getty
The next wave of computing will create opportunities for increased target reach, a deeper understanding of consumers, and new data collection types. Where will this take place?
It'll take place where the digital and the physical converge in a place often referred to as the metaverse. It is a new 1 to 1 digital copy of the world that is searchable, clickable, and machine-readable. With this comes great opportunities and a great responsibility for those in the marketing, communications, and advertising professions.
In the metaverse, marketers will no longer be confined to ads on flat screens. They'll have a whole virtual universe to create immersive, 3D experiences for the companies and brands they represent.
As the mediums marketers use expand and evolve (print, radio, TV, the internet) so do the ethical guidelines and practices. The internet allowed marketers to study where customers move their mouse or look on a screen. In the metaverse, they'll be able to track body movement, brainwaves, and physiological responses.
Many consumers tend to accept privacy policies when downloading a new app without reading them. They might be aware that companies and advertising agencies use their data like location and clicks to deliver targeted ads. Some consumers might also know that companies share their data with third parties but might feel like they don't have any control over it.
When a scandal breaks about data leaking or misuse of app user data, these spark outrage among consumers. Yet, this does little to deter them from downloading apps or reading the terms of service more carefully. It's worrisome to think that this type of consumer behavior will likely flow over into the metaverse as more everyday people buy VR headsets, AR glasses, and AI-enabled devices.
For marketers representing brands, the metaverse opens a whole new host of challenges (along with many opportunities). The metaverse creates a world of infinite possibilities for brands to create experiences, be part of world-building, and engage with customers in entirely new relationship-building ways. However, the technology is not without danger. Deepfakes, big data, and cyber-attacks could all damage a brand and its customers. Marketers need to be metaverse savvy as these types of technologies are already gaining steam.
"In a new world where we extend reality and defy reality, a world where data fuels the progress we make in the metaverse, we have to hold big tech accountable for transparency and ethical use of data being collected. This is why at XR Safety Initiative, we continue to help build guidelines around privacy, Ethics, and Safety for the emerging realities," said Kavya Pearlman, Founder & CEO ofXR Safety Initiative, an organization whose mission is to enable trust and help build safe, immersive ecosystems.
Here are some of the ethical and privacy considerations that professionals need to be aware of as the metaverse is being built so that we move away from a hyperreality to a protopian one.
Today, brands are already taking advantage of augmented reality to enhance their products with AR ads. In 2019, Burger King released an AR ad campaign wherecustomers could "burn" adsof Burger King's competitors, earning them a free burger. The augmented experience showed a competitor's ad going up in flames.
When incorporating ads in the metaverse, it's important to consider the sensory impact of the experience. Examples ofhyper-reality like this one, show how ads overlaid on the experience can be so overwhelming a person will never want to go back. Sensory overload can trigger seizures in some people who suffer from epilepsy. Even as frame rates improve seamless transitions into the metaverse, users might still get motion sickness.
What happens in the metaverse doesn't stay in the metaverse. We already know what people experience in virtual reality impacts their memory, can desensitize them, or make them feel like they already did some action before, even if they never did it in reality. Marketing to adults in the metaverse is one thing, but to kids, it's another. Theoretically, anyone can be anything in the metaverse but it's still important to know some key pieces of information, like a person's age. So even if someone looks like an adult, companies still know they're not and should be treated as such.
Biometric data is already available through virtual reality headsets, that track a user's environment, physical movements, and dimensions when they use an XR device. Through headsets and eyeglasses that allow people to access the metaverse, companies can track eye movement, which virtual environments a person goes in, what body movements they make, how long they stay in an environment, and their physiological response to an experience, like heart rate.
There have been several incidents in the last years where apps have exposed personal and even medical information from millions of Americans, inone caseeven exposing patients' HIV positive status.
Brain-computer interfaces (BCI) are soon to be a way to access the metaverse. BCIs can be worn on the head like headphones, on the wrist, or work through eyeglasses. BCI technology tracks brain wave patterns and deducts thought processes through machine learning. A direct link to someone's brain opens whole news types of data to be collected and analyzed.
Brain-computer interface companies likeNeurosity design their headsets with security in mind. With Neurosity's device, Notion, "brain waves are automatically translated into encrypted metadata by the N1 Chipset." In the metaverse, marketers will be able to tell how someone is accessing it, via VR headsets, AR glasses, or BCIs but personal thought patterns should be protected.
Of course, in the metaverse, it's not just people that will be virtualized but things as well. Buildings, objects in the home, items in a store will all be represented digitally via a virtual twin in the metaverse. Who's to say which of these objects are acceptable to digitally recreate? Can anyone see any virtual twin in the metaverse? For instance, if a house with all it's personal objects is in the metaverse, can anyone walk into it or just the real-life owners?
Marketers in the metaverse will need to invest in cybersecurity to avoid data scandals and manipulation of brands. Deepfakes, hacked avatars, and manipulated objects are some of the types of malicious behavior marketers will have to stay on top of. For instance, MIT and Mozilla recentlyreleased a deepfake video that shows President Nixon announcing that Apollo 11 had not succeeded in its mission to the moon. This video of an alternate reality of sorts has gotten a lot of coverage and helped further the conversation about deepfakes and ethics.
Government laws are slow to catch up to new technologies and metaverses. Marketing companies can prepare themselves for the metaverse by developing best practices to guide ethical based decision making. Best practices should include how marketing companies respect consumer's data, how to respond to misinformation attacks, along with why type of technologies and experiences to use in the metaverse.
Pearlman shares that as we build these brave new worlds fueled by augmented and virtual reality, we need to proactively address safety, privacy, and ethics in this domain. Without informed consent and lack of awareness around risks that these sophisticated technologies bring along, we are walking a thin line between trust and dystopia.
That's why it's now that professionals need to start having these conversations and setting best practices. Pearlman adds that in a world where seeing is no longer believing, the only way to establish and retain trust is via ethics, accountability, transparency, and human-centric design.
Now is the time, not later.
The rest is here:
Now Is The Time To Talk About Ethics & Privacy In The Metaverse - Forbes
- Virtual Reality - Virtual Reality [Last Updated On: December 9th, 2016] [Originally Added On: December 9th, 2016]
- VR, Virtual Reality | Virtalis [Last Updated On: December 11th, 2016] [Originally Added On: December 11th, 2016]
- Road to VR - Virtual Reality News [Last Updated On: December 13th, 2016] [Originally Added On: December 13th, 2016]
- VR Porn, Exclusive Virtual Reality Sex Videos. WankzVR [Last Updated On: December 19th, 2016] [Originally Added On: December 19th, 2016]
- Immersion (virtual reality) - Wikipedia [Last Updated On: December 22nd, 2016] [Originally Added On: December 22nd, 2016]
- Virtual Reality - Setting the Record Straight One Post at ... [Last Updated On: December 22nd, 2016] [Originally Added On: December 22nd, 2016]
- NBA broadcasts games in virtual reality with NextVR ... [Last Updated On: December 28th, 2016] [Originally Added On: December 28th, 2016]
- Virtual Reality | Future | Fandom powered by Wikia [Last Updated On: December 28th, 2016] [Originally Added On: December 28th, 2016]
- Virtual reality, one year out: What went right, what didn't ... [Last Updated On: December 28th, 2016] [Originally Added On: December 28th, 2016]
- Virtual Reality Toronto - VRTO - Virtual Reality, Toronto [Last Updated On: January 9th, 2017] [Originally Added On: January 9th, 2017]
- Virtual Reality [Last Updated On: January 24th, 2017] [Originally Added On: January 24th, 2017]
- Virtual reality headset - Wikipedia [Last Updated On: January 27th, 2017] [Originally Added On: January 27th, 2017]
- Tribemix Virtual Reality for Dementia Care - YouTube [Last Updated On: January 27th, 2017] [Originally Added On: January 27th, 2017]
- Virtual Reality Has Arrived in the Art World. Now What? - New York Times [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Virtual Reality Experience College Swim Meet - SwimSwam [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Explore The Amazon With This Stunning 360 Virtual Reality Video - IFLScience [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Adobe's Path To Entering The Virtual Reality Story - Forbes [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Europe's virtual reality sector has grown to nearly 300 companies - VentureBeat [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Virtual reality to recount Maori life - Otago Daily Times [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- John Wall: 'I really thought I was gonna die' - ESPN.co.uk [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- Travel Brands and Meeting Planners Are Using Virtual Reality to Drive Conversion - Skift [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- Sportsnet to launch 360 Virtual Reality for six NHL games - Sportsnet.ca [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- In the burgeoning world of virtual reality, storytelling is both cutting-edge and old-fashioned - Los Angeles Times [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- What parents need to know about virtual reality - Deseret News [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- 8 Real Success Tips From Women Building The Future With Virtual Reality - Forbes [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- Virtual reality: prepare for the revolution - AndroidPIT [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Prospects Dimming For Facebook's Oculus Rift Virtual-Reality Headsets - Investor's Business Daily [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- WATCH: YouTube Stars Create Amazing La La Land-Inspired Virtual-Reality Music Video - PEOPLE.com [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Virtual Reality addiction threat prompts cautious approach as VR nears 'smartphone-like' take-off - ABC Online [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Archaeology turns to virtual reality with Lithodomos start-up - The Sydney Morning Herald [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- The Future Of Virtual Reality: Mobile VR Platforms In A Battle - Forbes [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Virtual reality is boring compared to Beyonc's actual reality - A.V. Club (blog) [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Google wants to use Chrome to suck you into virtual reality - CNET [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Ringling showcase offers glimpse of virtual reality in Sarasota - Sarasota Herald-Tribune [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Allegheny County teachers see how to open world to classrooms with virtual reality - Tribune-Review [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Virtual Reality Could Be Your Next Prescription - DesignNews [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- DACC & Virgin Galactic team up to explore virtual reality - Las Cruces Sun-News [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Boulder International Film Festival diving into virtual reality with 2017 slate - Boulder Daily Camera [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- 'JAEPO 2017' Shows That Japanese Arcade Gaming Is Beginning To Incorporate Virtual Reality - Forbes [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Wichita-created virtual reality could take jurors into crime scenes ... - Wichita Eagle [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Why this analyst is warning investors to steer clear of virtual reality in 2017 - L.A. Biz [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- See the Newcastle virtual reality room helping children with autism overcome their phobias - ChronicleLive [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- See This Famous Masterpiece Recreated in Virtual Reality - UploadVR [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- Samsung Goes for a New Look in Virtual Reality at New York Fashion Week - Fortune [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality has a growing impact on college football - FOXSports.com [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- This company is opening a virtual reality multiplex this fall - Mashable [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Personalized virtual reality displays match eyesight | Stanford News - Stanford University News [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality weather add-ons let you feel the sun and wind - New Scientist [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality is still too isolating to be 'the next big thing' in tech - CBC.ca [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Miyamoto Still Has Doubts About Virtual Reality - GameSpot [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality industry 'in need of a jump-start,' Imax CEO says at ... - Los Angeles Times [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Doctors use virtual reality to prepare children for scans - BBC News [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Gamers get a taste of virtual reality with new Missoula arcade - KTVH [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Revised orca shows, new virtual-reality swim with whales and new ... - Los Angeles Times [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Transcend VR Sues Virtual-Reality Investor Mike Rothenberg - Wall Street Journal (subscription) [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- This Powerful Gaming Executive Isn't Worried If Virtual Reality Fails - Fortune [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Virtual reality helps visitors transport back in time to ancient Roman ... - CBS News [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Boise-area entrepreneurs see opportunity in virtual reality amid real-world perils - Idaho Statesman [Last Updated On: February 17th, 2017] [Originally Added On: February 17th, 2017]
- 3D printing, virtual reality used to bring dinosaur to 'life' - The Hindu [Last Updated On: February 17th, 2017] [Originally Added On: February 17th, 2017]
- Virtual reality startup Relax VR wants to relieve stress in corporate environments - ZDNet [Last Updated On: February 17th, 2017] [Originally Added On: February 17th, 2017]
- Escape with Virtual Reality, travelogue at Way - Sentinel-Tribune [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- VR1: Idaho's first virtual reality arcade opens in Eagle - KBOI-TV [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- NBA launches virtual reality app with Google Daydream - USA TODAY [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- Virtual Reality Is Bringing These Lost Worlds Back to Life - NBCNews.com [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- Now You Can Feel Wind and Temperature While in Virtual Reality - Futurism [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- IMAX's first virtual reality arcade is here and it is beautiful - The Verge - The Verge [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- VR Sales Numbers Are Wet Blanket on Adoption Hopes - Fortune [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Virtual Reality to Make MRIs Less Scary - Financial Tribune [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- How Valve is Taking a Nintendo-like Approach to Virtual Reality - UploadVR [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Inside an IMAX virtual reality arcade - VentureBeat [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- With New Invention, Virtual Reality's Potential for Magic Gets Real - New York Times [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- What Ubisoft learned from its first virtual reality games - VentureBeat [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Virtual Reality Was a Flop in 2016. Will 2017 Be the Year It Takes Off? - Motley Fool [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Virtual reality to take a decade as users chicken out, study shows - The Australian Financial Review [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Virtual reality is making surgery simpler - Deniz Ergurel (subscription) (blog) [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Virtual reality has potential to add new dimensions to marketing - Business Day (registration) [Last Updated On: February 21st, 2017] [Originally Added On: February 21st, 2017]
- Virtual reality will take 'maybe a decade' to become mainstream - Mashable [Last Updated On: February 21st, 2017] [Originally Added On: February 21st, 2017]
- #MadeInRVAJr: Hanover siblings want to bring virtual reality to your event - WRIC [Last Updated On: February 22nd, 2017] [Originally Added On: February 22nd, 2017]
- Making Virtual Reality More Accessible - VideoInk [Last Updated On: February 22nd, 2017] [Originally Added On: February 22nd, 2017]
- New virtual reality lounge opening in the Capital Region - NEWS10 ABC [Last Updated On: February 22nd, 2017] [Originally Added On: February 22nd, 2017]