Eerie VIRTUAL girlfriends that pleasure men with smart-warming sex sleeve now being sold – The Sun

VIRTUAL reality "photo-realistic" girlfriends that pleasure users with a sex toy in real life are now on sale.

Virtual Mate has started shipping its VR compatible 'stroking' device that can make a wearer feel like a woman is in the room with them.

A crowdfunding campaign for the device that enables users to play the Virtual Mate 'game' was started last year.

It works by syncing up a masturbator sleeve with a virtual girlfriend that you can look at on a screen.

The software and gadget is currently on sale for $169.00 (135).

This pervy package includes access to the online Virtual Mate game and the "multi-functional male stroker" sex toy.

5

5

This price is only an introductory offer though as the standard retail price is $399 (320).

You also have to pay more if you want specific customisations to the game to make it more personal.

Buyers will need a PC, smartphone or VR headset to view their virtual girlfriend on.

According to Sex Tech Guide, around 5,000 estimated deliveries of the devices will be sent out over the next couple of months.

5

5

The stroking gadget is called The Core, and gathers and transfers motion data from the on-screen character to the device.

It slots over a player's todger, and is loaded with a plethora of real-time sensors.

These allow the game's "virtual lover" to react to a player's "every movement, depth, speed, and strength", according to her engineers.

Movements are beamed via Bluetooth to the player's computer or phone, changing how the virtual girlfriend responds to them.

You can play in quick mode or story mode, depending on how much time you have.

5

Story mode is said to have a variety of plots.

Virtual Mate's creators previously told The Sun that adult film stars would compete to appear as the next Virtual Mate.

What is VR? Virtual reality explained

Here's what you need to know about the revolutionary tech...

FIRE DEALSAmazon sale cuts the price of Fire TV Stick 4K, Fire TV Cube and Fire tablets

VIRUS TRACKERNew coronavirus tracking tool appears on phones without users downloading it

BELLY'S GONNA GET YAYour belly button hosts a 'jungle' of bacteria with DOZENS of species

Hot Deals

FIVER STICKGet an Amazon Fire TV Stick for JUST 5 with this incredible cashback deal

SPACE ROCKSAsteroid over three times the size of Big Ben to hurtle past Earth next week

In other news, a bizarre new virtual reality strip club has been advertising lap dances from aliens, robots and humanoid hybrids.

Adult Friend Finder has announced the creation of Virgy, a virtual way to attend an orgy.

Last year, a study claimed that humans learned to smile to get sex in prehistoric times.

What are your thoughts on the virtual girlfriend concept? Let us know in the comments...

We pay for your stories! Do you have a story for The Sun Online Tech & Science team? Email us at tech@the-sun.co.uk

Continue reading here:

Eerie VIRTUAL girlfriends that pleasure men with smart-warming sex sleeve now being sold - The Sun

Virtual reality: IWDC Sales and Purchasing Convention recap – gasworld

The IWDC, a corporation focused on leveraging the strengths of its independent welding distributor members across North America, had been due to hold the event in Louisville, Kentucky on 9th-11th June, and to be attended by around 500 members.

But restrictions due to Covid-19 has meant most trade events this year from March have been cancelled. Rather than see its Sales and Purchasing Convention go the same way, the IWDC reinvented it into a three-day webinar series. Each day, six different gold sponsors presented a 30-minute segment to members watching online via Zoom.

Erica Janas, Director of Marketing at the IWDC, said at the start of day two, What we are looking to do is drive content. As the first virtual event for our industry weve developed a platform from which learning from our vendors can happen real time from the comfort of your home office. In the coming year we will see the rollout of the Product Information Management System. I commit to you that with the implementation of these new tools at our location and yours, we can develop the Weldmark and PurityPlus brands more robustly and help you meet your market needs.

Some of the sponsors used their time to go through a PowerPoint presentation, while others put together a video along with a short, live question-and-answer section at the end of it.

Superior Products, the first presentation of the event, produced an entertaining video based around a news bulletin to guide members through its latest product releases. Show specials were included in a breaking news section of Superior Products presentation which also included a tour around the facility to check in with cleaning, assembly, testing and packaging.

Allyson Kostalnick, Sales and Marketing Manager at Superior Products was the news anchor during the presentation and she said during the Q&A section: We did prioritise in April and May with our medical fittings. We are caught up and we are working hard on the industrial side. Any show orders we are expecting to ship out this week and next week.

Surewerx/Jackson Safety outlined its new products which included the Maxview face shield, designed to have one of the largest viewing ranges in the industry.

Weldcoas presentation focused on carbon dioxide (CO2) system products it is offering for extraction applications. Bob Ranc, Director of Sales, led the presentation on Weldcoas capabilities in CO2 and supercritical CO2. The Illinois-based company can supply supercritical CO2 from bulk storage tanks up to approximately 6000 psi at fixed or variable flow rates, and it can supply high pressure CO2 in gas phase from bulk storage tanks up to approximately 1100 psi at fixed or variable flow rates. Typical applications include bulk tank to extraction equipment, controlled atmosphere packing for packaging and R&D and testing applications.

Growing industries in need of a large volume supply of CO2 to their equipment include essential oils and herbal distillates, CBD and cannabis, precious metals, machining and drilling, medical and pharmaceutical. Weldcoa also explained how it designed and installed a supercritical CO2 supply system for Stryker in Cork, Ireland.

Ranc said, Weldcoa has developed equipment and controls to supply CO2 to our customers in a wide range of states from gas to liquid to supercritical. We meet our customers requirements by determining the best system design using a variety of equipment: bulk storage tanks, pumps, vaporisers, receivers, specially designed controls. As an UL certified facility, we perform all electrical production and automation development, and build and wire all of our own automated control panels in-house in order to provide consistent quality, fit and finish for our clients.

Harris Products Groups Industrial Sales Manager Patrick Fagerquist ran through Harris extensive line of gas delivery systems for industrial and specialty gas applications. Ohio-based Harris can custom design manifolds for any application. Fagerquist also described some interesting recent trends and outlined Harris Covid-19 response, which included stocking its high-pressure oxygen panel.

We still have 35 panels in stock just in case, Fagerquist said.

Victor Gas Equipment, an ESAB brand, began with a Q&A section before a slick video of its power line-up. Billal Hammoud, President - Americas at ESAB, gave an interesting insight into how ESAB has been impacted by coronavirus.

He said, You can see from results across the industry that the impact of Covid-19 was even felt across the first quarter. April wasnt any better and hopefully it was the worst month. In the mountain states we dont see the impact as big as some other areas like New York City and its surroundings. As well as Covid, there are some underlying economics that are working with Covid-19. For those of you that are close to the oil and gas industry, certainly the exploration part of it, that was slowing down with or without Covid-19. We are seeing a lot of automotive customers come back, its a question of how quickly they can ramp up. Other industries, there are some bright sparks, obviously anything related to healthcare and medical gases, thats going quite well. We see strength in our pressure regulator business and anything related to oxygen and some bright sparks related to some alternative energies and related to government work.

At the end of each days session there was a Member-led workshop, led by Distribution Centers, Taylor-Wharton and Weldmark by Norton.

See the article here:

Virtual reality: IWDC Sales and Purchasing Convention recap - gasworld

Carnival Cinemas = movie theatre and virtual reality complex open… – Todayville.com

What does your business do?

Pursuit Physiotherapy helps people in Central Alberta to feel their best, move their best, and recover from injuries.Our compassionate, highly skilled therapists help you to pursue the activities that you want to do. Reduce your pain, improve your movement, function at your best!

Some of the things that we can help with:

Chronic neck/back pain or injuriesSports injuriesJoint sprains and Muscle strainsVertigoPelvic Health issues like incontinence or painMotor Vehicle Accident recoveryPain and Stiffness that prevents you from doing the things that you love

The clinic was closed for about 7 weeks because of the pandemic. It is now open at a reduced capacity to ensure the environment is safe for all of our clients. We are pleased that all of our staff are now back working and have availability to treat you. We appreciate your referrals as we rebuild!

At Pursuit Physiotherapy, we have always treated patients on a one-on-one basis and minimized wait times. This has allowed us to transition into the new normal without disrupting your care plan. We have treatment zones and safety measures in place, including masking, to minimize the potential for virus spread. Also, we continue to offer Video Treatments, also known as Telehealth or Virtual Health. This allows our clients that need to stay home to access treatment. Physiotherapists provide a lot of education and exercise so youd be surprised how much can be accomplished virtually!

Help us spread the word: We are open and we want to serve our community. We can see you for in-person treatment or via video. Do not hesitate to reach out to us with questions to determine your best plan for physiotherapy.

Our New Look at Pursuit Physio

Meet our new Staff!Just kidding. Same great team. Same great treatment. Different look. Longer hair and masks. This is us for the next while!For some information on procedural changes, check out our website: https://www.pursuitphysio.com/pursuit-physiotherapy-relaunch/

Posted by Pursuit Physiotherapy Corp. on Wednesday, May 6, 2020

Being unable to treat patients for almost 2 months really spelled it out for us:We missed our patients!Helping you is what we do. We love to offer help to make you feel better, do better, and pursue your goals. This has been a stressful time for our entire community. Do not suffer unnecessarily because of muscle tension, changes to your workplace environment, or new injuries We would love the opportunity to help you!

See the original post here:

Carnival Cinemas = movie theatre and virtual reality complex open... - Todayville.com

Virtual Reality (VR) Market Emerging Trends, Strong Application Scope, Size, Status, Analysis and Forecast to 2025 – 3rd Watch News

Market Study Report, LLC, adds a comprehensive research of the Virtual Reality (VR) market that mentions valuable insights pertaining to market share, profitability graph, market size, SWOT analysis, and regional proliferation of this industry. This study incorporates a disintegration of key drivers and challenges, industry participants, and application segments, devised by analyzing profuse information about this business space.

.

Request a sample Report of Virtual Reality (VR) Market at:https://www.marketstudyreport.com/request-a-sample/2547014?utm_source=3wnews.org&utm_medium=AN

The Virtual Reality (VR) market report projects this business space to amass significantly modest revenues by the end of the forecast period. The research study is intrinsically inclusive of vital insights regarding the industry dynamics like the diverse risks that the business sphere is characterized by and the myriad driving forces impacting the commercialization scope of this industry, in consort with the abundant growth opportunities present in the Virtual Reality (VR) market.

Questions answered by the Virtual Reality (VR) market report with regards to the competitive terrain of this business domain:

Questions pertaining to the regional terrain of this business domain answered by the Virtual Reality (VR) market report:

Ask for Discount on Virtual Reality (VR) Market Report at:https://www.marketstudyreport.com/check-for-discount/2547014?utm_source=3wnews.org&utm_medium=AN

Questions that the Virtual Reality (VR) market report answers with respect to the segmentation of the vertical:

On the whole, the Virtual Reality (VR) market report brings forth an expansive appraisal of this business space which closely assesses not just on the regional coverage of this vertical but also presents a slew of other insights comprising the market concentration rate, market share, sales volume, profit estimation, in conjunction with the competition trends. Additionally, the research report enlists details regarding the sales channels utilized by various manufacturers to ensure that the most suitable manner of product marketing is selected. Data pertaining to the contribution of traders and distributors in the supply chain has also been documented in the study.

For More Details On this Report: https://www.marketstudyreport.com/reports/global-virtual-reality-vr-market-2020-by-company-regions-type-and-application-forecast-to-2025

Some of the Major Highlights of TOC covers:

Virtual Reality (VR) Regional Market Analysis

Virtual Reality (VR) Segment Market Analysis (by Type)

Virtual Reality (VR) Segment Market Analysis (by Application)

Virtual Reality (VR) Major Manufacturers Analysis

Related Reports:

1. Global Cloud Video Surveillance Market 2020 by Company, Regions, Type and Application, Forecast to 2025This report categorizes the Cloud Video Surveillance market data by manufacturers, region, type and application, also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors Analysis.Read More: https://www.marketstudyreport.com/reports/global-cloud-video-surveillance-market-2020-by-company-regions-type-and-application-forecast-to-2025

2. Global Video Monitoring Software Market 2020 by Company, Regions, Type and Application, Forecast to 2025Video Monitoring Software Market Report covers the makers information, including shipment, value, income, net benefit, talk with record, business appropriation and so forth., this information enables the buyer to think about the contenders better. This report additionally covers every one of the districts and nations of the world, which demonstrates a provincial advancement status, including market size, volume and esteem, and also value information. It additionally covers diverse enterprises customers data, which is critical for the producers.Read More: https://www.marketstudyreport.com/reports/global-video-monitoring-software-market-2020-by-company-regions-type-and-application-forecast-to-2025

Contact Us:Corporate Sales,Market Study Report LLCPhone: 1-302-273-0910Toll Free: 1-866-764-2150 Email: [emailprotected]

Read this article:

Virtual Reality (VR) Market Emerging Trends, Strong Application Scope, Size, Status, Analysis and Forecast to 2025 - 3rd Watch News

Global Healthcare Augmented and Virtual Reality Market with Coronavirus (COVID-19) Impact Analysis | likewise Industry is Booming Globaly with Top Key…

TheHealthcare Augmented and Virtual Reality marketreport will give you every microscopic details about the Healthcare Augmented and Virtual Reality market. It consists of the current trends and the futuristic scope of the market. The details about the Healthcare Augmented and Virtual Reality market includes the impact of the COVID-19 on the market economics. The lockdown in several regions has severely impacted the business around the world. The Healthcare Augmented and Virtual Reality research study includes aspects such as the growth factors, limitations of the market, future and current challenges of the market along with the opportunities that will open up for the market based on the current scenario of COVID-19. It has been projected that the Healthcare Augmented and Virtual Reality market can regain its position owing to the factors such as supportive government regulations and well researched market strategies implemented by the market players. The major market players that are mentioned within this study includeCAE, Immersivetouch, Mentice, Mimic Technologies, Simbionix, Surgical Theather, Virtamed, VR Simulators, Zspace.

Click Here To Access The Free Sample PDF Report (including COVID19 Impact Analysis, full TOC, Tables and Figures)@https://www.marketdataanalytics.biz/global-healthcare-augmented-and-virtual-reality-market-report-2020-6807.html#request-sample

The research on the Healthcare Augmented and Virtual Reality market includes use of various trusted research methodologies in order to obtain trusted and precise data about the market. Porters Five force analysis, SWOT analysis, top down approach/ bottom up approach are some of the methods that have been encapsulated in the report. Along with these methodologies the research team has done rigorous primary and secondary research in order to make the information trustworthy.

Main market perceptions consist of the following:

1. The survey of Healthcare Augmented and Virtual Reality delivers market size and growth rate for the forecast period 2020-2026.

2. It presents detailed understandings into ongoing industry trends, trend prediction, and growth drivers about the Healthcare Augmented and Virtual Reality.

3. It offers an independent review of market sectors and the regional outlook of Healthcare Augmented and Virtual Reality.

4. The report provides a detailed overview of the supplier landscape, combative analysis, and key market strategies to gain an advantage on competing companies.

Read Detailed Index of full Research Study at::https://www.marketdataanalytics.biz/global-healthcare-augmented-and-virtual-reality-market-report-2020-6807.html

The contents of the Healthcare Augmented and Virtual Reality market includes the market definition, target audience influencing and being influenced, market drivers, restraints, opportunities, and challenges. The Healthcare Augmented and Virtual Reality market is segmented into{Hardware, Software and Service}; {Surgical Application, Rehabilitation, Training & Medical Education}along with this major segmentation the report also includes sub-segments of the market to understand the market on a deeper level. The report highlights the futuristic scopes and the alterations needed for the market development.

The major regional segmentation mentioned within the report includes North America, Asia Pacific, Europe, Latin America, and the Middle East and Africa. The major countries that are included within the Healthcare Augmented and Virtual Reality market report are US, Mexico, Australia, India, Germany, Brazil, and others. Every company operating in the Healthcare Augmented and Virtual Reality market is profiled with precision for better understanding of the current market scenario.

For Any Query Regarding the Healthcare Augmented and Virtual Reality Market Report? Contact Us at:https://www.marketdataanalytics.biz/global-healthcare-augmented-and-virtual-reality-market-report-2020-6807.html#inquiry-for-buying

Read the original here:

Global Healthcare Augmented and Virtual Reality Market with Coronavirus (COVID-19) Impact Analysis | likewise Industry is Booming Globaly with Top Key...

How Virtual and Augmented Reality Could Shape the Gambling Industry – TechSpective

Casinos have always been quick to adopt new technology to aim to stay ahead of the competition by providing users with the best gambling experience. However, the changes that have already been experienced through technology may be just a preview of the impact spatial computing could have on the future of gambling.

Online gambling in itself has seen massive changes since 1998 when the first-ever internet poker room was launched. Today, there are live casino rooms with real dealers that give you a realistic casino experience; you can check out and compare the best of these at Casinogurus.com

However, Virtual Reality and Augmented Reality are about to revolutionize the online gambling experience. So what does the future of online gambling look like?

Simply put, Virtual Reality (VR) is a technology that provides users with a completely immersive experience that shuts out the outside world and then puts them into real-world or imagined environments. Think of Oculus Rift or even the Google Cardboard.

Augmented Reality (AR), on the other hand, provides an interactive experience in a real-world environment by adding layers of digital information onto it. This is the technology used on Snapchat lenses and the game Pokemon Go. For immersion in a digital environment, these technologies use VR headsets equipped with sensor gloves and a screen.

When VR and AR come together, they create Mixed Reality (MR), a technology that is just starting to take off with projects like Microsofts HoloLens.

With some casinos are already providing virtual reality rooms, the next milestone for the gaming industry will be to integrate virtual reality and augmented reality online.

Virtual reality has already taken off in the industry, and it imposes players in a virtual environment. Players are then able to play in a 3D environment with the ability to compete against each other, just like in real-life casinos. The technology can transport players and their friends to exciting locations or famous casinos in Las Vegas for a whole new gambling experience. They can visit a casino, play blackjack, poker, roulette, and slot machines, and even communicate with each other. With time, this experience will be brought online to enable players to compete from the comfort of their homes.

As Virtual Reality is gaining ground, Augmented Reality is already in development to take virtual gambling to the next level. The technology will make it possible to superimpose real-world objects into the digital environment.

Such will enable players to see others, and it will enhance the environment with detailed visualization, realistic sound accompaniment, and even provide tactile sensations to allow players to interact with objects in the virtual world. Players will see a dealer come in, and they can shake hands, hold and look at cards and chops, press slot machine buttons, and even order drinks!

This technology will also provide players with a 360 environment, and so they can freely look at what is going on in other tables, and even decide whether to join in. When such is accomplished, you can expect it to deal a massive blow on land-based casinos since players can enjoy an enhanced experience from the comfort of their homes.

Despite the fact that AR is taking huge steps in other industries, it is yet to be fully adopted in the gambling industry. This is because although the cost factor for the hardware will still come into play later, the AR software to be used in Casinos is still in development, and so is the hardware.

But as the technology continues to grow and become integrated with more advanced graphics and sensory experiences, player immersion will become quite easy to achieve, and it might just define the future of the gambling industry.

See more here:

How Virtual and Augmented Reality Could Shape the Gambling Industry - TechSpective

Augmented Reality And Virtual Reality Market 2020 Key Players, Share, Trend, Segmentation and Forecast to 2026 – Cole of Duty

New Jersey, United States,- The report is a must-have for business strategists, participants, consultants, researchers, investors, entrepreneurs, and other interested parties associated with the Augmented Reality And Virtual Reality Market. It is also a highly useful resource for those looking to foray into the Augmented Reality And Virtual Reality market. Besides Porters Five Forces and SWOT analysis, it offers detailed value chain assessment, comprehensive study on market dynamics including drivers, restraints, and opportunities, recent trends, and industry performance analysis. Furthermore, it digs deep into critical aspects of key subjects such as market competition, regional growth, and market segmentation so that readers could gain sound understanding of the Augmented Reality And Virtual Reality market.

The research study is a brilliant account of macroeconomic and microeconomic factors influencing the growth of the Augmented Reality And Virtual Reality market. This will help market players to make appropriate changes in their approach toward attaining growth and sustaining their position in the industry. The Augmented Reality And Virtual Reality market is segmented as per type of product, application, and geography. Each segment is evaluated in great detail so that players can focus on high-growth areas of the Augmented Reality And Virtual Reality market and increase their sales growth. Even the competitive landscape is shed light upon for players to build powerful strategies and give a tough competition to other participants in the Augmented Reality And Virtual Reality market.

The competitive analysis included in the report helps readers to become aware of unique characteristics of the vendor landscape and crucial factors impacting the market competition. It is a very important tool that players need to have in their arsenal for cementing a position of strength in the Augmented Reality And Virtual Reality market. Using this report, players can use effective business tactics to attract customers and improve their growth in the Augmented Reality And Virtual Reality market. The study provides significant details about the competitive landscape and allows players to prepare for future challenges beforehand.

Augmented Reality And Virtual Reality Market Segmentation

This market has been divided into types, applications and regions. The growth of each segment provides a precise calculation and forecast of sales by type and application, in terms of volume and value for the period between 2020 and 2026. This analysis can help you develop your business by targeting qualified niche markets. . Market share data are available at global and regional levels. The regions covered by the report are North America, Europe, Asia-Pacific, the Middle East and Africa and Latin America. Research analysts understand competitive forces and provide competitive analysis for each competitor separately.

Augmented Reality And Virtual Reality Market by Type:

YYYY

Augmented Reality And Virtual Reality Market by Application:

ZZZZ

Augmented Reality And Virtual Reality Market by Region:

North America (The USA, Canada, and Mexico)Europe (Germany, France, the UK, and Rest of Europe)Asia Pacific (China, Japan, India, and Rest of Asia Pacific)Latin America (Brazil and Rest of Latin America.)Middle East &Africa (Saudi Arabia, the UAE, South Africa, and Rest of Middle East & Africa)

The report answers important questions that companies may have when operating in the Augmented Reality And Virtual Reality market. Some of the questions are given below:

What will be the size of the Augmented Reality And Virtual Reality market in 2026?

What is the current CAGR of the Augmented Reality And Virtual Reality market?

What products have the highest growth rates?

Which application is projected to gain a lions share of the Augmented Reality And Virtual Reality market?

Which region is foretold to create the most number of opportunities in the Augmented Reality And Virtual Reality market?

Which are the top players currently operating in the Augmented Reality And Virtual Reality market?

How will the market situation change over the next few years?

What are the common business tactics adopted by players?

What is the growth outlook of the Augmented Reality And Virtual Reality market?

To get Incredible Discounts on this Premium Report, Click Here @ https://www.verifiedmarketresearch.com/ask-for-discount/?rid=9496&utm_source=COD&utm_medium=003

Reasons to Buy the Report

Upgrade your market research resources with this comprehensive and accurate report on the Augmented Reality And Virtual Reality market

Get complete understanding of general market scenarios and future market situations to prepare for rising above the challenges and ensuring strong growth

The report offers in-depth research and various tendencies of the Augmented Reality And Virtual Reality market

It provides detailed analysis of changing market trends, current and future technologies used, and various strategies adopted by leading players of the Augmented Reality And Virtual Reality market

It offers recommendations and advice for new entrants of the Augmented Reality And Virtual Reality market and carefully guides established players for further market growth

Apart from hottest technological advances in the Augmented Reality And Virtual Reality market, it brings to light the future plans of dominant players in the industry

Table of Contents

Market Overview: This section comes under executive summary and is divided into four sub-sections. It basically introduces the Augmented Reality And Virtual Reality market while focusing on market size by revenue and production, market segments by type, application, and region, and product scope.

Competition by Manufacturers: It includes five sub-sections, viz. market competitive situation and trends, manufacturers products, areas served, and production sites, average price by manufacturers, revenue share by manufacturers, and production share by manufacturers.

Market Share by Region: It provides regional market shares by production and revenue besides giving details about gross margin, price, and other factors related to the growth of regional markets studied in the report. The review period considered here is 2015-2019.

Company Profiles: Each player is assessed for its market growth in terms of different factors such as markets served, gross margin, price, revenue, production, product specification, and areas served.

Manufacturing Cost Analysis: It is sub-divided into four chapters, viz. industrial chain analysis, manufacturing process analysis, manufacturing cost structure, and key raw materials analysis.

Learn More about this report @ https://www.verifiedmarketresearch.com/product/augmented-reality-and-virtual-reality-market/?utm_source=COD&utm_medium=003

About us:

Verified Market Research is a leading Global Research and Consulting firm servicing over 5000+ customers. Verified Market Research provides advanced analytical research solutions while offering information enriched research studies. We offer insight into strategic and growth analyses, Data necessary to achieve corporate goals and critical revenue decisions.

Our 250 Analysts and SMEs offer a high level of expertise in data collection and governance use industrial techniques to collect and analyse data on more than 15,000 high impact and niche markets. Our analysts are trained to combine modern data collection techniques, superior research methodology, expertise and years of collective experience to produce informative and accurate research.

Contact us:

Mr. Edwyne Fernandes

US: +1 (650)-781-4080UK: +44 (203)-411-9686APAC: +91 (902)-863-5784US Toll Free: +1 (800)-7821768

Email: [emailprotected]

Our Trending Reports

Cleaning Robot Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026

Augmented Reality And Virtual Reality Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026

Cold Storage Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026

See the article here:

Augmented Reality And Virtual Reality Market 2020 Key Players, Share, Trend, Segmentation and Forecast to 2026 - Cole of Duty

Virtual Reality Headset Market 2020 Key Players, Share, Trend, Segmentation and Forecast to 2026 – Cole of Duty

New Jersey, United States,- The report is a must-have for business strategists, participants, consultants, researchers, investors, entrepreneurs, and other interested parties associated with the Virtual Reality Headset Market. It is also a highly useful resource for those looking to foray into the Virtual Reality Headset market. Besides Porters Five Forces and SWOT analysis, it offers detailed value chain assessment, comprehensive study on market dynamics including drivers, restraints, and opportunities, recent trends, and industry performance analysis. Furthermore, it digs deep into critical aspects of key subjects such as market competition, regional growth, and market segmentation so that readers could gain sound understanding of the Virtual Reality Headset market.

The research study is a brilliant account of macroeconomic and microeconomic factors influencing the growth of the Virtual Reality Headset market. This will help market players to make appropriate changes in their approach toward attaining growth and sustaining their position in the industry. The Virtual Reality Headset market is segmented as per type of product, application, and geography. Each segment is evaluated in great detail so that players can focus on high-growth areas of the Virtual Reality Headset market and increase their sales growth. Even the competitive landscape is shed light upon for players to build powerful strategies and give a tough competition to other participants in the Virtual Reality Headset market.

The competitive analysis included in the report helps readers to become aware of unique characteristics of the vendor landscape and crucial factors impacting the market competition. It is a very important tool that players need to have in their arsenal for cementing a position of strength in the Virtual Reality Headset market. Using this report, players can use effective business tactics to attract customers and improve their growth in the Virtual Reality Headset market. The study provides significant details about the competitive landscape and allows players to prepare for future challenges beforehand.

Virtual Reality Headset Market Segmentation

This market has been divided into types, applications and regions. The growth of each segment provides a precise calculation and forecast of sales by type and application, in terms of volume and value for the period between 2020 and 2026. This analysis can help you develop your business by targeting qualified niche markets. . Market share data are available at global and regional levels. The regions covered by the report are North America, Europe, Asia-Pacific, the Middle East and Africa and Latin America. Research analysts understand competitive forces and provide competitive analysis for each competitor separately.

Virtual Reality Headset Market by Type:

YYYY

Virtual Reality Headset Market by Application:

ZZZZ

Virtual Reality Headset Market by Region:

North America (The USA, Canada, and Mexico)Europe (Germany, France, the UK, and Rest of Europe)Asia Pacific (China, Japan, India, and Rest of Asia Pacific)Latin America (Brazil and Rest of Latin America.)Middle East &Africa (Saudi Arabia, the UAE, South Africa, and Rest of Middle East & Africa)

The report answers important questions that companies may have when operating in the Virtual Reality Headset market. Some of the questions are given below:

What will be the size of the Virtual Reality Headset market in 2026?

What is the current CAGR of the Virtual Reality Headset market?

What products have the highest growth rates?

Which application is projected to gain a lions share of the Virtual Reality Headset market?

Which region is foretold to create the most number of opportunities in the Virtual Reality Headset market?

Which are the top players currently operating in the Virtual Reality Headset market?

How will the market situation change over the next few years?

What are the common business tactics adopted by players?

What is the growth outlook of the Virtual Reality Headset market?

To get Incredible Discounts on this Premium Report, Click Here @ https://www.verifiedmarketresearch.com/ask-for-discount/?rid=35128&utm_source=COD&utm_medium=002

Reasons to Buy the Report

Upgrade your market research resources with this comprehensive and accurate report on the Virtual Reality Headset market

Get complete understanding of general market scenarios and future market situations to prepare for rising above the challenges and ensuring strong growth

The report offers in-depth research and various tendencies of the Virtual Reality Headset market

It provides detailed analysis of changing market trends, current and future technologies used, and various strategies adopted by leading players of the Virtual Reality Headset market

It offers recommendations and advice for new entrants of the Virtual Reality Headset market and carefully guides established players for further market growth

Apart from hottest technological advances in the Virtual Reality Headset market, it brings to light the future plans of dominant players in the industry

Table of Contents

Market Overview: This section comes under executive summary and is divided into four sub-sections. It basically introduces the Virtual Reality Headset market while focusing on market size by revenue and production, market segments by type, application, and region, and product scope.

Competition by Manufacturers: It includes five sub-sections, viz. market competitive situation and trends, manufacturers products, areas served, and production sites, average price by manufacturers, revenue share by manufacturers, and production share by manufacturers.

Market Share by Region: It provides regional market shares by production and revenue besides giving details about gross margin, price, and other factors related to the growth of regional markets studied in the report. The review period considered here is 2015-2019.

Company Profiles: Each player is assessed for its market growth in terms of different factors such as markets served, gross margin, price, revenue, production, product specification, and areas served.

Manufacturing Cost Analysis: It is sub-divided into four chapters, viz. industrial chain analysis, manufacturing process analysis, manufacturing cost structure, and key raw materials analysis.

Learn More about this report @ https://www.verifiedmarketresearch.com/product/virtual-reality-headset-market/?utm_source=COD&utm_medium=002

About us:

Verified Market Research is a leading Global Research and Consulting firm servicing over 5000+ customers. Verified Market Research provides advanced analytical research solutions while offering information enriched research studies. We offer insight into strategic and growth analyses, Data necessary to achieve corporate goals and critical revenue decisions.

Our 250 Analysts and SMEs offer a high level of expertise in data collection and governance use industrial techniques to collect and analyse data on more than 15,000 high impact and niche markets. Our analysts are trained to combine modern data collection techniques, superior research methodology, expertise and years of collective experience to produce informative and accurate research.

Contact us:

Mr. Edwyne Fernandes

US: +1 (650)-781-4080UK: +44 (203)-411-9686APAC: +91 (902)-863-5784US Toll Free: +1 (800)-7821768

Email: [emailprotected]

Our Trending Reports

Mobile Data Protection Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026

Activated Carbon Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026

Smart City ICT Infrastructure Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026

More:

Virtual Reality Headset Market 2020 Key Players, Share, Trend, Segmentation and Forecast to 2026 - Cole of Duty

Virtual Reality Market 2020 Key Players, Share, Trend, Segmentation and Forecast to 2026 – Cole of Duty

New Jersey, United States,- The report is a must-have for business strategists, participants, consultants, researchers, investors, entrepreneurs, and other interested parties associated with the Virtual Reality Market. It is also a highly useful resource for those looking to foray into the Virtual Reality market. Besides Porters Five Forces and SWOT analysis, it offers detailed value chain assessment, comprehensive study on market dynamics including drivers, restraints, and opportunities, recent trends, and industry performance analysis. Furthermore, it digs deep into critical aspects of key subjects such as market competition, regional growth, and market segmentation so that readers could gain sound understanding of the Virtual Reality market.

The research study is a brilliant account of macroeconomic and microeconomic factors influencing the growth of the Virtual Reality market. This will help market players to make appropriate changes in their approach toward attaining growth and sustaining their position in the industry. The Virtual Reality market is segmented as per type of product, application, and geography. Each segment is evaluated in great detail so that players can focus on high-growth areas of the Virtual Reality market and increase their sales growth. Even the competitive landscape is shed light upon for players to build powerful strategies and give a tough competition to other participants in the Virtual Reality market.

The competitive analysis included in the report helps readers to become aware of unique characteristics of the vendor landscape and crucial factors impacting the market competition. It is a very important tool that players need to have in their arsenal for cementing a position of strength in the Virtual Reality market. Using this report, players can use effective business tactics to attract customers and improve their growth in the Virtual Reality market. The study provides significant details about the competitive landscape and allows players to prepare for future challenges beforehand.

Virtual Reality Market Segmentation

This market has been divided into types, applications and regions. The growth of each segment provides a precise calculation and forecast of sales by type and application, in terms of volume and value for the period between 2020 and 2026. This analysis can help you develop your business by targeting qualified niche markets. . Market share data are available at global and regional levels. The regions covered by the report are North America, Europe, Asia-Pacific, the Middle East and Africa and Latin America. Research analysts understand competitive forces and provide competitive analysis for each competitor separately.

Virtual Reality Market by Type:

YYYY

Virtual Reality Market by Application:

ZZZZ

Virtual Reality Market by Region:

North America (The USA, Canada, and Mexico)Europe (Germany, France, the UK, and Rest of Europe)Asia Pacific (China, Japan, India, and Rest of Asia Pacific)Latin America (Brazil and Rest of Latin America.)Middle East &Africa (Saudi Arabia, the UAE, South Africa, and Rest of Middle East & Africa)

The report answers important questions that companies may have when operating in the Virtual Reality market. Some of the questions are given below:

What will be the size of the Virtual Reality market in 2026?

What is the current CAGR of the Virtual Reality market?

What products have the highest growth rates?

Which application is projected to gain a lions share of the Virtual Reality market?

Which region is foretold to create the most number of opportunities in the Virtual Reality market?

Which are the top players currently operating in the Virtual Reality market?

How will the market situation change over the next few years?

What are the common business tactics adopted by players?

What is the growth outlook of the Virtual Reality market?

To get Incredible Discounts on this Premium Report, Click Here @ https://www.verifiedmarketresearch.com/ask-for-discount/?rid=5317&utm_source=COD&utm_medium=003

Reasons to Buy the Report

Upgrade your market research resources with this comprehensive and accurate report on the Virtual Reality market

Get complete understanding of general market scenarios and future market situations to prepare for rising above the challenges and ensuring strong growth

The report offers in-depth research and various tendencies of the Virtual Reality market

It provides detailed analysis of changing market trends, current and future technologies used, and various strategies adopted by leading players of the Virtual Reality market

It offers recommendations and advice for new entrants of the Virtual Reality market and carefully guides established players for further market growth

Apart from hottest technological advances in the Virtual Reality market, it brings to light the future plans of dominant players in the industry

Table of Contents

Market Overview: This section comes under executive summary and is divided into four sub-sections. It basically introduces the Virtual Reality market while focusing on market size by revenue and production, market segments by type, application, and region, and product scope.

Competition by Manufacturers: It includes five sub-sections, viz. market competitive situation and trends, manufacturers products, areas served, and production sites, average price by manufacturers, revenue share by manufacturers, and production share by manufacturers.

Market Share by Region: It provides regional market shares by production and revenue besides giving details about gross margin, price, and other factors related to the growth of regional markets studied in the report. The review period considered here is 2015-2019.

Company Profiles: Each player is assessed for its market growth in terms of different factors such as markets served, gross margin, price, revenue, production, product specification, and areas served.

Manufacturing Cost Analysis: It is sub-divided into four chapters, viz. industrial chain analysis, manufacturing process analysis, manufacturing cost structure, and key raw materials analysis.

Learn More about this report @ https://www.verifiedmarketresearch.com/product/global-virtual-reality-market-size-and-forecast-to-2025/?utm_source=COD&utm_medium=003

About us:

Verified Market Research is a leading Global Research and Consulting firm servicing over 5000+ customers. Verified Market Research provides advanced analytical research solutions while offering information enriched research studies. We offer insight into strategic and growth analyses, Data necessary to achieve corporate goals and critical revenue decisions.

Our 250 Analysts and SMEs offer a high level of expertise in data collection and governance use industrial techniques to collect and analyse data on more than 15,000 high impact and niche markets. Our analysts are trained to combine modern data collection techniques, superior research methodology, expertise and years of collective experience to produce informative and accurate research.

Contact us:

Mr. Edwyne Fernandes

US: +1 (650)-781-4080UK: +44 (203)-411-9686APAC: +91 (902)-863-5784US Toll Free: +1 (800)-7821768

Email: [emailprotected]

Our Trending Reports

Electric Bikes Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026

Virtual Reality Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026

Dental Equipment Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026

View original post here:

Virtual Reality Market 2020 Key Players, Share, Trend, Segmentation and Forecast to 2026 - Cole of Duty

Monday named ‘Waterford High School Class of 2020 Day’ – theday.com

Waterford First Selectman Rob Brule has named Monday as Waterford High School Class of 2020 Day.

He said the decision to honor this years class was made because of the effects of the COVID-19 pandemic on the graduating class.

The Waterford High School Class of 2020 became the pioneers of Distance Learning for future generations and helped those of the generation before navigate a new life of virtual reality, the proclamation reads.

It also states this years class is a source of great pride for our community for all they have accomplished and endured.

On Monday, the Class of 2020 is invited to gather at Waterford Beach Park on Monday for a drone class photo.

Mondaywill also officially be theday for Waterford citizens to acknowledge [the Class of 2020s] contributions to our town.

The proclamation is an extension of themes focused on at Thursdays drive-in graduation ceremony, where the Class of 2020 was praised for its adaptivity, flexibility, nimbleness and resilience.

https://www.theday.com/local-news/20200618/waterford-high-school-reinvents-graduation-ceremony-with-bash-at-beach

See the rest here:

Monday named 'Waterford High School Class of 2020 Day' - theday.com

Augmented Reality And Virtual Reality Market is Reviewed by Quince Market Insights to Present 10 Breakthrough Technologies of 2020 – WorldsTrend

Augmented Reality And Virtual Reality Market is analyzed with industry experts in mind to maximize return on investment by providing clear information needed for informed business decisions. This research will help both established and new entrants to identify and analyze market needs, market size and competition. It explains the supply and demand situation, the competitive scenario, and the challenges for market growth, market opportunities and the threats faced by key players.

Sample Copy of This Report: https://www.quincemarketinsights.com/request-sample-55699?utm_source=WT/komal

A 360 degree outline of the competitive scenario of the Global Augmented Reality And Virtual Reality Market is presented by Quince Market Insights. It has a massive data allied to the recent product and technological developments in the markets.

It has a wide-ranging analysis of the impact of these advancements on the markets future growth, wide-ranging analysis of these extensions on the markets future growth. The research report studies the market in a detailed manner by explaining the key facets of the market that are foreseeable to have a countable stimulus on its developing extrapolations over the forecast period.

Companies Covered:Microsoft, Marxent Labs, LLC., Microsoft Corporation, HTC Corporation, EON Reality, Inc., Facebook Inc., Cyberglove Systems LLC., Apple Inc, Qualcomm Inc., Wikitude GmbH, Samsung Electronics Co., Ltd., MAXST, Oculus VR, LLC, Visteon, Magic Leap, Inc., Continental, Google Inc., Upskill, Vuzix Corporation, Osterhout Design Group, Infinity Augmented Reality Inc., Blippar, Sony, Zugara, PTC, and DAQRI

Reasons for buying this report:

By Application (Cloud-Based Services, Sensors, 3D Camera, Displays, Software Development Kits, Semiconductor Component), By Product Type (Augmented Reality Technology, Virtual Reality Technology), By End User Industry (Education, Tourism, Healthcare, Media, Entertainment, Gaming)

Get ToC for the overview of the premium report @ https://www.quincemarketinsights.com/request-toc-55699?utm_source=WT/komal

A detailed outline of the Global Augmented Reality And Virtual Reality Market includes a comprehensive analysis of different verticals of businesses. North America, Europe, Asia Pacific, Middle East & Africa, and South America have been considered for the studies on the basis of several terminologies.

This is anticipated to drive the Global Augmented Reality And Virtual Reality Market over the forecast period. This research report covers the market landscape and its progress prospects in the near future. After studying key companies, the report focuses on the new entrants contributing to the growth of the market. Most companies in the Global Augmented Reality And Virtual Reality Market are currently adopting new technological trends in the market.

Finally, the researchers throw light on different ways to discover the strengths, weaknesses, opportunities, and threats affecting the growth of the Global Augmented Reality And Virtual Reality Market. The feasibility of the new report is also measured in this research report.

Make an Enquiry for purchasing this Report @ https://www.quincemarketinsights.com/enquiry-before-buying-55699?utm_source=WT/komal

Table of Contents:

ABOUT US:

QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the worlds most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns.

Contact:

Quince Market Insights

Ajay D. (Knowledge Partner)

Office No- A109

Pune, Maharashtra 411028

Phone: APAC +91 706 672 4848 / US +1 208 405 2835 / UK +44 121 364 6144

Email: sales@quincemarketinsights.com

Web: https://www.quincemarketinsights.com

View original post here:

Augmented Reality And Virtual Reality Market is Reviewed by Quince Market Insights to Present 10 Breakthrough Technologies of 2020 - WorldsTrend

From Minecraft To Virtual Reality, Schools Get Creative To Hold Graduation Ceremonies During Coronavirus Pandemic – msnNOW

Provided by CBS New York

NEW ROCHELLE, N.Y. (CBSNewYork) Some schools are getting extra creative to hold graduation ceremonies during the coronavirus pandemic.

New Rochelle High School seniors knew COVID-19 would prevent them from having a traditional graduation ceremony, but that didnt stop senior Jake Egelberg and his classmates from creating a memorable one through the video game Minecraft.

We kind of grew up with the game, said Egelberg in an interview with CBS2s Hazel Sanchez. In a way, everything has come full circle because now were graduating high school and we once again got into Minecraft and all played together building this project that allowed us to graduate in game.

Egelberg teamed with about 10 students, most from the schools science research program, and block by block created a virtual New Rochelle High School. Seniors and their families could log in to the virtual world for an unofficial graduation ceremony, which included live speeches from teachers, the class salutatorian and valedictorian.

Unconventional circumstances have sparked creativity across the country. There was a fast-paced graduation on a NASCAR track and a slow-and-steady one on a ski lift.

Here in the tri-state area, graduates from seven high schools in Rockland County are being recognized at Congers Lake Memorial Park, with a tribute path lined with their photos.

Seniors at Franklin High School in Somerset, New Jersey, will get a headset to graduate in a unique virtual reality experience. Eighth graders at High Mountain School in North Haledon Middle School were treated to a graduation parade.

I thought it was a very cool idea, said Madeline Manning, an eighth grade graduate.

CORONAVIRUS:NY Health Dept.| NY Call 1-(888)-364-3065 |NYC Health Dept. | NYC Call 311, Text COVID to 692692 | NJ Health Dept. | NJ Call 1-(800)-222-1222 or 211, Text NJCOVID to 898211 |CT Health Dept.| CT Call 211

High Mountain High School principal Antonella Lind organized a caravan of teachers and a mobile LED screen showings of pictures and messages for the graduating class. The parade stopped by each students house.

So we wanted to make sure we celebrate, and then we thought of essentially bringing the stage to the students, said Lind.

I was upset that I wont be able to have a real graduation because you only experience eighth grade once, said Bianca Aliana, an eighth grade graduate.

But its good that we still get to do something, said Liliana Cacciola, an eighth grade graduate.

And its something theyll certainly never forget.

Read the rest here:

From Minecraft To Virtual Reality, Schools Get Creative To Hold Graduation Ceremonies During Coronavirus Pandemic - msnNOW

Virtual Reality In Healthcare Market By Covid-19 Impact Analysis, Size, Regional Growth, Major Key Players, Technology and Industry Trends till 2027 -…

The Virtual Reality In Healthcare Market research report added by Report Ocean, is an in-depth analysis of the latest developments, market size, status, upcoming technologies, industry drivers, challenges, regulatory policies, with key company profiles and strategies of players. The research report compiled by Report Ocean offers the study of market opportunities and market impact that are created due to the COVID-19 pandemic. The overall market impact of COVID-19 can be witnessed in the Q1 2020 but is anticipated to be highly impacted in subsequent quarters in the whole year.

In addition to enlightens the current competitive putting and growth plans enforced with the aid of the Virtual Reality In Healthcare Market players. Comprehensive secondary research was done to collect information on the market and its parent and ancillary markets. Further, primary research was performed to validate the assumptions and findings obtained from secondary research with key opinion leaders (KOL) and industry experts.

Request Free Sample Report athttps://www.reportocean.com/industry-verticals/sample-request?report_id=mai12895

Virtual Reality In Healthcare Market Forecast Under COVID-19

Under the public background of the COVID-19 crisis, the industry is being affected by COVID-19. It is currently impossible to accurately predict the degree of control of this epidemic in various countries, and it is impossible to predict whether it will function normally for long-term economic activities.

However, historical data shows that the impact of natural disasters on the macro economy is usually short-term, and the economy often shows a V-shaped trend. Affected by the disaster and market sentiment, the economic growth rate usually drops sharply in a short period of time, but as the disaster is gradually controlled, the market sentiment returns to stability, and the temporarily suppressed consumption and investment needs will be released, resulting in Economic rebound.

Competitive Landscape:

The competitive analysis of major market players is another notable feature of the Virtual Reality In Healthcare Market report; it identifies direct or indirect competitors in the market.

Key parameters which define the competitive landscape of the Virtual Reality In Healthcare Market:

Revenue and Market Share by Player

Production and Share by Player

Average Price by Player

Base Distribution, Sales Area and Product Type by Player

Concentration Rate

Mergers & Acquisitions, Expansion

Manufacturing Base

Market Segmentation:

Virtual Reality In Healthcare Market is segmented on the basis of types, on the basis of applications and regions.

Geographical Analysis

Virtual Reality In Healthcare Market Segment by Regions Consists:

North America (U.S. and Canada)

Europe (UK, Germany, France, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, India, Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)

South America (Brazil, Argentina, Mexico, and Rest of South America)

The Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)

Some of the Major Highlights of TOC covers:

Virtual Reality In Healthcare Market Production, Revenue (Value), Price Trend by Type

Production and Market Share by Type

Revenue and Market Share by Type

Price by Type

Virtual Reality In Healthcare Market Analysis by Application

Consumption and Market Share by Application

Virtual Reality In Healthcare Market Production, Consumption, Export, Import by Region

Production, Consumption, Export, Import by Region

Production, Consumption, Export, Import by Country

Production, Revenue, Price and Gross Margin

Virtual Reality In Healthcare Market Manufacturing Analysis

Key Raw Materials Analysis

Market Concentration Rate of Raw Materials

Manufacturing Cost Analysis

Labor Cost Analysis

Manufacturing Cost Structure Analysis

Manufacturing Process Analysis of Virtual Reality In Healthcare Market

Industrial Chain, Sourcing Strategy and Downstream Buyers

Virtual Reality In Healthcare Market Chain Analysis

Raw Materials Sources of Virtual Reality In Healthcare Market Major Players in 2020

Downstream Buyers

Market Dynamics

Market Drivers

Restraints

Opportunities

Increased Demand in Emerging Markets

Challenges

Porters Five Forces Analysis

Virtual Reality In Healthcare Market Forecast (2020-2027)

Virtual Reality In Healthcare Market Production, Revenue Forecast

Virtual Reality In Healthcare Market Production, Consumption, Export and Import Forecast by Region

Virtual Reality In Healthcare Market Production, Revenue and Price Forecast by Type

Virtual Reality In Healthcare Market Consumption Forecast by Application

For more information and discount on this report, ask your query at:https://www.reportocean.com/industry-verticals/sample-request?report_id=mai12895

Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe, and Asia.

Contact Us: +1 888 212 3539 (US) +91-9997112116 (Outside US)Contact Person: DavidEmail:[emailprotected]

Read more:

Virtual Reality In Healthcare Market By Covid-19 Impact Analysis, Size, Regional Growth, Major Key Players, Technology and Industry Trends till 2027 -...

Augmented and Virtual Reality Software and Service Market 2020 Future Trends, Dynamic Growth & Forecast To 2025 |…

Virtual realityis a comprehensive term for a multi-sensory computer-generated experience that allows users to explore avirtual worldand interact with it. On the contrary,augmented realityuses digitally generated visual overlays to improve the realworld.

Get sample copy of Augmented and Virtual Reality Software and Service Market @

https://www.marketgrowthinsight.com/sample/95835

Augmented and Virtual Reality Software and Service MarketReport explores vital facts, events, and possible variations in the Augmented and Virtual Reality Software and Service market considering regional and global levels. The Augmented and Virtual Reality Software and Service market has been deeply evaluated in the report covering scope, profitability, demand status, uncertainties, and development forecast. The report analyzes the historical and current pace of the market development and other occurrences and offers detailed and accurate estimates up to 2025.

The research report on Augmented and Virtual Reality Software and Service market is now available with Market Growth Insight with detailed study on crucial factors, such as drivers, hampering factors, strengths, weakness, trends, and opportunities. All of these factors are essential for the business players to plan ideal strategies for the upcoming years and become a leader. In addition, the report also delivers important aspects on the region-wise analysis that again is beneficial for the industry players to strengthen their presence in different parts of the globe.

Major Key Players:

Zappar,Briovr,Apple,Google,Mozilla,BMW,Facebook,High Fidelity,Pixar,Amazon

Most important types of Augmented and Virtual Reality Software and Service products covered in this report are:

Most widely used downstream fields of Augmented and Virtual Reality Software and Service market covered in this report are:

This report focuses on the Augmented and Virtual Reality Software and Service Market outlook, future outlook, growth opportunities and core and core contacts. The purpose of the study is to present market developments in the US, Europe and other countries. It also analyzes industrial development trends and marketing channels. Industry analysis was conducted to investigate the impact of various factors and to understand the overall appeal of the industry.

Key Findings In Augmented and Virtual Reality Software and Service Market Report:

-To break down and inspect the worldwide Augmented and Virtual Reality Software and Service status and future figure including, creation, income, utilization, recorded and conjecture.

To introduce the key Augmented and Virtual Reality Software and Service makers, creation, income, piece of the pie, SWOT examination and improvement designs in next barely any years.

To section the breakdown information by areas, type, producers and applications.

To break down the worldwide and key areas advertise potential and preferred position, opportunity and challenge, restrictions and dangers.

To distinguish noteworthy patterns, drivers, impact factors in worldwide and districts.

To deliberately investigate each submarket regarding singular development pattern and their commitment to the market.

To break down serious advancements, for example, developments, understandings, new item dispatches, and acquisitions in the market.

For Intresting Discount:

https://www.marketgrowthinsight.com/discount/95835

Table of Content

1 Introduction of Augmented and Virtual Reality Software and Service Market1.1 Overview of the Market1.2 Scope of Report1.3 Assumptions

2 Executive Summary

3 Research Methodology of Market Growth Insight3.1 Data Mining3.2 Validation3.3 Primary Interviews3.4 List of Data Sources

4 Augmented and Virtual Reality Software and Service Market Outlook4.1 Overview4.2 Market Dynamics4.2.1 Drivers4.2.2 Restraints4.2.3 Opportunities4.3 Porters Five Force Model4.4 Value Chain Analysis

5 Augmented and Virtual Reality Software and Service Market, By Deployment Model5.1 Overview

6 Augmented and Virtual Reality Software and Service Market, By Solution6.1 Overview

7 Augmented and Virtual Reality Software and Service Market, By Vertical7.1 Overview

8 Augmented and Virtual Reality Software and Service Market, By Geography8.1 North America

8.2 Europe

8.3 Asia Pacific

8.4 Rest of world

Furthermore, it takes a closer look at various norms, government policies, rules, and regulations. This research has been done with proven research methodologies like qualitative and quantitative research methodologies. Different info graphics have been used while curating the report of the global Augmented and Virtual Reality Software and Service Market. The report profiles a few of the companies operating in the market

Get Access to full report:

https://www.marketgrowthinsight.com/95835/global-augmented-and-virtual-reality-software-and-service-industry-market

About Market Growth Insight:

Market Growth Insight is a one stop solution for market research reports in various business categories. We are serving 100+ clients with 10000+ diverse industry reports and our reports are developed to simplify strategic decision making, on the basis of comprehensive and in-depth significant information, established through wide ranging analysis and latest industry trends.

We are striving to provide the best customer friendly services and appropriate business information to accomplish your ideas.

Contact Us

2nd Floor, Manikchand Ikon, B-Wing, Dhole Patil Road,

Sangamwadi, Pune 411 001, Maharashtra,India.

+1 347 767 5477 (US)

+44 131 463 4161 (UK)

+ 91 8956 049 020 (IN)

Email: [emailprotected]

Website- https://www.marketgrowthinsight.com

See original here:

Augmented and Virtual Reality Software and Service Market 2020 Future Trends, Dynamic Growth & Forecast To 2025 |...

Virtual Reality (VR) in Gaming Market Present Scenario, Size and the Growth Prospects with Forecast 2025 – Medic Insider

Premium Research ReportonVirtual Reality (VR) in GamingMarket:

The report elaborates the complete details covering product definition, product type, and application. The report covers useful details which are categorized based on Virtual Reality (VR) in Gamingproduction region, major players, and product type which will provide a simplified view of the Virtual Reality (VR) in Gaming industry. The Virtual Reality (VR) in Gaming market report presents the competitive scenario of the major market players based on the sales revenue, customer demands, company profile, the business tactics used in Virtual Reality (VR) in Gaming market which will help the emerging market segments in making vital business decisions.

This Virtual Reality (VR) in Gaming market report focuses on Value Chain Analysis andexhaustiveMarket information about the Top Manufacturewithfuture plans and financial performance.In this report, the study covers Recent Developments, Updates in Key players, Market regulation and market trends. We also give the details solution about the business trends, latest geographical market segmentation, and market challenges. On the basis of Consumers Analysis, gross margin analysis, distribution analysis, and local consumption analysis its will help to grow your business on the top across the world.

We do provide a sample of this premium report, Please go through the following information in order to access Sample Copy

[ NOTE: This report Sample includes;1. Brief Introduction to the research report2. Table of Contents (Scope covered as a part of the study)3. Top players in the market4. Research framework (Structure of the actual report)5. The research methodology adopted by worldwide market reports ]

To Get Sample PDF of Virtual Reality (VR) in Gaming Market [emailprotected] https://www.worldwidemarketreports.com/sample/18859

The report also provides a competitor analysis of Key Trends & advanced technologies. The Virtual Reality (VR) in Gaming (Thousands Units) and Revenue (Million USD) Market Split by Key players such as Company A, Company B, Company C Continued.

The Virtual Reality (VR) in Gaming Market coverage of this report includes:

It helps every manufacturer with respect to the company profile, a generic overview, and the products offered have also been given.The report developed on product sales, revenue increase, price patterns, and gross margins.The Data will help with respect to the most recent news that each organization is involved in has been providing in the observation study.Its provide details Analysis of the pivotal competitors and their future opportunities in the industry.

The report explains on the item deals, income gathered, value examples, and gross margin.

Major Regions covers:

Geographically, this report split global into several key Regions, with sales (MT), revenue (Million USD), and market share and growth rate of Virtual Reality (VR) in Gaming for these regions, covering

North America (USA, Canada and Mexico)Europe (Germany, France, UK, Russia and Italy)Asia-Pacific (China, Japan, Korea, India, and Southeast Asia)South America (Brazil, Argentina, Columbia etc.)The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, and South Africa)

The Virtual Reality (VR) in Gaming market report includes the finding the detailed study of competitive analysis of the industry of the industry. The Virtual Reality (VR) in Gaming market reports also give key developments strategies and policies along with manufacturing strategy. The Virtual Reality (VR) in Gaming reports a cover the exact study of the key players to figure out their business strategies, annual revenue, company profile and their allotment to the global Virtual Reality (VR) in Gaming market share. The key detail of the Virtual Reality (VR) in Gaming industry such as the supply chain analysis.

[**NOTE: Enquiry Before Buying option enables you to share your queries, in advance to procure the report. Kindly fill the enquiry form, and one of our consultants would get in touch with you to discuss the queries and would address them.]

Inquery Before [emailprotected] https://www.worldwidemarketreports.com/quiry/18859

About Worldwide Market Reports:

Worldwide Market Reports is your one-stop repository of detailed and in-depth market research reports compiled by an extensive list of publishers from across the globe. We offer reports across virtually all domains and an exhaustive list of sub-domains under the sun. WMR well-researched inputs that encompass domains enable our prized clients to capitalize upon key growth opportunities and shield against credible threats prevalent in the market in the current scenario and those expected in the near future.

Go here to see the original:

Virtual Reality (VR) in Gaming Market Present Scenario, Size and the Growth Prospects with Forecast 2025 - Medic Insider

Essays on Non-virtual Reality: Examining the big world of the tiny ant – The News-Messenger

Ken Baker and Cocoa(Photo: Submitted)

Karl Marx was right, socialism works. Its just that he got the wrong species. - E.O. Wilson

I spent the last two weeks reading up on ants, learning and re-learning all manner of intriguing bits about their biology and the diverse ways their behaviors impact human interests. And now, with my fingers dead on the keyboard, Ive no clear idea what to write about them, how to proceed to the next paragraph.

What can you say that isnt already common knowledge without having to delve into the technical details that only specialists care about? How do you discuss the important differences between one miniature household intruder and the next without making use of that specialists arcane knowledge and his or her high-powered microscope?

A big part of the problem is that there are so many species of ants a 2019 study reported 143 forms for just Ohio, and worldwide over 22,000 species have been named. Each species has its own intriguing story. Where do you start?

So todays column willjust be a hodgepodge of ant and ant-related trivia that has somehow caught my attention.

At 91 years of age, , E. O. Wilson, Harvard emeritus professor in entomology, is one of the worlds best known living scientists. Certainly it would be a rare biologist who is unfamiliar with his name. Odd thing, perhaps, for an Alabama boy who first gained professional recognition for his work in myrmecology, the study of ants.

Fair to say he went on to explore a few other areas of interest, founding such thriving fields of study as island biogeography, sociobiology and biodiversity conservation along the way. But through it all, Wilson has remained an ant guy at heart, even receiving his second Pulitzer Prize in 1990 for his book, "The Ants." (His first Pulitzer was for On Human Nature in 1978).

In that book (co-authored with Bert Hlldobler), Wilson estimated that the biomass (accumulated weight) of all of the worlds ants would match that of the planets human population. In the tropics, ant biomass can account for 15 to 25 percentof the total biomass of all terrestrial animals taken together, from the smallest mite to the largest predatory cat.

Ants are any of a family (Formicidae) of colonial hymenopterous insects with a complex social organization and various castes performing special duties(Photo: Submitted)

The Ohioline OSU Extension Factsheet Ants In and Around the Home offers a brief discussion of 13 of the most commonly encountered species in Ohio (and throughout much of the Northeast). Some of their common names are anatomically descriptive, like the little black, larger yellow and small honey ants.

Other names suggest a preferred habitat like the cornfield, lawn and pavement ants, or a notable behavior like the carpenter, thief, acrobat, Alleghany mound, odorous house, pharaoh and crazy ants. The Factsheet (Google Ohioline ants) provides concise descriptions of each of these species after providing a few tips on how to distinguish an ant from a termite.

Even without a hand lens, ants clearly appear to have a constricted waist between their thorax (middle part) and abdomen. Termites have no such narrowing between thorax and abdomen. Also, ants antennae are clearly elbowed while termite antennae are straight.

At certain times of the year, ants and termites both produce flying reproductive (males and females). The front wings of ants are notably larger than the back ones, while in termites theyre the same size and shape.

Id add that in most termites, the nonreproductive castes are soft-bodied and pale in color while ants typically have a hard, pigmented exoskeleton. Though not readily visible, all the workers and soldiers in an ant colony are female while both castes are a 50:50 mix of genders in a termite colony.

While a lot of the species that cause us headaches by invading our homes and businesses are omnivores feeding on a wide array of edibles, most have a preferred food type plant matter, sugars, fungi, grease, meat, seeds.

That last one involving seeds has an interesting spin. Many species of plants around the world have come to depend on ants for dispersing their seeds, a phenomenon known as myrmecochory. Such plants generally attach a fleshy structure (an elaiosome) rich in lipids and proteins to their seeds, which attracts ants. Workers carry the seeds back to the colony where the elaiosomes are fed to their larvae and the seed is discarded.

A quite different form of mutualism (both parties benefiting) is seen in the relationship many species of ants have developed with aphids and other plant sap-feeding insects. These insects secrete a sugary waste product as they feed, delicately referred to as honeydew.

The way it commonly works is that an aphid gives up a drop of the liquid when an ant strokes its back with its antennae. In return for this energy resource, ants protect their herd from predators, often carrying the aphids into their colony at night and bringing them out to fresh feeding sites the next day.

Ohio has three species of fire ants, small but highly aggressive, reddish-brown ants of open areas that deliver a potent sting when disturbed. But we do not have the problematic red imported fire ant (originally from South America) that has caused so much trouble in the Southeast.

And we also dont have another problematic invasive, the Argentine ant, which has formed super-colonies eliminating native ant species throughout the world in areas with a warm, dry climate. The aptly named Californian large colony extends 560 miles along the California coast.

But thats peanuts compared to an Argentine ant mega-colony in Europe reported to wrap some 3,700 miles around the Mediterranean.

Ken Baker is a retired professor of biology and environmental studies. If you have a natural history topic you would like Dr. Baker to consider for an upcoming column, please email your idea to fre-newsdesk@gannett.com.

Read or Share this story: https://www.thenews-messenger.com/story/news/2020/06/17/ken-baker-examining-big-world-tiny-ant/5343274002/

More here:

Essays on Non-virtual Reality: Examining the big world of the tiny ant - The News-Messenger

Addressing the B2B void between product data and online sales – DigitalCommerce360

Managing product information in a way that supports the customer journey with a good purchasing experience is a widely accepted strategy, but many B2B companies lack the technology to make it happen, a new survey finds.

A product experience that ensures buyers find the product data they expect directly affects the overall customer experience, says a survey of B2B professionals from Akeneo, a provider of product experience management software.

Key to creating a satisfying product experience is providing buyers with accurate, consistent, and compelling product information, as well as product descriptions and data that educate and inspire the buyer, the survey says.

The survey of 1,600 B2B professionals, which was conducted in March by 3GEM Research on behalf of Akeneo, reveals that 41% of respondents consider product information on a suppliers ecommerce site a top priority when it comes to a satisfying customer experience. Another 48% of respondents consider product information to be highly important.

Nevertheless, 54% of suppliers surveyed say they lack dedicated solutions for managing product data and the product experience. In addition, 56% say they could increase sale conversions, and 45% say they could charge more for the same product or service, if they offered a better product experience.

Akeneo surveyed B2B professional across multiple industries, including manufacturing, retail, consumer goods, automotive, and health and pharmaceutical, in seven countries. The survey took place between March 4 and 25, before widespread shelter-at-home orders placed a premium on B2B ecommerce orders during the coronavirus pandemic. Job titles of respondents include ecommerce manager, marketing manager/director, multi-channel director, omnichannel manager and IT director. The size of the companies interviewed ranged from as few as 100 employees to 5,000 or more.

When asked what criteria other than price they think is key to B2B buyers purchasing decisions, 61% of respondents cited product and brand values, such as product origin and ecology; 54%, speed and efficiency; 42%, personalized purchasing experience; 40%, localized experiences, such as offering regional products; and nearly 33% cited a consistent omnichannel experience. Respondents could cite more than one criterion.

When it comes to using product information/data in their marketing campaigns and social media, 57% of respondents said they do so in both channels; 23% said they only use it their marketing campaigns; and 10% only in social media.

One way for B2B sellers to improve the product experience on their ecommerce site is to adapt product information to specific sales channels and/or geographies. More than 61% of respondents say they adapt product information by sales channel and geographic location of the buyer; more than 22% say they do so by sales channel; and more than 8% say they do so by geography.

New technology that respondents said they expect to install within the next 12 months to enhance the customer experience include voice-controlled search technology (52.8%), live chat (44.8%); and AR/VR (augmented reality/virtual reality) technology (39.%)ich delivers virtual experiences that allow customers to see and feel a product. Respondents could cite more than one technology in their answer.

Despite efforts by B2B sellerss to improve the product experience, several challenges to successfully doing so remain. The biggest hurdle, the survey says, is achieving efficient team productivity and collaboration on product data management (44.8%). Timely launching of new products and new product information is the second-highest hurdle, according to more than 40% of respondents.

Managing video, images and content to effectively merchandise products is the third-highest hurdle, 38.5% of respondents say. Other hurdles include standardizing product data (36.6%), collecting product data into a central repository (36.1%), syndicating and publishing data to multiple channels (31.3%), and localizing product information (29.4%). Again, respondents could provide more than one answer.

Another challenge to successfully managing the product experience is the reluctance of B2B sellers to implement product information management and product experience management solutions. 54% of respondents say they use neither technology.

When asked how investment in the product experience would lift their business, 46% of B2B businesses say they could accelerate cross-selling and upselling opportunities, and 32% say they could decrease product returns, according to the survey.

To successfully improve the product experience on their ecommerce site, Akeneo says buyers must first understand the customer journey. Next, suppliers must enrich product information and contextualize product information for specific sales channels and geographies, optimize product information processes, and foster better collaboration internally. Finally, sellers need to use the right technology to enhance their product experience.

Peter Lucas is a Highland Park, Illinois-based freelance journalist covering business and technology.

Sign up for acomplimentary subscription to Digital Commerce 360 B2B News, published 4x/week, covering technology and business trends in the growing B2B ecommerce industry. Contact editor Paul Demery at[emailprotected]and follow him on Twitter @pdemery.

Follow us onLinkedInand be the first to know when new Digital Commerce 360 B2B News content is published.

Follow this link:

Addressing the B2B void between product data and online sales - DigitalCommerce360

JEAN-MICHEL JARRE Announces Livestream Virtual Reality Performance ‘Alone Together’ This Sunday, June 21 – Grateful Web

World-class French musician Jean-Michel Jarre via his avatar will perform live in Alone Together, a specially designed virtual world, accessible to all this Sunday, June 21.

Jarres custom-created Alone Together is a live performance in virtual reality, simultaneously broadcast in real time across digital platforms in 3D & 2D. To date, all virtual musical performances are pre-produced and are hosted in pre-existing digital worlds. Here Jarre presents his event in its own customized virtual world and everyone can share the online experience via PC, tablet, smartphone or in total immersion on interactive VR headsets.

Important to Jarre, this project also aims to send a message to the public and the entire music industry: whether in the real or virtual world, music and live performance have a value, the recognition and sustainability of which is vital for millions of creators.

In addition to the digital broadcast, a "silent" broadcast of the virtual concert will be offered in the courtyard of the Palais Royal in city-center Paris to a selection of students from schools of the performing arts training in sound and image who will only need to bring their mobile phone and headphones to share the live performance on a big screen.

At the end of this simultaneous performance, the participants gathered at the Palais Royal will be able to chat live with Jean-Michel Jarre's avatar, erasing even further the boundaries between the physical and virtual worlds. To conclude, the avatar will open a virtual backstage door to which Jarre will welcome the group of students in person to his studio to share the behind the scenes of the evening.

Jean-Michel Jarre intends to demonstrate that VR, augmented reality and AI are new vectors that can help create a new mode of artistic expression, production and distribution, while maintaining the unparalleled emotion of the real-time encounter between artists and the public. The period of sanitary crisis we are going through has highlighted the opportunity and the need for a paradigm shift to keep up with the times.

"Having performed in extraordinary venues, virtual reality will now allow me to play in unimaginable spaces while remaining on a physical stage" says Jean-Michel Jarre.

The internationally renowned French musician believes that World Music Day is the ideal opportunity to promote these new uses and a greater understanding of one of the possible future business models of the live music performance industry.

"Virtual or augmented realities can be to the performing arts what the advent of cinema was to the theatre, an additional mode of expression made possible by new technologies at a given time," predicts Jarre.

Breaking the barriers of isolation, "Alone Together"--the virtual experience imagined and composed by Jean-Michel Jarre--is produced in collaboration with the social virtual reality world VRrOOm created by Louis Cacciuttolo, who has brought together for the occasion a team of innovative artists such as Pierre Friquet and Vincent Masson and technicians who are experts in immersive technologies such as SoWhen?, Seekat, Antony Vitillo, or Lapo Germasi.

HOW TO JOIN ALONE TOGETHER LIVE THIS SUNDAY, JUNE 21 AT 3:15 PM ET/12:15 PM PT, CHECK: https://www.jeanmicheljarre.com

IN VIRTUAL REALITY: (for all wired VR headsets such as Oculus Rift, HTC Vive, Valve Index, Samsung Odyssey, Windows MR):

Download the VRChat app on Steam, Oculus, or Viveport (click on your store of choice), create your username, then go to the VRrOOm world either by typing VRROOM in the world search bar, or simply by clicking on this direct link:https://vrchat.com/i/sweden-mugdoozy-56bb5

Please note: the universe of Jean-Michel Jarre's concert will be revealed at 2 PM ET/11 AM PT on June 21, it will be necessary to refresh your connection at that time.

VIA ALL PCs (or Mac under Windows) IN VIDEO GAME MODE:

Download the VRChat app on Steam, Oculus, or Viveport (click on your store of choice), create your username, then go to the VRrOOm world either by typing VRROOM in the world search bar, or simply by clicking on this direct link:https://vrchat.com/i/sweden-mugdoozy-56bb5

Please note: the universe of Jean-Michel Jarre's concert will be revealed at 2 PM ET/11 AM PT on June 21, it will be necessary to refresh your connection at that time to participate in the event if you have already been in the VRrOOm world before this time.

LIVE STREAM:

Facebook / jeanmicheljarre - YouTube / jeanmicheljarre

Also relayed onhttps://vrroom.buzz

See the original post here:

JEAN-MICHEL JARRE Announces Livestream Virtual Reality Performance 'Alone Together' This Sunday, June 21 - Grateful Web

Global Augmented Reality and Virtual Reality (AR and VR) Market 2020 Worldwide Industry Size, Key Vendors, Growth Drivers, Opportunity, Forecast to…

With this new market research report namelyGlobal Augmented Reality and Virtual Reality (AR and VR) Market Growth (Status and Outlook) 2020-2025we are accomplishing our aim of providing our clients an in-depth analysis of the global market. The report features a comprehensive analysis and enlightens market dynamics that provide a holistic picture of the global Augmented Reality and Virtual Reality (AR and VR) industry. The report offers knowledge about the industry competitors, growth potential, potentially disruptive trends, industry product innovations, market size value/volume (regional/country level, industry segments), and market share of top players/products. Growth figures are demonstrated between the forecast time-span using industrial facts and figures. The study comprises an analysis of market growth, consumption volume, market trends, and business price structures throughout the forecast amount from 2020 to 2025.

Some of the major Augmented Reality and Virtual Reality (AR and VR) market players are:Google, Osterhout Design Group, Microsoft, Sony, Samsung Electronics, Oculus VR (Facebook), Wikitude GmbH, HTC, Magic Leap, PTC, Eon Reality, Zugara, Vuzix, Daqri, Continental, Upskill, Infinity Augmented Reality, Visteon, Blippar, MAXST, Intel, Apple,

NOTE:Our analysts monitoring the situation across the globe explains that the market will generate remunerative prospects for producers post COVID-19 crisis. The report aims to provide an additional illustration of the latest scenario, economic slowdown, and COVID-19 impact on the overall industry.

DOWNLOAD FREE SAMPLE REPORT: https://www.marketsandresearch.biz/sample-request/60124

Recent Industry Trend:

The report shows the profiles of various prominent players in the global Augmented Reality and Virtual Reality (AR and VR) market. Different strategies implemented by these vendors have been analyzed and studied to gain a competitive edge, create unique product portfolios, and increase their market share. The report also throws light on major global industry vendors including essential vendors consist of both new and well-known players. Different strategies implemented by these vendors have been analyzed. The key insights have been covered to deliver a realistic overview of the industry, covering global Augmented Reality and Virtual Reality (AR and VR) market manufacturers data, i.e. shipment, price, revenue, gross profit, business distribution, etc.

Following are the major regions considered for the analysis of the market: Americas (United States, Canada, Mexico, Brazil), APAC (China, Japan, Korea, Southeast Asia, India, Australia), Europe (Germany, France, UK, Italy, Russia), Middle East & Africa (Egypt, South Africa, Israel, Turkey, GCC Countries)

Most important types of products covered in this report are: Hardware and Devices, Software and Services,

Most widely used downstream fields of market covered in this report are: Consumer, Enterprise, Healthcare, Aerospace and Defense, Other

Major Aspects Widely Described In The Report Are:

All segments of the global Augmented Reality and Virtual Reality (AR and VR) market have been covers in this study. The report highlights the competitive status of key players within the projection timeline while focusing on their portfolio and regional expansion. The research report segments the geographical spectrum of this industry. The report provides market dynamics scenarios, along with growth opportunities of the market in the years to come.

ACCESS FULL REPORT: https://www.marketsandresearch.biz/report/60124/global-augmented-reality-and-virtual-reality-ar-and-vr-market-growth-status-and-outlook-2020-2025

What Insights Does The Augmented Reality and Virtual Reality (AR and VR) Market Report Provide To The Readers?

Customization of the Report:

This report can be customized to meet the clients requirements. Please connect with our sales team ([emailprotected]), who will ensure that you get a report that suits your needs. You can also get in touch with our executives on +1-201-465-4211 to share your research requirements.

About Us

Marketsandresearch.biz is a leading global Market Research agency providing expert research solutions, trusted by the best. We understand the importance of knowing what global consumers watch and buy, further using the same to document our distinguished research reports. Marketsandresearch.biz has worldwide presence to facilitate real market intelligence using latest methodology, best-in-class research techniques and cost-effective measures for worlds leading research professionals and agencies. We study consumers in more than 100 countries to give you the most complete view of trends and habits worldwide. Marketsandresearch.biz is a leading provider of Full-Service Research, Global Project Management, Market Research Operations and Online Panel Services.

Contact UsMark StoneHead of Business DevelopmentPhone:+1-201-465-4211Email:[emailprotected]Web:www.marketsandresearch.biz

Read more from the original source:

Global Augmented Reality and Virtual Reality (AR and VR) Market 2020 Worldwide Industry Size, Key Vendors, Growth Drivers, Opportunity, Forecast to...

Insights on the Virtual and Augmented Reality Global Industry (2018 to 2028) – Mergers & Acquisitions – ResearchAndMarkets.com – Business Wire

DUBLIN--(BUSINESS WIRE)--The "Global Virtual and Augmented Reality Market Analysis & Trends - Industry Forecast to 2028" report has been added to ResearchAndMarkets.com's offering.

The Global Virtual and Augmented Reality market is poised to grow at a CAGR of around 70.2% by 2028. Some of the prominent trends that the market is witnessing include introduction of industry-specific solutions, high demand for augmented reality-based head up displays and recent technological developments in virtual and augmented reality.

Based on device type the market is categorized into virtual reality devices and augmented reality devices. Furthermore, virtual reality devices are divided into projector & display wall, gesture control device and head-mounted display (HMD). Augmented Reality Devices are further categorized into handheld device, head-mounted displays and head-up display (HUD).

Virtual and Augmented Reality market is segregated by component into augmented reality & virtual reality software components and augmented reality & virtual reality hardware components. In addition, augmented reality and virtual reality software component is segregated into cloud-based services and software development kits. Augmented Reality and Virtual Reality Hardware Component is divided into semiconductor component, displays, sensors and 3d camera.

Virtual and Augmented Reality market is bifurcated by technology into virtual reality technology and augmented reality technology. Moreover, virtual reality technology is divided into semi-immersive & fully-immersive technologies and non-immersive technology. Augmented Reality Technology is segmented into markerless augmented reality and marker-based augmented reality.

By application the market is segmented into virtual reality applications and augmented reality applications. Furthermore, virtual reality applications is divided into aerospace and defense, industrial, medical, commercial and consumer. Augmented Reality Applications is segmented into medical, commercial, aerospace and defense, consumer and other augmented reality applications.

Companies Mentioned

Report Highlights:

Key Topics Covered:

1 Market Outline

2 Executive Summary

3 Market Overview

3.1 Current Trends

3.1.1 Introduction of Industry-Specific Solutions

3.1.2 High Demand for Augmented Reality-Based Head Up Displays

3.1.3 Recent Technological Developments in Virtual and Augmented Reality

3.1.4 Growth Opportunities/Investment Opportunities

3.2 Drivers

3.3 Constraints

3.4 Industry Attractiveness

4 Virtual and Augmented Reality Market, By Device Type

4.1 Virtual Reality Devices

4.2 Augmented Reality Devices

5 Virtual and Augmented Reality Market, By Component

6 Virtual and Augmented Reality Market, By Technology

6.1 Virtual Reality Technology

6.1.1 Virtual Reality Technology Market Forecast to 2028 (US$ MN)

6.1.1.1 Semi-Immersive & Fully-Immersive Technologies

6.1.1.1.1 Semi-Immersive & Fully-Immersive Technologies Market Forecast to 2028 (US$ MN)

6.1.1.2 Non-Immersive Technology

6.1.1.2.1 Non-Immersive Technology Market Forecast to 2028 (US$ MN)

6.2 Augmented Reality Technology

6.2.1 Augmented Reality Technology Market Forecast to 2028 (US$ MN)

6.2.1.1 Markerless Augmented Reality

6.2.1.1.1 Markerless Augmented Reality Market Forecast by Type to 2028 (US$ MN)

6.2.1.1.1.1 Image Processing-Based

6.2.1.1.1.2 Model-Based Tracking

6.2.1.2 Marker-Based Augmented Reality

6.2.1.2.1 Marker-Based Augmented Reality Market Forecast by Type to 2028 (US$ MN)

6.2.1.2.1.1 Active Marker

6.2.1.2.1.2 Passive Marker

7 Virtual and Augmented Reality Market, By Application

7.1 Virtual Reality Applications

7.2 Augmented Reality Applications

7.2.1 Augmented Reality Applications Market Forecast to 2028 (US$ MN)

7.2.1.1 Medical

7.2.1.2 Commercial

7.2.1.3 Aerospace and Defense

7.2.1.4 Consumer

7.2.1.5 Other Augmented Reality Applications

8 Virtual and Augmented Reality Market, By Geography

8.1 North America

8.1.1 North America Market Forecast by Countries to 2028 (US$ MN)

8.2 Europe

8.3 Asia Pacific

8.4 Middle East

8.5 Latin America

8.6 Rest of the World (RoW)

9 Key Player Activities

9.1 Mergers & Acquisitions

9.2 Partnerships, Joint Ventures, Collaborations and Agreements

9.3 Product Launch & Expansions

9.4 Other Activities

10 Leading Companies

For more information about this report visit https://www.researchandmarkets.com/r/6r2hpb

More here:

Insights on the Virtual and Augmented Reality Global Industry (2018 to 2028) - Mergers & Acquisitions - ResearchAndMarkets.com - Business Wire