digital was essential for 2020 due to the COVID-19 pandemic. virtual and augmented reality were key technologies in blurring the boundaries as people around the world were under lockdown at home. our TOP 10 virtual and augmented reality (AR) stories relive these moments of joy, from forward-thinking cultural exhibitions to the hugely beneficial working-from-home tools. it even includes a couple of new headsets ideas, such as a set of slim goggles and minute contact lenses.
continuing ourTOP 10 round-ups of 2020, we look back at 10 virtual and augmented reality stories that attracted our and, most importantly, designboom readers attention over the past 12 months.
image courtesy of panasonic
to start our TOP 10 virtual and augmented reality stories, we take it back to CES 2020 where designboom was reporting live from las vegas. panasonicunveiled the worlds first high dynamic range (HDR) capable virtual reality goggles.the technology allows wearers to view high-quality content in a compact and lightweight design with aneyeglass-like shape. they are equipped with micro OLED panels that eliminate a screen door effect, where the fine lines separating pixels become visible in the displayed image.
image courtesy of KAWS and acute art
KAWS collaborated with acute art for the launch of expanded holiday, a series of AR sculptures that was publicly exhibited in 12 major cities and locations of six continents from 12 to 26 march. using cutting-edge technology, this project represented a new exhibition model that transcends the physical world and reduces transportation and travel for a global art world something we all felt as 2020 continued. besides the public exhibition, the launch also included an AR collectible edition and open edition for lease, which were available via acute arts new platform for collecting and trading AR art.
image courtesy of mojo vision
california-based tech startup mojo vision revealed its smart contact lenses, which use augmented realityto place information inside of the wearers eyes. the companys forthcoming mojo lens AR lenses use 14k pixels-per-inch micro-displays to project statistics like health tracking and other data. they also pack wireless radio, image-recognition tech (which it claims will be able to understand the activities youre engaged in, so as to not disturb you when its not wanted), and motion sensors.
image: olafur eliasson, wunderkammer, 2020 (detail), courtesy of acute art and the artist
olafur eliasson has worked together with acute art to produce wunderkammer, anaugmented reality collection of natural elements, small artworks and experiments from the artists studio. following the collaboration with KAWS earlier in the year, and the launch of its app, acute art then released a second series of artworks, this time with eliasson to open up a world of new possibilities. these works were available to download for free through the app, allowing audiences from all over the world to to collect digitally and enjoy them from the comfort of their own homes.
image courtesy cai studio
chinese artistcai guo-qiangunveiled his first virtual realityartwork, created in partnership withHTC VIVE arts. the work, titled sleepwalking in the forbidden city, debuted as part of odyssey and homecoming the artists major exhibition at the palace museum, beijing, which remains on view until february 5, 2021. for this exhibition, cai guo-qiang uses VR technology to create a fireworks ceremony dedicated to the forbidden city and its 600-year history. the performance is inspired by those typically seen to mark the lunar new year.
in questioning how we can still experience tactility in a digitally driven society,sabine marcelis presented a virtual representation of design and furniture works that can be experienced through a 3D display technology. the project presents the potential for a solution on how we can still form intimate material experiences across increasingly digital interfaces. for virtual tactility, marcelis considered her designs to be true sensorial experiences and not simple static works the experience becomes the function, with a refined and unique aesthetic.
image courtesy of oculus
working from home needed to be included in our TOP 10 virtual and augmented reality stories of 2020. at its first ever fully digitalAR/VR-focused conference, facebookintroduced infinite office a platform designed to create a virtualworking environment.targeting those who were working from home as a result of the COVID-19 pandemic, infinite office integrates with real environments. however, to enhance focus and flexibility, users can toggle between a fully immersive experience and a mix of virtual displays with passthrough for a greater awareness of their surroundings.
image courtesy of SPACE10 and IKEA
IKEAand itsexternal innovation hub, SPACE10, launched everyday experiments an ongoing series of digital proposals and prototypes that explore how tomorrows technologies may redefine life at home. the collection so far includes 18 experiments that apply the latest technology available to experience-driven details of everyday living. examples include fields extreme measures, a playful way to calculate the dimensions of a certain space through an expanding elephant; and optical soundsystem by manvsmachine, a speculative design prototype for an augmented reality (AR) applicationwhich would allow you to see music within your environment.
image michael lyrenmann
researchers fromgramazio kohler collaborated withincon.ai,a spinoff recently launched by the robotic systems lab ofETH zurich, to develop a custom-made optical guidance system for constructing faades.using 13,596 individually rotated and tiltedbricks, the design team used anaugmented realityfabrication interface to build the faade of awineryingreece. this system was used by local masons to construct the 225 square meter facade in less than three months. the augmented bricklaying process combines the power of computational design with the dexterity and skills of human craftspeople introducing an entirely new fabrication paradigm.
our TOP 10 virtual and augmented reality stories of 2020 concludes with a direct exploration of COVID-19 it had to be, after all. the george washington hospital in washing D.C. used innovative virtual reality technologyto assess its firstCOVID-19 patient back in march.co-developed by GWU thoracic surgical chief keith mortman andsurgical theater a well-known developer of VR imagining software their video takes us inside a coronavirus-damaged lung for more insight into the disease.
see designbooms TOP 10 stories archive:
Read more from the original source:
TOP 10 virtual and augmented reality stories of 2020 - Designboom
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- The Future Of Virtual Reality: Mobile VR Platforms In A Battle - Forbes [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
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- Allegheny County teachers see how to open world to classrooms with virtual reality - Tribune-Review [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Virtual Reality Could Be Your Next Prescription - DesignNews [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
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- Boulder International Film Festival diving into virtual reality with 2017 slate - Boulder Daily Camera [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- 'JAEPO 2017' Shows That Japanese Arcade Gaming Is Beginning To Incorporate Virtual Reality - Forbes [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
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- Why this analyst is warning investors to steer clear of virtual reality in 2017 - L.A. Biz [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- See the Newcastle virtual reality room helping children with autism overcome their phobias - ChronicleLive [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- See This Famous Masterpiece Recreated in Virtual Reality - UploadVR [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- Samsung Goes for a New Look in Virtual Reality at New York Fashion Week - Fortune [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality has a growing impact on college football - FOXSports.com [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- This company is opening a virtual reality multiplex this fall - Mashable [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
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- Doctors use virtual reality to prepare children for scans - BBC News [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Gamers get a taste of virtual reality with new Missoula arcade - KTVH [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
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- Virtual Reality Was a Flop in 2016. Will 2017 Be the Year It Takes Off? - Motley Fool [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
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- Virtual reality will take 'maybe a decade' to become mainstream - Mashable [Last Updated On: February 21st, 2017] [Originally Added On: February 21st, 2017]
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