The Rundown Live #330 Brian Sovryn (Government,Technology,Transhumanism) – Video


The Rundown Live #330 Brian Sovryn (Government,Technology,Transhumanism)
The Rundown Live #330 Brian Sovryn (Government,Technology,Transhumanism) (9/8/14) On this Monday edition of The Rundown Live, Kristan and I go over the sponsors, and the site before are joined...

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The Rundown Live #330 Brian Sovryn (Government,Technology,Transhumanism) - Video

Transhumanism – Definition | WordIQ.com

Transhumanism is an emergent school of speculative philosophy analysing or favouring the use of technology, especially neurotechnology, biotechnology, and nanotechnology, to improve the human condition.

The term 'transhumanism' was used by Julian Huxley in 1957, and ideas about concepts of "transhuman" are recognized in various writings. But there is no authentic precursor to the ideas of transhumanism as we know of it today. Even Huxley's definition differs substantially from the one commonly in use since the 1980s. Transhumanism was given its modern definition and characterization by philosopher Dr. Max More: "Transhumanism is a class of philosophies that seek to guide us towards a posthuman condition. Transhumanism shares many elements of humanism, including a respect for reason and science, a commitment to progress, and a valuing of human (or transhuman) existence in this life. [] Transhumanism differs from humanism in recognizing and anticipating the radical alterations in the nature and possibilities of our lives resulting from various sciences and technologies []." [1](http://www.maxmore.com/transhum.htm)

Other definitions of "transhumanism" have been suggested, such as "Transhumanism is the philosophy that we can and should develop to higher levels, physically, mentally and socially using rational methods," by Dr. Anders Sandberg, and "Transhumanism is the idea that new technologies are likely to change the world so much in the next century or two that our descendants will in many ways no longer be 'human'," by Dr. Robin Hanson. Summarising the Transhumanist FAQ (2.1)(http://transhumanism.org/index.php/WTA/faq/), transhumanism is as follows:

Transhumanists generally support emerging technologies, including many that are controversial, such as human genetic engineering, cryonics, and advanced uses of computers and communications; as well as future technologies such as space travel, cloning, nanotechnology, and mind uploading. They often believe that AI will some day surpass human intelligence.

Some believe that the pace of technological development is steadily increasing, leading many forward-thinkers to speculate that the next 50 years will yield remarkable and radical technological advancements. Transhumanism maintains that this is desirable and that humans can and should become more than human through the application of technological innovations as genetic engineering, nanotechnology, neuropharmaceuticals, prosthetic enhancements, and mind-machine interfaces (see Human Cognome Project).

Following in the tradition of Enlightenment-influenced 19th century political, moral and philosophical thought, transhumanism seeks to build upon the global knowledge base for the betterment of all humankind.

Derived in part from the philosophical traditions of secular humanism, transhumanism asserts that humans should be viewed as the "center" of the moral universe, and that there are no 'supernatural' forces that guide humanity. While largely a grassroots and broadly based movement, transhumanism does tend toward rational arguments and empirical observations of natural phenomena; in many respects, transhumanists partake in a culture of science and reason, and are guided by life-promoting principles and values.

Specifically, transhumanism seeks to apply reason, science and technology for the purposes of reducing poverty, disease, disability, malnutrition and oppressive governments around the globe. Many transhumanists actively assess the potential for future technologies and innovative social systems to improve quality of all life, while seeking to make the material reality of the human condition fulfill the promise of legal and political equality by eliminating congenital mental and physical barriers.

Transhumanism argues that there exists an ethical imperative for humans to strive for progress and improvement (see Perfectionism). If humanity enters into a post-Darwinian phase of existence in which humans are in control of evolution, random mutations will be replaced with rationally, morally and ethically guided change.

To this end, transhumanists engage in interdisciplinary approaches to understanding and evaluating possibilities for overcoming biological limitations. This includes the use of the various fields and subfields of science, philosophy, economics and natural and sociological history.

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Amazon.com: Transhumanism: Robots, Cyborgs and Artificial …

Transhumanism is a global intellectual movement supporting the use of science and technology in order to improve human health, well-being and mental capacities. Many in the Transhumanism movement believe that disability, disease, and even aging are all aspects of the human condition that we shall be able to overcome in the future.

Using the very latest technologies, including biotechnology, advocates claim that every ailment and frailty will one day be a thing of the past. Our minds will be improved with the use of Artificial Intelligence and we'll be plugged in 100% of the time.

Join world-leaders in this new paradigm, Prof. Noel Sharky and Prof. Kevin Warwick, as they discuss the implications, technologies and oppositions to this modern day sci-fi world.

Welcome to YOUR future, the future of all mankind

Filmed in association with Edge Media TV.

This product is manufactured on demand using DVD-R recordable media. Amazon.com's standard return policy will apply.

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Amazon.com: Transhumanism: Robots, Cyborgs and Artificial ...

Transhumanism 101 with Natasha Vita-More

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Transhumanism is both misunderstood and feared. Ignorant people with an ideological agenda have gone as far as labeling it the most dangerous idea. I thought that it is time to bring some basic intellectual clarity on the topic and who is better prepared to help us do that but the first female philosopher of transhumanism!?

Dr. Natasha Vita-Morehas already been a guest onSingularity 1 on 1. Her first interview was both interesting and popular and I very much enjoyed talking to her about her life and work. This time our conversation is more focused on issues strictly related to transhumanism and the basics thereof, so I thought Id call this episode Transhumanism 101.

During our conversation Natasha covers a wide variety of topics such as: Mary Shelleys Frankensteinand the effect it had on transhumanism, science fiction and science in general; the negative perception and fear of transhumanism stemming from some more recent publications such as Bill Joys Why The Future Doesnt Need Us and Francis Fukuyamas Post-Human Future; Natashas definition of transhumanism; similarities and differences between transhuman, posthuman and cyborg; critical thinking as one of the basic tenets of transhumanism; important writings such as Max Mores Towards a Futurist Philosophy, Eric Drexlers Engines of Creationand Carl SagansThe Demon-Haunted World; her PhD dissertation on human enhancement and life expansion; some of the reasons that people fear transhumanism and how to turn that around; some of her upcoming projects such as The Transhumanist Reader and H+TVas well as artistic events and conferences that she supports.

One of my favorite quotes that I will take away from this interview with Natasha is her call toGet creative about the future!

As always you can listen to or download the audio file above or scroll down and watch the video interview in full.

To show your support you canwrite a review on iTunesormake a donation.

Who is Natasha Vita-More?

Natasha Vita-More, PhD is the founder and creative director of esDESiGN and the producer and host of H+TV online. Her research concerns the design aesthetics of human enhancement and radical life extension, with a focus on emerging and speculative sciences and technologies. Her conceptual future human design Primo Posthuman has been featured in Wired, Harpers Bazaar, Marie Claire, The New York Times, U.S. News & World Report, Net Business, Teleopolis, and Village Voice. She has appeared in over twenty-four televised documentaries on the future and culture, and has exhibited media artworks at National Centre for Contemporary Arts, Brooks Memorial Museum, Institute of Contemporary Art, Women In Video, Telluride Film Festival, and United States Film Festival and recently Evolution Haute Couture: Art and Science in the Post-Biological Age and is the recipient of several awards: First Place Award at Brooks Memorial Museum, Special Recognition at Women in Video, and special recognition for Futures Podcast Series.

Dr. Vita-More is a proponent of human rights and ethical means for human enhancement, and is published in Artifact, Technoetic Arts, Nanotechnology Perceptions, Sistemi Intelligenti, Metaverse Creativity, DARS, and the Global Spiral. She is co-editor of the forthcoming book The Transhumanist Reader: Classical and Contemporary Essays on the Science, Technology and Philosophy of the Human Future (Wiley-Blackwell 2013).

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Transhumanism 101 with Natasha Vita-More

REPLACED Interview: Devs Talk About the Upcoming Cyberpunk Game That Lit Up E3 2021 – Twinfinite

REPLACED made a big splash at E3 2021, and for good reason the upcoming cinematic platformer oozes cool, from its gorgeous 2.5D pixelated art aesthetic to the promise of a thrilling cyberpunk story set in a grim dystopia. The brilliantly directed trailer depicted a tantalizing and mysterious gaming experience that we here at Twinfinite have been making a song and dance over ever since.

Naturally, the opportunity to speak with developer Sad Cat Studios was one we are hugely excited about. Already this week weve published a feature titled REPLACED Aims to Deliver a Cinematic But Thought-Provoking Cyberpunk Experience, which is based around some of the most interesting takeaways from my discussion with game director Yura Zhdanovich, and studio co-founder Igor Gritsay. But with so much ground to cover I could hardly include everything, and that, dear reader, is something we considered such a crying shame that weve decided to publish the entire Q&A for those who are as interested to hear from the pair as we are.

Senior editor Alex Gibson: The reception to REPLACEDs trailer has been so immensely positive. How did that feel, and has that added pressure to the team, or is it something youre drawing motivation from?

Game director Yura Zhdanovich: The trailer was deemed by a lot of people very high quality, and so we are now a bit stressed because we need to deliver everything on this kind of level of expectations. We cant go and do a section of the game that looks subpar in terms of quality compared to what weve shown.

And yeah, this is something that we have been discussing with our artists because they were definitely humbled by the reception, but there is so much more to show, so much more interesting things that we want people to see, either in-game itself or in any other media or going to release later down the line.

Its just a start and we have definitely not shown the greatest things quite yet. Its exciting for us its stressful and exciting for us to see how people will react to things we show in the future.

Alex: Could you give me a little background on the games development? How long have you actually been working on REPLACED?

Studio co-founder Igor Gritsay: Weve been in development since mid-2018, though back then it was merely an idea when we were searching for things that we could actually do. Before us there was this trailer for Atomic Heart, and its also made by the new studio, and of course, we could not tackle that as our debut project even though our guys come from game development, most of their work is on mobile. So we thought such kind of project was out of our reach and basically, we thought, okay, we should do something of that quality, but at the same time, something within our possibilities. So, we are thinking about what we can do, and when we were looking through our backlog of ideas, we thought that, okay, cinematic platformer is the way to go for us because while it isnt simple to make, it was something we were capable of.

Then we had this idea we wanted to investigate how could an AI integrate with a human? This was like the core idea that we wanted to develop and base our script around. So this was the starting point, and during the first six months or so we were just working on a prototype. I dont even think that we have those things in the project anymore. But yeah, it was quite a view, just grey blocks and, say, a 1010 area with characters walking around. But, hey, look where we are now!

Anyway, this was our initial idea to make a cinematic platformer with beautiful visuals because if we cant deliver, for example, a cool-looking third-person shooter, for example, I think that its within our capabilities to make quality looking and great looking cinematic platformer.

So we were looking at the games we love, the games we adore. Our first iteration of the game was much more, much closer to the classics, like Flashback or Out of this World.We made our first demo in 2019, and we went to several trade shows with this demo and they put the overall reception was really positive.

And its very stressful when youre standing right next to an overheating laptop, and you look at maybe 100 people playing, and some of them just stop mid-session. And youre so frustrated and they just go and dont tell you anything. And you think what was the problem? Whats wrong with it? Even though 90 + % of people actually finished the demo and said that it was great, a negative reaction always has this effect.

Later, after those several trade shows, we thought to ourselves, all right, that was cool, but we dont think that we will be able to create a whole game based on this gameplay because, well, in a classic cinematic platformer its all about content. And with the modern quality of content, the modern price for creating visual content, we understood that we just cannot allow ourselves to create a whole game without any substantial gameplay. So, we went back to the lab and thought, okay, how we can iterate upon this? And we were sitting with our favorite games, and looking at whats cool there and what we can implement in ours and refine as our own thing.

What were the design inspirations behind the project that helped to shape its aesthetic, style, and gameplay?

Studio co-founder Igor Gritsay: So regarding the combat system, we were heavily inspired by the Batman series. I finished all of those games and theyre really perfect, and I really like the combat within those games. So we took inspiration there because of this fluid sense of flow and, you know, it just feels that everything is right and the combat feels natural. So, this is what we were trying to achieve. We werent looking for hardcore 2D games, like Hollow or Salt and Sanctuary.

We were looking for a more, not casual, but, you know, a cool-feeling experience that you have to master, but you dont have to cry and blood and sweat while youre playing. On the other side, we also implemented traversing which was inspired by games such as Prince of Persia, the Ubisoft ones, which were made trilogy which was made in the 2000s, including a Sands of Time. Also, the Uncharted series.

Basically, for us, platforming is there not so much as a challenge but a way to give an exposition for beautiful locations; and since Im really proud of our division, they deserve that their creation has great exposition and that players can have a proper taste of what weve done and what we are, what our artists made.

In terms of aesthetics, our initial inspirations were more movie-oriented, such as Blade Runner, and 2049.

Game director Yura Zhdanovich: A lot of cyberpunk games or sci-fi games that tackle the more grounded type of action will be inspired by Blade Runner, but in our case, the gameplay was actually inspired a lot by the movie Upgrade, which was a really interesting take on especially the combat sequences. It is a really interesting take on a mechanical thing in a human body how it will behave, how it would look like. I was very inspired by it; Ive watched it like 10 times or so, and I watched it like a lot when we were looking for inspiration for combat moves or something. It really was a breakthrough for us in terms of how we should tackle combat and a more grounded game.

Speaking about combat, as Igor mentioned, we were inspired by the Batman series, but one of the key things we wanted to do was to implement interesting gameplay without ruining the whole seriousness of whats going on there are no triple jumps or plunging attacks, for example. And at the same time, it was quite a natural way for us because were so much into animation. And as you have seen in the trailer we are trying to do this combat as much physical as possible. As much animated as possible, and contextual as possible.

So everything you do in the game we try to make it physical, so you feel this kind of interaction. Its one of the key things were trying to achieve with it being very grounded but at the same time still fun to play.

Alex: There are a lot of side-scrolling indie games these days, so do you think its important for an indie game to stick out these days? What challenges have you faced trying to make such a complex style work?

Studio co-founder Igor Gritsay: When we were thinking about what should we do and how we should present it, the obvious choice for us was to do pixel art because, in addition to the lower cost, the general consensus is that indie titles are adored by people who love pixel art and vice versa. But then we thought that the usual pixel art wouldnt be enough and that we wanted to do something more interesting with it.

And when I started experimenting with some other things, then came along the trailer for The Last Night which was really great, and it showed off a really interesting type of art direction how one can make modern tweaks on the 2.5D formula, which has actually been around for years. Many people, for example, dont remember, but there was a great game Disneys Hercules for PS1. Right now there are a lot of games trying to go back to this kind of 2.5D aesthetic.

It was very interesting for us to do it ourselves and to make some adjustments, some of the tweaks, some stylistic choices we want to create because as you have seen in the trailer our game is not classic, super futuristic cars kind of cyberpunk. It is more on the Retro side.

Its really a no-brainer that when you want to make a story about artificial intelligence, you definitely go sci-fi, but we want wanted to give some kind of a unique spin on it. When we were young there was a lot of like cult following in the 90s here, especially in the post-USSR, with the retro sci-fi movies, like RoboCop, for example, and we had this feeling, you know, that we want to do a homage to this because we really like those aesthetics of how the future was depicted back then and not right now. We wanted to go in a little bit of a different direction, more on of the side of a futurist of that time who was like designer thinking about how things would be like ten and twenty years.

Alex: So traditionally, stories told within a dystopian and particularly cyberpunk aesthetic are typically centered around a political message of some sort this was one of the criticisms of CDPRs Cyberpunk 2077 was that it looked like a very pretty cyberpunk game but it didnt feel like one, it wasnt saying anything in particular about modern culture and maybe capitalist society, transhumanism, artificial intelligence, etc. Does REPLACED have some sort of message political or otherwise that it is trying to convey?

Studio co-founder Igor Gritsay: Lots of things that happened in the world of our game is alternate history. Basically, modified events that actually happened in the real world, such as the Trinity test for the nuclear bomb, and stuff like this. In our world, the U.S. gets much more dystopian than it actually is in reality. I think that we definitely have a political message in our game because, well, living in a sort of half dictatorship (in Belarus) has inevitably had an impact on us.

We have our post-Soviet heritage and things happening in our country right now. Of course, in our game we are not talking about Belarus, but, you know, [people who live in] the post-soviet are somehow attracted to dystopia in pop culture (laughs), which is really strange as if we dont have enough of it in reality! The most popular book here is 1984.

One of our main world-building themes REPLACED is that everything is based on bio-engineering and organ transplantation. This is how good deeds eventually become something horrific and we will discuss this topic in the game. I think the main point of our game is still the thing that we are trying to discuss is can artificial intelligence be human? And if so then what is the outcome of it?

Game director Yura Zhdanovich: I would say there are two core themes: one is artificial intelligence and what would artificial intelligence do when it is in the context of a living being, rather than a supercomputer that has learned to be moral when it faces humanitys downsides and having to make hard choices that we ultimately always destroyed for, as we have seen in films such as Terminator.

The second one is, when were talking about the political situation, when you design a dystopia you usually go to roots, youre either going to go with Orwell or Huxley. So we decided to go with Orwell, because, as Igor has said, we are somewhat attracted to him. And as we have been talking about with our narrative team about this, one of the core themes is what would happen and this is actually very applicable to what is happening in the world today if you start to give out your freedom piece by piece for somewhat of a better life or protection or anything else that makes you more comfortable and more controlled?

In our world, it is bio-transportation that is kind of a main threat throughout the alternate history of our game started out as a good thing before people realized the potential money involved, and so they pulled the dont be evil trick, but then became evil.

I think thats the main political point of our game. It definitely will touch a lot of other aspects and issues that are sensitive topics in modern media and modern discussions around those things, but I think it is subtle. It will be good enough [for us] if people play the games and decide for themselves on some of those complex topics we want to explore because there are definitely some that are very empathetic to things that are happening right now. Were really interested to how people will react to this.

Alex: And lastly, I wanted to ask about your decision to go with Xbox Game Pass as a platform, how did the relationship with Microsoft come about. What did you consider the pros and cons of going with them rather than trying to sell individual copies across multiple platforms? Is the deal a timed exclusive?

Studio co-founder Igor Gritsay: We dont have plans at the moment for other platforms other than Xbox and PC.

The biggest part of the partnership for us is that Microsoft actually cares about the indie market. Otherwise, well, there would be much fewer games on all platforms. They really give a chance to small studios to actually produce something and provide marketing awareness to people. I would say that for indie studios, I cant even think of a con (with partnering with Microsoft) because they provide funding and marketing reach.

As for Game Pass, it allows more people to learn about the game, and actually play the game! Because there is frequently this situation for many players where they will see a game in the store and they want it, but at the same time it is $30, $60, or even more, and so you maybe Wishlist it, and then you usually forget.

However, with Game Pass you just press a button and install. Of course, sometimes the possible con of this is that, you know, people might be too overflowing with games and so each game gets less attention. Still, equally, it is a chance for those games to shine. In other situations they might otherwise be drowned by thousands of other games.

Game Pass allows us and many other developers to actually deliver our project to people. Also, from what I heard, Game Pass also boosts sales, but well see about that! To summarize, its a win, win situation for us.

REPLACED is set to launch in 2022 on Xbox and PC platforms. Keep an eye on the games official website here, and check out the E3 2021 trailer if you havent already.

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REPLACED Interview: Devs Talk About the Upcoming Cyberpunk Game That Lit Up E3 2021 - Twinfinite

Transhumanism | Bioethics.com

June 15, 2015

The New Bioethics (vol. 21, no. 1, 2015) is now available online by subscription only. Articles include: The subject of enhancement: Augmented capacities, extended cognition, and delicate ecologies of the mind by Darian Meacham Just a bit of fun': How Read More

May 26, 2015

(The Telegraph) Wealthy humans are likely become cyborgs within 200 years as they gradually merge with technology like computers and smart phones, a historian has claimed. Yuval Noah Harari, a professor at the Hebrew University of Jerusalem, said the Read More

May 15, 2015

Dialog(vol. 54, no. 1, 2015) is available online by subscription only. Articles include: The boundaries of human nature by Ted Peters Beyond the boundaries of current human nature: Some theological and ethical reflections on transhumanism by James M. Childs Jr. Read More

May 8, 2015

Theology Today (Vol. 72, no. 1, 2015) is now available online by subscription only. Articles include: Bodies, selves, and human identity: A conversation between Transhumanism and the Apostle Paul by Steven John Kraftchick

March 10, 2015

(ABC.net) Our knowledge of human biology in particular of genetics and neurobiology is beginning to enable us to directly affect the biological or physiological bases of human motivation, either through drugs, or through genetic selection or engineering, Read More

February 6, 2015

World Future Review (Vol. 6, No. 3, September2014) is now available online by subscription only. Articles include: The Boundaries of the Human: From Humanism to Transhumanism byJos Cordeiro What is Future Human Evolution About? byTed Chu Human and Robots Interaction: Read More

January 12, 2015

NanoEthics (Volume 8, Issue 3, December2014) is now available online by subscription only. Articles include: Ethical issues in cyborg technology: diversity and inclusion by Enno Park Human Enhancement? Its all about body modification! Why we should replace the term human Read More

December 25, 2014

Neuroethics(Volume 7, No. 3, December2014) is now available online by subscription only. Articles include: What to Enhance: Behaviour, Emotion or Disposition? by Karim Jebari Defining Moral Enhancement: A Clarificatory Taxonomy by Kasper Raus, et al Moral Enhancement and Self Subversion Read More

November 26, 2014

(Phys.org) What do pacemakers, prosthetic limbs, Iron Man and flu vaccines all have in common? They are examples of an old idea thats been gaining in significance in the last several decades: transhumanism. The word denotes a set of Read More

November 12, 2014

(Vox) Scientists have been making amazing advances inbionic technology in recent years: robotic exoskeletons that help people walk, artificial eyes that help blind people see. Some of these technologies are meant as medical aids to help people regain function. Read More

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Transhumanism | Bioethics.com

Who exactly was Jeffrey Epstein? A history of the mogul and his crimes – Film Daily

If you dont pay much attention to the news until recently, then chances are youre a bit confused by Jeffrey Epstein and just what he did. Who is Jeffrey Epstein? Why do people not believe that he committed suicide? Why was Jeffrey Epstein in jail? While weve covered many, many, many aspects of Epstein and hes crimes, its time for some back to basics facts.

Who is Jeffrey Epstein exactly? The story is complicated, sordid, and terrible on so many levels. Jeffrey Epstein was a predator in life. While many people focus on his death, the actions that preceded it should be given your due attention. Heres everything you need to know, just the basic facts, about who Jeffrey Epstein was in life.

Jeffrey Epstein was an investment banker, who, specifically, had clientele with assets worth more than $1 billion. Epstein operated his business in the US Virgin Islands for tax reasons. Epstein himself was also quite wealthy, but the source of that wealth remains pretty unknown.

Still appearances matter, Epstein had cultivated an image with his townhouse, his large charitable donations, and worked with people such as Bill Clinton, Donald Trump, and Queen Elizabeths son Prince Andrew. Epstein, however, also had a criminal past and this is where things get dark.

Jeffrey Epstein was a registered sex offender. In 2008, Epstein pled guilty to felony charge of solicitation of prostitution involving a minor, and was sentenced to 18 months in prison. He served 13 and registered as a sex offender.

Epstein was arrested in July 2019 on charges of sex trafficking in New Jersey after returning to the US from France. According to the indictment, Epstein sexually exploited and abused dozens of minor girls at his homes in Manhattan, New York, and Palm Beach, Florida, among other locations.

The indictment continued that Epstein paid certain of his victims to recruit additional girls to be similarly abused. The indictment also alleged that some of Epsteins victims were as young as 14. After Epsteins arrest, a search of his New York residence found nude photographs of underage girls.

He was denied bail.

If there is something youve heard about Jeffrey Epstein, then chances are it had to do around his suicide. On July 24, 2019, Epstein was found injured in his cell. In Aug. 2019, Epstein died of what was ruled a suicide. The Federal Bureau of Prisons released the following statement:

On Saturday, August 10, 2019, at approximately 6:30 a.m., inmate Jeffrey Edward Epstein was found unresponsive in his cell in the Special Housing Unit from an apparent suicide at the Metropolitan Correctional Center (MCC) in New York, New York. Life-saving measures were initiated immediately by responding staff.

Staff requested emergency medical services (EMS) and life-saving efforts continued. Mr. Epstein was transported by EMS to a local hospital for treatment of life-threatening injuries, and subsequently pronounced dead by hospital staff.

Conspiracy theories popped up pretty much immediately. People believed that Epsteins high profile social circle wanted him silenced forever. Others believed that it was due to Epsteins own thoughts regarding eugenics and transhumanism that led to his death. Or, as a good part of the population believed, Epstein killed himself rather than being convicted and sent to prison.

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Who exactly was Jeffrey Epstein? A history of the mogul and his crimes - Film Daily

Artificial eye with 3D retina developed for the first time – Advanced Science News

Scientists at Hong Kong University of Science and Technology make artificial eye far better than anything current.

The biological eye is a highly complex organ, and people have spent decades trying to replicate this most delicate organ through technology. Existing prosthetic eyes fall short with low-resolutions and 2D flat image sensors.

Now, an international team of researchers at the Hong Kong University of Science and Technology (HKUST) and the University of California, Berkley, have overcome this shortcoming by making, for the first time, a biomimetic prosthetic eye using a nanowire array that creates a hemispherical artifical retina. I.e., a 3D image sensor.

Publishing in Nature, (paywall) the team at HKUST showcase their Electrochemical Eye (EC-Eye). Whilst holding great promise in the field of robotics and for people with visual impairments, in perhaps more tantalizing future applications, the team believes their EC-Eye may actually offer sharper vision than a natural human eye, and include extra functions such as the ability to detect infrared radiation in darkness. This of course is stepping into the realm of transhumanism, and the ethical quagmire this entails. But apart from exciting fans of science fiction, the EC-Eye most certainly has more immediate promise for those whose natural vision is severely impaired.

The key to this new artificial eye is the nanowire array mentioned above. These nanowires are derived from perovskite solar cell technology, and are essentially individual nano-solar cells, and can therefore mimic biological photoreceptors found in the retina. These nanowires were then connected to a bundle of liquid-metal wires, serving as artificial nerves, which successfully channeled the light signals to a computer screen which showed what the nanowire array could see.

With electronic-to-nerve interfaces research already well under way, it is hoped that one day these nanowire retinas could be directly implanted and attached to the optic nerves of visually impaired patients. More astonishing still, is that this artificial retina is superior to a natural retina when it comes to the shortcomings that have arisen out of the evolution of the natural retina. All retinas have a blind spot, caused by the fact the bundles of optic nerves have to connect somewhere on the retina to transport information to the brain. This connection point on the retina has no space for photoreceptor cells, and is therefore a blind spot on the retina. Thankfully, your brain fills in the blanks of this blind spot so that people with healthy vision dont see it. However, the effects of this blind spot can be seen if you like to look up at the stars at night. Find a very dim star, and try to look at it directly; it becomes hard to see, but its easier to see if you instead look directly around it.

The EC-Eye does not have such a blind spot.

Furthermore, the nanowires are higher in density than the photoreceptor cells in the human retina. Therefore, in theory, the artificial retina can detect more light signals and therefore produce a higher image resolution than even the most healthy retinas of a human with twenty-twenty vision.

The advantages of an EC-Eye over a natural eye are also the fact that using different materials can enable the detection of a higher spectral range, potentially allowing people with such EC-Eye implants to see in the dark, if their artificial retina can detect infrared light.

However, the authors caution that this technology is still in its early stages.

I have always been a big fan of science fiction, said Prof. Zhiyong Fan of HKUST in a press release, and lead author of the study, and I believe many technologies featured in stories such as those of intergalactic travel, will one day become reality. However, regardless of image resolution, angle of views or user-friendliness, the current bionic eyes are still of no match to their natural human counterpart. A new technology to address these problems is in urgent need, and it gives me a strong motivation to start this unconventional project.

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Artificial eye with 3D retina developed for the first time - Advanced Science News

Johnny Depp Transcendence Illuminati Transhumanism EXPOSED !!! 1080p – Video


Johnny Depp Transcendence Illuminati Transhumanism EXPOSED !!! 1080p
I am just a middleman trying to spread the word FAIR USE NOTICE: This video may contain copyrighted material. Such material is made available for entertainment purposes only. This constitutes...

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Johnny Depp Transcendence Illuminati Transhumanism EXPOSED !!! 1080p - Video

Tom Horn – Transhumanism – Science & Supernatural …

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This lecture, delivered before a live audience in Canton, Ohio in 2010, is based on research in the upcoming new book Forbidden Gates: How Genetics, Robotics, Artificial Intelligence, Synthetic Biology, Nanotechnology, and Human Enhancement Herald the Dawn of Techno-Dimensional Spiritual Warfare. This research reveals for the first time how breakthrough advances in science, technology, and philosophyincluding cybernetics, bioengineering, nanotechnology, machine intelligence, synthetic biology, and transhumanismwill combine to create mind-boggling game-changes to everything you have ever known about spiritual warfare.

How so?

In recent years, astonishing technological developments have pushed the frontiers of humanity toward far-reaching morphological transformation that promises in the very near future to redefine what it means to be human. An international, intellectual, and fast-growing cultural movement known as transhumanism intends the use of genetics, robotics, artificial intelligence, and nanotechnology (Grin technologies) as tools that will radically redesign our minds, our memories, our physiology, our offspring, and even perhapsas Joel Garreau in his best-selling book, Radical Evolution, claimsour very souls. The technological, cultural, and metaphysical shift now underway unapologetically forecasts a future dominated by this new species of unrecognizably superior humans, and applications under study now to make this dream a reality are being funded by thousands of government and private research facilities around the world. As the reader will learn, this includes, among other things, rewriting human dna and combining humans with beasts, a fact that some university studies and transhumanists believe will not only alter our bodies and souls but ultimately could open a door to contact with unseen intelligence.

As a result, new modes of perception between things visible and invisible are expected to challenge the church in ways that are historically and theologically unprecedented. Without comprehending what is quickly approaching in related disciplines of research and development, vast numbers of believers could be paralyzed by the most fantasticand most far-reachingsupernatural implications. The destiny of each individualas well as the future of their familieswill depend on knowledge of the new paradigm and the preparedness to face it head on.

As outlined in this book, the power operating behind this scheme to integrate human-animal-machine interfaces in order to reengineer humanity is not new. The ancient, malevolent force is simply repackaging itself these days as the forward-thinking and enlightened progress needed for the next step in human evolution.

Facing godlike machines and man's willingness to cross over species and extradimensional barriers put in place by God, traditional methods of spiritual warfarewhich Christian institutions have relied on for the last centurywill soon be monumentally impacted in nontraditional ways and insufficient when approaching this threshold.

Yet it is possible, according to Forbidden Gates, not only to survive but to triumph over the uncanny challenges the impending epoch will present. Overcomers will prevail through a working knowledge of the philosophy and technologies driving the threats, combined with a solid understanding of the authority that Christians alone have. What continues within these pages will lift the curtain on a world unlike previous generations could have expected or even imagined, and will inform believers how the power of Christ can be amplified against heretofore unknown adversarial manifestations.

Thomas and Nita Horn have nearly thirty-five years of ministry experience, with twenty-five inside the largest evangelical institution in the worldincluding executive-level positions with responsibilities such as exorcism. Today they are internationally recognized lecturers, publishers, radio hosts, and best-selling authors of several books, including Apollyon Rising 2012: The Lost Symbol Found and the Final Mystery of the Great Seal Revealed. Their works have been referred to by writers of the L. A. Times Syndicate, MSNBC, Christianity Today, New Man magazine, World Net Daily, and News Max, as well as by White House correspondents and reporters with dozens of newsmagazines and press agencies around the globe. They have been interviewed by U.S. congressmen and senators on their findings, and have been featured repeatedly in major media, including top-ten talk shows, America's Morning News for the Washington Times, CBN, and the History Channel.

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TRICOAST ENTERTAINMENT RELEASES FIRST TRANSHUMANISM VOD, AMELIA 2.0 – Digital Journal

"AMELIA 2.0 // TriCoast Entertainment"

Los Angeles, CA - August 8, 2017 - TriCoast Entertainment is excited to announce the VOD release of Adam Ortons newest sci-fi thriller, AMELIA 2.0 today on August 8, 2017. From executive producers MORE Productions and WeatherVane Productions, AMELIA 2.0 is the first film to tap into the genre of transhumanism.

Transhumanism (n) The belief or theory that the human race can evolve beyond its currently physical and mental limitations, especially by means of science and technology.

AMELIA 2.0 combines romance, sci-fi and futuristic suspense to illustrate societies need and constant desire for advancements within the technological world.

As Carter Summerland weeps next to his decaying wife in a hospital bed, he is approached by Wesley Enterprises, an experimental program specializing in elongating human life.

The grief in his heart collides with his devastated mind, when he allows Wesley Enterprises to take the risk of high advancements in technology, by allowing them to download his wifes consciousness into an android.

When Amelia awakes, she finds herself within an android that looks just like her human self but she doesnt feel human at all. She battles the internal question of what really makes someone human? while the city breaks out in a public debate over using this high-tech technology, and the extreme opposition and danger to such experiments.

AMELIA 2.0 turns science fiction into a controversial discussion by exploring the genre of transhumanism, or the theory that human life can be extended through advancements in technology and science. Many scientists and other professionals argue about the rights and wrongs of extending human life.

Thats the thing about science fiction it doesnt leave viewers with the thought of aliens taking over Mars or portals to different worlds, but instead, makes us question things that are unordinary, yet seemingly possible. 20 years ago, did anyone predict the self-parking cars? In 20 years, will humans be able to extend their lives through technology?

AMELIA 2.0s all-star cast includes Ed Begley Jr. (Ghostbusters, Pineapple Express), Chris Ellis (The Dark Knight Rises, Apollo 13), Debra Wilson (Avatar), Eddie Jemison (Oceans Eleven, War Dogs) and Kate Vernon (Malcolm X, The Last Song, Pretty in Pink).

Watch AMELIA 2.0 now on: AT&T, Comcast, DirecTV, DISH, FandangoNow, FlixFling, Google, InDemand, iTunes, SlingTV, Sony (Playstation), Vubiquity, Vudu, and Amazon. Stay tuned for the DVD release!

Trailer Link: https://vimeo.com/200433561

For more information, go to: http://www.imdb.com/title/tt3831344/?ref_=ttfc_fc_tt

AMELIA 2.0 (2017, 89 min.) Directed by Adam Orton. Editor: Izaak Levinson-Share. Cinematographer: Camrin Petramale. Original Music: Michael A Levine. US, English. MORE Productions, WeatherVane Productions. TriCoast Entertainment.

PRODUCTION COMPANY: MORE Productions, Weather Vane Productions

About TriCoast Entertainment:

A new home for story-driven American films, TriCoast Entertainment is a full service media company that creates, produces, manages and distributes unique and unusual entertainment. Bringing together filmmakers, distributors, financiers, and technologists, TriCoast Entertainment embraces change by redefining the production and distribution model for indie filmmakers, providing them with low cost tools, financing, and worldwide theatrical and digital distribution, along with market feedback and storytelling opportunities.

Media ContactCompany Name: TriCoast Entertainment Contact Person: Jenna WilenEmail: jenna@tricoast.comPhone: 3107410070Address:11124 Washington Blvd City: Culver CityState: CACountry: United StatesWebsite: http://www.tricoastworldwide.com

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TRICOAST ENTERTAINMENT RELEASES FIRST TRANSHUMANISM VOD, AMELIA 2.0 - Digital Journal

Before the First Cup with Jules – Nanotech, Synthetic Biology, Transhumanism & FDA Fraud 2-16-2015 – Video


Before the First Cup with Jules - Nanotech, Synthetic Biology, Transhumanism FDA Fraud 2-16-2015
Sofia Smallstrom - How They are Change You - Bioengineering - http://youtu.be/V5y1WorkLJw?t=43m44s Scientist Predicts New Human Species Will Emerge In 30 Years - http://youtu.be/fizGr2kYrKo...

By: UCYTV

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Before the First Cup with Jules - Nanotech, Synthetic Biology, Transhumanism & FDA Fraud 2-16-2015 - Video