Magic: The Gathering – 10 Funniest Joke Cards In The Game – TheGamer

In its long history, Magic: The Gathering has explored many fantasy tropes and invented a few new ones. Everything from magical schools to treasure-hoarding dragons, Gothic horror, dwarves and all-metal worlds have been covered in this game, and it's a remarkable universe. But anything is open to parody, and Wizards of the Coast is making sure to not take Magic too seriously.

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Four Un-sets have been released, all of them geared toward irreverent and creative gameplay that would be incompatible with the regular, "black-border" cards. These cards feature wacky art, silly names, pop culture references and off-beat mechanics that make for a truly unique gameplay experience. The Un-cards involve everything from rolling dice to saying certain words or names for an effect, and everything in between. Let's check out the ten funniest Un-cards out there.

Most likely, players end up singing this card's name in their head when they read it, recalling that classic children's song. This is a blue enchantment from Unhinged that cares a great deal about the names of all permanents you control.

Un-cards often care about gameplay aspects that the regular game cannot, such as the letters in card names, physical manipulation of cards, contents of the illustration, artist name and more. Now I Know My ABC's can lead to a quick victory if a player has some off-beat letters in their card names. Any Q's or X's out there?

This is a card that experienced players can feel a little smug about. Reminder text is essential for new players, and it also helps any player remember how new mechanics work. After all, most sets involve at least one brand-new mechanic.

Duh is cheap removal for any creature that reminds a player of any effect they already know. If you are facing a creature with flying, and that card thinks you don't know how flying works, Duh can help you prove otherwise.

Elves are sometimes solitary hunters, but more often, they form entire hunting parties or guilds where they can work as a team. It's a strong tribe, and Elvish House Party shows how Elves like to celebrate a hard-won battle.

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It's costly, but depending on the time of day, this card can swell up to an incredible 12/12 for just 4GG. Be careful, though, since this creature is pretty modest in the early afternoon hours. Evening games are much better for this party.

Even in real expansions and core sets, Goblins are the funniest creatures of all, and their flavor text is almost like Un-card flavor text. In this case, the Goblins formed an elite team, and they're defensive about their name.

This 2/2 Goblin Warrior is just waiting for you to say its name, and if your opponent is too slow to swat the table with their hand, it gets a +1/+1 counter, once per turn. If this Goblin gets big enough, your opponent's creatures will be the ones to get swatted next.

This game has been around since 1993, and some players are old enough to have been there since the very start. In those days, mechanics such as cumulative upkeep, landwalk and rampage were the order of the day.

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Now they're relics, but Old Fogey remembers the classic era and brought it all back, from the border design to the use of "Summon" and the font of its very name. This Dinosaur is huge, a 7/7 for just GG, but cumulative upkeep and echo are going to cost a bit more. Watch out for that.

Were some Unhinged cards undercosted at the expense of a tricky ability? Question Elemental certainly was; isn't a 3/4 flying Elemental for 2UU Just a little too powerful for 2004? Wizards seems to think so, right?

Are you ready to rethink all of your speech in a casual game of Magic so you can keep control of Question Elemental? And did you notice that even its flavor text not only matches the question format, but is an appropriate reaction to this silly card?

Red is the color of haste, and red decks, as a rule, are quick and try to win quickly or not at all. That's been true from the start, and some red cards can even play spells from the library's top for extra speed. But this Slug can do more.

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A 3/1 for haste is fairly mundane, but this Slug can attack an entire turn early at no cost. Of course, you'd better be ready to pay its mana cost or else lose the game. It's much like the Pact cards from the Time Spiral block, but with a lot more flair.

Clearly, this Insect is done with praying and is ready to demolish any and all challengers. A 6/6 for 5GG is run of the mill by now, but Slaying Mantis boasts the "fight" mechanic, and does it in a truly unique way.

The player tosses this card from a sufficient height, then watches to see which creatures it touches. Slaying Mantis will fight anything and everything it touches, which as the potential to remove two or more creatures... or the Mantis might end up fighting someone too tough, like an Elzrazi. It's a risk that must be taken.

More than a few standing armies have been present in the game's lore, from the samurai on Kamigawa to the Abzan clan on Tarkir to the Boros Legion of Ravnica. But this army is literally standing, and the player will soon join in.

A 2/4 for 2WW isn't very impressive, but if you actually stand up, this army will gain vigilance. Even better is the flavor text, which is packing not one, but two puns about chairs and being bored. Standing guard isn't terribly thrilling anywhere in the Multiverse.

This infamous tongue twister has arrived in Magic as an artifact creature, and it's packing a cumulative upkeep on top of that. A 3/3 for just {3} is quite efficient, but then the upkeeps start, and those tongues will get twisted sooner or later.

If you're a champ at tongue twisters, Toy Boat will stick around for awhile, but if you end up saying "boy tote" or "yoi tobe," for example, this Toy Boat will sail away forever. Just look at that face; it's like Thomas the Tank Engine, but on the high seas.

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Magic: The Gathering - 10 Funniest Joke Cards In The Game - TheGamer

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