In Virtual Reality News
July 30, 2020 HTC Vive, a provider of virtual reality (VR) and arcade solutions, has announced a collaboration with ARVI VR to extend its presence to a greater number of location-based entertainment (LBE) VR sites across the globe. The company states that the first wave of sites will open this year in China, India, Taiwan, and Gulf Cooperation Council countries, allowing a greater number of customers to experience interactive VR content. Through this partnership, HTC Vive and ARVI VR are planning to deploy arcade content and virtual reality escape room games to hundreds of sites over the next three years.
Currently, ARVI VRs escape room content such as Sanctum, Christmas, Mission Sigma, Cyberpunk, and The Prison are the most popular games at Viveland, HTCs flagship VR park. Through the partnership, HTC Vive and ARVI will work to deploy ARVIs escape room content across more than 300 LBE venues worldwide over the next several years. After the first wave of openings, the deployment will extend at a later time to Egypt, Hong-Kong, Indonesia, Macau, Malaysia, Philippines, Qatar, Saudi Arabia, South Africa, Singapore, Thailand, Turkey, UAE, Vietnam, and Kuwait, according to HTC.
Since 2019, HTC Vive has worked closely with ARVI VR to implement their popular escape room content for our customers at Viveland, said Plutarch Lee, Associate Vice President, VR Enterprise Solutions at HTC Vive. Were excited to leverage their escape room content in even more arcades globally and look forward to adding more great multiplayer content later this year.
HTC Vive works with LBE venues around the globe to leverage Vives VR technology for opportunities to showcase immersive experiences and gain new revenue streams. By partnering with ARVI VR to offer escape room content tailored specifically for VR, arcades and LBE venues can showcase new and innovative games to customers that would be impossible to create in a real-life escape room.
Were thrilled to work with HTC Vive to bring our exciting and adventurous content to new audiences around the world, said Michael Dementii, CEO of ARVI VR. At present, we view this as a long-term and fruitful partnership with the possibility of broadening cooperation opportunities in the LBE industry.
ARVI VRs escape room content features various game-based experiences where multiple players must work together to find their way out by solving puzzles and unraveling mysteries. VR escape room content is able to go beyond typical live escape rooms, as the VR technology allows players to fully immerse in unique atmospheres that they otherwise would not be able to experience, such as the abandoned monasteries of Sanctum or futuristic data stacks of Cyberpunk.
Image credit: ARVI VR
About the author
Sam Sprigg
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.
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