‘Deadpool’s Tim Miller To Helm William Gibson’s Cyberpunk … – Deadline

EXCLUSIVE: Back when Deadline revealed that Deadpool helmer Tim Miller had dropped out of the sequel of his hit movie over creative differences, Fox insiders said the studio would work hard to make sure that it found a major project for Miller and his VFX studio Blur to build from the ground up. Theyve found one: Neuromancer, the classic cyberpunk novel by William Gibson. Simon Kinberg will produce.

The studio will soon set a writer to adapt a tale that has drawn the interest of several filmmakers in the past. The logline: Case was one of the best console cowboys until he stole from one of his employers, who in turn damaged his nervous system so that he cannot access cyberspace anymore. Broke and destroying himself, Case is contacted by Molly, a heavily modified razorgirl, to work for a shadowy colonel who needs a cyberspace cowboy for a secret mission. The employer fixes Cases damaged brain, but implants a slow dissolving poison to make sure the cyberspace wiz does his bidding, in attempting to abduct a perverse psychopath who is able to create holograms with the force of his mind.

This is the second project that Miller has set at Fox; Mark Bomback is writingInflux, an adaptation of the Daniel Suarez novel that is expected to launch a film trilogy. Millers attention right now is on the resurrection of The Terminator franchise that he is teamed on creatively with creator James Cameron. That film is expected to start production next spring. Right now, they have a writers room with several scribes figuring out where to take the Skynet saga that Cameron hatched in 1984. The film is a major part of this weeks new deal between Paramount Pictures and Skydance.

Miller is repped by WME, Anonymous Content and attorney Gregory Slewett of Bloom Hergott.

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'Deadpool's Tim Miller To Helm William Gibson's Cyberpunk ... - Deadline

Archangel Successfully Brings William Gibson’s Cyberpunk to Comics – CBR (blog)

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For all its cool, grit, and darkness, it can be easy to miss the humor in William Gibsons work. From Neuromancer to his scattered forays into culture criticism, theres always been a current of sharp wit beneath his techno-apocalyptic topsoil. Hop over to Twitter, where Gibsons handle is @GreatDismal, and youll find his timeline littered with retweets of missives both dire and hilarious.

Archangel, the foundational cyberpunk authors first foray into comics, alongside co-writer Michael St. John Smith and artists Butch Guice, Alejandro Barrionuevo and Wagner Reis, isnt funny haha, but in the series final panel, its clear the narrative hinges on a bleak, cosmic joke. As the sci-fi adventure concludes, our unnamed, tattooed hero, the Pilot finds himself in 2016. Fresh from preventing the deranged Vice President Junior Henderson from rearranging history back in 1945, the Pilot finds his worlds no longer an irradiated wasteland, but its well, its something else. Something familiar. Its a classic Twilight Zone twist, asking: What if all the timelines are pretty bad? What if the true dystopia is whatever dystopia you happen to inhabit?

REALTED: Neuromancer Author William Gibson Warps Comics, Reality in IDWs Archangel

change winds have been blowing over Archangel since we began to publish, Gibson writes in the afterword. For those doing the math, issue one debuted in May 2016, and its five issues came out every couple months throughout one of the strangest presidential elections in history. The book concluded this month. Power-hungry politicians, complicated conspiracies involving Russia, U.K. and U.S. agents caught between shifting national allegiances, strong-willed operatives pondering the justification of their actions Archangels felt at times deliriously contemporary. But its never felt pedantic, employing a pulpy, quick tone that renders it an utter blast. Filled with wild shoot-outs, far-out technological concepts, and hilarious dialogue, and its easy to see why the book earned an Eisner nomination for Best Limited Series. No matter how heady or dense, Archangel zings by, charged with electricity.

Stepping in for Guice, Reis and inker Tom Palmer do a terrific job with the final chapter. The issues almost exclusively devoted to climactic action. Set mostly in a plane carrying a B-29 bomb above the Russian port at Archangel, the fights are confined to a cramped, claustrophobic setting, but Reis makes the most of the limited space, focusing on tight, close expressions and the occasional splashy outburst. Though they originally intended Archangel for television, Gibson and St. John Smith seem perfectly at home in with the graphic format, focusing on a few key characters and tossing the reader directly into the fray. They delight in each BLAM and KRAK sound effect.

Though Gibson and St. Michael keep the story relatively streamlined, they subtly riff on big concepts, too, making clear that no matter the outcome of war be it World War II or some distant future conflict the human toll is always high. In some cases, it means sacrifice like the one Major Torres, operator of the Splitter which sent the Pilot back, undertakes to complete her mission but often it means bystanders, collateral damage. Soon, well know the number dead. Like London. Berlin. Dresden number, but not their names, British operative Dr. Naomi Givens says upon learning of the successful bombing of Nagasaki. In Archangel, immense loss of life is a given. The places and people change, but no matter whos ordering the bombs dropped, they always fall. Perhaps thats what makes the end of the series so effective. For all the time travel, sophisticated weapons technology, and loopy violence, something about it all seems so plausible.

Its been a great time for literary figures in comics, with writers like Ta-Nehisi Coates, R.L. Stine, Margaret Atwood, Benjamin Percy, Roxane Gay and others recently putting forth compelling work in the medium. After decades of his novels powerfully influencing comics and manga, you can add Gibsons name to the list. With Archangel wrapped, heres hoping his jacked-in prophet in the wilderness voice makes it way back to the page soon. The more absurd our present gets as it morphs into the future, the more we need imaginative cackling like his to accompany the process.

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Archangel Successfully Brings William Gibson's Cyberpunk to Comics - CBR (blog)

‘Observer’ news: Cyberpunk horror game to be released this month – ChristianToday

Cyberpunk-themed horror game "Observer" is set to be released on Aug. 15 on Linux, Microsoft Windows, MacOs, PlayStation 4 and Xbox One. The game is made by the same developers of "Layers of Fear" which was released in February 2016.

Made by Polish video game developers Bloober Team, "Observer" displays some of the elements and visuals that "Layers of Fear" had. The atmosphere in the game is very tension-filled, and not many details about the world is revealed just enough to keep players going.

The story is set in the year 2084, in Krakow Poland where people have learned to cybernetically enhance themselves to improve upon today's daily life. This is not a far-fetched idea, given that technological advancements might allow for the ability to surgically fuse smartphones into people's biology in order for humans to be more efficient.

Players take the role of Daniel Lazarski, a detective equipped with special machine enhancements that allow him to outclass any of the best detectives around the world today. His objective is to solve a series of murder and violence which occurs. This leads him to the setting's poor community. As it would appear, the investigation might lead Daniel to something he might eventually regret.

The main protagonist of the film will be voiced by Rutger Hauer, widely known to play the baddy in 1982's "Bladerunner," the popular film made by Ridley Scott. Hauer's voice, being very deep and raspy, provides a menacing tone that adds to the already dark setting of the game. His voice might also catch the attention of players as they might find it very familiar. This is because he has had a very prolific career in movies, even to this day. In his IMDBpage, it is shown that he has appeared in four movies in this year alone.

"Observer" is a welcome addition to the horror genre in video games, and it will become available starting Aug. 15.

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'Observer' news: Cyberpunk horror game to be released this month - ChristianToday

Cyberpunk 2077 release date rumours, news and trailers: Everything we know so far – Alphr

CD Projekt Red has a lot of expectation riding on Cyberpunk 2077. Not only is the studios latest title, The Witcher 3, widely regarded as one of the best videogames ever made, its new project is also based on a tabletop roleplaying game thats been capturing imaginations with tales of leather jackets and neon lights since 1988.

The Polish studio has shown its more than capable of handling complex, multi-layered storytelling across a vast open world so the signs are good that the shift from fantasy to science fiction will be a fruitful one. Beyond an initial trailer, however, theres relatively little known for certain about Cyberpunk 2077.

To keep you abreast with all the latest news and rumours, here is our rundown of everything you need to know about Cyberpunk 2077. Well be updating this page as new information surfaces.

Cyberpunk 2077 was revealed way back in 2012, three years before The Witcher 3 was released. This was followed in 2013 by a trailer that said the game would be released when its ready, which isnt a great deal to go on.

Some further hints came in early 2016, in the shape of a company investor call. This noted a timeframe to release Cyberpunk 2077 before June 2019, as well as plans to release two blockbuster RPGs before 2021. It was later clarified that the first of these would be Cyberpunk 2077.

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In 2016, a grant of 30 million zloty (around 6 million) from the Polish government was given to CD Projekt RED, to research seamless multiplayer and virtual city creation. That comes with a stipulation that the team delivers something over the next few years. Throw in a 2017 financial results conference, which made mention of progress on Cyberpunk 2077 being quite advanced, and wed say late 2018 or early 2019 is a good bet.

As for which platforms Cyberpunk 2077 will arrive on, the time frame makes it likely that the game will follow a similar release pattern to The Witcher 3 with a release on PC, PS4 and Xbox One. The main difference will be the inclusion of 4K editions for Xbox One X and PS4 Pro.

Back in 2013 CD Projekt RED's managing director Adam Badowski mentioned in a chat to Eurogamer that Cyberpunk 2077 would have multiplayer features, but tapered this by stressing the game would be a predominantly single-player experience.

News at the end of 2016, about the studios grant from the Polish government, also emphasised that the game would push the envelope for seamless multiplayer.

Will Cyberpunk 2077 have a multiplayer shooter mode? Will it be an MMO? Most likely not. Given CD Projekt REDs track record, we doubt the developers will want to stray too far from the scripted narratives that have made the studios name. Instead, expect a form of pervasive multiplayer that will aim to make Night City feel more alive, perhaps in the strand of Dark Souls and Bloodborne, where the paths of other players are seen as ghosts, and where other players can help or hinder progress through the games path.

Another upcoming AAA sci-fi game, Beyond Good and Evil 2, is aiming to straddle the balance between written storytelling and pervasive co-operation and competition although we expect CD Projekt RED to go less in the multiplayer direction than Ubisoft.

CD Projekt RED visual effects artist Jose Teixeira said in 2015 that Cyberpunk 2077 would be far bigger than anything else the studio has done. Part of the stipulation of the Polish government grant was that the developers create "cities of great scale based on the principles of artificial intelligence and automation", so it makes sense for the studio to approach this on a big scale.

The studio has also doubled in size, with more developers allegedly working on Cyberpunk 2077 than those that worked on The Witcher 3 at its most intensive. Not a lithe indie adventure, then.

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Cyberpunk 2077 takes place in the Cyberpunk tabletop universe, created by Mike Pondsmith, whos also a consultant on the project. Pondsmiths RPG, mainly known by its second edition name of Cyberpunk 2020, is based in a sprawling fictional metropolis on the US West Coast, called Night City.

Even if youre unfamiliar with the details of Pondsmiths world, youll no doubt be familiar with the Cyberpunk tropes it went some way to solidify. From the novels of William Gibson to films such as Blade Runner, the Cyberpunk style tends to feature (in no particular order) rampant megacorporations, hackers, cybernetic implants, social unrest, artificial intelligence, leather jackets, sex robots, mohawks, hardboiled detectives, neon lights. Expect Night City to have all of these things at some point or another.

Marcin Przybyowicz did stellar work on the atmospheric, if occasionally overpowering, Witcher 3 soundtrack. Hes continuing to work for the studio on Cyberpunk 2077, so itll be interesting to see how the composer works within a genre that already has a very established soundscape.

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Set over 50 years after Pondsmiths Cyberpunk 2020, CD Projekt RED has scope to explore technologies and cultures that were nascent in the original tabletop game. One of these will be Braindances virtual reality-like devices that let viewers experience events from the perspectives of other people. "People live someone elses life while sleeping in the gutter," lead gameplay designer Marcin Janiszewski told The Verge. "Its like a new drug."

Given its reverberations with current debates around the limits of immersive technology, wed expect these braindances to be a major part of Cyberpunk 2077s makeup.

One intriguing aspect of Cyberpunk 2077 may be how its creators handle language. While it was only floated as a consideration in 2013, CD Projekt REDs narrative and setting director, Sebastian Stepien, mentioned the possibility of having NPCs speaking in different languages with the player needing a translator implant to interpret what people are saying.

Speaking to dubscore.pl, Stepien said: The idea is to record everything in its original language. If there are, for example, Mexicans in the game, they will speak with slang. All performed by Mexican actors.

"Then a player could try a translating implant, and according to its level, he will get better or worse translation."

Its a very intriguing idea one that could lead to a lot of interesting narrative opportunities from a writing perspective but hasnt yet been confirmed as a definite feature in the game.

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Cyberpunk 2077 release date rumours, news and trailers: Everything we know so far - Alphr

Howie Lee is the cyberpunk-obsessed club producer concerned we’re trapped in the Matrix – FACT

FACT Rated is our series digging into the sounds and stories of the most vital breaking artists around right now. This week, Claire Lobenfeld talks to Beijing-born club innovator Howie Lee about 3D design, GarageBands Chinese instruments library and the possibility that were all just living in a simulation.

IN SHORT NAME: Howie Lee FROM: Beijing, China MUST-HEAR: Homeless EP (2017, Do Hits) FOR FANS OF: Aphex Twin, M.I.A., James Ferraro

Howie Lee thinks we might be living in the Matrix. Speaking from his home in Taipei, Taiwan, the Beijing-born club producer is waxing on the possibility that weve all just been imagined by someone else, either human or artificial. I dont know what to believe and I dont know what is to value in this world anymore, he says. Im always very anxious about whats going to happen in the short future. I believe in the Matrix and I believe we might already be in it.

Listening to his thrilling recent EP Homeless, one can hear the digital dread he describes, but its substance isnt all future-fearing flourishes. When he speaks to FACT in June, he says hes been digging a lot of old folk music from the Western border of China sounds from Xinjiang, Tibet and Yunnan that meld Buddhist histories with Muslim traditions from Chinas neighbors. This global influence from both the physical and digital worlds is imprinted all over the EP, which was named after the placelessness of the music.

Created with software like the granular synthesizer iPad app iDensity and popular entry-level DAW GarageBand most people delete it, but GarageBand has Chinese drum kit and erhu thats really awesome as well as live instruments, the six-song collection is slaughtering club music made for our nearly-dystopian present. And if you cant grasp the technicolor collage that its sounds invoke, Lees music videos deftly illustrate the world he is trying to sort out.

Im scared about real life, but the virtual life is more scary to me when I play music, I feel safe.

His visual identity is inspired by his wife, renowned designer Veeeky. Im inspired by a lot of cyberpunk things and I always think were already living in a dream and living in a sort of AI-controlled dream, Lee says. You have your own space, but you never really have space. Everything is in front of you like: BUY ME, CLICK ME. He uses Cinema 4D and other 3D drafting tools to make his videos and other pieces of art. For a half decade, Lee has been incorporating these elements into his live show with Veeeky crafting the visual accompaniments to his music and another friend supplying a self-made game engine to the video art.

Lee is part of Do Hits, a label that originated in 2011 as a party at Beijing punk hangout School Bar before becoming fully-realized after moving to underground dance club Dada. But like Do Hits, Lees origins are also in punk. I was in cheesy pop-punk like Green Day, Lee says, looking back at his time as an audio engineering student a Communication University of China. There were just a lot of show opportunities, but I had no idea why I was doing until I said, OK, fuck this, this is boring, its not creative, these are cheesy pop songs.' His roommate at the time taught him how to use Traktor and the two started DJing at bars together. But it was after university that dance music truly became his passion.

When Justice came out and I was like, OK, this is new music. Its not punk, but its not the trance music that I used to listen to. It just grabbed my mind and I said, I wanna do something like this. And like Justice, Lees brand of dance music is all about pushing the conversation forward. Throughout Homeless, there are multiple threads to latch onto in each track that transport its listener across varying musical landscapes. Hes created a kaleidoscopic world in order to grapple with what he sees as an easily manipulated reality. Im scared about real life, but the virtual life is more scary to me, he says. There is no way to get rid of the internet and its not necessary to, either. Its more about self-control and not losing your awareness of yourself. When I play music, I feel safe.

Claire Lobenfeld is on Twitter.

Read next: Icelands Bjarki makes 10 tracks a day and has Nina Kraviz on speed dial

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Howie Lee is the cyberpunk-obsessed club producer concerned we're trapped in the Matrix - FACT

Cyberpunk adventure game Technobabylon coming to iOS on August 16 – Phone Arena

Wadjet Eye Games, one of the few studios still making great adventure games, has just announced that its cyberpunk title Technobabylon is coming to iPhone and iPad devices this month.

Starting August 16, fans of the adventure genre will be able to download Technobabylon via App Store. According to developer Wadjet Eye Games, since its launch back in 2015, Technobabylon has become one of its best selling and best-reviewed games.

Adventure games are first about the atmosphere and story, but puzzles are an important aspect as well. Technobabylon has them all covered since Wadjet Eye Games presents it as a Blade Runner meets Police Quest point & click adventure.

Visually, Technobabylon features retro-styled pixel art, so if you can't stand pixelated graphics, you might want to skip this one, although you'll be missing an intense cyberpunk plotline as well.

The story in Technobabylon takes place in the City of Newton, in the year 2087. The game sets you loose in an amazing world where wetware wires people directly to the web, where the cerebral online Trance has replaced almost any need for human interaction.

You'll be investigating a serial Mindjacker who is hijacking the neural wiring of what appear to be normal people. He steals their knowledge and ultimately kills them. It's up to you to find out who's the person behind that dreaded nickname and what drives him to commit those atrocious murders.

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Cyberpunk adventure game Technobabylon coming to iOS on August 16 - Phone Arena

Everything We Know About CD Projekt Red’s Cyberpunk 2077 So Far! (New Details) – Quadoop

After the enormous success of the Witcher 3 which is still receiving great sales and acclaims to this date, CD Projekt Red is working hard at its next big IP Cyberpunk 2077. For those who do not know about Cyberpunk 2077, it is an upcoming role-playing video game developed by CD Projekt RED and published by CD Projekt for Microsoft Windows, PlayStation 4 and Xbox One (as speculated to date). It was announced way back in 2012 in the form of a short CGI teaser trailer but we didnt hear much about it anytime later. We got snippets of info but no major reveal. It should be noted too that Cyberpunk 2077 is heavily based on the actual tabletop roleplaying game in 1988 created by Mike Pondsmith who is acting as a consultant on the game. We have composed a summary of everything you should know about CD Projekt Reds next big IP, Cyberpunk 2077.

Setting & Gameplay

Cyberpunk 2077 is set in an open world metropolis called Night City. The game will feature non-English speaking characters and players who do not speak the languages can actually buy translator implants to better understand them; depending on the advancement of the implants, the quality of translations will vary, with more expensive implants rendering more accurate translations. This Braindance, is a digital recording device streamed directly into the brain, allows the player character to experience the emotions, brain processes and muscle movements of another person as though they were their own.

Cyberpunk Release Date

So far, there hasnt been any leak or news on when Cyberpunk is coming out, and CD Projekt Red has mentioned that they will reveal it when it is ready and it will be a surprise. But according to the CEO of CD Projekt Red, all of the marketing materials and promotional assets are ready to go but they are just waiting for the time to announce it when it is good and ready. Many are speculating that it will be announced in the time frame of the PlayStation 5 which is due around 2019 according to some analysts.

As Cyberpunk 2077 is heavily based on Michael Pondsmiths tabletop game as mentioned previously, we can expect many elements to be part of the video game. As his table top features classes such as journalists, arockstar, executive and others, Michael Pondsmith mentioned in an interview with Wccftech that you can play as any of those characters.

Yes, you can. Theyre all going to be there, but I can tell youre going to find some surprises about how weve done it and I think youre really going to like it. Theres a lot of subtlety going on there. Adam (Kiciski, CD Projekt REDs President, and co-CEO) and I spent literally like a whole week messing with the ways of implementing that, so you get the most feel for your character.

But you should keep in mind that there are actually nine classes in the tabletop game being: Media, Corporate, Fixer, Cop, Nomad, Rockerboy, Solo, Techie, Net-runner, and Nomad.

In terms of development, Michael Pondsmith is shaping up to his vision. He also stated in the interview with Wccftech that

The vision is really pretty close to what I had in my head years ago. When did the CGI trailer, I looked at it and said, Oh my God, thats like perfect. And there were all these little touches from Cyberpunk in the background, because theyre fans. I said to me, They really did it! Thats awesome. So, the feeling has stayed the same and weve also been continually developing it to keep that feeling.

Along with the single-player story, Cyberpunk 2077 will include a multiplayer component but we are unsure in what context this multiplayer will be like.

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Observer’s cyberpunk hallucinations are like being trapped in a Tool video – PC Gamer

My favorite cyberpunk stories are usually the ones about criminals and outsiders in situations way out of their league, and my least favorite are about badasses with future-guns shooting a bunch of cyborgs or robots or whatever. In between there's the third kind of classic cyberpunk story, in which an investigator gets too involved in a case and uncovers something they shouldn't while also confronting a bunch of philosophical questions about what it means to be human. It sounds specific, but that's genre for you. Observer tells that third kind of cyberpunk story, and is about as pure a version as you can imagine.

Developed by Polish studio Bloober Team and launching August 15, Observer is set in Krakow in the year 2084. You play Daniel Lazarski, voiced by Rutger Hauerpresumably cast on the strength of his performance in an iconic cyberpunk detective movie, by which I mean Split Second of coursewho has been cybernetically enhanced to perform neural interrogations, plugging himself into people's brainchips. It's as if he's walking around inside their subconscious, observing their memories and secrets. Observers are basically cops that can climb into your head. Yeah.

These hallways of the mind are represented as literal hallways. Bloober's previous game was Layers of Fear, a first-person horror experience full of mindfuck trickery, and that lineage is obvious when you perform a neural interrogation and find out it's actually super claustrophobic in someone else's head. In the part of Observer I've playedthe opening 10 hours or so, most of which takes place in an apartment building with a bad case of the murderseveryone I plug into is either dying or dead, and their mental landscapes are surreal.

Think Seinfeld re-runs are still on?

One victim works for the same corporation funding the Observer task force, and has been stealing data from them. Plugged in, I experience their fading consciousness as an Orwellian computerized job interview and a stealth sequence in an open-plan office, but also through more metaphorical scenes. In one, I have to cross a field where data cables grow like corn, while eye-in-the-sky camera drones patrol overhead.

At its best, the hide-and-seek pursuit stuff is reminiscent of Alien: Isolation, and at its worst it's every instafail stealth sequence shoehorned into a genre where it doesn't belong.

Sometimes things from outside their brain leak through, in such forms as memories of Dan's missing son suddenly overlaying the scene or a mysterious figure pursuing me through the dreamscapes. At its best, the hide-and-seek pursuit stuff is reminiscent of Alien: Isolation, and at its worst it's every instafail stealth sequence shoehorned into a genre where it doesn't belong. Two of the neural interrogations Ive played so far have involved sneaking. By the second I was hoping there wouldnt be more.

And wow does it get weird. Rooms repeat, I get trapped in mazes. Chairs and buckets hang in the air. Shadowy people-shapes, abstracted fuzzing representations of humanity, hurry past or block doorways. Sometimes lumps of flesh grow on things. I follow a floating screen and a glowing deer, walls explode into pigeons, and everything goes fish-eyed or wobbly like a Wayne's World dissolve. It's like being trapped in a Tool video. When the walls are breaking into shards that hang in the air or screens are flashing images of Polish dumplings at you, its trippy enough to invoke a full-on Keanu Woah!

Mostly though, it's hallways. It feels a lot like P.T., and after a while I start to develop a kind of psychedelic fatigue. More floating chairs? More old-timey black and white TV footage? Cool, cool. I'm glad to get back to the real world, even though it's a dystopian future Poland controlled by a corporation. Here, it's less horror and more adventure game, all investigating crime scenes and quizzing witnesses.

For the investigation scenes, Dan's cybernetic eyes kick in and I start scanning everything like I'm Batman with the detective vision, trying to piece together clues and find a way out of this apartment complex. It's under lockdown due to a disease called the nanophage because of course there's a cyberplague, and automatic security has trapped us all here together.

It's a long time to explore the one slum (and attached tattoo parlor), but worth it to get to know so many inhabitants. Their faces are obscured by crusty vidscreens because most of the tech in 2084 Poland looks like it comes from 100 years earlier (they even play a pixelated puzzle dungeon game straight off a Commodore 64), and through those screens I talk to a bunch of scared people hiding in their rooms, trapped in here with me.

They all have their stories, whether it's the guy going through holographic projector withdrawals or the widow who lost her wife to the nanophage. Cyberpunk is at its best when it's engaging with characters who usually get ignored in favor of people who fly spaceships. And even though Dan is a fancy cybered-up future cop, he spends a lot of time observing ordinary folks. There's even a confused guy knocked out of an extended VR session by the lockdown whos convinced he's a starship captain.

My favourite character in Observer so far is another ordinary person, a janitor. At first,my Dan is rude to him, a scrappy guy outfitted with junk cyber-parts, but then I get onto the janitor's computer and read his emailsbecause of course a cyberpunk game is about reading everyone's email. Turns out he's a war veteran whose current job excludes him from the veteran's group that used to pay for upkeep of his prosthetics. It's a common, relatable story: the people who most need help are ineligible for it due to bureaucratic nonsense theyre helpless against.

I see the janitor again later and choose a friendlier line of dialogue, and mumbly Rutger Hauer warms up to him. We stand in the courtyard while it rains, Krakow's skyscrapers and hologram ads on the other side of a wall we can't cross while we're stuck with the pigeons and glitching augmented reality data overlays that coat the walls like digital glaze. It's a moment, you know?

When Observer isn't being David Lynch's Blade Runner it's a detective game where you don't have a gun and can't fall back on violence, an adventure game that's all about talking to people, guessing codes, hacking computers, and opening doors. Like all mystery stories, a lot will depend on its finale and whether it ties up the loose ends in a satisfactory way. I'm not allowed to tell you what happens after you make it out of the apartments, so I stopped playing there to write this, but I'm itching to go back and hunt around for more near future philosophy, or at the very least, I hope to have more honest conversations with lonely cyborgs.

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Observer's cyberpunk hallucinations are like being trapped in a Tool video - PC Gamer

Cyberpunk 2077 To Feature Photorealistic Environments … – SegmentNext

CD Projekt RED released The Witcher 3 back in 2015 and to this day it is one of the best looking games out there. The developer is currently working on a futuristic title called Cyberpunk 2077. The game is still far from release and there are minimum details available.

However, a new job listing has pointed out something very interesting about Cyberpunk 2077. According to the listing posted by CD Projekt RED, the game features Photorealistic graphics. The listing confirms that Cyberpunk 2077 developer is putting extra focus on the visual appearance of the title.

CD PROJEKT RED is currently looking for talented artists to join our environment art team in Warsaw to work on Cyberpunk 2077. The Environment Artist will create a wide range of photorealistic environments in futuristic settings, covering also physicalized objects and destruction models.

The artist they are looking for will be responsible for creating photorealistic environments with original textures using various tools and middleware. The game is also believed to be featuring destroyable environments.

This also indicates that PC gamers would require a hefty piece of graphics hardware to run the game. The Witcher 3 proved to be a very demanding title for PC users.

While amazing graphics and environment is something commonly found in modern games, there is one element thats unique about the new game.

Most games that are played on tabletops run a fairly simple group of classes, from warrior to barbarian to paladin to cleric to thief. The Cyberpunk 2077 classes, however, are going to be a little bit different. Based off the tabletop game Cyberpunk 2020, classes in the game include journalist, executive, rock star, and more.

Cyberpunk 2077 is releasing on PlayStation 4, Xbox One, and PC. No final release date has been announced. However, its promotional campaign is ready to go.

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Cyberpunk 2077 To Feature Photorealistic Environments ... - SegmentNext

Cyberpunk 2077 Dev Team Expansion Reveals Graphics To Be … – One Angry Gamer (blog)

(Last Updated On: July 27, 2017)

Cyberpunk 2077 is a sci-fi RPG currently in development and has no gameplay footage for the public to see just yet, but the game has a lot of anticipation surrounding it. As of now, CD Projekt Red seems to be making progress on the game in that the team recently posted up its development team is expanding, revealing that the game will have photorealistic graphics.

CD Projekt Red recently posted up a new batch of job listings via Twitter for its upcoming sci-fi RPG entitled Cyberpunk 2077. The game has a lot of people looking forward to its video game adaptation, as well as the upcoming tabletop game that is set to release around the same time as the video game version.

Looking to step things up a notch from the Witcher 3 to Cyberpunk 2077, the devs behind both titles upgraded the third iteration of RedEngine (the companys game engine) to RedEgnine 4. The step in upgrading the game engine will obviously give the devs behind the upcoming cyberpunk title more room to add better features, like what one of the new job listings reveal which is photorealistic original textures. Additionally, games like Battlefield 1 and Star Wars: Battlefront EA uses a similar photorealistic system that produces graphics that will hold up well in the years to come thanks to the Frostbite.

In addition to the above, the job of the Senior Environment Artist is set to produce such quality graphics for Cyberpunk 2077 and is followed by more job listings:

Moreover, my being a gamer and a crazy fanatic of all things cyberpunk, Cyberpunk 2077 has my attention and many others, and seeing that the game is slated to come out somewhere around 2019 or 2020 means that a lot could go into this game thanks to the game engine receiving an update. This means that the game could potentially be unlike any other cyberpunk title on the gaming market.

Lastly, given Cyberpunk 2077 is using photorealistic graphics in an open world with destructible environments, it could be likely that the game will not debut for PS4 and Xbox One, but the generation of consoles afterward given that the devs want to release it for the latest consoles and for PC when it is complete.

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Cyberpunk 2077 Dev Team Expansion Reveals Graphics To Be ... - One Angry Gamer (blog)

Cyberpunk 2077 Might Feature Destructible Environments … – SegmentNext

CD Projekt Red is hard at work at the upcoming sci-fi action RPG, Cyberpunk 2077, however, not much is known about the game and the devs themselves have been very quiet on that front. The studio expects the game to be much more successful than The Witcher 3 and now it seems that Cyberpunk 2077 will feature destructible environments.

The hint that Cyberpunk 2077 will feature destructible environments comes from the studios job listing for an Environmental Artist which reveals that the devs are looking for a talented Environmental Artists who will work with the studio and create destruction models for objects.

CD PROJEKT RED is currently looking for talented artists to join our environment art team in Warsaw to work on Cyberpunk 2077. The Environment Artist will create a wide range of photorealistic environments in futuristic settings, covering also physicalized objects and destruction models.

While Cyberpunk 2077 will not launch this year but the next game to be released by CD Projekt Red is GWENT The Witcher Card Game. There is no doubt that GWENT has been extremely popular among The Witcher 3 fans, but the developersdid not anticipate that this mini game would be so popularamong the players.

We wanted to make a fun mini-game that players would enjoy in between saving the world in The Witcher 3: Wild Hunt. That was the plan when we were creating GWENT. And then it turned out players were actually spending a whole lot of time playing GWENT, much more than we anticipated.

GWENT will release for PC and current gen console and will not only feature a multiplayer mode but devs are putting in a single player campaign as well.

Furthermore, the studio has revealed that Cyberpunk 2077 will feature different classes, however, these classes will be unconventional.

Cyberpunk 2077 is a Sci-fi action RPG in development at CD Projekt Red for PC, Xbox One and PlayStation 4.

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Cyberpunk 2077 Might Feature Destructible Environments ... - SegmentNext

Rutger Hauer Stars as a Neural-Detective in New Cyberpunk Horror-Thriller Game Observer – Niche Gamer

Polish studio Bloober Team are working on a promising new game titled simply Observer. The game starsRutger Hauer, whose name will be instantly familiar to any fans of the original Blade Runner. We actually wrote about the game last year, however the new reveal today is Hauer leading the experience.

While Hauer starred as the leader of a band of murderous replicants in Blade Runner, hes kind of jumping to the other side of the equation with his role as an the eponymous Observer a neural detective that hacks into the minds of people in search of clues behind crime cases.

Featured above, you can view the games latest trailer, which showcases Hauers velvety chords as Detective Daniel Lazarski.

The cyberpunk horror story begins when you get a strange message from your estranged son, a high-level engineer for the powerfulChiron Corporation. Sound familiar?

Set in the year 2084, most of humanity has been wiped out and those who survived live in a disgusting, near-uninhabitable world that sees most people living out their days in drugs, or virtual reality. Each mind hack brings with it horror-like experiences how far will you go in search of the truth?

Here are the games key features:

Observer is launching on August 15th across PC, PlayStation 4, and Xbox One.

Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

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Rutger Hauer Stars as a Neural-Detective in New Cyberpunk Horror-Thriller Game Observer - Niche Gamer

Cyberpunk 2077 to Have Destructible Environments & Reactive Physics – COGconnected

Our latest news coverage forCyberpunk 2077 comes directly from a CD Projekt Red job posting. In their twitter feed, the developer revealed their purpose behind recruiting.In sum, it looks like their highly anticipated sci-fi title will have realistic physics and destruction.

Among the things we know by now is that CD Projekt Redis skilled at implementing photorealistic environments and physics. As we saw inThe Witcher 3, small details such as trees swaying in the wind, Geralts hair, and reactionary AI proved that,ironically, realism was part of the fantasy experience.

So how will CDPR render their environment inCyberpunk 2077? Well, when we pay particular attention to their Environment Artist job listing, heres what the developer asks for:

CD PROJEKT RED is currently looking for talented artists to join our environment art team in Warsaw to work on Cyberpunk 2077. The Environment Artist will create a wide range of photorealistic environments in futuristic settings, covering also physicalized objects and destruction models.

Paying particular attention to the last sentence, we note physicalized objects and destruction models. From this, we determine thatCyberpunk 2077 will have an advanced game engine that utilizes physics. Essentially, it will allow for an interactive environment that facilitates real-time destruction and interesting visual affects. For example,gun shots could lead to lasting bullet holes. Explosions can leave char marks and incinerate cover, and so on.

Additionally, we must remember that the game is set in the future, with cities, which is very different from anything the developer has attempted before. Seeing as this is a much larger team than any of their previous projects, we can expect a much larger and more immersivesetting. Also, a very refined realism factor.

The name of CD Projekt Reds engine forCyberpunk 2077 is REDengine 4,developed exclusively for their RPG titles. With all the strides theyre making, expect more interesting news coming out of the Warsaw-based studio. Until then,

Happy gaming.

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Cyberpunk 2077 to Have Destructible Environments & Reactive Physics - COGconnected

Fight Or Recruit Superpowered Street Gangs In Cyberpunk Action/Adventure Game Neon City Riders – Siliconera

By Joel Couture . July 22, 2017 . 11:00am

Neon City Ridersis a cyberpunk action/adventure game, one where players must explore a ruined cityscape and track down the four superpowered gang leaders whove forced the citys people to fight in their gangs.

Neon City Riders lets players take their masked hero wherever they like in the city, following their own leads and desires in whatever direction they choose. While moving through the burnt-out buildings, players will find new powers and weapons, useful items, and making their way through bases that will test their reflexes with traps and their minds with puzzles. Even though the people have been forced into gangs, players will still have to beat them up in top-down melee combat.

Despite trying to break up the gangs, players can start their own by recruiting some of the people they help, or other fighters they meet in the city. These members will stick around the players own hideout, giving them new options, items, and other handy features that will make freeing the city that much easier.

Players will need whatever help they can get against the games superpowered gang leaders. From possessing psychic abilities, mutated strength, electrical powers, and mechanical endurance, players will want to have an array of allies and abilities to use against them.

Neon City Riders is raising funding on Kickstarter, and a demo is available through the campaign as well.

Video game stories from other sites on the web. These links leave Siliconera.

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Fight Or Recruit Superpowered Street Gangs In Cyberpunk Action/Adventure Game Neon City Riders - Siliconera

‘Blade Runner 2049’ brings cyberpunk LA to San Diego Comic-Con – CNET

A mysterious man in a long overcoat, neon light-lined facemask and hat with rabbit ears stands ominously against a wall lined with a mixture of English and Chinese words. A woman in heavy gold makeup rushes over to me and asks if I saw the accident.

"If someone's hurt, dial 995, OK?" she pleads, before walking away through the haze-filled room.

Behind me is the crash site, a downed hover car (known as a "spinner"), with yellow police tape wrapped around it.

This is not the Los Angeles I know.

After lifting our VR headsets, we were greeted with this scene.

Indeed, this is the Los Angeles of the "Blade Runner" universe, a cyberpunk future that's the setting of the upcoming film "Blade Runner 2049." I'm actually in San Diego for the opening night of Comic-Con. The "Blade Runner 2049 Experience," just a block away from the convention center, mixes virtual reality with an immaculately crafted set and committed actors to bring you into its dystopian world.

Comic-Con, which has grown over the years into a mecca for entertainment -- particularly of the geek and blockbuster film variety -- is all about immersing you in different worlds. The "Blade Runner 2049 Experience" goes above and beyond in creating a small, but fully fleshed slice of its universe. It's the perfect way to tease the upcoming film, a sequel to the 1982 sci-fi classic, that brings back actor Harrison Ford and pairs him with Ryan Gosling.

"It looked legit," said Kevin Bussey, a food and beverage manager based in San Diego, after going through the experience. "The whole ambience was awesome."

The film opens on Oct. 6, and the cast will be holding a panel later this week at Comic-Con.

I first walk through a long hallway. It's lined with concept art from the movie as a tease of what's to come. After rounding the corner, I see several rows of what look like racing bucket seats.

The experience began with a VR video that was synced with our seats.

Once in my seat, I put on a Gear VR headset and headphones, which transport me to a digital recreation of the driver's seat of a spinner. The bucket seat is specifically tuned to move in way that convinces me the hover car is actually taking off just as it does in the virtual world.

As I cruise around the cityscape of 2049, I see giant ads for Coca-Cola and Atari, as well as Johnnie Walker (a sponsor of this event). Another digital ad features a tennis racket that whacks a giant digital tennis ball through my head.

The action heats up when I identify another spinner with a replicant -- an android that the in-universe blade runners are supposed to track down. From there, I'm in hot pursuit, ultimately crashing into the replicant's spinner and forcing it to the ground.

As far as VR experiences go, this one sold me on the world thanks to the perfect marriage of the seat and the imagery, much like an updated version of those old motion simulator rides. Take away the special seats, and the graphics are likely to sustain that immersive quality.

The VR experience, as it turns out, was just the beginning. As we lifted our headsets, the wall in front of us rose and we confronted the downed spinner. Actors in 2049-style garb walked around, asking if we'd seen anything.

20

Exploring the Blade Runner 2049 Experience at SDCC 2017

At one point, a flood of water rained down from part of the ceiling. I narrowly avoid getting soaked.

This mysterious character stood ominously against the wall.

In the next section, Bibi's Bar, I saw people order drinks from the bar at the White Dragon (you can see a clip on Twitter here). In the middle of the room was a busted-up (but futuristic-looking) taxi.

Breaking the illusion a bit was a table with spring rolls and pork buns, but my stomach didn't mind the brief return to reality.

A policeman suspiciously asked what I was doing as I filmed him for an Instagram post. A nearby guard had me stand in front of a scanner, which shone a light across my face to determine if I was a replicant. You'll be relieved to know that it confirmed that I am, indeed, human.

Props from the film lined the wall on one side of the room, while mannequins adorned with futuristic clothing lined window displays on the opposite end. All of this work has been put in to get the thousands of convention-goers who'll flock through the exhibit jazzed about the film.

Cosplayers, or costume players, aren't a unique sight at a comic book convention. But I have to admire the dedication of these actors.

Two women, one in a zebra-like fur coat and another sporting a large and fuzzy purple hat, approached my colleague Tania Gonzalez and me to strike up a conversation. They were so committed to staying in character that Tania wasn't entirely sure whether one was legitimately flirting with her.

But having women ignore me in favor of the cooler, more interesting person to my side? Some things don't change no matter what universe I'm in.

Crowd Control:A crowdsourced science fiction novel written by CNET readers.

CNET Magazine:Check out a sampling of the stories you'll find in CNET's newsstand edition.

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Cyberpunk Innovators Outline Blackpills’ Sci-Fi Lineup – Den of Geek US

With Amazons adaptation of Stephan Zlotescus True Skin still in the works, the Bangkok-based writer/director and visual effects artist has kept busy. With production partner, Scott Glassgold, and others, Zlotescu is working on a new set of short-form science fiction shows for the free, international, mobile-oriented streaming service, Blackpills. These arent your run of the mill web series, though; cyberpunk edginess and adult themes will predominate once the shows air in early 2018.

Blackpills has been incredible, says Glassgold, founder of Ground Control which manages and co-produces the five genre series along with Zlotescus Punk City and H1 of H1Films. There really havent been any boundaries or perimeters... weve really felt like theyve given us this wonderful opportunity to create in an uninhibited way where the skys the limit.

Zlotescu agrees that the streaming service has allowed for more creative freedom than the traditional broadcast route, using as an example one of his Blackpills offerings called Product Wars. If you took it down the studio route, it would be much more family-friendly, kid-friendly, and now its more adult its more violent; its more brutal; and its an animated project. So were trying to explore new territory that you really cant go down if you went with the studios.

Product Wars, in fact, taps into the extremes of consumer culture. Throughout the decades, weve created mascots to sell our brands, right? And I thought, well wouldnt it be interesting if we could genetically engineer these actual mascots? Zlotescu poses as the premise for the show. I think they would sell like hotcakes, and people would love to have a real Tony the Tiger selling their cereal brand people even start buying them as pets people want their custom-made characters [The mascots] would get sick of how theyre treated, and the story follows them planning a revolt.

Zlotescus other contribution to the Blackpills lineup is Tokyo Red, written by Phil Gellat, which follows one mans journey to find his family through a highly irradiated, post-fallout Tokyo. Tokyo, as you know, did have that Fukushima incident in 2011, Zlotescu reminds us. And my idea is what if people had to adapt to this? Because I dont see the Japanese abandoning Tokyo; they would just continue their life there. So imagine young kids having to walk around on the street with trendy hazmat suits and robots cleaning up hotspots around town which are radioactive, and having these augmented reality glasses that show you which paths are safe.

Glassgold adds that the mans search for his family will have the cyberpunk feel that Zlotescu has become known for, but with a twist. Its like that world that Stephan just painted with a hard-boiled, pulp narrative to it, so its sort of a mash-up of genres in a really fun way.

The short-form series lineup on Blackpills will also include Future Sex, an anthology series by Hank Woon that takes a sometimes satirical and sometimes light-hearted view of sex in the technology age; Same Rights by Gary Hall, which follows the trial of an AI accused of murder; and Tomas Vergaras Isolated, based on the hit short film of the same name shown below, which Glassgold told us more about.

ISOLATED from Peak Pictures on Vimeo.

Isolated is based on a wonderful short film by writer/director Tomas Vergara, says Glassgold, referring to the story of a man waking up in the middle of what appears to be a zombie apocalypse, having to solvea puzzle that threatens not only his ownlife, but the worlditself. Its just a nail-biter, and itll be a mystery that unravels in real-time. But for a tease of that one, definitely watch the short. Its where everything will kick off for the series.

Zlotescu admires the technical aspect of Vergaras vision as well. Thats a pretty ambitious project because its completely full-CGI, so were bringing a team here in Bangkok to do it, and its pretty crazy. But it should come out really nice, he predicts.

Bangkok has provided a decidedly cyberpunk backdrop to Zlotescus work, with or without visual effects. When I first got here in 2010, I thought I was in the movie, Blade Runner, says Zlotescu. The skyline has changed significantly within the last ten years, so it feels even more crazy than Hong Kong. Its a futuristic Asian city, so it was very inspirational for me when I got here This is a fertile ground for sci-fi, especially cyberpunk in general, as a location.

Zlotescu often uses real footage gathered in the city streets and adds his neon palette of colors and cybernetic enhancements to create a more realistic future look. Im not a big fan of shooting on green screen, he explains. It just feels very fake and sterile, and the actors dont even really perform well in those kind of environments. I love Neill Blomkamps work because he does the same thing: he shoots in real environments and then just enhances them with CGI.

Zlotescus Punk City and H1Films, with cinematographer H1 at the helm, will handle the Bangkok end of production for the five series coming to Blackpills, and Glassgolds Ground Control will manage Los Angeles production, with Bangkok-based companies Opticflavor and Flying Monkey Pictures providing the visual effects. The set of projects will shoot back-to-back and will be released in early 2018. Zlotescus True Skin is currently in development for Amazon Studios with Guardians of the Galaxy writer, Nicole Perlman attached.

For the full audio of this interview, subscribe to our science fiction television podcast, Sci Fi Fidelity, or simply listen below!

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Cyberpunk Innovators Outline Blackpills' Sci-Fi Lineup - Den of Geek US

Layers of Fear Dev’s Cyberpunk Horror Game Observer Launches … – DualShockers

Poland-based developer Bloober Team who you may recognize from 2016sLayers of Fear and publisher Aspyr Media have announced that the formers upcoming cyberpunk horror game is set to launch on PS4, Xbox One, PC, Mac, and Linux on August 15th.

Additionally, the pair have revealed that the legendary actor, Rutger Hauer who you may know from films such asBlade Runner, Flesh+Blood, Sin City, Batman Begins, The Hitcher, Blind Fury,and more stars as Detective Lazarski, the character you play as.

Lastly, new key art for the game has also been released alongside a few new images and a new 2084 trailer that explores the aforementioned Daniels role as an Observer.

Observeris set in a 2084 dystopian future ruled by oppressive corporations. Further, the game isnt your traditional take on cyberpunk, but notably is an Eastern European take on the iconic sub-genre, which is to say in the game youll find architecture, historical and political references, and pop-culture that would be found in Eastern Europe.

As mentioned above, in the game you play as Dan, a member of a special corporate-funded police unit called Observers. Following cryptic messages from his estranged son, dan quickly founds himself trekking through the seedy underbelly of the city where horror, madness, andpsychological experiences bordering on the psychedelic await.

Observers are essentially detectives equipped with special augmentations that allow them to hack into minds of anyone and see the things in an altered perception, which in turn allows for them to gather information or interrogate in unique ways. Every time they go in someones mind they will see what they saw and live what they lived, and while the process can and will take a toll on the Observer, it will allow them to find clues otherwise hidden.

As you play the game you will be presented with many choices and options to approach the world as you want, which in turn shapes the narrative and leads to multiple endings.

Observeris set to release for PC, PS4, and Xbox One at an unknown price-point. If you havent already, be sure to check out our interview with Brand Manager at Bloober Team,Rafa Basaj, where we talk aboutObserver,including its inspirations, story, themes, approach to horror, and more.

Observeris currently playable for the public at Lionsgates booth atSan Diego Comic-Con until July 22nd.

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Cyberpunk ‘Hidden Horror’ Game Observer Releasing on August 15 for PC/XO/PS4 – Wccftech

Cyberpunk horror game Observer will be releasing on August 15 for PC, Xbox One and PlayStation 4 and a new gameplay trailer has been released.

Created by Layers of Fear developer Blooper Team, Observer holds the same pacing of Layers Of Fear, and uses modern themes to illustrate a society where hacking peoples nightmares is a reality. You can check out the new gameplay trailer alongside a set of screenshots below:

How would it feel if your fears could be weaponized against you? Det. Daniel Lazarski is an Observer; part of a corporate-funded, specialized police unit with full legal clearance to tap directly into a targets mind via neural implant. A cryptic message from your estranged son sets you on a journey to the drug-ridden Class C slums of Krakow, Poland. As you hack into the minds of criminals and victims alike to uncover the truth of the mysterious communique, you are forced into a surreal landscape of the residents darkest fears.

Key Features

If you played our first game, Layers of Fear, you know that we make a different kind of horror, Blooper Team said last month. Something a bit more cerebral, emotional, and psychological; We like to call it hidden horror. We think of hidden horror as a subgenre. There are a million different types of action games out there, but you dont see that kind of diversity in horror games. Most horror games are designed completely around survival.

For those wondering the character displayed in the main image above is indeed Cyberpunk legend Rutger Hauer from Bladerunner as Detective Dan Lazarski.

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Cyberpunk 'Hidden Horror' Game Observer Releasing on August 15 for PC/XO/PS4 - Wccftech

‘Cyberpunk 2077’ Update: Different playable character classes – Blasting News

After the success of "The Witcher 3," it will not be easy for "#Cyberpunk 2077" to surpass that popularity. However, it looks that #CD Projekt RED is going to get a pretty good shot with the sci-fi #Role Playing Game "Cyberpunk 2077." Even if CD Projekt Red is highly secretive about the details of the game, here is everything that you need to know about this highly anticipated game.

During an interview, CD Projekt Red mentioned that "Cyberpunk 2077" is going to be a huge project for the studio. According to the studio's visual effect artist, Jose Teixeira, the game is going to be bigger than anything else that the studio has created.

The head of the studio, Adam Badowski, also stated that the game would be even bigger, even better, and more revolutionary. Basing on the way the gaming studio was describing the development of "Cyberpunk 2077," gamers should expect an ambitious and big game once "Cyberpunk 2077" is released.

Mike Pondsmith, the creator of "Cyberpunk 2020" shared some details about the game's classes during an interview with Game Reactors last June. We can expect that the character classes from the original game will be carried over in "Cyberpunk 2077." These classes will not be limited to Cop, Rockerboys (rockers), Nomads, Netrunner (hackers), Corporate, Fixer (information brokers), Media (reporters and journalists), Solo (bodyguards and assassins), Med-Tech (doctors), and Techie.

Whether all of these character classes will be included in the game, that is remain to be seen. However, according to Pondsmith, a lot of these, if not all of them, will be in the game. With the vast character classes it will have, this sci-fi role playing game will work great with multiplayer features.

CD Projekt Red's jobs page showed a huge hint about what to expect in the game: Flying vehicles. According to the job opening on their website, the gaming studio is looking for a vehicle game programmer who can create a vehicle-related code and knows the physics of flying and driving those vehicles. There was even a released animated GIF that is claiming to be part of the highly anticipated project. Although it is legitimate or not remains to be confirmed.

Although CD Projekt Red remains quiet about "Cyberpunk 2077's" exact launching date, the game will be scheduled to release by 2019. The game will be available for PC, Xbox One, and PS4.

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'Cyberpunk 2077' Update: Different playable character classes - Blasting News

Competition: Watch The Jetwalls In Cyberpunk Motorcycle Game Qbike – VRFocus

When people are first introduced to the concept of virtual reality (VR) many tend to think of something theyve seen in TV or in a movie, or those that have had experience of it in previous generations of the technology might think it is purely that. For tha majority though its the memory of the fiction that stays with them more and is called to compare with VR of today. It can be both a help and a hiderance, something weve discussed onVRFocus on a couple of occasions.

When it comes to those visions of what VR is like one of the biggest is, of course, TRON, Disneys film about a computer programmer being zapped into a computer and being forced to play games for his very life. A franchise that has inspired many of todays videogame developers. So, it would be safe to say that Qbike:Cyberpunk Motorcycles is rather TRON influenced, baring in mind that the game is a VR representation of the classic lightcycles game, more specifically a more fully realised version in terms of design and play of that seen in TRON Legacy. With multiple levels of play and the bikesjetwalls even being effective in the air.

Weve teamed up with developers, GexagonVR, to offer you the chance to win one of four codes for the videogame which is currently in Early Access on Steam. Qbike will be offering support of Oculus Rift and HTC Vive

You haveapproximately a week in order to enter as youve until the turn of Thursday, 27th July2017 in the UK. The competition is open to everyone, though please note youll need to have an Steam account in order to claim the code. To enter all you have to do to is use the app below and be either a follower of VRFocus on Twitter, be a subscriber to ourYouTube channel or visit our Facebook or Google+ pages. Thats it. You get an entry for any of those so make sure you check everything out.

Win Qbike on Vive/Rift (Steam Early Access)

Well let winners know as soon as possible after the competition ends. Good luck!

Long time Social & Community Manager and occasional writer of words, looks pretty dashing with technology strapped to his head. As well as keeping the team's social media channels ticking over, Kevin's also a feature writer for VRFocus best known for the Tuesday afternoon "VR vs." opinion piece. Among many other roles Kevin E is also our (unofficial) Deputy Editor.

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Competition: Watch The Jetwalls In Cyberpunk Motorcycle Game Qbike - VRFocus