EW discusses: Does Super Smash Bros. succeed on the 3DS?

The Super Smash Bros. franchise has become one of the cornerstones of Nintendos identity. On every console since the Nintendo 64, eager anticipation has surrounded each new entry in the brawling seriesthe lead-up to Super Smash Bros. Brawl included daily teases for almost an entire year on the games official website.

Super Smash Bros. for 3DSyes, the devices name is part of the titlemarks a first for the franchise. This entry will be the first time Nintendos all-star battle royale has appeared on a handheld. Its a curious step for a game that has become synonymous with four friends playing a game together on a couch, but Nintendo is hoping the magic can translate to the small screen.

Having had a chance to play the game for over a week now, Aaron Morales and I discussedwhether the transition has been successful, or if were just biding our time with the game until Super Smash Bros. for Wii U.

Jonathon Dornbush: You and I are coming to Smash Bros. from quite different places. Ive had a long love affair with the franchise. Ill never be mistaken for a professional playerfighting games are about as foreign to me as a game genre could bebut Ive played each iteration of the franchise for dozens of hours. Super Smash Bros. Melee in particular stole more than its fair share of afternoons and evenings from me as a kid. Theres something about the core idea of Smash that I just loveits like a series finale of a TV show where every major guest star and long-running gag pops up, anda decade of history is crammed into one episode.

Smash Bros. serves a bit of that purpose, but for multiple decades of Nintendos legacy. For that, Ive enjoyed the games both as a fighter and as a virtual hall of memories to the companys past. Before diving into the sheer amount of content in Smash Bros. for 3DS, Aaron, what is your history with the franchise and fighting games in general?

Aaron Morales: I love fighting games, but Ive never taken to Smash. I grew up in the arcades, dumping hundreds of dollars of quarters into venerable series such as Street Fighter, King of Fighters and Tekken. I love the intricacies of the fighting systems, memorizing combos, pulling off complex super moves. But Smash Bros. always felt like a button-masher to me, which is pretty much the worst thing you can call a fighting game. I just never really got it. My favorite fighters are razor-sharp precise, where Smash Bros.is loose and spastic. Because it eschews health bars for some percentage meter I never understood, I could finish a round of Smash Bros.and honestly have no clue whether I had finished in first or last place.

Ive always admired the insane amount of fan service that Nintendo has packed into the series. From the obscure characters to the nostalgia-drenched stages, its like your childhood exploded on the screen. But actually playing it? Not so much. Ive dabbled in each release among friends, but I could never get into it, and I certainly didnt spend much time playing single player before quickly losing interest. So the chances of the handheld version hooking me were pretty slim. And yet

Ive played more Smash 3DS in the last week than probably every other version combined, I think largely because its so pick-up-and-play easy. You can get in a quick round while waiting for the train, play a few more on the commute to work. Once you hit your stop, simply close your 3DS, and when you re-open it, youre right where you left off. Ive actually been carrying my 3DS around a lot more because of the game, getting in a quick round here and there throughout the workday while waiting on things.

Ive tried playing other fighters such as Street Fighter IV on the 3DS, and the systems wonky circle pad and tiny buttons make it challenging at best to pull off dragon punches reliably. But Smashs controls are so simple that its never an obstacle. Heres a case where button-mashing will result in amazingly flashy moves. Before I get flamed, I do realize that Smash Bros.has a respected fighting engine and tournament-level play, but you also dont really need to know much to jump in and get playing. Every characters move commands are the same, even though they do wildly different things. And while I dont have much in the ways of strategy, Im actually enjoying button-mashing my way through my commute, even if I still rarely know whether Ive won or lost.

JD: Ive always enjoyed the franchises approachabilitya newcomer can play Smash Bros.by simply mashing on a few buttons, and your favorite Nintendo personalities will pull off incredible moves with stylish flair. But there is a deep level of strategy for those who want it, and an amazing community has developed around the seriesNintendo even held aninvitationalat E3 earlier this year.

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EW discusses: Does Super Smash Bros. succeed on the 3DS?

Here's What The 2015 Aston Martin Lagonda Super Sedan Looks Like

Aston Martin has revealed the first official images of the production version of its new Lagonda ultra-luxury sedan, or super saloon as the British automaker calls it.

Though this particular model will be sold in extremely limited numbers by invitation only to clients in the Middle East, reviving the legendary Lagonda nameplate is the start of a larger initiative by Aston Martin. Design director Marek Reichman said at a press event in Scotland this summer that the company aims to grow its portfolio with other vehicles wearing the Lagonda name.

This is the first new Lagonda sedan in 25 years. It was inspired by one of the same name that debuted in 1976 and was made through 1990. Fewer than 650 were produced.

The wedge-shaped design on the original Lagonda was radical in its day. It also was reportedly the first car in the world to use computerized engine management and a digital instrument panel. But the car was plagued with problems, particularly as related to the newfangled digital technology.

Aston Martin has released very few details about the new Lagonda, except to say that it will be built using the same lightweight aluminum architecture as seen on the Vanquish and other current models. The companys 6.0-liter V12 is a likely choice for the engine, given that Riechman said the sedan will offer exceedingly high levels of performance.

The company has not said when the first deliveries will be made, nor how much the super sedan will cost. But given how pricey the previous Lagonda was, some speculate the new version will run at least $500,000.

You can see all the Lagonda photos that Aston Martin released here.

Credit: Aston Martin

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The Mega-Ritual of Time Manipulation and the Super Computer Discussion of 20-14 – Video


The Mega-Ritual of Time Manipulation and the Super Computer Discussion of 20-14
This video report is possible, only because of the recent Georgia Guidestone Block 20-14 addition, and the revelation of the 12-21-14, Winter Solstice Sunrise finding. This report also discusses...

By: MrCati

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The Mega-Ritual of Time Manipulation and the Super Computer Discussion of 20-14 - Video

Super Smash Bros. 3DS review: Only the strong

It may not be the undisputed industry leader these days, and Nintendo currently faces stronger competition than it ever has, but one thing you can't take away from the Japanese gaming giant is its wealth of iconic, beloved characters. From Mario to Link to Donkey Kong (and on through another few dozen familiar names), Nintendo is responsible for the majority of gaming's most famous faces. In hindsight, the idea to combine them all into one massive fighting game nostalgia bomb was sublime genius, and the Super Smash Bros. games have been among Nintendo's most popular releases on each console they've reached. It doesn't hurt that the games have all been solidly constructed from a combination of unique fighting game mechanics and spot-on controls, but let's be frank, people are buying these games because they're the best way to punch Pikachu in his cute, smug little face.

That all might change with the latest entry in the series, however. Super Smash Bros. for Nintendo 3DS (that's the full title) is as much a trip down Nintendo's memory lane as any of its predecessors, but there's more meat here than in prior games. More to see, more to do, and all of it is built on the most solid fundamentals the series has yet seen. But is all of that enough to survive the franchise's first jump to a portable system? And what of the new online components, which have been a key failing of prior Super Smash Bros. games? Nintendo, along with development partners Namco and Sora, seems pretty confident, and the more time I spend with Super Smash Bros. for 3DS, the more I see why.

The combat itself has its own unique flavor. It's fast and frenzied, and the tide of battle can shift on a dime. Once a player has mastered the game's basics, it's not too difficult to dominate the computer-controlled characters in single-player mode, but in multiplayer the experience is tense and rewarding. One moment you're one top of the world - you grabbed the floating Final Smash orb and blew away both Kirby and that jerk Link with Samus' arm cannon and the next your world is falling apart you've been obliterated by a blue shell that just happened to spawn next to an understandably vengeful Hyrulean. I can understand why the debate rages over whether or not Super Smash Bros. is, in fact, a fighting game (as it certainly doesn't feel like a traditional fighting game) but I don't think it matters. Super Smash Bros. has its own feel that's more manic, and prone to making players swear at their friends for grabbing that stupid instant-KO hammer for the third time in a row.

Mega Man (on loan to Nintendo from Capcom), rather than thwarting foes with punches and kicks, uses abilities he's copied from nefarious Robot Masters over the years. He might toss out Metal Man's saw blade, or send players skyward with Air Man's tornado. And, of course, he always has his trusty Mega Buster, and his robo-dog Rush can launch him to safety whenever the Blue Bomber is in danger of falling off the stage. Charizard, though previously tied to the Pokemon trainer character, proves a solid combatant in his own right. He hits nearly as hard as Bowser but features far better agility, and he can fly to safety at a moment's notice. Even Lucina, who possesses moves nearly identical to her Fire Emblem cohort Marth, features her own unique gameplay style due to her size and the sword she carries. The end result is a roster featuring a complement of styles as diverse as any Capcom fighter, only thanks to Super Smash Bros. intuitive, simple controls, players won't have to dedicate dozens of hours to a single character just to pick up the basics. And, if you don't like a character, a lengthy list of color-coded power-ups can be earned and equipped to enhance your fighter's speed, agility and stamina, lending further customization to a game seemingly designed around the idea of giving players exactly the sort of fighting game they desire.

If merely punching plumbers and kicking koopas is too pedestrian for your tastes, Super Smash Bros. offers a number of clever twists on its basic gameplay formula. The "Classic" version of the aforementioned Solo Mode plays out like an arcade-style string of battles, but each fight features its own unique quirk. One might pit you against a giant Greninja, while another might feature a metallic King Dedede or ten relatively weak Miis all attacking at once. This variety goes a long way toward keeping things fresh, in lieu of the standard, cliche "series of one-on-one fights," and it demonstrates the range of gameplay options Super Smash Bros. offers.

It can not be overstated just how greatly Super Smash Bros. benefits from the jump to a handheld gaming device. Nintendo's iconic fighting game is the perfect antidote to long waits at the dentist or those times when you want to play something but don't want to leave the warm comfort of your bed. That said, the jump to a smaller venue isn't without its problems. The relatively small 3DS screen (and even the larger screen on the 3DS XL) can quickly grow distractingly chaotic, especially when there are more than two fighters duking it out. Likewise, the 3DS' bijou button scheme can cause hand cramps with extended play, while the 3DS circle pad feels sluggish when attempting to jump or double jump. Players can easily alter the controls in the options screen, but it's still an oversight that bears mentioning. That said, these are minor gripes that players will get used to within their first hour of play.

While there are definite areas where Nintendo could improve on Super Smash Bros. in an inevitable sequel, this is the most feature-complete, compelling Super Smash Bros. entry to date. It stands right alongside Fire Emblem: Awakening and The Legend of Zelda: A Link Between Worlds as a game that every 3DS owner should play. Even if you can't find a smooth online match, the wealth of single-player and local multiplayer options will keep Super Smash Bros. fresh for months to come, and that's even before you consider the numerous unlockable characters, trophies, items and any potential DLC the developers might have planned. When Nintendo is firing on all cylinders, it creates the sort of games that other companies only wish they could put together, and Super Smash Bros. for Nintendo 3DS is the perfect example of that sterling pedigree.

Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.

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Handheld Computer runs both Windows and Android OS.

September 23, 2014 - Measuring 6.1 x 2.9 x 1.0 in., Nautiz X4 is optimized for field data collection. Unit features 1 GHz processor, 512 MB of RAM, and 1 GB of flash memory,as well as sunlight-readable resistive touchscreen, 1D laser scanner or 2D imager for scanning and barcoding, and 5 MP camera with auto focus and LED flash. With IP65 rating, computer isimpervious to dust, resistantto water, and also meetsMIL-STD-810G military test standards. Unit runs on Android 4.2 or Windows Embedded Handheld 6.5. Handheld Group Kinnegatan 17 A Lidkoping, S-531 33 Sweden Press release date: September 17, 2014

LIDKPING, Sweden, Handheld Group [http://www.handheldgroup.com, a leading manufacturer of rugged mobile computers and smartphones, today announced an upgrade of the Nautiz X4 [http://www.handheldeurope.com/regions/eu/nautiz-x4.asp rugged handheld, which was launched earlier this year. The Nautiz X4, a multipurpose compact handheld computer built for the mobile worker, now also runs Android 4.2 which gives customers a wider choice of operating systems.

The Nautiz X4 is optimized for efficient field data collection. It has been designed and developed specifically for mobile workers in tough environments in industries such as warehousing, logistics, transportation, utilities, field service, security and public safety.

Measuring only 156 x 74 x 25.5 millimeters (6.1 x 2.9 x 1.0 inches) and weighing a mere 330 grams (11.6 ounces), the Nautiz X4 features a high-brightness, sunlight-readable resistive touchscreen for reliable computing in challenging worksite environments, and comes complete with either a high-performance 1D laser scanner or a 2D imager for super-fast and accurate scanning and barcoding tasks. The device also features a 5MP camera with auto focus and LED Flash.

The Nautiz X4 has an IP65 Ingress Protection rating [http://www.handheldgroup.com/regions/worldwide/what-is-rugged.asp, which means that it is impervious to dust and highly resistant to water. It also meets stringent MIL-STD-810G military test standards [http://en.wikipedia.org/wiki/MIL-STD-810 for overall durability and resistance to humidity, shock, vibration, drops, salt and extreme temperatures.

"The Nautiz X4 has become the obvious choice for mobile workers in a wide range of industries thanks to its ultimate mobility with true field functionality in a handy package and at a very attractive price," said Johan Hed, Product Manager Handheld Group. "To offer our customers a wider choice, we now introduce the option to get a Nautiz X4 with either Android 4.2 or Windows Embedded Handheld 6.5."

The Nautiz X4 rugged handheld computer has an integrated u-blox GPS receiver for professional-grade navigation functionality and it offers multiple connectivity options, such as high-powered 3G and excellent Wi-Fi capability. It has a high-speed 1 GHz processor, 512 MB of RAM and 1 GB of flash memory, and it runs Android 4.2 or Windows Embedded Handheld 6.5.

Orders for the Nautiz X4 rugged handheld with Android can be placed immediately.

Helpful links

NAUTIZ X4 product specifications [http://www.handheldgroup.com/en/rugged-computer/handheld-pda/nautiz-x4 About Handheld Group [http://www.handheldgroup.com/en/about-handheld Handheld product lineup [http://www.handheldgroup.com/en/rugged-computer Why rugged? [http://www.handheldgroup.com/en/why-rugged-handheld-computers Tweet this: Handheld's NAUTIZ X4 rugged computer for mobile workers now available with Android http://www.handheldgroup.com/Nautiz-X4-with-Android

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AIBN to roll out super computer

The University of Queensland is one step closer to developing better mobile phone battery life, understanding the engineering of vaccines and creating stem cell therapies for Parkinsons disease.

The Universitys Australian Institute for Bioengineering and Nanotechnology (AIBN) has bought a $275,000 high performance parallel computer cluster that will support research stretching from the development of advanced materials for clean fuel, through to the engineering of new vaccines to develop anti-cancer drugs.

Centre for Theoretical and Computational Molecular Science Director Professor Debra Bernhardt said the new computer would focus on computational speed.

The facility will be more efficient, providing more processing power and working over a fast network, which will enable researchers to work with more realistic models, Professor Bernhardt said.

The computer has a new type of co-processor, providing faster and more energy efficient performance.

Another advantage is that it works with traditional programming languages, making it easily accessible to researchers.

The computational power is well beyond the current capabilities of a traditional PC.

AIBN researcher Dr Marlies Hankel said she would use the computer to model materials in lithium ion batteries.

We hope to understand the mechanisms of charging and recharging batteries used in mobile phones and laptops, and aid the design of safer batteries and with longer life times, Dr Hankel said.

A UQ Major Equipment and Infrastructure grant and a National Health and Medical Research Council Equipment Grant totalling $275,572 funded the super computer.

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Beyond FLOPS: The co-evolving world of computer benchmarking

Benchmarks have been evolving along with the hardware they measure, and both are getting more complex.

It used to be simple: Multiply the microprocessor's clock rate by four, and you could measure a computer's computational power in megaFLOPS (millions of floating point operations per second) or gigaFLOPS (billions of FLOPS.)

No more. Today they're talking about teraFLOPS (trillions) and petaFLOPS (quadrillions) -- which brings up an important question: How do you benchmark these much-more-powerful systems?

"The majority of modern processors are systems on a chip and that has completely muddied the water," says Gabe Gravning, director of product marketing at AMD. An x86 microprocessor may actually include multiple processor cores, multiple graphics co-processors, a video encoder and decoder, an audio co-processor and an ARM-based security co-processor, he explains.

"For a longest time we built single-core processors and pushed the frequency as hard as possible, as frequency was the clearest correlation to performance," agrees Rory McInerney, vice president of Intel's Platform Engineering Group and director of its Server Development Group. "Then came dual cores, and multiple cores, and suddenly 18 cores, and power consumption became more of a problem, and benchmarks had to catch up."

But at the same time, benchmarks are integral to the systems-design processes, McInerney explains. When a new chip is considered, a buyer will "provide snippets of applications that best model performance in their environment -- they may have a certain transaction or algorithm they want optimized," he says.

"From there we need a predictive way to say that if we take option A we will improve B by X percent," McInerney says. "For that we develop synthetic or internal benchmarks, 30 to 50 of them. These benchmarks tend to stay with the same CPU over the life of the product. Then we see how the [internal] benchmarks correlate to standard [third-party] benchmarks that we can quote."

Gravning adds, "There is no perfect benchmark that will measure everything, so we rely on a suite of benchmarks," including both internal and third-party benchmarks; this part of the process hasn't really changed over the years.

As for the nature of those benchmarks, "The internal ones are proprietary, and we don't let them out," McInerney notes. "But for marketing we also need ones that can be replicated by a third party. If you look bad on an external benchmark all the internal ones in the world won't make you look good. Third-party benchmarks are vital to the industry, and are vital to us."

As a third-party benchmark for desktop and consumer devices, sources regularly mention the PCMark and 3DMark benchmarks, both from Futuremark Corp. in Finland. The first is touted for assessing Windows-based desktops, and the second for benchmarking game performance on Windows, Android, iOS and Windows RT devices.

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Beyond FLOPS: The co-evolving world of computer benchmarking

Super cyber intelligence body soon, announces IT Minister

India will soon get an overarching body for cyber intelligence and security, IT and Communications Minister Ravi Shankar Prasad said here on Saturday.

The concept note for the Rs. 800-crore project has been sent to various Ministries for inputs. Once we receive their comments, we will make a note for the Cabinets consideration, Mr. Prasad said.

A year in the works, the National Cyber Security and Coordination Centre (NCSC) will analyse Internet traffic data scanned and integrated from various gateway routers at a centralised location. It will facilitate real-time assessment of cyber-security threats and generate actionable reports for various agencies.

As a multi-agency body under the Department of Electronics and IT, the NCSC will include the National Security Council Secretariat, the Intelligence Bureau, the Research and Analysis Wing (RAW), the Indian Computer Emergency Response Team (CERT-In), the National Technical Research Organisation (NTRO), the three armed forces and the Department of Telecommunications.

It is expected to subsume the work done by CERT-In as well as issue alerts in the event of a cyber-attack.

Mr. Prasad also mentioned a game-changer move to connect 2.5 lakh panchayats to the national optic fibre network over the next three years at a cost of Rs. 21,100 crore. As many as 50,000 panchayats will be linked this year, he said.

Mr. Prasad said the Union government had set up a dedicated cell to process 2.5 lakh concrete proposals received under the MyGov initiative launched by Prime Minister Narendra Modi in late July. The initiative aims to enable citizen contribution in governance and invites opinions and views on important issues.

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Super cyber intelligence body soon, announces IT Minister

Google's First Quantum Computer Will Build on D-Wave's Approach

Most quantum computing labs hope to slowly build universal "gate-model" machines that could perform as super-fast versions of today's classical computers. Such labs have tended to cast a skeptical eye upon D-Wave, the Canadian company that has rapidly developed a more specialized type of quantum computing machine for lease to corporate customers such as Google and Lockheed Martin. In the latest twist, Google has hired an academic team of researchers to help build the first Google quantum computer based on the specialized D-Wave approach rather than on a universal gate-model blueprint.

The Google announcement of its plan to build new quantum computing hardware coincided with itshiring of John Martinis, a professor of physics at the University of California, Santa Barbara, last week. Martinis has led an academic team in developing error correction techniques that can stabilize the quantum bitscalled qubitsused by quantum computers to perform many simultaneous calculations by representing both 0 and 1 states at the same time. Many news outlets, includingIEEE Spectrum, had initially assumed that Google's hiring of the Martinis team signaled the technology giant's intent to develop universal quantum computing hardware as an alternative to D-Wave's specialized quantum annealing machines.

That turned out to be only partly true. In the long run, Google and Martinis do want to work toward universal gate-model quantum computers capable of solving a wide range of problems. But they have set their immediate sights on building a quantum annealing computer similar to the D-Wave machines that can only solve optimization problems. In the short term,Google wants to use the Martinis team's expertise to build a more stabilized version of a quantum annealer that can ensure longer coherence times for the system's fragile qubits.

"Were taking the approach that if we have longer coherence times, maybe the quantum annealer would work better," Martinis says. "We know how to make coherent qubits and scale them up."

Quantum annealing by itself isn't very controversial. But D-Wave has attracted controversy because it has sacrificed some qubit coherence by scaling up quickly to the 512-qubit D-Wave Two machinefar larger than most experimental quantum computing systems containing just several qubits. Many researchers remain skeptical of whether D-Wave's quantum annealing machines will ever end up beating classical computers in solving optimization problems. (The D-Wave machines have so far not demonstrated significantly better performance than classical computers.)

Google's new plan represents a complementary, slow-but-steady approach to building a quantum annealer that could potentially deliver better performance in the long run. The technology giant still plans to work with D-Wave's scientists as D-Wave scales up to a 1,000-qubit "Washington" processor, says Hartmut Neven, director of engineering at Google's Quantum Artificial Intelligence Lab, in ablog post. But Google's own quantum computer plans seek to combine the best of both worlds by ensuring system stability through qubit coherence as the hardware scales up in size.

The Martinis group had previously built quantum computing systems of up to nine qubits based on superconducting quantum circuitsthe same type of general hardware design used by D-Wave's machines. Under the new Google effort, Martinis hopes his team can roughly double the number of qubits every year and eventually work up to 40 or 80 qubits through "brute-force" scaling. "Forty qubits is a large enough number so that you can really tell if the device is going to give any interesting performance," Martinis says.

At the same time, Martinis and his team will continue developing error-correction codes for Google with the aim of uncovering and fixing errors in universal logic-gate quantum computers. In May, they demonstrated a type of error-correction code called surface code that can work with lower accuracy thresholds for quantum logic operations.

The recruitment of the Martinis group signals Google's intent to recruit or tap into talent with wide-ranging expertise at the Google Quantum Artificial Intelligence Lab. Such a move also inaugurates a new era of cooperation between academic researchers and D-Wave under the Google umbrellaa scenario that would have seemed unbelievable just several years ago because of the skepticism and heated debates surrounding D-Wave's machines. Scott Aaronson, a theoretical computer scientist at MIT and a leading D-Wave critic, applauded the Martinis group's move to Google on his Shtetl-Optimized blog.

As for Martinis, the UCSB researcher described his excitement about moving from the university environment to the application-focused Google lab. He anticipates being able to focus more on the business of building a working quantum computer with his more permanent staff at Google, as opposed to university projects with a rotating cast of students and post-doctoral fellows who typically leave in several years. Many of his senior researchers, including post-doctoral fellows, have moved over to work at Google. The graduate students on his team will continue working at the University of California, Santa Barbara, through a grant from Google.(Martinis currently holds a joint appointment at Google and UCSB.)

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Google's First Quantum Computer Will Build on D-Wave's Approach

Supermicro Releases X10 Server Solutions Featuring New Intel …

New Server Solutions Maximize Performance, Density and Efficiency with 18-Core CPUs, Latest Technology Integration and Titanium Level High-Efficiency (96%+) Digital Power Supplies

SAN FRANCISCO Super Micro Computer, Inc. (NASDAQ: SMCI), a global leader in high-performance, high-efficiency server, storage technology and green computing releases its most comprehensive line of X10 Server Building Block Solutions featuring the new Intel Xeon processor E5-2600/1600 v3 family formerly codenamed Haswell this week at the Intel Developer Forum (IDF) 2014 in San Francisco, California. Taking the spotlight at the show will be Supermicro's new 1U/2U Ultra SuperServer solutions which deliver ultimate performance with the latest Intel Xeon processor E5-2600 v3 (up to 18 Cores, up to 160W), up to 1.5TB of DDR4 2133MHz Reg. ECC memory in 24x DIMMs and Intel Xeon Phi coprocessor support. The new flexible/scalable Ultra architecture also supports hot-swappable NVMe storage, 12Gb/s SAS3 with hardware RAID, dual or quad port 1G, 10GBASE-T, 10G SFP+, 40G Ethernet InfiniBand options and up to four PCI-E 3.0 Add-on-Cards (AoC) in 1U or up to eight AoCs in 2U. In addition, these highly configurable solutions feature Supermicro's new Titanium level high-efficiency (96%+) Digital power supplies which reduce power consumption and contribute to maximized performance per watt, per square foot, per dollar. Supermicro's extensive X10 lineup also includes dual-processor (DP) and uni-processor (UP) solutions available across TwinPro, MicroBlade, FatTwin, SuperBlade, Data Center Optimized (DCO), WIO, Intel Xeon Phi coprocessor, Mainstream, SuperStorage, SuperWorkstation platforms and a wide range of DP/UP motherboards.

"Supermicro's X10 Green Computing solutions offer the most optimized DP/UP server and storage platforms on the market supporting advanced technologies and new Intel Xeon E5-2600/1600 v3 processors," said Charles Liang, President and CEO of Supermicro. "Leading the wave is our new 1U/2U Ultra SuperServers which integrate hot-swap NVMe SSDs and SAS3 storage with high bandwidth 10G/40G networking in a new thermal optimized architecture that minimizes fan count and fan power consumption to provide exactly the best platform for enterprise-class virtualization and hyper-scale computing applications. Combined with our new X10 TwinPro, MicroBlade and FatTwin systems as well as the industry's widest range of server building blocks with Titanium level high efficiency power supplies, Supermicro is delivering total solutions to address the critical power, space and cost challenges facing today's data driven businesses."

"The new Intel Xeon processor E5-2600/1600 v3 product families provide solution partners such as Supermicro with the optimized performance and power efficiency required to address the most critical challenges facing next generation data center, cloud and hyperscale environments," said Shannon Poulin, vice president, Data Center Group, Intel. "Together with Supermicro's diverse range of green server and storage solutions, we're helping customers to re-architect the data center for the digital services era."

IDF 2014 X10 Solution Highlights

-- 1U/2U Ultra SuperServer - The Ultra platform offers best-in-class Enterprise server performance while maximizing value and delivering uncompromising flexibility, scalability, and manageability. Hyper-Speed Ultra adds unparalleled performance and is optimized for applications such as Low-Latency trading. Depending on configuration, systems feature dual Intel Xeon processor E5-2600 v3 (up to 18 cores, up to 160W TDP), 24x/16x DIMMs up to 1.5TB/1TB of DDR4 2133MHz Reg. ECC memory, hot-swap NVMe and 12Gb/s SAS3 options up to 8x PCI-E 3.0 expansion slots, dual or quad port 1G, 10GBASE-T, 10G SFP+, 40G Ethernet, and InfiniBand options and 750W/1000W Redundant Titanium Level high-efficiency (96%+) Digital Power Supplies -- 6U MicroBlade - High-performance, high-density server featuring 28x hot-swappable MicroBlade modules supporting dual Intel Xeon E5-2600 v3 (up to 14 cores, 120W TDP) or E3-1200 v3, up to 196x DP nodes per 42U Rack with up to 128GB in 8x VLP DDR4 2133MHz DIMMs and 2x 2.5" 6Gb/s SATA3 HDD/SSDs and 1x SATA DOM per module. MicroBlade enclosure incorporates up to 2x Chassis Management Module (CMM) and up to 2x hot-swappable network switches with 2x 40Gb/s QSFP or 8x 10Gb/s SFP+ uplinks per module. Enclosure also features up to 8x redundant (N+1 or N+N) 1600W Platinum Level high-efficiency (95%+) Digital power supplies with cooling fans. Ideal for cloud computing, data center, enterprise, high performance computing, dedicated hosting and content delivery applications. -- 2U TwinPro/ TwinPro (SYS-2028TP/6028TP -D/-H Series) - 2U/4U hot-plug node servers supporting dual Intel Xeon processor E5-2600 v3 (up to 18 cores, 145W TDP), up to 1TB of DDR4 2133MHz Reg. ECC memory in 16x R/LR DIMMs, PCI-E 3.0 and PCI-E 3.0 x16 "0" slot, Intel Xeon Phi support, 8x ports of Avago 3008/3108 SAS 3.0 (12Gb/s) with optional SuperCap (CacheVault), 8x ports of SATA 3.0 (6Gbps), up to 4x NVMe, single FDR (56Gb/s) InfiniBand, dual 10GBase-T and 1280W Redundant Platinum Level high-efficiency (95%+) Digital Power Supplies -- 4U FatTwin - High-density 8/4/2 hot-plug node SuperServer systems available with a variety of memory capacities, HDD technologies, PCI-E alternatives, networking capabilities, and Intel Xeon Phi support options. Systems support dual Intel Xeon processor E5-2600 v3 (up to 18 cores and 145W TDP) up to 1TB of DDR4 2133MHz Reg. ECC in 16x DIMMs, 1x PCI-E 3.0 x16 and 1x PCI-E 3.0 x8 Micro LP card, 8x ports of LSI 3008/3108 SAS 3.0 (12Gbps) with software/hardware RAID, 10x ports of SATA 3.0 (6Gbps) with Intel C612 controller, dual 10GBase-T or dual GbE ports, redundant Titanium Level (96%+) Digital power supplies, integrated IPMI 2.0 with KVM over dedicated LAN -- 7U SuperBlade - TwinBlade (SBI-7228R-T2F/-T2X, CPUs 145W TDP), Datacenter Blade (SBI-7428R-C3/-T3, CPUs 145W TDP) and StorageBlade (SBI-7128R-C6, CPUs 160W TDP) modules support dual Intel Xeon processors E5-2600 v3 (up to 18 cores) per node, optional InfiniBand or 10G mezzanine HCA, optional PCI-E 3.0 expansion card, support for NVMe or 12Gb/s SAS3 (StorageBlade/Datacenter Blade) and Platinum Level high-efficiency (94%+), N+1 redundant power supplies -- 1U/2U Data Center Optimized (DCO) Solutions - Enhanced thermal architecture featuring power efficient components and offset processors eliminate CPU preheating allowing higher operating temperatures. Supports dual Intel Xeon processor E5-2600 v3 (up to 18 cores and 145W TDP), up to 1TB DDR4 2133MHz memory in 16x DIMM slots, 4x AoC option including SAS mezzanine card, 10x SATA 3.0 (6Gbps) ports with Intel C612 controller, up to 2x GbE LAN, 4x internal NVMe ports, and 7+ year product life cycle with Platinum level (95%+) high-efficiency Digital power supplies -- 1U/2U WIO SuperServer Solutions - Wide range of I/O options to optimize the storage and networking alternatives for General Purpose, ERP/MRP, and Network and Security Appliance Applications. Supports dual or single Intel Xeon processor E5-2600/1600 v3 (up to 18 cores, 145W TDP), up to 1TB of DDR4 2133MHz in 16x DIMMs, 2/6x Add-on Cards (AOC) in 1U/2U, 10x SATA 3.0 (6Gbps) ports with Intel C612 controller, optional NVMe and 12Gb/s SAS3 support, LAN options up to 2x 10GBase-T or 2x GbE ports, redundant Platinum Level high-efficiency (95%+) Digital power supplies, integrated IPMI 2.0 with KVM over dedicated LAN -- 1U/2U/4U/Tower GPU/Intel Xeon Phi Solutions - support dual Intel Xeon processors E5-2600 v3 (up to 18 cores, 145W TDP) per node up to 1TB of DDR4 2133MHz memory in 16x DIMMs, 4/6x Intel Xeon Phi coprocessors in 1U/2U, 10 SATA 3.0 (6Gbps) ports with Intel C612 controller, LAN options up to 2x 10GBase-T or 2 GbE ports, redundant Platinum Level high-efficiency (95%+) Digital power supplies, integrated IPMI 2.0 with KVM over dedicated LAN -- 1U/2U/4U/Tower Mainstream SuperServer Solutions - Entry level or volume solutions for Enterprise IT, optimized to save significant amounts on CAPEX/OPEX. Supports dual or single Intel Xeon processor E5-2600/1600 v3 (up to 18 cores,145W TDP), up to 1TB of DDR4 2133MHz Reg. ECC in 16x DIMMs, 6x PCI-E (3x PCI-E 3.0 x8 in x16, 3x PCI-E 3.0 x8) slots, 10x SATA 3.0 (6Gbps) ports with Intel C612 controller, LAN supports 2x 10GBase-T or 2x GbE ports and redundant Platinum Level high-efficiency (94%+) Digital power supplies -- 2U/4U SuperStorage - From low-latency SSD applications to the massive capacity needed for large media files, these systems support node based deployment strategies where CPU and HDD capacity scale together, or deployments can be expanded using JBODs for improved economy. Supports single Intel Xeon processor E5-2600/1600 v3 (up to 18 cores,145W TDP), up to 512GB of DDR4 2133MHz Reg. ECC in 8x DIMMs, 12x 3.5" Hot-swap SAS3 HDD Bays (SAS3 via onboard Avago Technologies 3008 to SAS3 backplane) (SSG-5028R-E1CR12L) or 36x 3.5" Hot-swap SAS3 HDD Bays (SAS3 via onboard Avago Technologies 3008 to SAS3 backplane); optional 2x rear 2.5" Hot-swap HDD Bays (SSG-5048R-E1CR36L) -- 4U/Tower SuperWorkstations - Server grade SuperWorkstations support up to: 1TB of DDR4-2133MHz memory in 16 DIMM slots, 6x PCI-E 3.0 slots including 3x PCI-E 3.0 x16 slots for GPU/Intel Xeon Phi coprocessors, 8x ports of Avago Technologies 3008 SAS3 (12Gb/s) with software RAID, and dual GbE LAN ports. Workstations also feature 7.1 HD audio, 11 USB ports (6 USB 3.0), SLI, Thunderbolt 2.0 AoC, Hyper-Speed hardware acceleration, 7+ year product life cycle and 160W CPU support. -- DP/UP Motherboards - X10 motherboards, the basis of Supermicro's Server Building Blocks are available in dual-processor (DP) and uni-processor (UP) server and SuperWorkstation configurations supporting the new Intel Xeon processor E5-2600/1600 v3 product family. DP/UP motherboards also feature advanced technologies including DDR4 2133MHz memory, hot-swap NVMe, 12Gb/s SAS3, 10GBase-T/10G SFP+/56Gbps FDR IB networking options, SATA Disk-on-Module (DOM), Thunderbolt 2.0 are offered in a variety of form factors, including ATX, E. ATX, E.E. ATX. (DP) X10DRC-T4+, X10DRC-LN4+, X10DRi-T4+, X10DRi-LN4+, X10DRi/-T, X10DRW-i/-iT, X10DDW-i, X10DDW-iN, X10DRG-Q, X10DRL-I, X10DAi, X10DAC, X10DAX; (UP) X10SRL-F, X10SRi-F, X10SRW-F, X10SRH-CF, C7X99-OCE

Supermicro will also debut its new compact Internet-of-Things (IoT) Gateway (SYS-E100-8Q) featuring a 4.1"x4" ultra-low power motherboard (MBD-A1SQN) supporting Intel Quark X1021 (2.2W TDP) SoC, onboard 512MB DDR3 ECC memory, 1x Micro SDHC up to 32GB, 2x Mini-PCI-E slots, 1x ZigBee module socket, TPM 1.2, 2x 10/100Mbps RJ45, 1x RS-232 via DB9, 1x RS485 via screw terminal interface, 2x USB 2.0 (device host), 1x Analog Input 8 channel 12-bit and 1x DIO. This new compact low-power system is optimized for embedded applications such as Smart Building/Home Gateway, Retail store or Warehouse Hub and Smart Factory IoT Gateways.

Visit Supermicro at IDF 2014 in San Francisco, California this week, September 9(th) through the 11(th) in Moscone Center West; Main Booth #700, NVMe Booth #975, Embedded/IoT Booth #168. For more information on Supermicro's X10 solutions visit http://www.supermicro.com/X10. For Supermicro's complete range of high performance, high-efficiency Server, Storage, Networking and Management solutions, visit http://www.supermicro.com.

Follow Supermicro on Facebook and Twitter to receive their latest news and announcements.

About Super Micro Computer, Inc. Supermicro (NASDAQ: SMCI), the leading innovator in high-performance, high-efficiency server technology is a premier provider of advanced server Building Block Solutions for Data Center, Cloud Computing, Enterprise IT, Hadoop/Big Data, HPC and Embedded Systems worldwide. Supermicro is committed to protecting the environment through its "We Keep IT Green" initiative and provides customers with the most energy-efficient, environmentally-friendly solutions available on the market.

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Blackberry Plans To Build Smart Watches, Glasses With BBM Messaging Service Built In

Following Apple's announcement of its new wearable Apple Watch earlier this week, BlackBerry says it's also getting into the wearables game. The struggling Canadian smartphone maker is reportedly working on devices with its popular BBM messaging system built in.

BlackBerry Ltd. (NASDAQ:BBRY) is researching wearables, including watches and glasses, Computer World reported on Wednesday from the Super Mobility Week conference in Las Vegas, citing a senior company executive.

"We're doing internal research on different wearables," John Sims, president of BlackBerry Enterprise Solutions, said in an interview with several reporters at the conference. "I would love to have...BBM on a wearable," said Sims, who oversees the companys instant messenger service, the BBM.

"It's definitely an area of research for us," Computer World cited him as saying.

On Tuesday, Apple Inc. (NASDAQ:AAPL) released its Apple Watch to mixed responses, alongside its much anticipated iPhone 6 smartphones, joining Google Inc. (NASDAQ:GOOGL, GOOG), Samsung Electronics Co. Ltd. (KRX:005930, 005935), Sony Corp. (TYO:6758) and many others in the global race to build wearables.

BlackBerry, under CEO John Chen, is effecting a turnaround that investors believe the Canadian company might pull off. Chen has tapped executives such as former Sony-Ericsson CTO Sandeep Chennakeshu to help him implement his strategy: an increased focus on the companys software that enterprises across the world still love and respect for BlackBerrys strong security and productivity features.

Chennakeshu also met with the same reporters at the mobility conference and spoke about BlackBerry patented technologies and research, including those that find applications in antennas, cryptography, and the Internet of Things.

BlackBerrys latest enterprise server, the BES 12, is set for a November release. The company continues to build smartphones, which account for about a third of its revenues, even though global market share has shrunk to a shadow of what the company once was, due to a huge consumer shift to Apple and Samsung, despite a modest revival in the second quarter this year.

"There are still a lot of loyal BlackBerry users," including many who still love a physical qwerty keyboard, Computer World cited Sims as saying at the interview.

The company will release on Sept. 24 its most exotic handset yet, the BlackBerry Passport, with a square, 4.5-inch touchscreen and a physical qwerty keypad that also has touch features. A BlackBerry Classic is expected at the same time, both running on the latest version of the BlackBerry 10 operating system, the 10.3 build.

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Blackberry Plans To Build Smart Watches, Glasses With BBM Messaging Service Built In