Cyberpunk 2077 is CD Projekt Red’s Next ‘Blockbuster Franchise’

Cyberpunk 2077 is coming to Steam very shortly, which is great news for those who have been wondering about this.

Hopefully, Cyberpunk 2077 breaks them out of that rut.

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Here's what I'm curious to see, and I'll probably get some hate for it: I want Cyberpunk 2077 to have some decent combat. We work in a new universe, futuristic universe. We are not sure when that will happen, but it should be sometime within the next several months.

Kicinski also revealed that CD Projekt Red has "enjoyed a really huge increase" of internal sales via GOG, a big part of which came from the GWENT project.

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This all sounds good, but the big question is when is the Cyberpunk 2077 release date? It looks like the company is pleased with how its new platform and collectible card game performed a year ago. CD Projekt released a teaser trailer for it way back in 2013. With this new popularity comes the ability to make the games exclusive to their own platform. As far as the game itself, the details are sparse, but we do know a couple things. "It's handcrafted, detailed, of course open-world, with open-ended gameplay", CD Projekt CEO Adam Kicinski says in the video. There will be a focus on the gaming and there will be more of an RPG element to the game.

Are you excited for Cyberpunk 2077, or do you hate awesome, ambitious projects from talented teams with a proven track record of both gameplay quality and customer loyalty? The game is known as the best-optimized titles on the PC where gamers often push it to 4K resolution at the highest graphical settings.

Ronda Rousey has officially entered WWE, in dramatic styleThe Monster Among Men has been dominating this season and management seem keen to finally get some gold around his waist. Undertaker lost an emotional match to Reigns a year ago at WrestleMania and hinted at retirement when he left the ring.

We wish we had more information about Cyberpunk 2077 to share with you right now. Sony has been a bit slow to promote and push all games to 4K when compared to Microsoft but from a gamer perspective, the overall experience remains the same considering the fact that the PS4 Pro has more number of upcoming AAA exclusives which many seem to adore.

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Cyberpunk 2077 is CD Projekt Red's Next 'Blockbuster Franchise'

Cyberpunk Returns $17m Worth of Stolen Ethereum Bitcoinist …

In a surprising turn of occasions, a confidential cyberpunk has again returned swiped ETH symbols to CoinDash a device intending in order to help individuals handle, track, evaluate, and also obtain a bird s eye sight of their crypto properties.

This was a harmful occasion to both our factors and also our business however it is undoubtedly not completion of our job.

Shockingly, one affirmed cyberpunk evidently had a change of mind and also returned 10,000ETH to CoinDash in September 2017 however this would certainly not be the last of the unanticipated returns.

On February 23 just days prior to the business s main item launch CoinDash disclosed an additional 20,000ETH has actually unbelievely been gone back to the business, specifyingin a main article:

Today at 12: 01: 41 AM +UTC, 20,000ETH were returned from the cyberpunks address (FAKE_CoinDash) to among CoinDashs ETH accounts -LRB- *****)

CoinDash has actually additionally emphasized that this unanticipated turn of occasions will certainly not endanger the business s strategy and also dedication to our neighborhood. Wrote CEO Alon Muroch:

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Cyberpunk Returns $17m Worth of Stolen Ethereum Bitcoinist ...

Cyberpunk 2077 is CD Projekt Red’s "new Witcher"

So it's exciting-if somewhat daunting-when developer CD Projekt Red says its next game, Cyberpunk 2077, will be even more ambitious.

Wild Hunt developer CD Projekt RED has said that its new game, Cyberpunk 2077 is more ambitious than Geralt's adventures. This time around, their goal is to "establish a new blockbuster franchise from the beginning". 'No one said that one day we won't decide to develop something in the Witcher universe. "This is [a] true RPG, like Witcher, like Witcher 3, for mature audiences". "It's handcrafted, detailed, of course open-world, with open-ended gameplay", he added. Devs are making sure they offer a quality RPG and in fact, the team over at CD Project RED are treating Cyberpunk 2077 as their "new Witcher 3".

Meanwhile, for anyone hoping for news about The Witcher 4, Kicinski officially dashed those hopes. He also called Cyberpunk 2077 a "true RPG".

It's always good to hear more about Cyberpunk, even if it's only to hear that it's still coming along. Keep in mind too that their Twitter for this title came back to live after years of being radio silent: big things are happening! It's unclear if that is a hard stop, as CD Projekt can file an extension. For the moment, "We can't create Witcher 4, because that was a trilogy from the beginning".

We're expecting an official reveal at this year's E3, they've already confirmed that they have something planned for the event.

Cyberpunk 2077 is now in development, but is without an official release date.

If a new Witcher project does materialize, it's safe to assume it will release before 2077. Let us know in the comments!

Are you excited for Cyberpunk 2077, or do you hate unbelievable, ambitious projects from talented teams with a proven track record of both gameplay quality and customer loyalty?

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Cyberpunk 2077 is CD Projekt Red's "new Witcher"

CD Projekt have blockbuster ambitions for Cyberpunk 2077 …

Cyberpunk 2077 will be bigger and more ambitious than the Witcher III according to devs CD Projekt RED. They say they want to create a blockbuster franchise out of the Cyberpunk IP and that 2077 will be a true rpg.

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CD Projekt have blockbuster ambitions for Cyberpunk 2077 ...

CD Projekt RED’s Cyberpunk 2077 Plans "More Ambitious" Than …

According to Kicinski, the developer wants to build a new blockbuster franchise, and called it a "true RPG".

Great game, more ambitious than Witcher 3, and we believe that we can aim [at] more ambitious business goals as well-of course, still having gamer-centric focus and quality focus as a main priority. The confirmation the game is coming to Steam came directly from CD Projekt Red. 'No one said that one day we won't decide to develop something in the Witcher universe.

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Former Dragon Age creative director Mike Laidlaw has revealed he would be sorely tempted to work on Cyberpunk 2077. Cyberpunk 2077 has not been released yet, which is the bad news. To many, it is one of the best games ever made and fans are eager to see what the studio does next. It would be the flawless time to share footage, the hype has been successfully built and the game is making solid progress with its development. As first reported by PC Gamer, CD Projekt CEO Adam Kicinski told the Pareto Securities Gaming Seminar that (hold on to your butts here) he thinks Cyberpunk 2077 is going to be good and big and good at being big. "It's handcrafted, detailed, of course open-world, with open-ended gameplay", he said. The announcement of the game took place in 2012, but a large part of resources was spent on creating new parts of "the Witcher" by donating the release of a new action. We know that the game will be similar to The Witcher 3. You'd expect no less for the development of Cyberpunk 2077. Sony has been a bit slow to promote and push all games to 4K when compared to Microsoft but from a gamer perspective, the overall experience remains the same considering the fact that the PS4 Pro has more number of upcoming AAA exclusives which many seem to adore.

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CD Projekt RED's Cyberpunk 2077 Plans "More Ambitious" Than ...

Cyberpunk 2077 Will Be Even More Ambitious Than The Witcher 3 …

CD Projekt Red is without question one of the most revered developers in the industry right now, even though their gaming output is much less than many others. Following up on the incredibly well received The Witcher 3: Wild Hunt, the developer is looking to go even higher with Cyberpunk 2077.

Cyberpunk 2077 is the much anticipated followup to the Witcher 3 for CD Projekt Red, though this time they are trying something very different. You might have though they would play it a little safe with the start of a new potential franchise, but it sounds like they are not planning on holding back with Cyberpunk 2077.

CD Projekt Reds CEO Adam Kicinski recently spoke during the Pareto Securities Game Conference and naturally Cyberpunk 2077 was a topic of discussion. Part of this discussion involved how big they are aiming with Cyberpunk 2077 versus with The Witcher 3, which we have a snippet of courtesy of transcription by PC Gamer.

Cyberpunk is our new Witcher 3, but even more ambitious. Our goal is to establish a new blockbuster franchise from the beginning. We work [in a] new universe, futuristic universe. We believe its very appealing to players, not only RPG playersbut this is [a] true RPG, like Witcher, like Witcher 3, for mature audiences. Its handcrafted, detailed, of course open-world, with open-ended gameplay.

It was also recently revealed that the game will be releasing on Steam alongside GOG as well as we told you the other day. We are expecting to learn more about Cyberpunk 2077 later this year at E3, where we are hoping for lots of new information and maybe even a release window announcement.

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Cyberpunk Noir | Author Jacey Holbrand

SINthetic

The New Lyons Sequence #1

by J.T. Nicholas

Genre: Science Fiction Cyberpunk Noir

Pub Date: 1/23/2018

The Artificial Evolution

They look like us. Act like us. Butthey are not human. Created to perform the menial tasks real humansdetest, Synths were designed with only a basic intelligence andminimal emotional response. It stands to reason that they have norights. Like any technology, they are designed for human convenience.Disposable.

In the city of New Lyons, DetectiveJason Campbell is investigating a vicious crime: a female body foundmutilated and left in the streets. Once the victim is identified as aSynth, the crime is designated no more than the destruction ofproperty, and Campbell is pulled from the case.

But when a mysterious strangerapproaches Campbell and asks him to continue his investigation insecret, Campbell is dragged into a dark world of unimaginablecorruption. One that leaves him questioning the true nature ofhumanity.

And what he discovers is only the beginning . . .

J.T. Nicholas was born inLexington, Virginia, though within six months he moved (or was moved,rather) to Stuttgart, Germany. Thus began the long journey of themilitary brat, hopping from state to state and country to countryuntil, at present, he has accumulated nearly thirty relocations. Thisexperience taught him that, regardless of where one found oneself,people were largely the same. When not writing, Nick spends his timepracticing a variety of martial arts, playing games (video, tabletop,and otherwise), and reading everything he can get his hands on. Nickcurrently resides in Louisville, Kentucky, with his wife, a pair ofindifferent cats, a neurotic Papillion, and an Australian Shepherdwho (rightly) believes he is in charge of the day-to-day affairs.

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Cyberpunk Noir | Author Jacey Holbrand

Review: Stylish cyberpunk series tells a scattered story …

This review contains spoilers for Altered Carbon.

If Blade Runner posed the question What does it mean to be human? then Netflixs latest series, Altered Carbon, asks, What does it mean to live? Or, at least it tries to.

In the distant future, humanity has beaten death sort of. Human consciousness is stored in a cortical stack, a biomechanical disk implanted at the base of the neck. These stacks enable humans to transfer their consciousness into any body, provided they have the money. The result is a dystopian cyberpunk intergalactic system that grants the rich immortality. The immortals are called meths after Methuselah, a biblical figure said to have lived 969 years.

Takeshi Kovacs (Joel Kinnaman) is a disgraced member of a military sect and was put in stasis for 250 years after joining a pro-death revolutionary group. Hes reawakened in Bay City to solve the murder of Laurens Bancroft (James Purefoy), a powerful meth. Along the way, he encounters a sentient hotel, biomodded mutants, a religious zealot, a flying sex fortress, clones, androids, alien trees, gang leaders, virtual torture, fight clubs and a convoluted conspiracy.

Overwhelmed yet?

Thats the fundamental flaw with Altered Carbon it tries to cram too much plot into too few episodes. The first half of the show has a singular vision; it centers on Laurens death and Takeshis mission to find the killer. But as the show progresses, it loses this focus and starts exploring pointless, plodding tangents. By the final episode, the characters are so far from where they started that Takeshi and friends feel like theyve stepped into another show thats more like a soap opera than a cyberdrama.

The conclusion is built around Takeshis relationship with his sister, Reileen (Dichen Lachman), their rocky past and her attempts to win his loveby murdering everyone he cares about. Not only is her motivation downright cartoonish, but her actions are inconsistent and often work against her end goal to secure a stable life for herself and her brother. She tries to save Takeshi as often as she tries to kill him.

But Takeshi himself isnt worth caring about. His character is styled after a noir detective, but he does less sleuthing than whining. It takes 10 episodes for Takeshi to understand the simple idea that some people actually like him and can help him on his journey. In seemingly every episode, he casts his friends aside, tries to isolate himself and then runs, desperate, to their aid when his negligence puts them in danger. Its an exhausting cycle that repeats and repeats and eventually becomes dull.

Equally frustrating is the contrived romance between Takeshi and police Officer Kristin Ortega (Martha Higareda). The show builds their relationship and establishes the trust between them, only to undermine it entirely in the final episode. It feels cheap, manipulative and disrespectful of the viewers time. The problem isnt that they dont end up together spoilers, they dont but that the reason for their split serves only to fuel a second season.

Even the visuals feel hectic and overdone. The streets look like rough approximations of Blade Runner. A neon glow casts the crowds of prostitutes and degenerates in shadow. Holographic women advertise sex shops, while musclebound monstrosities promote fight rings. For a television series, it certainly has a cinematic scope, but, like the story, the aesthetic lacks consistency. The show bounds from grimy streets to glittering castles above the clouds without pausing to acknowledge the change in tone.

The only unquestionable joy in Altered Carbon is Poe (Chris Conner), an AI in charge of a long-abandoned hotel. Poe is charismatic, sympathetic and ultimately more human than the rest of the cast.

Altered Carbon suffers from tonal whiplash. It jolts viewers back and forth between a military drama, a sci-fi philosophy piece, a revolutionary adventure and a family drama. Its difficult for a viewer to invest in any one facet of the story because the moment their interest is piqued, the show gets sidetracked.

Theres enough material for a second season, but Altered Carbon is better off dead.

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Review: Stylish cyberpunk series tells a scattered story ...

Cyberpunk 2077 to Feature thrilling Combat Encounters

Cyberpunk 2077is supposed to feature exciting combat encounters, as stated by a job listing from CD Projekt RED. At the present moment, the company is looking for a combat designer so as to help create exciting combat encounters for the approaching CD Projekt RED.

The person is supposed to be doing work with the quest designer so as to help produce wonderful and detailed combat situations. Level Designers, Open world designer,and Environment Artists are all going to be working with the combat designer.

Cyberpunk 2077 is supposed tofeature more than 60 hours of story contentand that is in addition to the side quests that we are supposed to get. Making exciting combat encounters is vital for the game so as to keep the players engaged for that much of hours.

Further focus is beingput on animationsin addition to striking graphics quality.

Cyberpunk 2077 is to get presented on Xbox One, PS4, and PC, supposedly, anytime in the next year.

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Cyberpunk 2077 to Feature thrilling Combat Encounters

Netflixs Altered Carbon misses the point of cyberpunk …

Netflixs new science fiction TV series Altered Carbon ticks all the boxes for a modern-day cyberpunk series. Based on a 2002 novel by Richard K. Morgan, its about a hardboiled investigator named Takeshi Kovacs who lives in a world where human consciousness can be stored on a chip called a stack, and transferred between bodies (now known as sleeves.) The rich have effectively become immortal, sequestering themselves far above the gritty streets of futuristic San Francisco. The masses use flashing holograms to sell copious sex, drugs, and violence, beneath a perpetually dark and rainy sky. The series offers a Blade Runner-tinged aesthetic that many people adore, me included.

But that aesthetic, paradoxically, is why Altered Carbon fails, as both good television and good cyberpunk.

Films like Blade Runner and classic cyberpunk novels like Neuromancer, helped transform science fiction by imagining how new inventions would intersect with existing culture, particularly outside respectable bourgeois society. Early cyberpunk posits that technology will shape humanity, but that ordinary people will also shape technology, and that much of the future will simply be a remixed version of the present. The specific tropes its associated with like city streets inspired by Tokyo and Hong Kong, omnipresent advertising, and hardboiled mystery plots emerged from these larger philosophical underpinnings.

As Gavia Baker-Whitelaw at The Daily Dot and Ryan Britt at Inverse have pointed out, though, modern cyberpunk is basically a kind of retro-futurism. Its an often predictable genre that meticulously copies 30-year-old ideas of what tomorrow might look like including dated gender roles; an ARPANET-era vision of computer use; and perhaps most importantly, a culture that hasnt spent several decades imagining a cyberpunk future. Blade Runners groundbreaking visual style has been sanded down into a gorgeous prefab kit thats applied to futures without any consideration for what makes a given science fiction society unique or distinctive. And in Altered Carbons case, that kit isnt just derivative. It sabotages the genres truly timeless aspects, stretching out surface-level tropes like an ill-fitting skin.

Altered Carbon is a far future that looks inexplicably near. The exact date is ambiguous, but a description puts it at over 300 years from now, compared to a few decades in Blade Runner. Humans have colonized other planets, discovered the remnants of an alien civilization, and conquered death. They also favor fashion that looks like a noir-inspired H&M collection, back-alley brothels with tacky holographic signs, distinctly 20th-century skinhead tattoos, and grimy urban architecture. (Morgans novel Altered Carbon takes place even later. But as a book, it has the freedom to leave these kinds of details to the imagination, or pause to explain their backstory.) Kovacs wakes from a 250-year stint in a disembodied stack prison the equivalent of a Revolutionary War prisoner jumping forward to 2018 and his flashbacks are barely distinguishable from the main setting.

Altered Carbon seems basically uninterested in its own premise

That choice could have been used for compelling worldbuilding. Altered Carbons neo-San Francisco is ruled by multi-centenarian Methuselahs or Meths, and it would make sense if theyd held onto nostalgic relics like some nightmare version of the Baby Boomers. But the show seems basically uninterested in the implications of body-swapping and immortality, unless it directly affects Kovacs journey, or advances simplistic social commentary. Altered Carbon doesnt use anachronistic details to explore how we got from the present day to the 24th century. Theyre just convenient narrative shorthand for downtrodden prostitute or street tough, or more generally, dark and gritty future.

This undercuts the themes of social division and class consciousness that Altered Carbon is supposedly exploring, and cyberpunks general penchant for vibrant, complex settings. The rich and poor seem so completely divided in this series that theres no reason for all culture to freeze just because the rich are living in amber or if there is a reason, Altered Carbon doesnt make a case for it. In fact, the series would be much stronger if a high-tech but stagnant society of immortals periodically appropriated fresh pop culture from a short-lived underclass. It would combine present-day social concerns with strange new technology, while still letting Altered Carbon indulge in retro-futurism.

But instead of treating stacks and sleeves as unpredictable forces, Altered Carbon depicts them as a cudgel that decadent immortals use against the helpless poor in dully predictable ways. Theres one piece of uniquely creepy depravity in the series: a woman whose pet snake apparently contains a human mind. Otherwise, after several hundred years of life, Altered Carbons Meths have settled on two hobbies: admiring the middlebrow neoclassical decor of their private sky mansions, and killing poor people. Theyre not even particularly creative about it apparently low-budget snuff scenarios and clumsy zero-gravity death matches never get old.

Technology isnt an unexpected force, its a predictable cudgel

These temporary deaths are all horrible, of course, as is the Meths overall callousness. But theres such a monotonous, unimaginative tread of cruelty that it loses any shock value or allegorical heft. Beneath its serious grown-up science fiction trappings of nudity and sexual violence, Altered Carbon is less incisive than the equally heavy-handed young adult series The Hunger Games, which mixed on-the-nose class commentary with genuine futuristic weirdness.

Part of the problem is that unlike many cyberpunk protagonists, Kovacs isnt really part of Altered Carbons world hes a newcomer being handsomely paid to investigate a Meths (temporary, but mysterious) murder. Actual members of the underclass are rarely given goals or agency, unless theyve been personally liberated by Kovacs and his infinite expense account. Theyre doll-like bodies waiting to be smashed up, so Kovacs can either justify his rage or establish his good-guy status with paternalistic advice. (You shouldnt let anyone hurt you. Youre worth more than that, he helpfully tells one brothel worker.) We know more about how the poor people of this society die than how they live.

A couple of running subplots delve into Altered Carbons specific vision of the future, and unsurprisingly, theyre the best parts of the series. A sentient Edgar Allan Poe-themed hotel which interacts with guests using an avatar based on Poe himself offers a window into an intriguing AI service economy, including virtual poker nights with a labor union. Poe strikes up a friendship with a sleeveless woman, which emphasizes the fuzzy line between an artificial personality and a human who only exists on a chip. And Kovacs police officer partner Kristen Ortega has a neo-Catholic family thats split over Gods view of resurrecting a loved one. In these cases, Altered Carbon pushes past its Blade Runner fetish and reflexive cynicism to find something human.

But when the larger world is so thin, its hard to put something like neo-Catholicism in a larger context. Characters have had centuries to get used to the idea of stacks. Why do so many still seem blindsided by their existence? And why do so few people, including the dour Meths, seem to be doing anything interesting with the technology?

Altered Carbon trades thoughtful writing and design for a blinkered focus on polemic and prefab dystopia. Instead of imagining what a future full of body-shifters would look like, the series seemingly starts with an aging visual style, adds the premise that rich immortals enjoy hurting people, and work backward from there. It has all the superficial hallmarks of a cyberpunk classic like Blade Runner, but it would have been far better cyberpunk without them.

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Netflixs Altered Carbon misses the point of cyberpunk ...

DPS Research (Cyberpunk) George Dennis

Starting off as a literacy movement, the term Cyberpunk soon evolved into a subculture organism. Defining the term Cyberpunk is difficult as it has reached a level of complexity that requires multiple definitions at this point since it has become both a culture and genre. In short, Cyberpunk is a sub-genre of science fiction that features advanced technologies in an urban, dystopian future. On one side youd typically have the powerful corporations and private security companies whilst on the other youd have the attractive, dark and gritty underworld of illegal trade, gangs and drugs. Amongst all of this, the genre contains traits of politics, corruption and social upheaval traits of common goals amongst Youth within the modern world.

In the view of the genre being a sub-culture, social reactionhas been mostly negative as a result of the foundations that it stands itself upon. However, since books and films that follow this subculture have recently become drastically commercialised, it has gained a noticeable following and is alluring to the masses. Examples of this are Bladerunner 2049, Ghost In a Shell and the Matrix series.

By masses, this mostly entails the younger generation with the majority being younger boys in their teenage years. Since Cyberpunk is so closely related to the Hacking culture that is prominent within our age of information, it is very much favoured by the Youth as Youth is about transition from a world of paternal authority, where the parents dictate how things are done, to a world of responsibility, where youth make decisions for themselves. The transition is marked by rebellion, defiance and a seemingly single-minded focus on defiance. All of above being underlying traits of the culture that the Cyberpunk genre has cultivated over the decades that it has been present.

Historically, this genre was born at the perfect time for its cultivation as the Youth of the 1980s and 1990s grew up more technologically literate than their parents since they were the first generation to gain commercial access to these devices. And with computing itself being a cultivation of rebellion with a different representation of doing things; the culture was soon blown up to a massive scale. However, the chapter of Cyberpunk during those years has concluded and is a finished chapter in history. The form of Cyberpunk that we are presented with today is still lively and is in the process of ever-goingtransformation.

With Cyberpunk being such a diverse genre/culture, I think it suits the theme of Equality & Diversity almost perfectly as one of the common strives within a Cyberpunk story is to fix the dystopian society that characters find themselves amongst and rid the gap between the underground and corporations; an almost perfect reflection of our current world.

Alongside this, Cyberpunk very much focuses on the more gritty and dark traits of the world we live in. However, the genre often makes sure to portray the contrast of works; the diversity of cultures within these imaginative worlds.

Is.muni.cz. (2018).Cite a Website Cite This For Me. [online] Available at: https://is.muni.cz/th/74895/ff_b/FINAL_THESIS.pdf [Accessed 21 Feb. 2018].

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DPS Research (Cyberpunk) George Dennis

Mute Is an Excellent Film Noir That Just Happens to Be Set in …

A scifi tale by virtue of its setting, but an old-school film noir at heart thanks to its story, Mute is a puzzle with eccentric pieces that eventually all fit togetherperhaps a bit too neatly, given its fondness for jagged edges. But its love of sleazy neon and some unusual themes do much to make up for its contrivances.

Duncan Jones latest is set in the same universe as his 2009 debut, Moon, ahead of an as-yet-unnamed third film in his planned trilogy. The films have a loose connection that we wont spoil here, but its not a giveaway to say that Mute takes place right after the events of Moonso, sometime soon after 2035. But it begins 30 years earlier, at the scene of a boating accident that leaves a boy named Leo half-drowned and fully mute. That brief moment sets up just about everything we need to know about Leo in the movies present (where hes played by Alexander Skarsgrd). Alsotold you there were some unusual themeshes Amish.

Though hes not totally devout, hes still the most lo-fi person in Mutes futuristic version of Berlin; its a grimy place, full of tawdry bars, brothels, faux-American diners, and tech thats seemingly used solely for instant gratification. Leo, who flexes his Amish woodworking skills in his spare time, is definitely the odd man out. Granted, hed already be unique because he cant talk, but being freakin Amish just ups the ante. That, and the fact that he appears to be the only person in the city whos motivated by the purest of causes: True love.

Leo is an earnest guy in a bad town, and since this is a noir tale, the object of his affections goes missing early on. His wordless search for his beloved, a blue-haired beauty named Naadirah (Seyneb Saleh)of course, he carries an actual photograph of her around, being stubbornly old-fashionedleads him into some dark places, though hes not a complete outsider in that world. Leo and Naadirah meet while working at a shifty nightclub called Foreign Dreams, a place where, of course, Berlins foreign transplants mingle and engage in various black-market activities alongside robotic go-go dancers.

That said, a boring old coffee shop is where Leo first crosses paths with Cactus Bill (Paul Rudd), another American expat whos on his own desperate quest. Its a seemingly random encounter that echoes throughout the rest of the story at louder and louder frequencies.

Cactus, fond of cigars and loud Aloha shirts, is a surgeon and former military man who served in the Middle East with Duck (Justin Theroux), a fellow doctor who now has a successful practice crafting bionic body parts. That said, hes happy to help his best buddy mend bullet-riddled gangsters in an underground clinic, a gig Cactus has only taken because hes desperate to get the money and necessary documents to flee the country. (To reveal why would be saying too much.) The dynamic of Cactus and Ducks friendship is one of the weirdest things about Mute, but it makes a strange kind of sense. They became friends under extreme circumstances, and though they may not like each other all the time, theres a bond there that cant be broken. Also, theyre both total assholes. Straight up.

Cactus and Leo, on the other hand, are total oppositesand the fact that Leo keeps popping up like a bad penny spins the already rage-filled Cactus into an even more dangerous fury. He provides necessary contrast to Skarsgrds silent characterthey are two tightly coiled men pursuing their own very specific, very urgent agendas who otherwise couldnt be more different in every way. Also, it must be said that while Skarsgrd is fine as the lovelorn Leo, seeing the normally likable Rudd rip into such an obnoxious and morally corrupt character is one of Mutes biggest selling points. Why is he rocking a 1970s porn stache in a futuristic cyberpunk movie? Well, why not?

Joness story for Mutehe shares a screenwriting credit with Michael Robert Johnsonends up tilting way more toward film noir than scifi in the end. It unfolds on a way smaller scale than something like Blade Runner 2049, the most high-profile recent example of scifi noir. Mute feels like a much more personal story, putting a small network of damage-prone relationships under a microscope and discovering that emotions can be just as raw and real even when the people feeling them are surrounded by artificial flash.

Mute is not a perfect movie. A lot of its quirkier beats end up fitting too neatly into its conclusion, which can feel a bit forced once the storys dominoes start falling over. (The woodworking thing? Yeah, it comes back in a big way.) But if Mute feels tenuously tied to Moon in terms of story, theres a deeper connection in that both films take the time to question what makes us truly human, no matter the circumstances. Mute also offers a downbeat yet relatable vision of the future, with tech that seems eminently plausible (food delivery via drone!) as well as some more worrisome projections, like the idea that genuinely good people are probably an endangered species.

Mute debuts today, February 23, on Netflix.

Excerpt from:

Mute Is an Excellent Film Noir That Just Happens to Be Set in ...

Steampunk – Wikipedia

Steampunk is a subgenre of science fiction or science fantasy that incorporates technology and aesthetic designs inspired by 19th-century industrial steam-powered machinery.[1][2] Although its literary origins are sometimes associated with the cyberpunk genre,[3] steampunk works are often set in an alternative history of the 19th century's British Victorian era or American "Wild West", in a future during which steam power has maintained mainstream usage, or in a fantasy world that similarly employs steam power. However, steampunk and Neo-Victorian are different in that the Neo-Victorian movement does not extrapolate on technology and embraces the positive aspects of the Victorian era's culture and philosophy.[citation needed]

Steampunk most recognizably features anachronistic technologies or retro-futuristic inventions as people in the 19th century might have envisioned them, and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art.[citation needed] Such technology may include fictional machines like those found in the works of H. G. Wells and Jules Verne, or of the modern authors Philip Pullman, Scott Westerfeld, Stephen Hunt, and China Miville.[original research?] Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-air airships, analogue computers, or such digital mechanical computers as Charles Babbage's Analytical Engine.[citation needed]

Steampunk may also incorporate additional elements from the genres of fantasy, horror, historical fiction, alternate history, or other branches of speculative fiction, making it often a hybrid genre.[citation needed] The first known appearance of the term steampunk was in 1987, though it now retroactively refers to many works of fiction created as far back as the 1950s or 1960s.[citation needed]

Steampunk also refers to any of the artistic styles, clothing fashions, or subcultures that have developed from the aesthetics of steampunk fiction, Victorian-era fiction, art nouveau design, and films from the mid-20th century.[4] Various modern utilitarian objects have been modded by individual artisans into a pseudo-Victorian mechanical "steampunk" style, and a number of visual and musical artists have been described as steampunk.[5]

Steampunk is influenced by and often adopts the style of the 19th-century scientific romances of Jules Verne, H.G. Wells, Mary Shelley, and Edward S. Ellis's The Steam Man of the Prairies.[6] Several more modern works of art and fiction significant to the development of the genre were produced before the genre had a name. Titus Alone (1959), by Mervyn Peake, is widely regarded by scholars as the first novel in the genre proper,[7][8][pageneeded][9] while others point to Michael Moorcock's 1971 novel The Warlord of the Air,[10][11][12] which was heavily influenced by Peake's work. The film Brazil (1985) was an important early cinematic influence that helped codify the aesthetics of the genre. The Adventures of Luther Arkwright was an early (1970s) comic version of the Moorcock-style mover between timestreams.[13][14]

In fine art, Remedios Varo's paintings combine elements of Victorian dress, fantasy, and technofantasy imagery.[15][pageneeded] In television, one of the earliest manifestations of the steampunk ethos in the mainstream media was the CBS television series The Wild Wild West (196569), which inspired the later film.[6][16]

Although many works now considered seminal to the genre were published in the 1960s and 1970s, the term steampunk originated in the late 1980s as a tongue-in-cheek variant of cyberpunk. It was coined by science fiction author K. W. Jeter,[17] who was trying to find a general term for works by Tim Powers (The Anubis Gates, 1983), James Blaylock (Homunculus, 1986), and himself (Morlock Night, 1979, and Infernal Devices, 1987)all of which took place in a 19th-century (usually Victorian) setting and imitated conventions of such actual Victorian speculative fiction as H. G. Wells' The Time Machine. In a letter to science fiction magazine Locus, printed in the April 1987 issue, Jeter wrote:

Dear Locus,

Enclosed is a copy of my 1979 novel Morlock Night; I'd appreciate your being so good as to route it to Faren Miller, as it's a prime piece of evidence in the great debate as to who in "the Powers/Blaylock/Jeter fantasy triumvirate" was writing in the "gonzo-historical manner" first. Though of course, I did find her review in the March Locus to be quite flattering.

While Jeter's Morlock Night and Infernal Devices, Powers' The Anubis Gates, and Blaylock's Lord Kelvin's Machine were the first novels to which Jeter's neologism would be applied, the three authors gave the term little thought at the time.[20]:48 They were far from the first modern science fiction writers to speculate on the development of steam-based technology or alternative histories. Keith Laumer's Worlds of the Imperium (1962) and Ronald W. Clark's Queen Victoria's Bomb (1967) apply modern speculation to past-age technology and society.[21][pageneeded] Michael Moorcock's Warlord of the Air (1971)[22] is another early example. Harry Harrison's novel A Transatlantic Tunnel, Hurrah! (1973) portrays a British Empire of an alternative year 1973, full of atomic locomotives, coal-powered flying boats, ornate submarines, and Victorian dialogue. The Adventures of Luther Arkwright (mid-1970s) was the first steampunk comic.[citation needed] In February 1980, Richard A. Lupoff and Steve Stiles published the first "chapter" of their 10-part comic strip The Adventures of Professor Thintwhistle and His Incredible Aether Flyer.[23]

The first use of the word in a title was in Paul Di Filippo's 1995 Steampunk Trilogy,[24] consisting of three short novels: "Victoria", "Hottentots", and "Walt and Emily", which, respectively, imagine the replacement of Queen Victoria by a human/newt clone, an invasion of Massachusetts by Lovecraftian monsters, and a love affair between Walt Whitman and Emily Dickinson.

Superficially, steampunk may resemble retrofuturism. Indeed, both sensibilities recall "the older but still modern eras in which technological change seemed to anticipate a better world, one remembered as relatively innocent of industrial decline."[2]

One of steampunks most significant contributions is the way in which it mixes digital media with traditional handmade art forms. As scholars Rachel Bowser and Brian Croxall put it, "the tinkering and tinker-able technologies within steampunk invite us to roll up our sleeves and get to work re-shaping our contemporary world."[25] In this respect, steampunk bears more in common with DIY craft and making.[26]

Many of the visualisations of steampunk have their origins with, among others, Walt Disney's film 20,000 Leagues Under the Sea (1954),[27] including the design of the story's submarine the Nautilus, its interiors, and the crew's underwater gear; and George Pal's film The Time Machine (1960), especially the design of the time machine itself. This theme is also carried over to Six Flags Magic Mountain and Disney parks, in the themed area the "Screampunk District" at Six Flags Magic Mountain and in the designs of The Mysterious Island section of Tokyo DisneySea theme park and Disneyland Paris' Discoveryland area.[citation needed]

Aspects of steampunk design emphasise a balance between form and function.[28] In this it is like the Arts and Crafts Movement. But John Ruskin, William Morris, and the other reformers in the late nineteenth century rejected machines and industrial production. On the other hand, steampunk enthusiasts present a "non-luddite critique of technology".[29]

Various modern utilitarian objects have been modified by enthusiasts into a pseudo-Victorian mechanical "steampunk" style.[14][30] Examples include computer keyboards and electric guitars.[31] The goal of such redesigns is to employ appropriate materials (such as polished brass, iron, wood, and leather) with design elements and craftsmanship consistent with the Victorian era,[22][32] rejecting the aesthetic of industrial design.[28]

In 1994, the Paris Metro station at Arts et Mtiers was redesigned by Belgian artist Francois Schuiten in steampunk style, to honor the works of Jules Verne. The station is reminiscent of a submarine, sheathed in brass with giant cogs in the ceiling and portholes that look out onto fanciful scenes.[33][34]

The artist group Kinetic Steam Works[35] brought a working steam engine to the Burning Man festival in 2006 and 2007.[36] The group's founding member, Sean Orlando, created a Steampunk Tree House (in association with a group of people who would later form the Five Ton Crane Arts Group[37]) that has been displayed at a number of festivals.[38][39] The Steampunk Tree House is now permanently installed at the Dogfish Head Brewery in Milton, Delaware.[40]

The Neverwas Haul is a three-story, self-propelled mobile art vehicle built to resemble a Victorian house on wheels. Designed by Shannon OHare, it was built by volunteers in 2006 and presented at the Burning Man festival from 2006 through 2015.[41] When fully built, the Haul propelled itself at a top speed of 5 miles per hour and required a crew of ten people to operate safely. Currently, the Neverwas Haul makes her home at Obtainium Works, an "art car factory" in Vallejo, CA, owned by OHare and home to several other self-styled "contraptionists".[42]

In MayJune 2008, multimedia artist and sculptor Paul St George exhibited outdoor interactive video installations linking London and Brooklyn, New York, in a Victorian era-styled telectroscope.[43][44] Utilizing this device, New York promoter Evelyn Kriete organised a transatlantic wave between steampunk enthusiasts from both cities,[45] prior to White Mischief's Around the World in 80 Days steampunk-themed event.[46]

In 2009, for Questacon, artist Tim Wetherell created a large wall piece that represented the concept of the clockwork universe. This steel artwork contains moving gears, a working clock, and a movie of the moon's terminator in action. The 3D moon movie was created by Antony Williams.[47]

From October 2009 through February 2010, the Museum of the History of Science, Oxford, hosted the first major exhibition of steampunk art objects, curated and developed by New York artist and designer Art Donovan,[48] who also exhibited his own "electro-futuristic" lighting sculptures, and presented by Dr. Jim Bennett, museum director.[49] From redesigned practical items to fantastical contraptions, this exhibition showcased the work of eighteen steampunk artists from across the globe. The exhibition proved to be the most successful and highly attended in the museum's history and attracted more than eighty thousand visitors. The event was detailed in the official artist's journal The Art of Steampunk, by curator Donovan.[50]

In November 2010, The Libratory Steampunk Art Gallery[51] was opened by Damien McNamara in Oamaru, New Zealand. Created from papier-mch to resemble a large subterranean cave and filled with industrial equipment from yesteryear, rayguns, and general steampunk quirks, its purpose is to provide a place for steampunkers in the region to display artwork for sale all year long. A year later, a more permanent gallery, Steampunk HQ, was opened in the former Meeks Grain Elevator Building across the road from The Woolstore, and has since become a notable tourist attraction for Oamaru.[52]

In 2012, the Mobilis in Mobili: An Exhibition of Steampunk Art and Appliance made its debut. Originally located at New York City's Wooster Street Social Club (itself the subject of the television series NY Ink), the exhibit featured working steampunk tattoo systems designed by Bruce Rosenbaum, of ModVic and owner of the Steampunk House,[53] Joey "Dr. Grymm" Marsocci,[31] and Christopher Conte.[54] with different approaches.[27] "[B]icycles, cell phones, guitars, timepieces and entertainment systems"[54] rounded out the display.[31] The opening night exhibition featured a live performance by steampunk band Frenchy and the Punk.[55]

Steampunk fashion has no set guidelines but tends to synthesize modern styles with influences from the Victorian era. Such influences may include bustles, corsets, gowns, and petticoats; suits with waistcoats, coats, top hats[56] and bowler hats (themselves originating in 1850 England), tailcoats and spats; or military-inspired garments. Steampunk-influenced outfits are usually accented with several technological and "period" accessories: timepieces, parasols, flying/driving goggles,[57] and ray guns. Modern accessories like cell phones or music players can be found in steampunk outfits, after being modified to give them the appearance of Victorian-era objects. Post-apocalyptic elements, such as gas masks, ragged clothing, and tribal motifs, can also be included. Aspects of steampunk fashion have been anticipated by mainstream high fashion, the Lolita and aristocrat styles, neo-Victorianism, and the romantic goth subculture.[13][58][59]

In 2005, Kate Lambert, known as "Kato", founded the first steampunk clothing company, "Steampunk Couture",[60] mixing Victorian and post-apocalyptic influences. In 2013, IBM predicted, based on an analysis of more than a half million public posts on message boards, blogs, social media sites, and news sources, "that 'steampunk,' a subgenre inspired by the clothing, technology and social mores of Victorian society, will be a major trend to bubble up and take hold of the retail industry".[61][62] Indeed, high fashion lines such as Prada,[63] Dolce & Gabbana, Versace, Chanel,[64] and Christian Dior[62] had already been introducing steampunk styles on the fashion runways. And in episode 7 of Lifetime's "Project Runway: Under the Gunn" reality series, contestants were challenged to create avant-garde "steampunk chic" looks.[65] America's Next Top Model tackled Steampunk fashion in a 2012 episode where models competed in a Steampunk themed photo shoot, posing in front of a steam train while holding a live owl.[66][unreliable source]

The educational book Elementary BASIC - Learning to Program Your Computer in BASIC with Sherlock Holmes (1981), by Henry Singer and Andrew Ledgar, may have been the first fictional work to depict the use of Charles Babbage's Analytical Engine in an adventure story. The instructional book, aimed at young programming students, depicts Holmes using the engine as an aid in his investigations, and lists programs that perform simple data processing tasks required to solve the fictional cases. The book even describes a device that allows the engine to be used remotely, over telegraph lines, as a possible enhancement to Babbage's machine. Companion volumesElementary Pascal - Learning to Program Your Computer in Pascal with Sherlock Holmes and From Baker Street to Binary - An Introduction to Computers and Computer Programming with Sherlock Holmeswere also written.

In 1988, the first version of the science fiction roleplaying game Space: 1889 was published. The game is set in an alternative history in which certain now discredited Victorian scientific theories were probable and led to new technologies. Contributing authors included Frank Chadwick, Loren Wiseman, and Marcus Rowland.[67]

William Gibson and Bruce Sterling's novel The Difference Engine (1990) is often credited with bringing about widespread awareness of steampunk.[16][68] This novel applies the principles of Gibson and Sterling's cyberpunk writings to an alternative Victorian era where Ada Lovelace and Charles Babbage's proposed steam-powered mechanical computer, which Babbage called a difference engine (a later, more general-purpose version was known as an analytical engine), was actually built, and led to the dawn of the information age more than a century "ahead of schedule". This setting was different from most steampunk settings in that it takes a dim and dark view of this future, rather than the more prevalent utopian versions.

Nick Gevers's original anthology Extraordinary Engines (2008) features newer steampunk stories by some of the genre's writers, as well as other science fiction and fantasy writers experimenting with neo-Victorian conventions. A retrospective reprint anthology of steampunk fiction was released, also in 2008, by Tachyon Publications. Edited by Ann and Jeff VanderMeer and appropriately entitled Steampunk, it is a collection of stories by James Blaylock, whose "Narbondo" trilogy is typically considered steampunk; Jay Lake, author of the novel Mainspring, sometimes labeled "clockpunk";[69] the aforementioned Michael Moorcock; as well as Jess Nevins, known for his annotations to The League of Extraordinary Gentlemen (first published in 1999).

Younger readers have also been targeted by steampunk themes, by authors such as Philip Reeve and Scott Westerfeld.[70] Reeve's quartet Mortal Engines is set far in Earth's future where giant moving cities consume each other in a battle for resources, a concept Reeve coined as Municipal Darwinism. Westerfeld's Leviathan trilogy is set during an alternate First World War fought between the "clankers" (Central Powers), who use steam technology, and "darwinists" (Allied Powers), who use genetically engineered creatures instead of machines.

"Mash-ups" are also becoming increasingly popular in books aimed at younger readers, mixing steampunk with other genres. Suzanne Lazear's Aether Chronicles series mixes steampunk with faeries, and The Unnaturalists, by Tiffany Trent, combines steampunk with mythological creatures and alternate history.[71]

While most of the original steampunk works had a historical setting,[citation needed] later works often place steampunk elements in a fantasy world with little relation to any specific historic era. Historical steampunk tends to be science fiction that presents an alternate history; it also contains real locales and persons from history with alternative fantasy technology. "Fantasy-world steampunk", such as China Miville's Perdido Street Station, Alan Campbell's Scar Night, and Stephen Hunt's Jackelian novels, on the other hand, presents steampunk in a completely imaginary fantasy realm, often populated by legendary creatures coexisting with steam-era and other anachronistic technologies. However, the works of China Miville and similar authors are sometimes referred to as belonging to the "New Weird" rather than steampunk.

Self-described author of "far-fetched fiction" Robert Rankin has increasingly incorporated elements of steampunk into narrative worlds that are both Victorian and re-imagined contemporary. In 2009, he was made a Fellow of the Victorian Steampunk Society.[72]

The comic book series Hellboy, created by Mike Mignola, and the two Hellboy films featuring Ron Perlman and directed by Guillermo del Toro, all have steampunk elements. In the comic book and the first (2004) film, Karl Ruprecht Kroenen is a Nazi SS scientist who has an addiction to having himself surgically altered, and who has many mechanical prostheses, including a clockwork heart. The character Johann Krauss is featured in the comic and in the second film, Hellboy II: The Golden Army (2008), as an ectoplasmic medium (a gaseous form in a partly mechanical suit). This second film also features the Golden Army itself, which is a collection of 4,900 mechanical steampunk warriors.

Since the 1990s, the application of the steampunk label has expanded beyond works set in recognisable historical periods, to works set in fantasy worlds that rely heavily on steam- or spring-powered technology.[16] One of the earliest short stories relying on steam-powered flying machines is "The Aerial Burglar" of 1844.[73] An example from juvenile fiction is The Edge Chronicles by Paul Stewart and Chris Riddell.

Fantasy steampunk settings abound in tabletop and computer role-playing games. Notable examples include Skies of Arcadia,[74] Rise of Nations: Rise of Legends,[75] and Arcanum: Of Steamworks and Magick Obscura.[6]

The gnomes and goblins in World of Warcraft also have technological societies that could be described as steampunk,[76] as they are vastly ahead of the technologies of men, but still run on steam and mechanical power.

The Dwarves of the Elder Scrolls series, described therein as a race of Elves called the Dwemer, also use steam powered machinery, with gigantic brass-like gears, throughout their underground cities. However, magical means are used to keep ancient devices in motion despite the Dwemer's ancient disappearance.[77]

The 1998 game Thief: The Dark Project, as well as the other sequels including its 2014 reboot, feature heavy steampunk-inspired architecture, setting, and technology.

Amidst the historical and fantasy subgenres of steampunk is a type that takes place in a hypothetical future or a fantasy equivalent of our future involving the domination of steampunk-style technology and aesthetics. Examples include Jean-Pierre Jeunet and Marc Caro's The City of Lost Children (1995), Turn A Gundam (19992000), Trigun,[78] and Disney's film Treasure Planet (2002). In 2011, musician Thomas Dolby heralded his return to music after a 20-year hiatus with an online steampunk alternate fantasy world called the Floating City, to promote his album A Map of the Floating City.[6]

Another setting is "Western" steampunk, which overlaps with both the Weird West and Science fiction Western subgenres.[examples needed] Several other categories have arisen, sharing similar names, including dieselpunk, clockworkpunk, and others. Most of these terms were coined as supplements to the GURPS role playing game, and are not used in other contexts.[79]

Kaja Foglio introduced the term "Gaslight Romance",[20]:78 gaslamp fantasy, which John Clute and John Grant define as "steampunk stories ... most commonly set in a romanticised, smoky, 19th-century London, as are Gaslight Romances. But the latter category focuses nostalgically on icons from the late years of that century and the early years of the 20th centuryon Dracula, Jekyll and Hyde, Jack the Ripper, Sherlock Holmes and even Tarzanand can normally be understood as combining supernatural fiction and recursive fantasy, though some gaslight romances can be read as fantasies of history."[80] Author/artist James Richardson-Brown[81] coined the term steamgoth to refer to steampunk expressions of fantasy and horror with a "darker" bent.

Mary Shelley's The Last Man, set near the end of the 21st century after a plague had brought down civilization, was probably the ancestor of post-apocalyptic steampunk literature. Post-apocalyptic steampunk is set in a world where some cataclysm has precipitated the fall of civilization and steam power is once again ascendant, such as in Hayao Miyazaki's post-apocalyptic anime Future Boy Conan (1978),[78] where a war fought with superweapons has devastated the planet. Robert Brown's novel, The Wrath of Fate (as well as much of Abney Park's music) is set in A Victorianesque world where an apocalypse was set into motion by a time-traveling mishap. Cherie Priest's Boneshaker series is set in a world where a zombie apocalypse happened during the Civil War era. The Peshawar Lancers by S.M. Stirling is set in a post-apocalyptic future in which a meteor shower in 1878 caused the collapse of Industrialized civilization. The movie 9 (which might be better classified as "stitchpunk" but was largely influenced by steampunk)[82] is also set in a post-apocalyptic world after a self-aware war machine ran amok. Steampunk Magazine even published a book called A Steampunk's Guide to the Apocalypse, about how steampunks could survive should such a thing actually happen.

In general, this category includes any recent science fiction that takes place in a recognizable historical period (sometimes an alternate history version of an actual historical period) in which the Industrial Revolution has already begun, but electricity is not yet widespread, "usually Britain of the early to mid-nineteenth century or the fantasized Wild West-era United States",[83] with an emphasis on steam- or spring-propelled gadgets. The most common historical steampunk settings are the Victorian and Edwardian eras, though some in this "Victorian steampunk" category are set as early as the beginning of the Industrial Revolution and as late as the end of World War I.

Some examples of this type include the novel The Difference Engine,[84] the comic book series League of Extraordinary Gentlemen, the Disney animated film Atlantis: The Lost Empire,[6] Scott Westerfeld's Leviathan trilogy,[85] and the roleplaying game Space: 1889.[6] The anime film Steamboy (2004) is another good example of Victorian steampunk, taking place in an alternate 1866 where steam technology is far more advanced than it ever was in real life.[86] Some, such as the comic series Girl Genius,[6] have their own unique times and places despite partaking heavily of the flavor of historic settings. Other comic series are set in a more familiar London, as in the Victorian Undead, which has Sherlock Holmes, Doctor Watson, and others taking on zombies, Doctor Jekyll and Mister Hyde, and Count Dracula, with advanced weapons and devices.

Karel Zeman's film The Fabulous World of Jules Verne (1958) is a very early example of cinematic steampunk. Based on Jules Verne novels, Zeman's film imagines a past that never was, based on those novels.[87] Other early examples of historical steampunk in cinema include Hayao Miyazaki's anime films such as Laputa: Castle in the Sky (1986) and Howl's Moving Castle (2004), which contain many archetypal anachronisms characteristic of the steampunk genre.[88][89]

"Historical" steampunk usually leans more towards science fiction than fantasy, but a number of historical steampunk stories have incorporated magical elements as well. For example, Morlock Night, written by K. W. Jeter, revolves around an attempt by the wizard Merlin to raise King Arthur to save the Britain of 1892 from an invasion of Morlocks from the future.[16]

Paul Guinan's Boilerplate, a "biography" of a robot in the late 19th century, began as a website that garnered international press coverage when people began believing that Photoshop images of the robot with historic personages were real.[90] The site was adapted into the illustrated hardbound book Boilerplate: History's Mechanical Marvel, which was published by Abrams in October 2009.[91] Because the story was not set in an alternative history, and in fact contained accurate information about the Victorian era,[92] some[specify] booksellers referred to the tome as "historical steampunk".

Fictional settings inspired by Asian rather than Western history have been called "silkpunk". The term appears to originate with the author Ken Liu, who defined it as "a blend of science fiction and fantasy [that] draws inspiration from classical East Asian antiquity", with a "technology vocabulary (...) based on organic materials historically important to East Asia (bamboo, paper, silk) and seafaring cultures of the Pacific (coconut, feathers, coral)", rather than the brass and leather associated with steampunk.[93] Other authors whose work has been described as silkpunk are JY Yang[94] and Elizabeth Bear.

Steampunk music is very broadly defined. Abney Parks lead singer Robert Brown defined it as "mixing Victorian elements and modern elements". There is a broad range of musical influences that make up the Steampunk sound, from industrial dance and world music[59] to folk rock, dark cabaret to straightforward punk,[95] Carnatic[96] to industrial, hip-hop to opera (and even industrial hip-hop opera),[97][98] darkwave to progressive rock, barbershop to big band.

Joshua Pfeiffer (of Vernian Process) is quoted as saying, "As for Paul Roland, if anyone deserves credit for spearheading Steampunk music, it is him. He was one of the inspirations I had in starting my project. He was writing songs about the first attempt at manned flight, and an Edwardian airship raid in the mid-80s long before almost anyone else...."[99] Thomas Dolby is also considered one of the early pioneers of retro-futurist (i.e., Steampunk and Dieselpunk) music.[100][101] Amanda Palmer was once quoted as saying, "Thomas Dolby is to Steampunk what Iggy Pop was to Punk!"[102]

Steampunk has also appeared in the work of musicians who do not specifically identify as Steampunk. For example, the music video of "Turn Me On", by David Guetta and featuring Nicki Minaj, takes place in a Steampunk universe where Guetta creates human droids. Another music video is "The Ballad of Mona Lisa", by Panic! at the Disco, which has a distinct Victorian Steampunk theme. A continuation of this theme has in fact been used throughout the 2011 album Vices & Virtues, in the music videos, album art, and tour set and costumes. In addition, the album Clockwork Angels (2012) and its supporting tour by progressive rock band Rush contain lyrics, themes, and imagery based around Steampunk. Similarly, Abney Park headlined the first "Steamstock" outdoor steampunk music festival in Richmond, California, which also featured Thomas Dolby, Frenchy and the Punk, Lee Presson and the Nails, Vernian Process, and others.[101]

The music video for the Lindsey Stirling song "Roundtable Rival", has a Western Steampunk setting.

The Fabulous World of Jules Verne (1958), directed by Karel Zeman.

The Fabulous Baron Munchausen (1962), directed by Karel Zeman.

The 1965 television series The Wild Wild West, as well as the 1999 film of the same name, features many elements of advanced steam-powered technology set in the Wild West time period of the United States.

Two Years' Vacation (or The Stolen Airship) (1967) directed by Karel Zeman

The BBC series Doctor Who also incorporates steampunk elements. During season 14 of the show (in 1976), the formerly futuristic looking interior set was replaced with a Victorian-styled wood-panel and brass affair.[103] In the 1996 American co-production, the TARDIS interior was re-designed to resemble an almost Victorian library with the central control console made up of an eclectic array of anachronistic objects. Modified and streamlined for the 2005 revival of the series, the TARDIS console continued to incorporate steampunk elements, including a Victorian typewriter and gramophone. Several storylines can be classed as steampunk, for example: The Evil of the Daleks (1966), wherein Victorian scientists invent a time travel device.[104]

Dinner for Adele (1977), directed by Oldich Lipsk

The 1979 film Time After Time has Herbert George "H.G." Wells following a surgeon named John Leslie Stevenson into the future, as John is suspected of being Jack the Ripper. Both separately use Wells's time machine to travel.

The Mysterious Castle in the Carpathians (1981), directed by Oldich Lipsk

The 1982 American TV series Q.E.D. is set in Edwardian England, stars Sam Waterston as Professor Quentin Everett Deverill (from whose initials, by which he is primarily known, the series title is derived, initials which also stand for the Latin phrase quod erat demonstrandum, which translates as "which was to be demonstrated"). The Professor is an inventor and scientific detective, in the mold of Sherlock Holmes.

The plot of the Soviet film Kin-dza-dza! (1986) centers on a desert planet, depleted of its resources, where an impoverished dog-eat-dog society uses steam-punk machines, the movements and functions of which defy earthly logic.

In making his 1986 Japanese film Castle in the Sky, Hayao Miyazaki was heavily influenced by steampunk culture, the film featuring various air ships and steam-powered contraptions as well as a mysterious island that floats through the sky, accomplished not through magic as in most stories, but instead by harnessing the physical properties of a rare crystalanalogous to the lodestone used in the Laputa of Swift's Gulliver's Travelsaugmented by massive propellers, as befitting the Victorian motif.[105]

The Adventures of Brisco County, Jr., a 1993 Fox Network TV science fiction-western set in the 1890s, features elements of steampunk as represented by the character Professor Wickwire, whose inventions were described as "the coming thing".[106]

The short-lived 1995 TV show Legend, on UPN, set in 1876 Arizona, features such classic inventions as a steam-driven "quadrovelocipede" and night-vision goggles, and stars John de Lancie as a thinly disguised Nikola Tesla.[citation needed]

Alan Moore's and Kevin O'Neill's 1999 The League of Extraordinary Gentlemen graphic novel series (and the subsequent 2003 film adaption) greatly popularised the steampunk genre.[58]

Steamboy (2004) is a Japanese animated action film directed and co-written by Katsuhiro Otomo (Akira). It is a retro science-fiction epic set in a Steampunk Victorian England. It features steamboats, trains, airships and inventors.

The 2007 Syfy miniseries Tin Man incorporates a considerable number of steampunk-inspired themes into a re-imagining of L. Frank Baum's The Wonderful Wizard of Oz.

Despite leaning more towards gothic influences, the "parallel reality" of Meanwhile City, within the 2009 film Franklyn, contains many steampunk themes, such as costumery, architecture, minimal use of electricity (with a preference for gaslight), and absence of modern technology (such as there being no motorised vehicles or advanced weaponry, and the manual management of information with no use of computers).

The 20092014 Syfy television series Warehouse 13 features many steampunk-inspired objects and artifacts, including computer designs created by steampunk artisan Richard Nagy, a.k.a. "Datamancer".[107]

The 2010 episode of the TV series Castle entitled "Punked" (which first aired on October 11, 2010) prominently features the steampunk subculture and uses Los Angeles-area steampunks (such as the League of STEAM) as extras.[108]

The 2011 film The Three Musketeers has many steampunk elements, including gadgets and airships.

The Penny Dreadful (2014) television series is a Gothic Victorian fantasy series with steampunk props and costumes.

The 2015 GSN reality television game show Steampunk'd features a competition to create steampunk-inspired art and designs which are judged by notable Steampunks Thomas Willeford, Kato, and Matt King.[109]

Based on the work of cartoonist Jacques Tardi, April and the Extraordinary World (2015) is an animated movie set in a steampunk Paris. It features airships, trains, submarines, and various other steam-powered contraptions.

Tim Burton's 2016 film Alice Through the Looking Glass features steampunk costumes, props, and vehicles.

A variety of styles of video games have used steampunk settings.

The Chaos Engine (1993) is a run and gun video game inspired by the Gibson/Sterling novel The Difference Engine (1990), set in a Victorian steampunk age. Developed by the Bitmap Brothers, it was first released on the Amiga in 1993; a sequel was released in 1996.[110]

The graphic adventure puzzle video games Myst (1993), Riven (1997), and Myst III: Exile (2001) (all produced by Cyan Worlds) take place in an alternate steampunk universe, where elaborate infrastructures have been built to run on steam power.

The SteamWorld series of games has the player controlling steam-powered robots.

Both Thief: The Dark Project and its sequel, Thief II are set in a steampunk metropolis.

Mattel's Monster High dolls Rebecca Steam and Hexiciah Steam.

The Pullip Dolls by Japanese manufacturer Dal have a steampunk range.

Because of the popularity of steampunk, there is a growing movement of adults that want to establish steampunk as a culture and lifestyle.[111] Some fans of the genre adopt a steampunk aesthetic through fashion,[112] home decor, music, and film. While Steampunk is considered the amalgamation of Victorian aesthetic principles with modern sensibilities and technologies,[13] it can be more broadly categorised as neo-Victorianism, described by scholar Marie-Luise Kohlke as "the afterlife of the nineteenth century in the cultural imaginary".[113] The subculture has its own magazine, blogs, and online shops.[114]

In September 2012, a panel, chaired by steampunk entertainer Veronique Chevalier and with panelists including magician Pop Hadyn and members of the steampunk performance group the League of STEAM, was held at Stan Lee's Comikaze Expo. The panel suggested that because steampunk was inclusive of and incorporated ideas from various other subcultures such as goth, neo-Victorian, and cyberpunk, as well as a growing number of fandoms, it was fast becoming a super-culture rather than a mere subculture.[115] Other steampunk notables such as Professor Elemental have expressed similar views about steampunk's inclusive diversity.[116]

Some have proposed a steampunk philosophy that incorporates punk-inspired anti-establishment sentiments typically bolstered by optimism about human potential.[117]

Steampunk became a common descriptor for homemade objects sold on the craft network Etsy between 2009 and 2011,[citation needed] though many of the objects and fashions bear little resemblance to earlier established descriptions of steampunk. Thus the craft network may not strike observers as "sufficiently steampunk" to warrant its use of the term. Comedian April Winchell, author of the book Regretsy: Where DIY meets WTF, cataloged some of the most egregious and humorous examples on her website "Regretsy".[118] The blog was popular among steampunks and even inspired a music video that went viral in the community and was acclaimed by steampunk "notables".[119]

2006 saw the first "SalonCon", a neo-Victorian/steampunk convention. It ran for three consecutive years and featured artists, musicians (Voltaire and Abney Park), authors (Catherynne M. Valente, Ekaterina Sedia, and G. D. Falksen), salons led by people prominent in their respective fields, workshops and panels on steampunkas well as a seance, ballroom dance instruction, and the Chrononauts' Parade. The event was covered by MTV[120] and The New York Times.[13] Since then, a number of popular steampunk conventions have sprung up the world over, with names like Steamcon (Seattle, WA), the Steampunk World's Fair (Piscataway, NJ), Up in the Aether: The Steampunk Convention (Dearborn, MI),[121] Steampunk NZ (Oamaru, New Zealand), Steampunk Unlimited (Strasburg Railroad, Lancaster, PA).[122] Each year, on Mother's Day weekend, the city of Waltham, MA, turns over its city center and surrounding areas to host the Watch City Steampunk Festival, a US outdoor steampunk festival.

In recent years, steampunk has also become a regular feature at San Diego Comic-Con International, with the Saturday of the four-day event being generally known among steampunks as "Steampunk Day", and culminating with a photo-shoot for the local press.[123][124] In 2010, this was recorded in the Guinness Book of World Records as the world's largest steampunk photo shoot.[125] In 2013, Comic-Con announced four official 2013 T-shirts, one of them featuring the official Rick Geary Comic-Con toucan mascot in steampunk attire.[126] The Saturday steampunk "after-party" has also become a major event on the steampunk social calendar: in 2010, the headliners included The Slow Poisoner, Unextraordinary Gentlemen, and Voltaire, with Veronique Chevalier as Mistress of Ceremonies and special appearance by the League of STEAM;[127][128] in 2011, UXG returned with Abney Park.[129]

Steampunk has also sprung up recently at Renaissance Festivals and Renaissance Faires, in the US. Some festivals have organised events or a "Steampunk Day", while others simply support an open environment for donning steampunk attire. The Bristol Renaissance Faire in Kenosha, Wisconsin, on the Wisconsin/Illinois border, featured a Steampunk costume contest during the 2012 season, the previous two seasons having seen increasing participation in the phenomenon.[130]

Steampunk also has a growing following in the UK and Europe. The largest European event is "Weekend at the Asylum", held at The Lawn, Lincoln, every September since 2009. Organised as a not-for-profit event by the Victorian Steampunk Society, the Asylum is a dedicated steampunk event which takes over much of the historical quarter of Lincoln, England, along with Lincoln Castle. In 2011, there were over 1000 steampunks in attendance. The event features the Empire Ball, Majors Review, Bazaar Eclectica, and the international Tea Duelling final.[131] [132] The Surrey Steampunk Convivial, held in New Malden, southwestern London (not far from where H. G. Wells used to live)[133] started as an annual event in 2012, and now takes place thrice a year, and has spanned three boroughs and five venues.[134][unreliable source] Attendees have been interviewed by BBC Radio 4 for Phil Jupitus[135] and filmed by the BBC World Service.[136] The West Yorkshire village of Haworth has held an annual Steampunk weekend since 2013,[137] on each occasion as a charity event raising funds for Sue Ryder's "Manorlands" hospice in Oxenhope.

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Nerdvania: Witness the Cyberpunk World of "Megalo Box" in …

The April 2018 release date is just around the corner forMegalo Box, an upcoming TV anime that celebrates the classic boxing mangaAshita no Joeby updating the story into a futuristic setting, and what better way to experience the cyberpunk worldview of the new series than with a music video featuring animation fromMegalo Boxand the stylings of lady rapper COMA-CHI?

The video highlights the disparity between the "Licensed District", with its gleaming skyscrapers, and the "Unlicensed District" where people struggle to survive from day-to-day amid the crumbling infrastructure.

Megalo Boxis directed by Yo Moriyama and features animation by TMS Entertainment. The story follows J.D. ("Junk Dog"), a boxer who descends into the underground world of "Megalo Box", in which fighters combine their training with special gear technology to create the ultimate martial art.

Megalo Boxwill broadcast on TBS (Tokyo Broadcasting System) and BS-TBS beginning in April of 2018.

Source: Ota-suke

---

Paul Chapman is the host ofThe Greatest Movie EVER! Podcastand GME! Anime Fun Time.

via http://www.crunchyroll.com/anime-news/2018/02/20/witness-the-cyberpunk-world-of-megalo-box-in-coma-chi-rap-video

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AfroCyberPunk | The Future of African Science Fiction

AfroCyberPunk has now moved to a permanent home at http://www.afrocyberpunk.com.

The most valuable natural resource to a societys development is its ore of ideas.

Much more than a brand of esoteric entertainment, science fiction has long been a source of prophetic knowledge that has influenced the destiny of humankind. From 1984 (Orwell, 1949) to Neuromancer (Gibson, 1984), the course of history has continually been altered by the ripple effect of this unique brand of ideas on our immediate future.

Already a challenging art form, science fiction is rapidly growing in complexity in the age of high technology, as anyone imagining a future society is forced to explore the consequences of several new trends on innumerable disciplines interwoven through many layers of society. However, each accurate guess proves to be well worth the effort, to ever-increasing orders of magnitude.

Of course, future prediction is old business, having been pursued by the most inquisitive minds throughout human history, from ancient Greek philosophers to our contemporary career futurists. Yet, in the widening grey area between the document in a scientific journal and the novel on your bookshelf, there lies a multiplicity of universes begging to be explored.

Science fiction is a fragile network of bridges between the scientific world and the general public.

It is hardly an easy task to expose the many dynamic relationships between the lab and the street, and less so to fashion them together into a coherent, gripping piece of entertainment. But when well-executed, it allows the average person to grasp the critical underlying factors of these relationships and gain some skill in uncovering these patterns on their own.

Science fiction takes the thoughts of a few individuals and feeds them into the collective processing machine of an entire society. Instead of being confined to a roomful of academics, these ideas are freed into the Darwinian domain of coffee houses and dinner tables, to be prodded and picked apart from all angles until a refined vision resurfaces through natural selection.

Under the guise of entertainment, science fiction spearheads the formation of vital discourses into the complex cause-effect relationships between technology and social phenomena, sharpening the collective awareness of trends within a society. The more people are exposed to these trends, the more they are inspired to study them, and the more they aspire to influence them for the better.

You dont know where youre going if you dont know where youre from. Or is it the other way around?

Simply knowing what problems lie around the bend spurs the proactive development of solutions before those problems have time to take root. As we visualize what could be in our future, we gain insight to the implications of the actions we take today, putting our current reality into a grander perspective.

For instance, cyberpunk literature played a significant role in streamlining the regulation of information technology because of the huge discourse community that surrounded cyberspace as it was still in its infancy. The graphic detail in which cyberpunk described the possible abuses of the Internet provided specific objectives to achieve while guiding its development in the West.

This is likely the most recent example of a highly probable scenario being averted just as it began to materialize. There are lessons in here for Africa to learn, particularly as a disturbingly similar kind of situation shows signs of appearing on our continent. And the learning process begins with the simple dissemination of an idea.

A society without science fiction may be standing in the light, but is surely stepping into darkness.

It is clear that exposure to science fiction today has a significant impact on those who go on to build the societies of tomorrow. Had African leaders of the past been given a glimpse of the effects globalized technology would have on our geo-political landscape, we would most likely be living on a vastly different planet today.

As Africa marches onward into the future it is important that we as Africans begin to critically visualize the developments that will take place on our own soil. Its not enough to import science fiction and translate it into the local languages. Our vision must be based on our own unique reality cut from the cloth of our own societies and tailored to our specific needs.

Its about time our youth had a realistic vision of their future, so they know exactly what paths to follow and can be prepared for whatever lies along the way. Africa desperately needs science fiction to expand the frontiers of the African thinkers imagination, to free it from the past, guide it through the present, and follow it into an unbound future.

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AfroCyberPunk | The Future of African Science Fiction

Netflixs Altered Carbon misses the point of cyberpunk

Netflixs new science fiction TV series Altered Carbon ticks all the boxes for a modern-day cyberpunk series. Based on a 2002 novel by Richard K. Morgan, its about a hardboiled investigator named Takeshi Kovacs who lives in a world where human consciousness can be stored on a chip called a stack, and transferred between bodies (now known as sleeves.) The rich have effectively become immortal, sequestering themselves far above the gritty streets of futuristic San Francisco. The masses use flashing holograms to sell copious sex, drugs, and violence, beneath a perpetually dark and rainy sky. The series offers a Blade Runner-tinged aesthetic that many people adore, me included.

But that aesthetic, paradoxically, is why Altered Carbon fails, as both good television and good cyberpunk.

Films like Blade Runner and classic cyberpunk novels like Neuromancer, helped transform science fiction by imagining how new inventions would intersect with existing culture, particularly outside respectable bourgeois society. Early cyberpunk posits that technology will shape humanity, but that ordinary people will also shape technology, and that much of the future will simply be a remixed version of the present. The specific tropes its associated with like city streets inspired by Tokyo and Hong Kong, omnipresent advertising, and hardboiled mystery plots emerged from these larger philosophical underpinnings.

As Gavia Baker-Whitelaw at The Daily Dot and Ryan Britt at Inverse have pointed out, though, modern cyberpunk is basically a kind of retro-futurism. Its an often predictable genre that meticulously copies 30-year-old ideas of what tomorrow might look like including dated gender roles; an ARPANET-era vision of computer use; and perhaps most importantly, a culture that hasnt spent several decades imagining a cyberpunk future. Blade Runners groundbreaking visual style has been sanded down into a gorgeous prefab kit thats applied to futures without any consideration for what makes a given science fiction society unique or distinctive. And in Altered Carbons case, that kit isnt just derivative. It sabotages the genres truly timeless aspects, stretching out surface-level tropes like an ill-fitting skin.

Altered Carbon is a far future that looks inexplicably near. The exact date is ambiguous, but a description puts it at over 300 years from now, compared to a few decades in Blade Runner. Humans have colonized other planets, discovered the remnants of an alien civilization, and conquered death. They also favor fashion that looks like a noir-inspired H&M collection, back-alley brothels with tacky holographic signs, distinctly 20th-century skinhead tattoos, and grimy urban architecture. (Morgans novel Altered Carbon takes place even later. But as a book, it has the freedom to leave these kinds of details to the imagination, or pause to explain their backstory.) Kovacs wakes from a 250-year stint in a disembodied stack prison the equivalent of a Revolutionary War prisoner jumping forward to 2018 and his flashbacks are barely distinguishable from the main setting.

That choice could have been used for compelling worldbuilding. Altered Carbons neo-San Francisco is ruled by multi-centenarian Methuselahs or Meths, and it would make sense if theyd held onto nostalgic relics like some nightmare version of the Baby Boomers. But the show seems basically uninterested in the implications of body-swapping and immortality, unless it directly affects Kovacs journey, or advances simplistic social commentary. Altered Carbon doesnt use anachronistic details to explore how we got from the present day to the 24th century. Theyre just convenient narrative shorthand for downtrodden prostitute or street tough, or more generally, dark and gritty future.

This undercuts the themes of social division and class consciousness that Altered Carbon is supposedly exploring, and cyberpunks general penchant for vibrant, complex settings. The rich and poor seem so completely divided in this series that theres no reason for all culture to freeze just because the rich are living in amber or if there is a reason, Altered Carbon doesnt make a case for it. In fact, the series would be much stronger if a high-tech but stagnant society of immortals periodically appropriated fresh pop culture from a short-lived underclass. It would combine present-day social concerns with strange new technology, while still letting Altered Carbon indulge in retro-futurism.

But instead of treating stacks and sleeves as unpredictable forces, Altered Carbon depicts them as a cudgel that decadent immortals use against the helpless poor in dully predictable ways. Theres one piece of uniquely creepy depravity in the series: a woman whose pet snake apparently contains a human mind. Otherwise, after several hundred years of life, Altered Carbons Meths have settled on two hobbies: admiring the middlebrow neoclassical decor of their private sky mansions, and killing poor people. Theyre not even particularly creative about it apparently low-budget snuff scenarios and clumsy zero-gravity death matches never get old.

These temporary deaths are all horrible, of course, as is the Meths overall callousness. But theres such a monotonous, unimaginative tread of cruelty that it loses any shock value or allegorical heft. Beneath its serious grown-up science fiction trappings of nudity and sexual violence, Altered Carbon is less incisive than the equally heavy-handed young adult series The Hunger Games, which mixed on-the-nose class commentary with genuine futuristic weirdness.

Part of the problem is that unlike many cyberpunk protagonists, Kovacs isnt really part of Altered Carbons world hes a newcomer being handsomely paid to investigate a Meths (temporary, but mysterious) murder. Actual members of the underclass are rarely given goals or agency, unless theyve been personally liberated by Kovacs and his infinite expense account. Theyre doll-like bodies waiting to be smashed up, so Kovacs can either justify his rage or establish his good-guy status with paternalistic advice. (You shouldnt let anyone hurt you. Youre worth more than that, he helpfully tells one brothel worker.) We know more about how the poor people of this society die than how they live.

A couple of running subplots delve into Altered Carbons specific vision of the future, and unsurprisingly, theyre the best parts of the series. A sentient Edgar Allan Poe-themed hotel which interacts with guests using an avatar based on Poe himself offers a window into an intriguing AI service economy, including virtual poker nights with a labor union. Poe strikes up a friendship with a sleeveless woman, which emphasizes the fuzzy line between an artificial personality and a human who only exists on a chip. And Kovacs police officer partner Kristen Ortega has a neo-Catholic family thats split over Gods view of resurrecting a loved one. In these cases, Altered Carbon pushes past its Blade Runner fetish and reflexive cynicism to find something human.

But when the larger world is so thin, its hard to put something like neo-Catholicism in a larger context. Characters have had centuries to get used to the idea of stacks. Why do so many still seem blindsided by their existence? And why do so few people, including the dour Meths, seem to be doing anything interesting with the technology?

Altered Carbon trades thoughtful writing and design for a blinkered focus on polemic and prefab dystopia. Instead of imagining what a future full of body-shifters would look like, the series seemingly starts with an aging visual style, adds the premise that rich immortals enjoy hurting people, and work backward from there. It has all the superficial hallmarks of a cyberpunk classic like Blade Runner, but it would have been far better cyberpunk without them.

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Netflixs Altered Carbon misses the point of cyberpunk

CD Projekt Red (Cyberpunk 2077?!) Confirmed For E3

Cyberpunk 2077 was a game that was first announced a few years ago at E3, since then though, there has been very little news on when the game will come out, let alone any more information on the game itself.

One of the reasons so many people are looking forward to the game, besides the fact that it looks amazing, is that its being developed by CD Projekt Red you might know that name from a little (sarcasm) series called The Witcher!

As time has gone on more and more people have wanted to know MORE about the game and just recently they have been added to the list of developers who are going to be at E3 this year. Does this finally mean we will hear some new information about the game Cyberpunk 2077, or something else new?

Gamers Elite has written about Cyberpunk 2077 before, so if you want you can check out some information below, as well as a general summary of the game.

CD Projekt Red Confirms New Witcher Gamehttp://gamerselite.com/cd-projekt-red-confirms-new-witcher-game/

The game will feature non-English-speaking characters. Players who do not speak the languages can buy translator implants to better comprehend them; depending on the advancement of the implants, the quality of translations will vary, with more expensive implants rendering more accurate translations. Braindance, a digital recording device streamed directly into the brain, allows the player character to experience the emotions, brain processes and muscle movements of another person as though they were their own.

I guess we will have to wait until E3 to hear anything more about Cyberpunk 2077, but I am glad to know that they are at least on the very long list of attendees for the gaming event.

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CD Projekt Red (Cyberpunk 2077?!) Confirmed For E3

CD Projekt Red Teases Importance Of Cyberpunk 2077s Story …

Whats going on with CD Projekt Red? Are they making progress on Cyberpunk 2077?

CD Projekt Red is working hard on their next game, Cyberpunk 2077, and though they have been tight-lipped about the game itself, they are talking about certain aspects of the title, including the importance of the setting and the story. in an interview with a Spanish newspaper, the team noted:

Many of the things that we have talked about, have been designed thinking about what we could do in the next 30 years, I am surprised how close we have come. Cyberpunk is basically focused on how the street and ordinary people use technology to fight against those who rule, that is, the big companies, the people with power, those at the top.

Technology is the tool. Technology allows you to do things that put you on the same level as those that have power. This means that the things that were only accessible to the rich and powerful are now accessible thanks to technology, to people who are not of that 1%.

You will see how much death there is throughout the trailer. There are things in the windows, reflections, things in the newspapers, scattered under the shattered bodies, things like that. These are things that cannot be completely told in a conventional video game because they come from the imagination of the game master. So many of the things that people will see or I hope, is what I would have seen if I were directing the game and they will see just as I imagined the scene would be.

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CD Projekt Red Teases Importance Of Cyberpunk 2077s Story ...

Cyberpunk | Warrior Cats Forums

CyberpunkFeb 16, 2018 0:31:13 GMT -5via mobile Post by on Feb 16, 2018 0:31:13 GMT -5

altered carbon!!!!!god i loved that show im so mad i finished it !!!! screams i've been into cyberpunk for years, p much all the -punk derivatives tbh. but man. that show def shoved me in harder. now i really wanna read the books and neuromancer some of the other critical cyberpunk reads ugh

edit;; also it's majorly fanfic-able and i probably need to watch it again + read the books (even tho i hear they're different in a lot of ways) bc there's just so much to learn for it

I think my favorite so far is the old commander (who probably has a name but I can't think of it rn; looked it up Falconer)Poe is amazing tooand Ortega's partner.

rip him tho we all knew he was marked for death since he was introduced. Tho he didn't have to body block the SINGLE SHOT in that pistol with his stack like bro. u could've used any other part of ur body and been completely fine

the world is so nice.and same more books

ortega herself is my fav tbh im v straight but i would marry her anyway. and yah quell!!!! def my second fav and by only a narrow margin. the show has the best girls honestly. and poe was a great addition. i heard he wasn't in the books i think?? so some people complained but i think he was a great quirky addition anyway

and agree ): but truthfully if he hadn't blocked that way they might've gotten another shot off and so it possibly would've happened anyway ): i cried tho help. actually that show made me cry a LOT eek

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a cyberpunk RPG – skeletonkeygames.rpgnow.com

The government and giant corporations rule society. Genetic evaluation keeps those in place that have not enough money or influence to climb up the social ladder. Artificial intelligence is present everywhere, and cyberpods - the first artificial beings - beg the question what it means to be human and where to draw the line. The poor live their lives in overcrowded slums, pursuing lowly jobs that barely pay enough to make a living while the rich have no such troubles.

Between all this, Operators exist. Highly talented, trained, augmented and expendable individuals living outside of society in a dystopian megacity like Los Angeles. They work for unknown third-parties who want something done off the books, be it industrial espionage, sabotage, assassination or whatever else needs to be done. They are professionals, using cyberware and their unique skills to accomplish their mission and deal with the downside of altering their bodies: alienation. When they lose touch with their humanity they start to suffer the consequences.

This core book provides you with everything you need to know to get started, including the following:

Visit us onhttps://neomancerrpg.wixsite.com/neomancerto see the Quick Start Rules (also available on Drivethrurpg), create an Operator and play your first mission!

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