Anxiety Reduced With Smartphone App

March 18, 2014

Association for Psychological Science

Playing a science-based mobile gaming app for 25 minutes can reduce anxiety in stressed individuals, according to research published in Clinical Psychological Science, a journal of the Association for Psychological Science.

The study suggests that gamifying a scientifically-supported intervention could offer measurable mental health and behavioral benefits for people with relatively high levels of anxiety.

Millions of people suffering from psychological distress fail to seek or receive mental health services. A key factor here is that many evidence-based treatments are burdensome time consuming, expensive, difficult to access, and perceived as stigmatizing, says lead researcher Tracy Dennis of Hunter College.

Given this concerning disparity between need and accessibility of services, it is crucial for psychological researchers to develop alternative treatment delivery systems that are more affordable, accessible, and engaging.

Thats where the mobile app comes in.

The game is based on an emerging cognitive treatment for anxiety called attention-bias modification training (ABMT). Essentially, this treatment involves training patients to ignore a threatening stimulus (such as an angry face) and to focus instead on a non-threatening stimulus (such as a neutral or happy face). This type of training has been shown to reduce anxiety and stress among people suffering from high anxiety.

In the study, about 75 participants who all scored relatively high on an anxiety survey were required to follow two characters around on the screen, tracing their paths as quickly and accurately as possible.

After playing the game for either 25 or 45 minutes, the participants were asked to give a short speech to the researchers while being recorded on video an especially stressful situation for these participants.

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Anxiety Reduced With Smartphone App

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