Erwin Dickman is optimistic about the gambling industry’s future – CalvinAyre.com

While the majority of the casino and gaming industry remains paralysed by the COVID-19 pandemic, Erwin Dickman remains the eternal optimist. The Market Manager for Asia Live Tech predicts that big brand casinos will be able to leverage the digital era and the new normal to open up opportunities in unexplored markets. Dickman took some time out to give our own Beck Liggero Fontana a glimpse into an exciting future.

Despite the impact of COVID-19 pandemic on the industry, Dickman believes theres an opportunity for land-based casinos to expand into the live tables and live casino market. Land-based casinos need to start ever-evolving, he said. A change we didnt know that would come so soon but it has to happen now. Thats why we are saying that AI gaming is the way to go. Digital gaming has been booming since COVID-19 began. We dont want to see our ideal land-based casinos go down. We want to see all the big brands continue in this new space, which is the digital element.

Dickman elaborated further on the opportunities for the branded tables to make the shift to the digital space. Its about how you are going to implement your current land-based tables, implementing a land-based casino system. Implement a ticket online so you can all have your own products, he said, adding:

We have seen big brands and live dealer studios come up in the market. There are quite a number now. Imagine a day youll see live tables from MGM going live and you can play right from your home. It just takes one casino from Las Vegas or in a different country to create that vertical opportunity.

With the shift into the digital world, Dickman believes that regulators will need to move with the technology and adopt new rules for land-based casinos. Things will be different, and regulatory bodies will have to look into different policies that adapt to the changing world, he said. They have to look at how to want to mitigate the risks and how they want to avoid exploitation. I believe more regulations are going to come which is a good thing. Well have a more stable gaming industry in a digital element which is beneficial for everyone.

In the full interview, Dickman goes onto explain that adoption and education will be crucial in capturing the attention of the older generation in the digital gaming market. And dont forget to subscribe to the CalvinAyre.com YouTube channel to see every interview we make as it goes up.

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Erwin Dickman is optimistic about the gambling industry's future - CalvinAyre.com

Gambling venue On the internet Portugal – ADOTAS

Gambling venue On the internet Portugal

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Gambling can never be justified – The Shillong Times

Editor,

The reflex response to Avner Pariats writing, Should Meghalaya Have a Casino (ST July 22, 2020.) by S K Sharma has clearly raised a lot of eyebrows. Mr. Sharmas instantaneous reply only bares his desperate attempt to defend the building of a casino here in Khasi hills for reasons best known to him. Perhaps, he has a big role to play in the casino building but having said that, his outrageous ridiculing and mocking of Avner Pariats article was totally uncalled for. Mr. Sharmas narration was disgusting and unpleasant. The statements he made were insulting and contemptuous and done with an intention to humiliate Mr Pariat. He pokes fun and makes mockery of the whole article but pity nobody enjoyed the joke. He thinks that he knows how to combine his sarcasm and insults with humour but sadly, a downside of humour is that it doesnt always go down well in other cultures even if they speak the same language.

S.K. Sharma says that thoh timgenerates income for our people. He did not do his research well. He should have used Google to find out as to how many unemployed locals have been given employment by thoh tim. Oh! the curse and sins, the dreams and promises ofthoh tim. Songs have been sung, poems have been written, jokes have been shared but always about misfortunes and poverty because ofteer.Every family here in our land has borne the brunt of this thohtim at one time or the other but will anyone talk about their misfortune and loss because ofteer? Nobody will and why? Because it is a shame!

Hence the perception of Sharma about the locals generating income throughteeris laughable and ridiculous. Yes, it is true that teergambling was legalized like he says, some forty years or so ago in the guise of Khasi culture and tradition which in fact it is not so. Arrow shooting is a Khasi traditional sport. It is a game of skills where sportsmen compete by shooting on a target of one ft. in length and four inches in diameter, fastened on a small pole whereas teergambling in the teer ground is conducted by shooting arrows on a very huge target solely for gambling purpose.

Gambling is taboo in Khasi culture. The ill-gotten money and the spoils ofteergambling by duping the common man is shared in crores daily only by the very few who control the monopoly in the shooting ground. What Government receives as revenue is hogwash.

When teergambling has already proven to impoverish the local people, the setting up of a casino goes beyond our imagination. Sharma talks about Goa Casinos. Doesnt he know that the Goa Government had to ban locals from gambling due to the rise in gambling addiction and to save the local culture. Here in our state, once there is a casino, all laws, rules and regulations saying that no locals will be allowed will just be babbles. Yes, it is a fact that we do not pay income tax but what about the likes of Sharma? Will he pay income tax on the money from the casino? Does he submit his returns to the income tax dept. for the money he wins from teer? I wonder what document he shows to the Tax Dept to prove that he has won the money from teer? No wonder he advocates all kinds of gambling here in our State.

Recommendations, guidance from ruthless opportunists who are there only to make hay while the sun shines, may not go down well in a society of people belonging to a different culture. Therefore, thank you but no thank you, Mr Sharma, we do not need the likes of you to enlighten and encourage our people to open up gambling places and generate income for the State.

Yours etc.,

Jennifer Lyngdoh,

Via email

Editor,

The well-known proverb, justice delayed is justice denied, reflects the reality of the judicial system in India. Vice President M. Venkaiah Naidu has expressed his concern on the pendency of cases from the Supreme Court to the lower courts while addressing students at the Platinum Jubilee meet of Dr. B.R. Ambedkar College of Law, Andhra University on the occasion of its 76th Foundation Day. People have faith in the judiciary, but they want timely justice. The number of undertrial prisoners awaiting justice for long periods of time in different courts are far too many. Land and property-related disputes take many decades to settle. The need of the hour is to make the delivery of justice speedier and affordable. Fast track courts, timely police investigation without any political pressure, and online hearing will help the disposal of cases. India currently needs comprehensive judicial reforms.

Yours etc.,

Amit Singh Kushwaha,

Satna (M.P.)

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Gambling can never be justified - The Shillong Times

Dallas PD Vice Unit raids ‘gambling shack,’ seizes more than $26000, two handguns, and 54 gambling machine motherboards – MyTexasDaily.com

DALLAS, Texas The Dallas Police Department's Vice Unit raided a "gambling shack" in the Harry Hines area of northwest Dallas early Thursday morning.

After receiving complaints regarding illegal gambling activity at 11056 Shady Trail Lane, Suite 101, Dallas Police Department Vice Unit detectives developed sufficient probable cause to obtain a search warrant from a magistrate, stated the department in a press release earlier today.

At approximately 8:30 a.m., the Dallas Police Department Vice Unit and Narcotics Unit executed the search warrant at the gambling establishment.

There, police say they seized 54 gambling machine motherboards, a replica/BB gun, two handguns, and $26,082.65 cash.

Police did not say if there were any arrests made at the time of the raid, or if there were any pending charges.

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Dallas PD Vice Unit raids 'gambling shack,' seizes more than $26000, two handguns, and 54 gambling machine motherboards - MyTexasDaily.com

UK Gambling Commission Launches Public Awareness Campaign on Gambling Controls, Rights and Safeguards – European Gaming Industry News

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The Social Market Foundation (SMF) has released a new report into online gambling, with the main recommendation being that a 100-a-month spending cap should be implemented.

SMF, a cross-party think-tank, also calls for a sweeping overhaul of the way gambling firms are taxed, to put financial pressure on companies registered abroad to bring their operations to Britain.

SMF proposed a comprehensive new framework of regulation and oversight for a gambling sector increasingly dominated by online playing. Its report comes ahead of a Government review of the 2005 Gambling Act, which ministers have said is not suitable for an era of online gambling.

The report recommends new affordability checks to protect gamblers from serious financial harm. It proposes a soft cap on spending where anyone who wanted to spend more than 23 a week on gambling products would have to prove they could afford to lose the money without hardship.

The report also said that the stake limits on online slot games proposed by regulators should be set between 1 and 5. Non-slot online gambling games should face new restrictions on the way they are designed rather than financial limits, the SMF said.

The report also proposes a complete reform of the way gambling operators are taxed, to put greater burdens on firms based offshore in Gibraltar or the Isle of Man, and reduce the tax faced by companies that bring their operations onshore.

The smaller a firms footprint, the higher the levels of Remote Gaming Duty and Betting Duty they should face, the SMF said. The proposed system would reward companies that bring their operations to Britain, while increasing the costs of operating offshore, the report said.

Gambling taxation should be redesigned around a system of incentives which reflect a companys level of onshore presence. This means that operators could still decide to base their headquarters in locations like Gibraltar, the Isle of Man, or Alderney, but that decision would carry significant tax implications, SMF said.

The report also calls for a comprehensive shake-up of Whitehall and the public bodies overseeing gambling and gamblers. The structures created by the 2005 Gambling Act are no longer fit for purpose, SMF said.

The Department for Digital, Culture, Media and Sport should no longer have sole responsibility for gambling policy, being replaced by a new cross-government Gambling Quartet, SMF said.

The lead author of the report is Dr. James Noyes, a leading authority on gambling policy and a former adviser to Tom Watson MP.

James Noyes said:

For too long, gambling operators have talked about the need to protect their customers, but have not worked together in order to make affordability checks a reality. A fixed cap that applies across operators is the only way that consumers can be protected from harmful spend. Our proposed threshold sets the bar low enough to protect everyone, including those on low income, but is high enough to reflect the vast majority of gambling activity among the general population. Gamblers should be free to spend more than this threshold but only after they show that their gambling is neither unaffordable nor harmful.

On tax:

We need to see an end to the problem of offshore gambling tax avoidance. Gambling taxation should be redesigned around a system of incentives which reflect a companys level of onshore presence. This means that operators could still decide to base their headquarters in locations like Gibraltar, the Isle of Man, or Alderney, but that decision would carry significant tax implications. The message to online gambling operators should be clear: if you want to benefit from the British market, then make a commitment to being based in Britain.

Related

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UK Gambling Commission Launches Public Awareness Campaign on Gambling Controls, Rights and Safeguards - European Gaming Industry News

Global Online Gambling Market 2020 Analysis, Types, Applications, Forecast and COVID-19 Impact Analysis 2027 – Market Research Posts

Global Online Gambling Marketprepared through an explicit analysis explains various levels of market research that provide an overall view on the emerging and high-growth segments, competitive landscape, and high-growth regions. The report which contains all-around information aims to promote and assists the estimation of every aspect of the market. This latest investigative report sorts the globalOnline Gamblingmarket by the end client, type, area, and top players/brands. The study highlights aspects such as market drivers, regional inclinations, market statistics, market predictions, manufacturers, and equipment vendors. It puts forward insights into the market size, crucial markers, review, as well as the types, patterns, along with provincial figures and examination.

NOTE: This report takes into account the current and future impacts of COVID-19 on this industry and offers you an in-depth analysis of GlobalOnline GamblingMarket.

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The report deeply investigates the emerging trends, opportunities, drivers, growth challenges, and influence factors. The report features analysis based on key opportunities and challenges faced by market leaders while highlighting their competitive setting and corporate strategies for the estimated timeline from 2020 to2026. The best long-term growth opportunities for this sector can be captured in this report.

On the basis of product and end users/applications, this report focuses on the globalOnline Gamblingmarket status and outlook for major applications/end users, consumption (sales), market share, and growth rate for each product type and application. The report covers basic information of key players functioning in the market that includes company profile, position, historical background, market capitalization/revenue along with contact information, as well as growth rate and gross profit. You will also get an analysis of recent development like mergers, acquisitions, or any new product/service launch, etc.

Top players listed in the market report are:Bet365 Group Ltd., William Hill PLC, Paddy Power Betfair PLC, Ladbrokes Coral Group PLC, Betsson AB, 888 Holdings PLC, The Stars Group Inc., Sky Betting and Gaming, GVC Holdings PLC, and Kindred Group PLC.

Geographically, this report is categorized into various main regions, including sales, proceeds, market share, and expansion rate in the following areas,North America, Europe, Asia Pacific, South America, and the Middle East and Africa.

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Moreover, the report shows research findings, market size evaluation, global market share, consumer needs along with customer preference change, data source, and future trajectory of the globalOnline Gamblingmarket. Also, the study covers the upstream raw material supplier information, raw material costs, labor costs, manufacturing costs, and marketing channels.

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Join the first after the legalization gambling exhibition Ukrainian Gaming Week 2020 – CalvinAyre.com

The Chairman of the Verkhovna Rada Dmytro Razumkov signed the draft law 2285-d about legalization of gambling business, which was adopted at second reading on July 14, 2020, according to the publication on the governmental website. On July 28, the document was sent to the President Volodymyr Zelensky for signature.

The large-scale industry exhibition Ukrainian Gaming Week 2020 organized by Smile-Expo will be the first big gambling event after the legalization. The event will take place in Kyiv on October 6-7. Exhibitors will present cutting-edge gambling solutions, discuss subtleties of the Ukrainian gambling law, advantages and prospects of the market.

Conference and top speakers

The event will offer an industry-specific conference, featuring international gambling experts, Ukrainian lawmakers, and representatives of specialized organizations. Top speakers are:

Participants of the exhibition

The exhibition with the total area of 5,000 square meters expects 100 exhibitors and 3,000 attendees.

Exhibitors will include software developers, gambling hardware manufacturers, affiliate networks and programs, banks, payment aggregators, gambling operators, bookmakers, marketing and SEO agencies, consulting, law companies, and many others. Some of them are:

Digital Chain a full-cycle agency that offers customers a wide range of efficient marketing solutions that allow achieving different business goals will act as an exhibitor and Badge Sponsor.

Alpha Affiliates will play the role of a Bracelet Sponsor of UGW 2020. This affiliate program works in the gambling niche with offers from direct advertisers and focuses on foreign markets.

The exhibition will also involve a lecture session, where speakers will present reports with functional case studies, present new products, as well as presents from exhibitors and sponsors will be drawn.

UGW Awards

Besides, Ukrainian Gaming Week 2020 will select the best companies in the sector. Winners of UGW Awards in 12 nominations will be awarded at the huge party on October 6.

Organizer and venue

The international company Smile-Expo that has been hosting events about innovations, including gambling events, for 14 years worldwide is organizing the exhibition.

Ukrainian Gaming Week 2020 will take place at Kyiv-based International Exhibition Centre, pavilion 4-B on October 6-7.

Program and event highlights.

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Join the first after the legalization gambling exhibition Ukrainian Gaming Week 2020 - CalvinAyre.com

Summary of the Gambling Industry – Arizona Daily Register

If you have missed out on any gambling news during this time, here is the catch-up.

Betting exchange Smarkets has launched its operations in Sweden. The company has received approval from the National Regulator. The London-headquartered company is known for peer-to-peer platforms for trading on sports, politics, and current affairs.

Smarkets is the second betting exchange in Sweden. Swedens online gaming and betting industry has reported revenues of SEK14bn in 2019 as per the regulator Spelinspektionen and Swedish Tax Agency.

Smarkets is one of the only operators with full technology stack and has offices in Los Angeles and Malta apart from London.

Scientific Games has added Legends Racing series from Quantum Leap Solutions into OpenMarket offering. SG has done it with the partnership with Racecourse Media Group (RMG).

OpenMarket is an aggregator platform with content from multiple providers. The digital sportsbook operators can access this platform through a single integration.

Legends Racing brings the racing stars from the last 50 years to the single platform with 9000 top-class horses, including jockeys such as Lester Piggott, Willie Carson, and Pat Eddery. It is also the first daily virtual product that uses real horses, forms, jockeys, and silks along with commentary from Mike Cattermole.

Lightning Box has agreed on a deal with Ruby Seven Studios to provide the latter top-performing games. The slot provider announced the deal with the North American social gaming company.

As per the agreement, Chicken Fox and Silver Lioness 4x would go live on the social casino network in Q3 2020 along with TropWorld Casino, Lucky North-Casino, and Best Bet Casino.

Lightning Box has expanded its footprint in the Northern American region with Loto Quebec in 2019 previously with British Columbia Lottery Corporation. They have 19 games already live in this market. The new agreement would further consolidate their position.

Red Rake Gaming has partnered with Baumbet. As per the agreement, Baumbet would distribute the suite of top-performing games of Red Rake. The Romania-based, Baumbet would now give them the access to titles and tournament tools of Red Rake.

The list of titles includes Super12Stars, a packaged slot with feature games, and bonus rounds. Along with it, slots from different portfolios like Million 7, The Asp of Cleopatra, Ryan OBryan, and Mysteries of Egypt would be part of it, among others.

Red Rake has been looking to expand into the regulated market and increasing its reach and the agreement with Baumbet makes the full sense of it.

FeedConstruct has become the first provider of air hockey live video streaming and betting partner of Infinity Cup.

FeedConstruct has entered into a partnership with Infinity Cup and as per that it would live to stream the matches in HD quality.

It would also provide daily coverage of 30 players vs player games to more than 10 betting markets. It is understood that the common and easy play air hockey would have high growth potential and would attract the bettors.

Relax Gaming is a gaming aggregator and known for its unique content and has now teamed up with BetConstruct. It would launch a selection of proprietary and third-party games live.

Now, the top-performing titles like Temple Tumble, Money Train, and Snake Arena will be part of the casino partners with a diverse range of games in the European markets.

The slots from third-party partners of Relax Gaming are also set to be launched from ReelPlay, Kalamba Games, and Fantasma through the aggregation platform.

Relax has recently signed multiple deals to consolidate its position in the European market.

Salsa Technology has agreed to a deal with software developer Betomall. As per the agreement, the video Bingos portfolio of Salsa will now be available on the Betomall platform.

Betomall provides sports betting and gaming solutions for betting shops and online operators via its platform. The Cyprus-based Betomall was launched in 2009.

The Betomall customers would now gain access to popular titles like Groove Bingo, Pachinko 3D, and the Latin American classic Jogo dos Bichos Praia. Salsa Technology will join the list of many providers to offer casino and slot games.

Swintt has extended the partnership with Singular. As per the agreement iGaming, clients of Singular will have access to the entire suite of Swintt. It would cover 50 games including the latest Sea Raiders.

All the exclusive land-based popular in European markets including Germany would be served to the Singular clients. The Swintt Lite series will also be available. The lite series save data costs in the developing markets. The Lite series is optimized for Singular clients.

Singular is known to serve sportsbooks and iGaming platforms to several operators in the online and retail sectors.Salsa Technology and Atomo Gaming form partnership

Salsa Technology and Atomo have formed a partnership. Atomo Gaming, a joint between ESA Gaming and Italtronic will have access to the Video Bingos, Candy Bingo, Super Zodiac Bingo, and Farm Bingo of Salsa.

This partnership would also ensure EasySwipe of ESA integrated into the platform of Salsa Technologys Game Aggregation Platform (GAP). The new GAP would be available to clients across Latin America and beyond.

Easy Swipe is a lightweight HTML5 mobile-first game and allows users to easily use the best quality game.

Source: https://calvinayre.com/2020/07/30/business/gambling-industry-announcement-and-partnership-roundup-july-30-2020/

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Summary of the Gambling Industry - Arizona Daily Register

Gambling Market : Drivers, Restraints, Opportunities, and Threats 2022 Kentucky Journal 24 – Kentucky Journal 24

This market research report includes a detailed segmentation of the global Gambling market by Casino, by Lotteries, by Poker, by Betting and by Bingo & others. The market research reports 888 Holdings, Bet-at-home.com, Betfair Entertainment, Ladbrokes Betting & Gaming, and Unibet as the major vendors operating in the global gambling market.

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Gambling Market Overview:

Infoholics market research report predicts that the global Gambling market will grow at a CAGR of 5.7% during the forecast period. The market for Gambling industry is expanding all around the globe as many governments are making extra efforts to increase tax earnings and attract an increasing number of tourists. Many countries have already legalized and some on the verge of legalizing the gambling industry due to the economic benefit it offers. The gambling market is mostly observed in developed countries where proper compliance is present and strict regulations are followed.

According to the Gambling industry analysis, Asia Pacific accounted for the largest share of the global Gambling market in 2016. The reason for the markets growth in the Asia Pacific is due to the emergence of major casinos in the region that are operated by the US-based companies which divert some of the US overseas-derived businesses to the region. North America has the second largest market share after the Asia Pacific among all the regions.

Competitive analysis and key vendors

The gambling industry is growing at a rapid pace in the last few years with people showing tremendous interest in playing games for entertainment all around the world. The gaming activities which were traditionally played in casinos, game parlours, bookmakers are now increasingly being played online. This has paved the way for online gaming to be one of the fastest growing segments in the gambling industry.

The gambling market is extremely dynamic in nature with business models changing at a rapid pace. This has led to many software and technology companies, regulators, attorneys, operators, media, payment solution providers, and investors to majorly focus on this industry. Many countries are coming forward to develop the gambling industry and encourage its growth because it generates tourism revenue for the country.

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Some of the key vendors in the Gambling market are:

Gambling Market Research by Types

Gambling Market Research by Product

Geographical segmentation

The gambling market is analyzed by six regions North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. These regions will grow at an impressive rate during the next five years. Asia Pacific is a high growth region in this market due to the emergence of major casinos in the region that are operated by the US-based companies which divert some of the US overseas-derived businesses to the region. The regions are analyzed according to the types and product category. Country-wise analysis of leading countries in these regions is covered in the report.

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Benefits

The report provides detailed information about the usage and adoption of Gambling market in various applications and regions. With that, key stakeholders can find out the major trends, drivers, investments, vertical players initiatives, government initiatives toward the product adoption in the upcoming years, along with the details of commercial products available in the market. Moreover, the report provides details about the major challenges that are going to have an impact on market growth. Additionally, the report gives complete details about the business opportunities to key stakeholders to expand their business and capture revenues in the specific verticals. The report will help companies interested or established in this market to analyze the various aspects of this domain before investing or expanding their business in the Gambling market.

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Gambling Market : Drivers, Restraints, Opportunities, and Threats 2022 Kentucky Journal 24 - Kentucky Journal 24

UK Gambling Venues to Remain Closed for At Least Two More Weeks – Casinos Real Money News

Just like many other parts of the world, the United Kingdom is still reeling from the effects of the coronavirus pandemic despite the progress that has been made with regards to its containment. The number of casualties has been slowly decreasing and plans for the possible reopening of various parts of the economy were already underway. One of the most notable ones was the reopening of gambling venues that was scheduled for August 1. This did not come to pass.

A statement released by UK Prime Minister Boris Johnson on Friday revealed that, as part of the measures to ensure the virus is fully contained, the countrys government will be postponing some of the plans to reopen. This will remain so for at least two weeks as revealed by the Prime Ministers statement.

Casinos, bowling alleys, skating rinks, and remaining close contact services must remain closed. Indoor performances will not resume.

The Prime Minister acknowledged that the steps being taken by the government are a heavy blow to many people but he has promised that all the relevant data will be taken into account as the country plans the next reopening phase. Already things are shaping up as expected and it will not be long before a new plan is announced.

Now, while two weeks may seem like a relatively short time, the Betting and Gaming Council has expressed some concern regarding the impact that the postponement will have on the gambling industry. According to Michael Dugher, the BCG chief executive officer, the decision is highly illogical especially because of the financial implications.

He stated that over 5 million ($6.5 million) will be lost for each week that the gambling venues and entertainment destinations remain closed. This is pretty big especially considering that other fleeting changes have also had an impact on the industry.

Moreover, about 6,000 jobs would be lost due to the extension of the closure of the gaming venues in the country. These, he believes, are totally avoidable costs especially considering the fact that casinos reportedly posed much less risk than other venues that have since reopened.

We made the all necessary preparations for safe reopening and we were given the green light by Public Health England on the basis of the significant investment made by operators, and having been told by the Government themselves that casinos posed a negligible risk compared with the tens of thousands of other places that have been reopened.

In the United Kingdom, the gambling industry employs 14,000 people in casinos and an additional 4,000 in the supply chain. The industry is also a major contributor to state tax coffers and therefore its closure would also impact that particular revenue stream for the government. Online gaming may still be a great choice but it can not totally make up for the lack of retail options.

Even so, it seems like the containment of the pandemic is the main agenda at the moment, and perhaps the losses are a risk the countrys government is willing to take.

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UK Gambling Venues to Remain Closed for At Least Two More Weeks - Casinos Real Money News

Ohio bookmaker to pay restitution for running illegal gambling operation, laundering proceeds, filing false income tax return – The Highland County…

Justin Herdman, U.S. Attorney for the Northern District of Ohio, announced recently that Ryan Driscoll, age 48, of Aurora, was sentenced to three years of probation and ordered to forfeit $628,950 in cash seized during a search warrant and pay $208,693 to the IRS as restitution after entering a plea of guilty on Jan. 15, 2020, to running an illegal sports gambling business with others, laundering the proceeds and filing a false income tax return.

Not only did this individual try to enrich himself illegally, but he also attempted to avoid paying taxes on these ill-gotten proceeds in order to further profit and conceal his crimes, said U.S. Attorney Justin Herdman. This substantial forfeiture and restitution reflect the nature and great lengths that Driscoll went to avoid paying his duly owed income taxes.

Individuals are required to pay taxes on all sources of income, even income earned from illegal gambling, said Bryant Jackson, Special Agent in Charge, IRS Criminal Investigation, Cincinnati Field Office. Ryan Driscoll also attempted to launder the profits from his offshore illegal gambling business, but the IRS followed the money trail, which was vital to dismantling his criminal conduct.

According to court documents, from July 2015 to August 2019, Driscoll operated as a bookmaker for his clients and provided them with access to offshore sports gambling websites. The websites allowed Driscolls clients to place bets on sporting events and track wins and losses and monies due. Driscoll paid out winnings and collected losses locally.

During this time, Driscoll concealed the fact that the majority of his income came from the illegal gambling business and hid the proceeds as large bundles of cash in $10,000 increments in his home.

In 2019, Driscoll made a payment for membership at a country club using the proceeds from the illegal gambling business. This transaction was designed to conceal and disguise the nature and source of the illegal funds. Between 2014 and 2017, Driscoll also deposited approximately $167,827 in cash into his personal bank accounts and used an additional $197,879 in cash and money orders to make payments on vehicles and his country club membership.

For the tax years 2014 through 2017, Driscoll underreported his income by approximately $825,323.00, which resulted in additional tax due and owing of approximately $208,693.00. In 2018, Driscoll knowingly submitted a false income tax return that grossly underreported his income and failed to disclose proceeds made from the illegal gambling business.

This case was investigated by the IRS-Criminal Investigation and U.S. Secret Service. This case was prosecuted by Assistant U.S. Attorneys Alex A. Abreu, Robert E. Buford and James L. Morford and former U.S. Attorney Carmen E. Henderson.

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The link between loot boxes, gaming, and childhood gambling – The Independent

At the age of 13, Jonathan Peniket begged his father to allow him to spend his pocket money on Fifa. He wanted to buy packs for his team, a random selection of players which he could trade, or use to play online. His dad said no, that it was gambling. But eventually Jonathan got his way. He didnt regard it as gambling. To him, it seemed no different to buying Pokmon cards or football stickers. It was only when hed spent more than 3,000 at the age of 18 that he realised the insidious nature of loot boxes.

Jonathan was first introduced to video games when he was a child. His older brother had a GameBoy and Jonathan would watch over his shoulder and occasionally have a go. Then one Christmas, when Jonathan was about eight, the pair were bought a PlayStation 2 as a shared present. It wasnt much longer before Jonathan bought a second-hand edition of Fifa 2005.

Gaming became part of his life and, while he didnt consider it a problem, several times his parents were worried he had become addicted. But what Jonathan was becoming addicted to was perhaps more harmful. When Fifa first introduced its Ultimate Team mode in 2009, it swiftly became a topic of conversation with all his school friends. The conversation turned away from who beat who 4-0 online last night, and instead became about who had which players in their teams, and who had the better virtual cards.

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The link between loot boxes, gaming, and childhood gambling - The Independent

‘Almost like the mob’: Companies among assets seized in Ontario illegal gambling probe – London Free Press (Blogs)

In the latest Operation Hobart busts on Wednesday, four other people were charged with bookmaking, commission of an offence for a criminal organization, proceeds of crime, money laundering and tax evasion. Three others were charged with money laundering and proceeds of crime. They are all to appear in court in Brampton Sept. 17.

Among those charged was Douglas English, 38, of London. Hes charged with bookmaking and the possession of drugs for the purpose of trafficking. He is not a member of the Hells Angels, Wade said.

Police swooped down on locations in London, Oakville, Toronto, Pickering, Welland and Thornbury on Wednesday and seized three residences, one vacant vacation property and eight vehicles, including sports cars, a vintage automobile and a Harley Davidson motorcycle, OPP said.

Officers say they also seized $82,590 in Canadian cash and $23,398 in U.S. cash, about seven kilograms of Psilocybin (magic mushrooms) and half of kilogram of marijuana with a combined value of $66,986.

But the seizure of the financial assets of three land development companies, which included building lots in the Collingwood area and a $7 million, newly-built house on one lot, stand out. None of the residences seized, nor development companies, was in London, police say.

The violence is because of the profits. If we only arrest people and if we dont seize the profits, were only doing half the job, Wade said.

Property and violence have been front and centre in Operation Hobart, and Barlettas name keeps popping up.

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'Almost like the mob': Companies among assets seized in Ontario illegal gambling probe - London Free Press (Blogs)

Glasgow to lead the way with gambling study as event ‘kick-starts conversation’ – Glasgow Times

PEOPLE who have faced gambling issues are invited to take part in an event organised to kick-start the conversation on protecting others from harm.

Gambling, which has been labelled a public health issue by medical professionals and academics, can cause money problems, relationship breakdowns, stress and anxiety.

Glasgow is leading the way on combating the issue, with lessons learned in the city to be used to shape future work across Scotland and the UK.

Experts by experience can join Glasgow City Council staff and councillors, the NHS, charities and leading researchers at an online event, via Zoom, on Thursday (August 6) at 6.30pm.

READ MORE:Study to look at online gambling in Glasgow during Covid-19 lockdown

It will be hosted by Public Health Scotland and the Health and Social Care Alliance Scotland (the ALLIANCE).

Will Griffiths, programme manager at the ALLIANCE, said: It is crucial that people with lived experience are involved in shaping work to reduce gambling harms across Glasgow.

The person centred approach proposed by the Glasgow Gambling Harms Group is timely and there is scope for strong engagement with people with lived experience, third sector, public health colleagues and other statutory partners to reduce the harm gambling cause across the city.

This event will be a vital starting point to ensure that people with lived experience of gambling harms will be at the heart of co-producing the implementation of the work in Glasgow.

Phil Mackie, a consultant at Public Health Scotland, said: People can experience a wide range of harms linked to gambling, including money problems, relationship breakdown, stress and anxiety, and, in some extreme circumstances, suicide.

For every person that experiences problems with gambling, on average six other people in their lives will be negatively affected.

Whilst anyone can be affected at any time, we know that some people and communities are more vulnerable to gambling harm than others.

He added: This situation has, in all likelihood, been exacerbated by the social and economic impacts of Covid-19.

READ MORE:Calls for city to lead the way in battle against harmful gambling

As we move from managing the pandemic towards renewal and recovery, taking action now to tackle gambling harms will help make Glasgow a better, fairer place to live, work and play.

The event is the first of many ways for people to get involved in a three-year project funded by the UK Gambling Commission.

It aims to understand how people and communities experience harm through gambling and decide what action should be taken in Glasgow.

Bailie Annette Christie, convener for wellbeing, empowerment, community and citizen engagement at the city council, said: As Scotlands largest city, Glasgow must tackle gambling harms head on.

There has been a massive rise in recent years in online gambling, gambling advertising and marketing, coupled with a growing conflation between gaming and gambling and the gamblification of sports.

We need to understand the impact of these changes on vulnerable people, especially young people, and their future potential.

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Glasgow to lead the way with gambling study as event 'kick-starts conversation' - Glasgow Times

Opinion | The parenthood version of gambling – Livemint

At 7 every evening, my husband and I feel a simmering thrill. Will the kids be asleep in 30 minutes and leave us with a free evening ahead to read and write and watch television and drink stiff cocktails or are they going to run wild up and down the hall and finally collapse into bed in a flurry of emotion and tears and overstimulation at 10.30pm? Theres no way to know.

This is the parenthood version of gambling. Where will the dice fall? Will we win or lose? Tonight will we celebrate (I use the term loosely to mean will I read a few pages of a book) or will we also collapse into bed moments after our children do? The parenting roulette.

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Like many new parents, we build a life based on routine. Routine, routine, routine. We use routine to protect ourselves from all the unknowns.

By 7pm on most nights, dinner is finished, baths are wrapping up and we are cosying the kids up in their pajamas with a stack of books and cups of milk on hand.

But then, a few pages into Horton Hears A Who!, the almost two-year-old will climb off the bed and go running down the hall shrieking in excitement. Why? I do not know. About what? I could not say. The three-year-old follows immediately on her heels.

Ill calm her down for bedtime," shouts the three-year-old, immediately doing exactly the opposite. Moments later they are both wrestling in the hallway and then trying to pull their paints off the shelf to set up a painting session. A Montessori-approved home in which they have access to their toys and get to pick what they want to do doesnt seem like a brilliant idea at bedtime, when you are hoping against hope that they wont pick the messiest activity on hand.

We can try for routine all we want but routine is, I have learnt, a way to establish a sense of control in a situation where we have almost none. Parenting is difficult and unpredictable and every little thing we do to try and establish a sense of control is an elaborate display of smoke and mirrors.

Planning not to give them sugar until they are 2? Guess whatthe grandparents are handing them large bars of chocolate.

Giving them only organic food? Theyre still going to lick the slide on the playground and get sick.

No screen time? Jokes on us, parents. Theres a global pandemic and playschool is on Zoom and an iPad is the only childcare we have. Good luck to us all.

I learn mini-versions of this every time we travel and have flights to catch at 3am, airport food to eat, new city streets to stroll for hours. Bedtimes and diets go for a toss and the kids eat ice cream until their stomachs hurt and we are all fine, happy and exhausted, the parents more exhausted than usual, realizing a holiday is very different than what it was in the pre-parenting years.

But of course for now, there is no travel anyway. There is no letting the kids sit with us on a cobbled sidewalk somewhere while we eat new food late into the night and then carry them back to our Airbnb fast asleep and drop them into bed without brushing their tiny teeth or putting them into matching pajamas.

It is terrifying to realize how little control we have, in parenting and in life. But it is also so freeing. It is so nice to know, at 6pm, that it doesnt matter if we have a perfectly balanced hot meal on the table. It doesnt matter if we want to chat with each other and let them watch Peppa Pig while they eat. At bedtime, it doesnt matter how perfectly we choreographed and controlled the dayif they want to run wild through the house for 3 hours at night, thats what they are going to do. And it may be exhausting but its also delightful and I will chase them around for hours because the one thing I know I definitely cannot control is that some day they will be sullen teenagers who retreat to their bedrooms and stare at their screens.

And of course, the larger metaphor for life in general. Who cares if I waste another 30 minutes on a new episode of 90 Day Fianc, Im still going to die some day (I apologize for the unexpectedly dark turn this has taken in the end).

Diksha Basu is the author of The Windfall (Bloomsbury). Her new book, Destination Wedding (Bloomsbury), released on 28 July.

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Opinion | The parenthood version of gambling - Livemint

Are we creating a generation of problem gamblers? – The Guardian

Jack Ritchie was still at school when he had his first big gambling win. It was the start of an addiction to betting that would cause devastation to his family. As Jenny Kleeman tells Anushka Asthana, problem gambling among children is rife in Britain and is causing untold harm.

Ritchies parents, Liz and Charles, now run a charity called Gambling With Lives. They estimate there could be up to 650 gambling-related suicides every year in the UK. Many of those will have started gambling as children.

This year the NHS opened its first clinic for child gambling addicts, but families are continuing to count the cost of a culture awash with opportunities and enticements to place high-stakes bets

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Are we creating a generation of problem gamblers? - The Guardian

Kollywood actor Shaam and 12 others booked for gambling by Chennai cops, let off on bail – The New Indian Express

By Express News Service

CHENNAI: Actor Shaam and 12 others were booked and released on bail allegedly for gambling.

The Nungambakkam police received a tip-off on Monday night alleging that actor Shaam and his friends were gambling every day with money and other celebrities were involved too.

"Based on the tip-off, we went to his apartment in Sterling Road in Nungambakkam. We found them playing cards and some tokens were also found. So, we took them to the police station," said Inspector Siva Kumar of Nungambakkam police station.

Shaam and 12 of his friends were booked under sections 45 and 46 of the City Police Act and let go on bail.

"We did not find any money with them. We checked the CCTV footage and found that there was no large scale gambling involved," said the inspector.

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Kollywood actor Shaam and 12 others booked for gambling by Chennai cops, let off on bail - The New Indian Express

Loot boxes should be a consumer protection matter not a gambling one, says EU report – GamesIndustry.biz

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The European Union should approach loot boxes from a consumer protection perspective rather than a gambling one, a recent study has recommended.

Conducted on behalf of the EU Internal Market and Consumer Protection committee, 'Loot boxes in online games and their effect on consumers, in particular young consumers' is among the most comprehensive loot box investigations to date, and outlines "problematic design features" of current industry monetisation and engagement mechanics.

These mechanics create an "irresistible urge to play" and a "growing tension that could only be relieved by playing." This is supported by the many shared characteristics of loot boxes with gambling, such as "presentational features" which mimic the casino aesthetic or otherwise glamorise potentially addictive loops.

The IMCP report noted that while these design features are not exclusive to games, they use "well-documented behavioural bias -- systematic pitfalls in behaviour compared to how rational and well-informed consumers should behave -- to sell content" and present "very real gambling-like activities."

Certain features may become problematic for players because they tend to prolong gaming sessions, and could motivate players to repeatedly spend money on loot boxes, or resemble additive techniques applied in casino gambling. Perhaps the most striking example of this can be seen with the MyTeam trailer for NBA 2K20, which focused entirely on casino-inspired loot box minigames.

[Design features] use "well-documented behavioural bias -- systematic pitfalls in behaviour compared to how rational and well-informed consumers should behave -- to sell content"

"Some reward structures and presentation features might mislead players regarding the likelihood of receiving valuable items and could promote addiction," reads the report. "These issues could be alleviated through responsible game design which refrains from using proven addictive features. Moreover, players should be clearly informed about the presence of loot boxes in games prior to downloading/purchasing them and about the probabilities of receiving certain items from a loot box at the moment of access."

Considering the hamstrung attempts to limit access to problematic design elements such as loot boxes through gambling legislation, the IMCP study suggests refocusing efforts on consumer protection, where the EU has competence over legislation. The report recommends that protective measures be introduced at multiple points throughout the consumer journey.

The starting point would be "balancing out the asymmetry in information between players and publishers." This would include raising awareness about risk, disclosing probability, and establishing robust refund policies. However, even the report authors note that experts doubt the efficiency of such measures.

Parental controls were also highlighted as an important factor, but again the authors noted that such controls aren't effective unless they are the default, and parents properly understand them. Furthermore, it was suggested that parental controls be reframed to motivate adoption by adult players to protect themselves from potentially harmful practices.

"While consumer information, transparency and player control measures are certainly welcome initiatives, it is recommended that their effectiveness is systematically verified, for example through consumer testing," reads the report. "It also needs to be made sure that such measures are supervised and enforced by independent bodies"

Attempts to fold loot boxes into gambling regulation have proven largely fruitless, and any legislation would struggle to keep pace with industry developments. We have already seen this with the adoption of battle passess over loot boxes as a means of monetisation.

The battle pass model proved favourable to many consumers and publishers alike, removing the elements of chance, and other gambling-like aspects. Even so, battle passess are not free from criticism, and have come under fire for monopolising a player's time. The Fortnite battle pass, for example, requires anywhere between 75 and 150 hours of playtime to unlock all of the content. As psychologist Jamie Madigan highlights, these systems use "subtle and effective tricks of psychology" to keep players engaged.

"Some reward structures and presentation features might mislead players regarding the likelihood of receiving valuable items and could promote addiction"

Evidence of battle pass implications on player behaviour is still largely anecdotal however, and further scientific analysis is required. This only compounds the problem, as games can change tact in a single patch, while regulators and academics are still chasing their tails year after year.

It's been nearly three years since the Star Wars Battlefront 2 debacle, and loot boxes remain one of the most controversial industry talking points. Although not a new mechanic, the recent discussion has been framed around whether loot boxes constitute gambling, with consumers, publishers, and regulators all taking wildly different stances.

A recent UK government inquiry into immersive and addictive technologies suggested that loot boxes be regulated under gambling law. Belgium and the Netherlands have -- to differing degrees -- folded loot boxes into their gambling regulation frameworks. This resulted in companies like Electronic Arts, Valve, and Blizzard simply making in-game currency unavailable in accordance with national law while continuing business unabated elsewhere: hardly the solution many have been looking for.

The argument in favour of regulating loot boxes as gambling has been slowed by a lack of conclusive scientific evidence regarding the behavioural and psychological outcomes. However, early studies from University of Tasmania researchers Dr. Aaron Drummond and Dr. James Sauer found that loot boxes are "psychologically akin to gambling." This position was later reinforced by Dr. David Zendle and Dr. Paul Cairns of York St. John University and University of York, whose research found "important links between loot box spending and problem gambling."

Another hurdle to the gambling approach is that regulatory and legal frameworks across EU member states are "not sufficiently harmonised" for any Europe-wide initiative. As a result, the EU Commission has not directly addressed the issue of loot boxes, but has issued several recommendations about protecting minors in the broader context of gaming and gambling.

However, 19 out of the 30 nation members of the Gaming Regulators European Forum signed a declaration in 2018 voicing their concerns "related to the blurring of lines between gambling and gaming." The declaration identified skin gambling, loot boxes, social casino gaming, and gambling themed content as areas of concern.

Although each EU member state has autonomy over how it legislates gambling, there are three common aspects that factor into almost every state's definition: Something of monetary value must be wagered, the outcome is determined at least partly by luck, and the reward must also be of monetary value.

The jury may still be out on the extent and nature of harm these strategies cause, but there is blood in the water and the regulators are circling

Except for a few rare instances such as Counter-Strike: Global Offensive, the contents of a loot box cannot be exchanged for real-world money. Being unable to cash out in this way effectively nullifies any legal connection to gambling, and is typically the decisive factor when assessing whether loot boxes could be regulated under gambling law.

A review into these practices found they do not technically constitute gambling, and the GREF was satisfied with action taken by companies like Valve to stamp out third-party grey markets where players would illicitly trade the contents of loot boxes for real-world money. Still though, the IMCP report suggests that gambling authorities "intensify their cooperation" on this front.

It also also highlights the scant few industry and regulatory practices relating to loot boxes. Aside from the direct action taken by gaming authorities in Belgium and the Netherlands, the Protecting Children from Abusive Games Act was put before the US Congress last year, but has not been adopted or even discussed in Congress since.

Beyond that, PEGI introduced a new in-game transactions warning label, Apple now requires games on the App Store to disclose loot box odds, and some games such as Fortnite, Rocket League, and Heroes of the Storm have done away with the controversial mechanic entirely.

The industry has been living under the shadow of looming regulation for several years now, especially in Europe where individual nation states have paid close attention to the issue. The EU may have no authority over gambling legislation, but it is able to harmonise rules on consumer protection within the single market.

Recommendations made by the IMCP report could present a major shift in tactics away from the minutiae of gamling legislation and towards a more holistic approach, addressing directly the "harmful effects on players" of certain gaming mechanics.

The industry has resisted all attempts to reign in some of its more questionable monetisation and engagement techniques. EA's attempt to rebrand loot boxes as "surprise mechanics" being one of the most notable moments from last year's UK government inquiry. The jury may still be out on the extent and nature of harm these strategies cause, but there is blood in the water and the regulators are circling.

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Loot boxes should be a consumer protection matter not a gambling one, says EU report - GamesIndustry.biz

INSIDE LABOUR | Gambling with the law – News24

Irrationality and inconsistency by the powers that be breed contempt among the citizenry.

This is something government should bear in mind as it persists in demanding Covid-19 rules that defy common sense, while applying leniency elsewhere in an apparent double standard.

Grooming by its most innocent definition is the preparation of a person for a particular purpose or activity. Sadly, it is not always innocently applied: at times, vulnerable people are enticed by individuals and groups via various means in order to manipulate, exploit and/ or abuse them in some way.

Such behaviour is rightly condemned and usually takes place in secret.Yet right now such grooming is taking place on national television.

The National Gambling Board strictly regulates the advertising and promotion of gambling. Yet, adverts are currently being broadcast on national television, starring young people ecstatically celebrating having won considerable amounts of money on any of a variety of featured casino games.

These games, a silken-voiced announcer says, can be played "anywhere, any time".

To make the point, a young woman is seen gleefully gambling on a tablet in the back seat of an upmarket convertible.

The National Gambling Act of 2004 banned online gambling in South Africa.

Yet these advertisements, on the DStv platform, have become prominent since the Covid-19 lockdown that has put increasing numbers of working people in desperate financial positions. Because men and women, frantic for money, become ready prey for the groomers of the online gambling business.

Many retrenched workers, with just R100 left between starvation and a throw of the dice, are tempted to take a chance at perhaps winning enough to live on. To entice waverers and others, these "online casinos" offer "automatically credited" bonuses ranging from R100 to R300 with free gaming up to R10 000 and more.

One of the online sites, link farm Play Casino, spells the message out enticingly: "You may enjoy playing at online casinos for free, but the real reason we gamble is to make some money while having fun." This appears to suggest that unless you use real money, you dont win and dont have real fun.

But such games are rigged in favour of the "house". Thousands of desperate punters, acting individually, may together wager perhaps R2 million before usually to much fanfare one of their number wins perhaps R1 million.

And, should they become hooked, gamblers try all the harder to win back their losses. All the time they are encouraged that there is gold at the end of a "fun" rainbow made of games such as money wheels, roulette and blackjack.

As the Betway website notes: "We love what we do and intend (sic) on sharing it. We aim to provide our customers with quality products and a thrilling online gambling experience. Always bringing them closer to the action. Win or lose, its all for the love of the game."

Betway, a Guernsey island registered company, is one of two major DStv online gambling advertisers and is headed by South African-born Anthony Werkman, with Stellenbosch graduate, Ricky Serfontein as his financial director. In March this year,the company was fined a record 11.6 million (R243 million)by the UK Gambling Commission for failing to take adequate steps to prevent money laundering and problem gambling.

Half the fine was allocated to victims from whom money had been stolen by gamblers betting with Betway, with the other half going to the Gambling Commission. Inquiries reveal that Betway, a private company, apparently registered initially in Guernsey in 2006, operates out of Guernsey, Malta and Cape Town. And it appears to hold a gaming licence from the Western Cape province.

However, such licences cover only bookmaking for horse racing and sports events. Casino sites and the individuals, internet service providers and banks that process payments for online gamblers, along with those who advertise such facilities, may still be subject to a fine of R10 million or 10 years of imprisonment, or both.

Although the South African National Gambling Board does not mention possible fines and/or imprisonment, it makes clear that online gambling (outside of horse racing and sports undertaken by licensed bookmakers) is still illegal. At the foot of each entry on the NGB website are stark warnings:

If you gamble online your winnings will be confiscated by your bank before they reach your bank account. You will not receive your winnings. You will be investigated and could face criminal charges this will impact the rest of your life.

What happens to losses incurred is not stated. But there you have it: a flagrant breach of quite sensible regulations which only government can act on.

At the same time, the law is paraded continually as an ass with lifestyle rules that defy common sense.

At least, as history has shown, when any law or regulation is perceived by a majority of citizens to be irrational and enough people decide simply to ignore it the irrational becomes irrelevant. Short of using brute force through the armed might of the state, there is nothing much any government can do.

Good examples now exist in many coastal regions. Beaches, without any reason being given, are still, legally, off limits to the public. But the public, certainly in the Western Cape, followed the example of hundreds of surfers and, in the clear, warm, winter days this past week, have "gone to the beach", wearing masks and social distancing. This, in the same week that the ban on beaches was reiterated.

Then there is the farce surrounding the ban on cigarettes and tobacco products, which started with Co-operative Governance minister Nkosazana Dlamini-Zuma confusing dagga "zols" with cigarettes. Zols, until recently, wholly illegal, were traditionally shared, and such sharing does increase the danger of coronavirus transmission.

Cigarettes, relatively cheap and legal, were seldom shared, until now. Smokes today are still readily available in a burgeoning parallel market run largely by criminal gangs. But they cost R100 or more a packet and are therefore often shared by hard up smokers.

This is all part of a series of sometimes contradictory and apparently irrational orders, including the bungling approach to restaurants, that have emanated mainly from Dlamini-Zuma. It has seen her dubbed, by one newspaper, the "Nanny of the Nation".

Unless the existing confusion and legal ambiguity let alone the horrendous damage, mainly to working-class families is cleared up, she and the government should not be surprised if they end up being regarded as the National Inanity.

.

Terry Bell is a writer, journalist, broadcaster, social activist and sometime teacher. He has catholic interests but specialises in political and economic analysis and labour.

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INSIDE LABOUR | Gambling with the law - News24

Ontario’s gambling profits flow from a hidden tax on the vulnerable – Philippine Canadian Inquirer

FILE: OLG lottery tickets (Photo by Raysonho @ Open Grid Scheduler / Scalable Grid Engine Own work, CC0)

Ontario Lottery and Gaming (OLG) is down on its luck. On top of this springs leadership and layoff controversies, the corporation needed to be put on financial life support by a $500-million government loan when pandemic closures cut off most of its revenue. But theres a more serious problem plaguing Ontarios gambling industry. The government of Ontario is addicted to gambling money a hidden tax on the provinces most vulnerable citizens that harms the very people the government has a responsibility to help.

Pre-pandemic, OLG was a lucrative source of revenue for the Government of Ontario. The corporation generated $2.5 billion for the provincial treasury last year the provinces largest source of non-tax revenue, as OLG is quick to point out. Yet Ontarios gambling scheme is a tax in all but name. Lottery and casino profits are piped directly into the Consolidated Revenue Fund the same as income and sales taxes, and the government relies on gambling money to finance core public services.

Yet Ontarios gambling tax is regressive. Our recent report, titled Pressing Its Luck: How Ontario Lottery and Gaming can work for, not against, low-income households, demonstrates that gambling taxes collect a greater share of income from the poor than from the rich. Households in Ontarios lowest income quintile (the lowest-earning 20 percent of households in the province) are likely to spend more than 4.5 percent of their incomes on gambling each year two-and-a-half times more than households in the highest-earning quintile, who spend less than 2 percent. (The average annual after tax income of the lowest quintile is $18,738 and the actual spending on gambling is $920, whereas the average annual after tax income of the highest quintile is $103,950 and the actual spending on gambling is $1,803).

The progressive income tax system, in contrast, collects nearly 10 times more from the wealthiest Ontarians compared with the poorest. The gambling tax burden also disproportionately harms other vulnerable Canadians, including those with lower levels of education and Indigenous communities.

These figures cannot be dismissed by labelling gambling a voluntary tax contributed by citizens who have freely chosen to participate. The problem with such a free will argument is not just that it ignores the evidence that shows the governments gambling scheme to be inequitable and regressive, but that it fails to account for the ways in which the system is designed to overcome individual players wills.

If half of the provinces gambling tax is collected by machines designed to override players conscious control of their spending, this tax cannot be labelled voluntary.

In the same way that social media platforms are carefully engineered to keep users scrolling, slot machines are designed to maximize players time and spending with features that encourage distorted perceptions of the game. These features include near misses where the display of symbols makes it appear that the player was close to winning, even though the outcome of each play is completely random. There are also losses framed as wins, where audio and visual effects celebrate a player winning an amount less than he or she wagered, even though the player lost money. If half of the provinces gambling tax is collected by machines designed to override players conscious control of their spending, this tax cannot be labelled voluntary. Ontarios gambling sector relies heavily on slot machines: around 56 cents of every dollar Ontario has received from OLG since 2000 has come from slots.

Problem gamblers, meanwhile, are disproportionately responsible for financing Ontarios gambling industry, contributing up to 24 percent of gambling revenue despite making up only 1 to 2 percent of the population. Players whose voluntary control has been overpowered by addiction are painfully aware that their decision to spend money on gambling is not a free choice.

Government-run gambling is not simply meeting a demand: pervasive government advertising actively encourages Ontarians to gamble more. We analysed the marketing expenditures OLG notes in its annual reports. Adjusting for inflation, OLG has spent an average of $320 million a year on marketing over the past two decades more than $6 billion in total. This aggressive promotion is conspicuously inconsistent with the strict marketing rules for alcohol and tobacco, other potentially addictive products whose sale is limited to adults (and, lets remember, whose sale is still market-driven rather than monopolized by the state). In 2018, OLGs marketing spending ($282 million) was nearly four-and-a-half times more than its spending on problem gambling prevention and treatment ($64 million). Halving OLGs marketing budget and boosting funding for problem gambling services would help reorient the corporations priorities.

Disentangling gambling money from legitimate tax revenue by moving OLG profits into a specific fund preferably aimed at relief of poverty would be the equivalent of the government admitting it has a problem.

Its time for Ontario to reform its gambling scheme so that OLG works for, not against, the provinces most vulnerable. Disentangling gambling money from legitimate tax revenue by moving OLG profits into a specific fund preferably aimed at relief of poverty would be the equivalent of the government admitting it has a problem, admitting that it has harmed the public it is intended to protect, and forming the first steps to making direct amends. If Ontario reformed gambling, it could use the proceeds to boost the income equality or savings of low-income households instead of taxing them disproportionately to support the rest of the province.

There are several policy approaches Ontario could take to gambling reform. One option is to return OLG profits directly to the poor through cash transfers. Instead of keeping OLG revenue for itself, the government could use the profits to fund a new benefit for the provinces neediest households: lets call it the Ontario Gaming Equality Benefit (OGEB). Such a system could be tied to income levels, based on the same sliding scale used for, say, the Canada Workers Benefit. OGEB could be used to enhance existing cash transfer programs like Ontario Works or the Ontario Disability Support Program (ODSP). As with other transfers, OGEB could be designed to help families support their kids, giving a boost those who have to cover child-related expenses.

Alternatively, gambling profits could be used to incentivize savings by contributing to savings accounts for low-income families. This policy might follow the RESP model: the government tops up the savings account by a certain percentage of the account holders contributions. In a more ambitious model, the government matches (up to a cap) the savers contributions. An American example of the latter program is individual development accounts (IDAs), which are designed to help low-income participants save for specific investments like post-secondary education, home ownership, or small business start-up expenses. Canada tested an IDA program in the early 2000s, and the results suggest a matched saving program would have a positive impact on the savings habits of low-income households.

If Ontarians want the excitement of chance and the thrill of winning, the province could offer the opportunity to channel those desires toward saving with prize-linked savings (PLS). In savings accounts that follow the PLS model, account holders forgo some or all of the fixed interest they would normally earn on their savings in exchange for the chance to win a prize. These accounts have proven popular when introduced: Save to Win, a PLS product offered by credit unions throughout the United States, has seen great success since its launch in 2009; Walmart customers moved more than $2 billion through a PLS feature on the retailers prepaid cards in the programs first two years of operation; and the lottery bonds offered in the United Kingdom are held by a third of the countrys population. Research suggests PLS products are particularly appealing to low-income savers and can increase total saving.

Ontarios gambling scheme is ripe for reform. The pandemic has highlighted both the importance of improving financial security for Ontarians and provided a unique opportunity for the province to cut its gambling addiction cold turkey: with casinos shut down and OLG revenue plummeting, the costs of getting clean have never been lower. Its time for government to kick its gambling habit for good.

This article first appeared on Policy Options and is republished here under a Creative Commons license.

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Ontario's gambling profits flow from a hidden tax on the vulnerable - Philippine Canadian Inquirer