence and avoid triggering the alert? Bostrom has gone off the deep end in allowing an intelligence to infer facts about the world even when its data is very limited. Sherlock Holmes always turns out to be right, but that's fiction; in reality, many, many hypotheses would suit the extremely slim amount of data he has. The same will be true with carefully boxed AIs.

At this point, Bostrom has argued that containing a nearly infinitely powerful intelligence is nearly impossible. That seems to me to be effectively tautological.

If we can't contain them, what options do we have? After arguing earlier that we can't give AIs our own values (and presenting mind-bending scenarios for what those values might actually mean in a Universe with digital beings), he then turns around and invests a whole string of chapters in describing how we might actually go about building systems that have those values from the beginning.

At this point, Bostrom began to lose me. Beyond the systems for giving AIs values, I felt he went off the rails in describing human behavior in simplistic terms. We are incapable of balancing our desire to reproduce with a view of the tragedy of the commons, and are inevitably doomed to live out our lives in a rude, resource-constrained existence. There were some interesting bits in the taxonomies of options, but the last third of the book felt very speculative, even more so than the earlier parts.

Bostrom is rational and seems to have thought carefully about the mechanisms by which AIs may actually arise. Here, I largely agree with him. I think his faster scenarios of development, though, are unlikely: being smart, and getting smarter, is hard. He thinks a "singleton", a single, most powerful AI, is the nearly inevitable outcome. I think populations of AIs are more likely, but if anything this appears to make some problems worse. I also think his scenarios for controlling AIs are handicapped in their realism by the nearly infinite powers he assigns them. In either case, Bostrom has convinced me that once an AI is developed, there are many ways it can go wrong, to the detriment and possibly extermination of humanity. Both he and I are opposed to this. I'm not ready to declare a moratorium on AI research, but there are many disturbing possibilities and many difficult moral questions that need to be answered.

The first step in answering them, of course, is to begin discussing them in a rational fashion, while there is still time. Read the first 8 chapters of this book!

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Superintelligence: Paths, Dangers, Strategies by Nick ...

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Superintelligence

Posted: at 11:13 pm

Description

We humans steer the future not because we're the strongest or the fastest but because we're the smartest animal on this planet. However, there are no reasons to assume that blind evolutionary processes have reached the physical limit of intelligence with us. Quite to the contrary, we have already seen how intelligent machines outperform the best of our kind on an increasing number of tasks, ranging from Chess over the quiz show Jeopardy to Go. What will happen when artificial intelligence surpasses human intelligence in a broader range and controls our destiny? Are we ready to make our final invention? And what is to be done from an ethical perspective?

The following discussion paper by the Effective Altruism Foundation examines short- and medium-term implications of increasing automation as well as long-term opportunities and risks from superintelligent AI.

Presentation for the Futures Hub Switzerland on 3 March 2015 (photos by Boaz Heller Avrahami):

Presentation for the ETH Entrepreneur Club on 4 March 2015 (Photography: http://www.manuelmaisch.ch):

Presentation on the long-term future of artificial intelligence at Fantasy Basel on 14 May 2015:

Feedback and suggestions are highly appreciated! Please send them to .

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Superintelligence

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Superintelligence: Paths, Dangers, Strategies | KurzweilAI

Posted: at 11:13 pm

Superintelligence asks the questions: What happens when machines surpass humans in general intelligence? Will artificial agents save or destroy us? Nick Bostrom lays the foundation for understanding the future of humanity and intelligent life.

The human brain has some capabilities that the brains of other animals lack. It is to these distinctive capabilities that our species owes its dominant position. If machine brains surpassed human brains in general intelligence, then this new superintelligence could become extremely powerful possibly beyond our control. As the fate of the gorillas now depends more on humans than on the species itself, so would the fate of humankind depend on the actions of the machine superintelligence.

But we have one advantage: we get to make the first move. Will it be possible to construct a seed Artificial Intelligence, to engineer initial conditions so as to make an intelligence explosion survivable? How could one achieve a controlled detonation?

This profoundly ambitious and original book breaks down a vast track of difficult intellectual terrain. After an utterly engrossing journey that takes us to the frontiers of thinking about the human condition and the future of intelligent life, we find in Nick Bostroms work nothing less than a reconceptualization of the essential task of our time.

Amazon.com

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Superintelligence: Paths, Dangers, Strategies | KurzweilAI

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Genetic engineering news, articles and information:

Posted: at 11:10 pm

TV.NaturalNews.com is a free video website featuring thousands of videos on holistic health, nutrition, fitness, recipes, natural remedies and much more.

CounterThink Cartoons are free to view and download. They cover topics like health, environment and freedom.

The Consumer Wellness Center is a non-profit organization offering nutrition education grants to programs that help children and expectant mothers around the world.

Food Investigations is a series of mini-documentaries exposing the truth about dangerous ingredients in the food supply.

Webseed.com offers alternative health programs, documentaries and more.

The Honest Food Guide is a free, downloadable public health and nutrition chart that dares to tell the truth about what foods we should really be eating.

HealingFoodReference.com offers a free online reference database of healing foods, phytonutrients and plant-based medicines that prevent or treat diseases and health conditions.

HerbReference.com is a free, online reference library that lists medicinal herbs and their health benefits.

NutrientReference.com is a free online reference database of phytonutrients (natural medicines found in foods) and their health benefits. Lists diseases, foods, herbs and more.

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Life Extension – The Vitamin Shoppe

Posted: at 11:07 pm

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Life Extension - The Vitamin Shoppe

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Vitamins & Supplements | Life Extension Europe

Posted: at 11:07 pm

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N-acetyl-L-cysteinesuppresses free radicals inside the cell and maintains healthy glutathione levels.Taurinemay protect cells against free radicals and supports eye health. Life Extension Mix contains the sodium selenite, selenomethionine and Se-methyl L-selenocysteine forms ofselenium. Some scientific evidence suggests that consumption of selenium may reduce the risk of certain forms of cancer.Zincis often poorly absorbed. To aid with this issue, Life Extension Mix provides two of the most bioavailable forms of zinc.Boronis not only needed to maintain healthy bone density, but may also help promote healthy prostate cell function.

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Life Extension Mix is by far the most completemulti-nutrient formulaanywhere with the most popular vitamin and mineral supplements, antioxidants, water and fat soluble vitamin C, the ideal forms of vitamin E and phyto-extracts that help protect against cellular DNA damage and age related problems.

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Vitamins & Supplements | Life Extension Europe

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Oppression How Is it Defined in Women s History?

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Updated February 29, 2016.

Definition: Oppression is a type of injustice. Oppression is the inequitable use of authority, law, or physical force to prevent others from being free or equal. The verb oppress can mean to keep someone down in a social sense, such as an authoritarian government might do in an oppressive society. It can also mean to mentally burden someone, such as with the psychological weight of an oppressive idea.

Feminists fight against the oppression of women. Women have been unjustly held back from achieving full equality for much of human history in many societies around the world. Feminist theorists of the 1960s and 1970s looked for new ways to analyze this oppression, often concluding that there were both overt and insidious forces in society that oppressed women.

These feminists also drew on the work of earlier authors who had analyzed the oppression of women, including Simone de Beauvoir in The Second Sex and Mary Wollstonecraft in A Vindication of the Rights of Woman.

Many common types of oppression are described as isms such as sexism, racism and so on.

The opposite of oppression would be liberation (to remove oppression) or equality (absence of oppression).

In much of the written literature of the ancient and medieval world, we have evidence of women's oppression by men in European, Middle Eastern and African cultures. Women did not have the same legal and political rights as men, and were under control of fathers and husbands in almost all societies.

In some societies in which women had few options for supporting their life if not supported by a husband, there was even a practice of ritual widow suicide or murder. (Asia continued this practice into the 20th century with some cases occurring in the present as well.)

In Greece, often held up as a model of democracy, women did not have basic rights, and could own no property nor could they participate directly in the political system.

In both Rome and Greece, women's very movement in public was limited. There are cultures today where women rarely leave their own homes.

Many cultures and religions justify the oppression of women by attributing sexual power to them, that men must then rigidly control in order to maintain their own purity and power. Reproductive functions -- including childbirth and menstruation, sometimes breast-feeding and pregnancy -- are seen as disgusting. Thus, in these cultures, women are often required to cover their bodies and faces to keep men, assumed not to be in control of their own sexual actions, from being overpowered.

Women are also treated either like children or like property in many cultures and religions. For example, the punishment for rape in some cultures is that the rapist's wife is given over to the rape victim's husband or father to rape as he wishes, as revenge. Or a woman who is involved in adultery or other sex acts outside monogamous marriage is punished more severely than the man who is involved, and a woman's word about rape is not taken as seriously as a man's word about being robbed would be.

Women's status as somehow lesser than men is used to justify men's power over women.

In Marxism, women's oppression is a key issue. Engels called the working woman "a slave of a slave," and his analysis in particular was that oppression of women rose with the rise of a class society, about 6,000 years ago. Engels' discussion of the development of women's oppression is primarily in "The Origin of the Family, Private Property and the State," and drew on anthropologist Lewis Morgan and German writer Bachofen. Engels writes of "the world historical defeat of the female sex" when Mother-right was overthrown by males in order to control inheritance of property. Thus, he argued, it was the concept of property that led to women's oppression.

Critics of this analysis point out that while there is much anthropological evidence for matrilineal descent in primal societies, that does not equate to matriarchy or women's equality.

In the Marxist view, the oppression of women is a creation of culture.

Cultural oppression of women can take many forms, including shaming and ridiculing women to reinforce their supposed inferior "nature," or physical abuse, as well as the more commonly acknowledged means of oppression including fewer political, social and economic rights.

In some psychological views, the oppression of women is an outcome of the more aggressive and competitive nature of males due to testosterone levels. Others attribute it to a self-reinforcing cycle where men compete for power and control.

Psychological views are used to justify views that women think differently or less well than men, though such studies don't hold up to scrutiny.

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Oppression How Is it Defined in Women s History?

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The History of Gambling – Complete Gambling History Timeline

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The history of humanity is inextricably linked with the history of gambling, as it seems that no matter how far back in time you go there are signs that where groups of people gathered together gambling was sure to have been taking place. Now we are not going to attempt to track every single twist and turn in the evolution of gambling in this article, but what we are going to do is to pick out some of the most important dates to act as milestones on the road to todays gambling experience.

2300bc

2300bc

While it is almost certain that some forms of betting have been taking place since the dawn of human history, the earliest concrete evidence comes from Ancient China where tiles were unearthed which appeared to have been used for a rudimentary game of chance. The Chinese Book of Songs makes reference to the drawing of wood which suggests that the tiles may have formed part of a lottery type game. We have evidence in the form of keno slips which were used in about 200bc as some sort of lottery to fund state works possibly including construction of the Great Wall of China. Lotteries continued to be used for civic purposes throughout history Harvard and Yale were both established using lottery funds and continue to do so until the present day.

c.500bc

The Greek poet Sophocles claimed that dice were invented by a mythological hero during the siege of Troy, and while this may have somewhat dubious basis in fact, his writings around 500bc were the first mention of dice in Greek history. We know that dice existed far earlier than this, since a pair had been uncovered from an Egyptian tomb from 3000bc, but what is certain is that the Ancient Greeks and Romans loved to gamble on all manner of things, seemingly at any given opportunity. In fact all forms of gambling including dice games were forbidden within the ancient city of Rome and a penalty imposed on those caught which was worth four times the stake being bet. As a result of this, ingenious Roman citizens invented the first gambling chips, so if they were nabbed by the guards they could claim to be playing only for chips and not for real money. (Note that this ruse will not work if attempted at a Vegas casino).

c.800ad

c.800ad

Most scholars agree that the first playing cards appeared in China in the 9th century, although the exact rules of the games they were used for have been lost to history. Some suggest that the cards were both the game and the stake, like trading card games played by children today, while other sources believe the first packs of cards to have been paper forms of Chinese domino. Certainly the cards used at this time bore very little relation to the standard 52 card decks we know today.

1400s

The earliest game still played in casinos today is the two player card game of Baccarat, a version of which was first mentioned as long ago as the 1400s when it migrated from Italy to France. Despite its early genesis, it took hundreds of years and various evolutions to arrive at the game we know today. Although different incarnations of the game have come and gone, the standard version played in casinos all over the world came from Cuba via Britain to the US, with a few alterations to the rules along the way. Although baccarat is effectively more of a spectator sport than a game, it is a feature of just about every casino due to its popularity with high rolling gamblers.

c.1600

c.1600

Some suggest that the earliest forms of blackjack came from a Spanish game called ventiuna (21) as this game appeared in a book written by the author of Don Quixote in 1601. Or was it the game of trente-un (31) from 1570? Or even quinze (15) from France decades earlier? As with all of these origin stories, the inventors of games of chance were rarely noted in the historical annals. The French game of vingt-et-un in the seventeenth century is certainly a direct forefather of the modern game, and this is the game that arrived in the US along with early settlers from France. The name blackjack was an American innovation, and linked to special promotions in Nevada casinos in the 1930s. To attract extra customers, 10 to 1 odds were paid out if the player won with a black Jack of Clubs or Spades together with an Ace of Spades. The special odds didnt last long, but the name is still with us today.

1638

The earliest gambling houses which could reasonably be compared to casinos started to appear in the early 17th century in Italy. For example, in 1638, the Ridotto was established in Venice to provide a controlled gambling environment amidst the chaos of the annual carnival season. Casinos started to spring up all over continental Europe during the 19th century, while at the same time in the US much more informal gambling houses were in vogue. In fact steam boats taking prosperous farmers and traders up and down the Mississippi provided the venue for a lot of informal gambling stateside. Now when we think of casinos we tend to picture the Las Vegas Strip, which grew out of the ashes of the Depression in America.

1796

1796

Roulette as we know it today originated in the gaming houses of Paris, where players would have been familiar with the wheel we now refer to (ironically enough) as the American Roulette wheel. It took another 50 years until the European version came along with just one green zero, and generations of roulette players can be grateful for that. During the course of the 19th century roulette grew in popularity, and when the famous Monte Carlo casino adopted the single zero form of the game this spread throughout Europe and most of the world, although the Americans stuck to the original double zero wheels.

1829

Its hard to pin down the precise origin of poker as with a lot of the games mentioned here, poker seems to have grown organically over decades and possibly centuries from various different card games. Some have pokers antecedents coming from seventeenth century Persia, while others say that the game we know today was inspired by a French game called Poque. What we do know for sure is that an English actor by the name of Joseph Crowell reported that a recognizable form of the game was being played in New Orleans in 1829, so that is as good a date as any for the birth of poker. The growth of the games popularity was fairly sluggish up until world poker tournaments started being played in Vegas in the 1970s. However poker really exploded with the advent of online poker and televised events allowing spectators to see the players hands. When amateur player Chris Moneymaker qualified for and won the 2003 world poker championship after qualifying through online play, it allowed everyone to picture themselves as online poker millionaires.

1891

1891

The first gambling machine which resembled the slots we know today was one developed by Messrs Sittman and Pitt in New York, which used the 52 cards on drum reels to make a sort of poker game. Around the same time the Liberty Bell machine was invented by a Charles Fey in San Francisco. This machine proved much more practical in the sense that winnings could be precisely regulated, and marked the beginning of the real slot game revolution. The fact that some new video slot games still feature bell symbols dates back to this early invention. While early machines spewed out cigars and gum instead of money, the money dispensing versions soon became a staple in bars and casinos around the globe, and when the first video slot was invented in 1976 this paved the way for the online video slots which were to follow.

1910

1910

The United States has always had an up and down relationship with gambling, dating back to when the very first European settlers arrived. Whereas Puritan bands of settlers banned gambling outright in their new settlements, those emigrating from England had a more lenient view of gambling and were more than happy to tolerate it. This dichotomous relationship has continued until now, and in 1910 public pressure led to a nationwide prohibition on gambling. Just like the alcohol prohibition of the same era, this proved somewhat difficult to enforce and gambling continued on in an only slightly discreet manner. The Wall Street Crash and the Great Depression that this spawned in the early 1930s led to gambling being legalized again, as for many this was the only prospect of alleviating the grinding poverty which they suffered through. Although gambling is legal in a number of States today most famously in Las Vegas, Nevada - online gambling is still something of a grey area in the United States. Right now, many international internet casinos are unable to accept American clients, although the signs are that this will change in the near future.

1994

Microgaming is one of the largest casino and slot game developers in the world today, and they are also considered to be pioneers of online gambling. The leap into the world of virtual casinos was taken all the way back in 1994, which in internet terms is kind of like 2300bc! Online gaming was worth over a billion dollars within 5 years, and today is a multibillion dollar industry with over a thousand online casinos and growing. The first live dealer casinos appeared in 2003 courtesy of Playtech, bringing us closer to a hybrid between brick and mortar casinos and the virtual world.

2016

2016

Since New Jersey legalized online gambling in 2011, there has been a boom in the interest people have in it. America has seen a move towards legalizing it state by state, as well as experiencing the rapid rise in mobile gambling. Across the globe, internet users are gradually veering away from their desktops and towards their handheld devices. This is true of online gamblers too, wanting to be able to enjoy their favorite games whilst on the go. The top gambling sites out there have recognized a market and have stepped up to deliver. With a wave of impressive mobile focused online gambling destinations taking the world by storm, it's safe to say that desktops are being left far behind in favour of more mobile alternatives.

What Comes Next?

It is just about as difficult to predict the future for gambling as it is to uncover some of the origins of the gambling games we know so well today. Much of the focus at the moment is on the mobile gaming market, with online casinos scrambling to make more content compatible with the latest hand held devices. Virtual reality technology is just taking its first steps as a commercial proposition, and you can be sure that there will be gambling applications down the road. How would you like to sit around a virtual poker table with a bunch of your friends from all over the world, share a few laughs, try to tell if you can spot a tell-tale facial tick; and all this from the comfort of your home? VR Headsets can make it happen maybe not today, but certainly just a few years down the track if technology continues to advance in bounds and leaps.

And after that? Well who knows, but when it comes to gambling all things are possible.

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The History of Gambling - Complete Gambling History Timeline

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