Metal Gear Rising: Revengeance review: An exhilarating blast of dumb

Imagine a giant, roughly 200 ft. tall robot shoots a barrage of missiles at you. Do you:

a) Try to run away, but fail and die in a blazing inferno?

b) Wet your pants and cry?

c) Run towards the robot, using the missiles as platforms as you parkour your way through the air and chop the menacing machine in half with your sword?

If the prospect of Option C makes half of you want to bust out in incredulous laughter while the other half explodes in raucous applause, Metal Gear Rising: Revengeance will be your type of gameif you can figure out how to control all the action, that is.

To be clear: the above situation isn't some hard-earned, climactic encounter that caps off a dozen hours of middling third-person action. This is Revengeance's opening sequenceliterally the first real encounter you have in the entire game.

Yeah, that happens.

Metal Gear Rising: Revengeance is so sillyso downrightinsaneIcan almost forgive its absurd title.Revengeance is capital-Ffun, an exhilarating ride from start to finish.

The combat is really tight andwith the exception of some annoying boss encounterswell-balanced. Once you dig into Raiden's moves a bit more, there's a really rewarding game to be found.There's a surprising amount of depth in Revengeanceperhaps not as much as Devil May Cry, with its seamless weapon-swapping combat, but enough to keep things interesting. You just have to discover the depth for yourself. (Much more on that later.)

Parrying is especially satisfying, and there's a real sense of progress when you go from "Blade Wolf as boss fight" at the beginning of the game to effortlessly fighting multiple Blade Wolves at the same time later on. The addictive, combo-based swordplay oozes ridiculous style and insane violence in equal amounts.

Read more here:

Metal Gear Rising: Revengeance review: An exhilarating blast of dumb

Related Posts

Comments are closed.