Tag Archives: censorship

Business | tags: censorship, internet, venezuela February 24, 2014 by Nick Farrell.

The beleaguered Venezuela president, Nicolas Maduro, has shown he has absolutely nothing to hide as protestors take to the streets against his government. Hes turned off the internet and TV.

It would appear that Maduro is worried that protestors might be using the internet to organise their dissent, but shutting down the telly stations indicates that he is more worried about the world seeing what he is doing. Read the rest

US hacks, who have already sold their souls to corporations, are now self-censoring their copy to avoid upsetting the government.

Suzanne Nossel, executive director of the PEN American Centre, said that surveys from Pew Research indicate that the National Security Agency programsmes are actually supported by roughly half of Americans, even though many believe that their own personal e-mails and calls have been read. Read the rest

The crime and security minister, James Brokenshire has decided save the UK from sites which are not British by bringing in censorship.

He announced the end of the free internet in the UK by saying that he will order ISPs to block sites which he thinks are too dangerous to be seen by the great unwashed. Read the rest

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Tag Archives: censorship

Anuttama and Kaushik on tolerance, censorship and India’s Daughter. – Video


Anuttama and Kaushik on tolerance, censorship and India #39;s Daughter.
In today #39;s politically fraught world where cultural, linguistic, ethnic, sexual and other differences are articulating themselves and breaking hegemonic narratives, where is the space or even...

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Anuttama and Kaushik on tolerance, censorship and India's Daughter. - Video

At Meduza, self-exiled Russian journalists avoid Kremlin censorship

The office of the Meduza Project brims with light and open space, a metaphor for the freedom that the dozen journalists who left Russia to avoid censorship feel in their newfound home.

The white-washed interior walls of a 200-year-old former grain warehouse where the reporters work are cut with faceted windows overlooking the Daugava River and the sun-splashed plains east of Riga. Ochre and pink bricks forming the building's arched windows and pitched, crenelated roofline evoke the architecture of the Hanseatic League that in the late Middle Ages united Northern European ports from Rotterdam to Tallinn in a trade and defense confederation.

Inside, the 11 a.m. news meeting is running overtime as the journalists ponder how best to present the latest actions of Russian state media censors in outlawing reports on the motives behind suicide.

The edict is intended to prevent a Meduza Project report from spreading to publications in Russia: It says that at least 12 cancer sufferers in Moscow took their lives in February because government-run hospitals denied them pain management medications.

"We were looking into why the government has gotten involved in determining who gets pain medications and who doesn't," said Konstantin Benyumov, editor of Meduza's English-language edition.

Eventually, the meeting adjourns and reporters disperse to their laptops on sleek blond-wood desks atop wrought-iron sawhorses. Some dash downstairs first to the wind-swept courtyard for a smoke or the daily call home to family in Moscow.

Meduza's reporters and editors are an outgrowth of the late Lenta.ru investigative news organization that, like most independent media in Russia, has been subverted by politically motivated firings and stifled by government edicts criminalizing reporting on embarrassing issues.

Like its namesake mythological Greek monster whose severed head retained the power to turn into stone all who gazed into her eyes, the Meduza Project's self-exiled Russian staff lives on, bedeviling Kremlin efforts to control and manipulate information.

A year ago, Lenta editor Galina Timchenko was fired, reportedly for publishing an interview with a member of the Ukrainian nationalist militia Right Sector.

"It was just the pretext for her firing, as it wasn't banned at that time," Benyumov said of the Ukrainian paramilitary now battling pro-Russia separatists in eastern Ukraine.

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At Meduza, self-exiled Russian journalists avoid Kremlin censorship

Retail

The debate over violent games and censorship wound down some years ago, as it always inevitably would; as a generation raised on games grew into adulthood and it became increasingly undeniable that this medium was enjoyed significantly if not primarily by adults, the "won't someone think of the children" hand-wringing subsided and the threats of censorship fell away. Just as "video nasties", rap music, comics and even - in the far-distant past - novels and ballroom dancing had once been condemned as the harbingers of the downfall of society for a few short years, only to take their place in the broader pantheon of entertainment and creativity once all the fuss died down. Such backlashes are really nothing to do with violence, or sex, or the protection of innocent minds; they are, at their most fundamental, a way for an older generation to say "look, these younger people are doing a thing I don't understand, and therefore I hate it and want it stopped."

So, videogames won. Now we can all play as Trevor Philips and embark on murderous, sexually violent rampages across Los Santos; can enjoy the spine-ripping finishers of new Mortal Kombat games with a hint of golden nostalgia on the side; can even, should we so desire, play something so morally bleak and devoid of human empathy as Hatred, an unironic attempt to create something that lives down to the "murder simulator" epithet which the right-wing media used to love to throw at games. Hatred is controversial, of course, but its most vocal and intelligent opponents don't say "ban this filth"; rather they say, of the developer, "what the hell is wrong with you?" Nobody seeks to censor; nobody seeks to say, "you can't make this". Like many people, I find Hatred disgusting and devoid of redeeming factors, and its petulant, infantile developers to be beyond contempt - but their right to make the game I equally consider to be sacrosanct. That's what "winning" looks like; no censorship, but plenty of debate.

"The reality is that some of the industry's biggest publishers are still proving themselves to be flat-out, inveterate liars by turning around and licensing the creation of children's toys based on those same games"

The thing is, winning the censorship debate doesn't absolve everyone of all responsibility. It doesn't make this into a free-for-all, not least because there are people out there who genuinely do have to "think of the children" - parents, for one. Teachers, to think of another. It was a group of teachers in England who recently reignited discussion around this topic, when they sent letters to the parents of children at their schools (a group of schools in Cheshire; I believe that those involved are all primary schools, so we're talking about children under the age of 12 here) stating that they had been advised to contact the police and social services if they had evidence of children playing inappropriate games.

My instinct here is to recoil in horror. This is a clear example of overreach; while I absolutely believe that ratings are important and that parents should be given all the tools possible to help them control the games and media their young children access, I also think that parents are entitled to make informed decisions that run contrary to the ratings. One can be a perfectly good parent and still find that a 15- or 18-rated movie is perfectly fine for your younger teen; the same applies to game ratings. There absolutely has to be leeway for parents to make informed choices based on their knowledge of their own children, without busybody schools trying to involve social workers or accusing them of "neglect".

Sadly, there's a lot of evidence stacked up against my instinctive reaction in this case. There are the retail workers who can all tell the same story; refusing to sell GTA or CoD to a child of 8 or 9 results in an angry tirade a few minutes later when the child fetches their parent. In some cases, it's incredibly clear that the parent has no idea what's actually in these games - I know a few store workers who report absolute shock from parents upon being told exactly what's in the game they're buying for their pre-teen. Most, though, will simply do their job quietly and sell the game, even if it's apparent that it's being bought for such a young child; Amazon, of course, doesn't even have a way of checking that. These aren't parents making informed decisions; they're parents absolutely blinded by their own ignorance, certain that the age rating on the box can't mean it's all that bad, because after all, it's "only a game".

Then there are the even tougher stories - those of friends and acquaintances who have children of their own in that age bracket, who have introduced them to games through Nintendo and Skylanders and Minecraft, and who are now at their wits' end because the children have lost interest in those things far, far earlier than they ought and are demanding instead to be given access to Call of Duty, GTA and their ilk. Why? Because their friends play them. Because they're the talk of the school yard. Because no matter how good you are at parenting your child and keeping them on the straight and narrow with the games they play, as soon as they go to a friend's house, they're outside your control - and if their parents are of the "it can't be so bad, it's only a game" variety, you're screwed.

In essence, this is a bit like the "herd immunity" concept upon which vaccination relies so heavily - and which is now being threatened by the appearance of another class of (much more dangerous) ignorant parents who refuse to vaccinate their children, oblivious to or uncaring of the risks this creates for the other children around them. If the vast majority of parents are exercising good judgement with regard to the games they let their children play, then that creates a web of support among them; it means that the expectation among children is that Minecraft and Pokemon are just what they play, and that's fine. This isn't what seems to be happening, though; it's fairly clear that a majority of parents are not doing this, because those parents who actually attempt to do so find themselves stymied at every turn by the fact that so many children are playing sexually and graphically violent games at a young age that denying them access is a source of enormous stress and upset, not to mention ultimately being pretty much impossible, since they'll just play a friend's copy.

It's not just peer pressure and the poor choices of ignorant parents making life tough for parents who are trying to make informed decisions about games, though - because there's another source from which kids get the idea that they should be playing adult games, and it is, unfortunately, the game publishers themselves. The final, damning piece of evidence that convinces me that my knee-jerk reaction against the letter sent by the Cheshire schools needs more thought is the reality of walking into just about any large toy store. There, you'll find toys quite clearly aimed at young children - shelved alongside toys from franchises that are exclusively child-focused - and yet based on games that you're meant to be 15 or 18 to play. After years and years of claiming with big, innocent, "who me?" expressions that they did not market their adult games to children, the reality is that some of the industry's biggest publishers are still proving themselves to be flat-out, inveterate liars by turning around and licensing the creation of children's toys based on those same games. Don't try and fob this off with the claim that the toys based on Call of Duty are for "adults who collect toys", either, because you'd have to be a pretty damned uniquely creepy adult collector to want Call of Duty branded child-sized clothes and school rucksacks in your collection.

"What could be wrong with young Jim playing Call of Duty: Advanced Warfare after he gets home from primary school, given that he wore a t-shirt with its logo all day?"

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BBC: Draconian censorship of homosexuality in Singapore revealed – Video


BBC: Draconian censorship of homosexuality in Singapore revealed
During a 45-minute BBC documentary to mark 50 years of Singapore #39;s independence aired on 1 March 2015, presenter Sharanjit Leyl interviewed theatre doyens Haresh Sharma, Ivan Heng and Alfian.

By: Homosexuality in Singapore

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BBC: Draconian censorship of homosexuality in Singapore revealed - Video

China Accused of 'Weaponizing' Global Internet Users to Launch DDoS Attack

Activists battling internet censorship in China are reporting that they have proof of a massive online assault on their websites by the Chinese authorities. The attack, which began last Thursday, targeted two GitHub projects designed to combat censorship in China: GreatFire and CN-NYTimes, a Chinese language version of the New York Times.

Independent researchers, in response to GreatFire's call for help, have reported the following discoveries:

Millions of global internet users, visiting thousands of websites hosted inside and outside China, were randomly receiving malicious code which was used to launch cyberattacks against GreatFire.org's websites.

Baidu's Analytics code (h.js) was one of the files replaced by malicious code which triggered the attacks. Baidu Analytics, akin to Google Analytics, is used by thousands of websites. Any visitor to any website using Baidu Analytics or other Baidu resources would have been exposed to the malicious code..

That malicious code is sent to "any reader globally" without distinguishing that user's geographical location, meaning that the authorities did not just launch this attack using Chinese internet users they compromised internet users and websites everywhere in the world.

The tampering takes places someplace between when the traffic enters China and when it hits Baidu's servers. This is consistent with previous malicious actions and points to the Cyberspace Administration of China (CAC) being directly involved in these attacks.

Sample graph from the report generated from one of the log files based on the 18th of March 2015 attack.

GreatFire has released technical details of the attack in a report titled: "Using Baidu to steer millions of computers to launch denial of service attacks".

Related topics: Censorship, DDoS

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China Accused of 'Weaponizing' Global Internet Users to Launch DDoS Attack

Illuminati In Gaming Episode #2: Freedom Under Attack Through Censorship – Video


Illuminati In Gaming Episode #2: Freedom Under Attack Through Censorship
Today #39;s Episode Includes Topics Such As: Hate speech being used in games and why the media makes it worse, censorship of the game industry and how it will be spread, developers trying to silence.

By: RealGamerNewz

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Illuminati In Gaming Episode #2: Freedom Under Attack Through Censorship - Video

These Activists Are Plotting To End Internet Censorship In China

I hope we put ourselves out of business, said Charlie Smith, the pseudonymous head of Great Fire. And he was serious. After all this Chinese Internet monitoring watchdog GreatFire.org is no ordinary case.

Started in 2011 by three anonymous individuals tired of Chinas approach to the internet,itinitiallytracked the effects of the countryscensorship system on websites. Over time, ithas risen to become perhaps the most trusted authority on the subject.

The Great Fire site itself is censorshipdatabase. Visitorsto input a URLto determine if the website isblocked inChina. It is available in English and Chinese, and periodically tests its collectionof over 100,000 URLs to produce a history of the availability/restriction for each one. A hugely useful resource in its own right, GreatFire has come to mean a lot more than just checks. These days, thethree founders document new instances of internet restrictions and foul play in China viathe organizations blog and @greatfirechina Twitter account.

Great Fire regularlyreferenced byReuters, The Guardian, Wall Street Journal, Bloomberg and other global media including TechCrunch, of course. Stories it has dug up have included apparent attacks on Apples iCloud service, the blocking of Instagram and messaging apps, restrictionson Google services(of course) and most recentlydetails of a man-in-the-middle attack on Microsoft Outlook users in China.

Thats made the site and its founders a go-to resource for media, activists andanyone with an interest in the internet in China.

In terms ofblogging, weve amazed ourselves, said Smith. Smith highlighted the recent Microsoft attack and the role that Great Fire played publicizing it.

The story began like many others with a post on the Great Fire blog. That was picked up by media which gave the finding aglobal platform and attention.Microsoft entered the scene when itconfirmed that a small number of customers [were] impacted by malicious routing to a server impersonating Outlook.com and suddenly what was initially a small discovery had become a topic in media across the world, China included.

It got me thinking, if wewerent around who wouldve exposed that? Its a serious thing, Smith said.

Great Fire is an invaluable resource for Asia-based tech reporters, but blogging and retroactively documented censorship isnt going to down theGreat Firewall, as Chinas internet censorship organ is known. For that, Smith and his fellow vigilantes have a more sophisticated plan of action that they call Collateral Freedom. Its a concept that leverages cloud-based content networks to give blocked websites and services a new, unblocked lease of life in China.

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These Activists Are Plotting To End Internet Censorship In China