This report additionally covers the effect of COVID-19 on the worldwide market. The pandemic brought about by Coronavirus (COVID-19) has influenced each part of life all inclusive, including the business segment. This has brought along a several changes in economic situations.
The Latest Research Report on Europe Augmented Reality and Virtual Reality Market size | Industry Segment by Applications, by Type, Regional Outlook, Market Demand, Latest Trends, Europe Augmented Reality and Virtual Reality Industry Share & Revenue by Manufacturers, Company Profiles, Growth Forecasts 2025. Analyzes current market size and upcoming 5 years growth of this industry.
Download Premium Sample of the Report: http://marketresearchbazaar.com/requestSample/23072
Europe augmented reality (AR) and virtual reality (VR) market reached $4.57 billion in 2018, and will skyrocket to $50.55 billion by 2026.
Highlighted with 37 tables and 43 figures, this 117-page report Europe Augmented Reality and Virtual Reality Market by Technology, Component, Device Type, Industry Vertical, End-user, and Country 2019-2026: Trend Forecast and Growth Opportunity is based on a comprehensive research of the entire Europe augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2015-2018, revenue estimates for 2019, and forecasts from 2020 till 2026. (Please note: The report will be updated before delivery if necessary, so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
Market Structure
Growth Drivers
Restraints and Challenges
Emerging Product Trends & Market Opportunities
Porters Fiver Forces
The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Europe augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End-user, and Country.
Based on technology, the Europe market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Augmented Reality (AR)
o Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker)
o Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing)
Virtual Reality (VR)
o Nonimmersive Technology
o Semi-Immersive and Fully Immersive Technology
Based on component, the Europe market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Others
Software
o Software Developer Kits
o Cloud Services
Based on device type, the Europe market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Augmented Reality Devices
o Head-Mounted Display (HMD)
o Head-Up Display (HUD)
o Handheld Device
Virtual Reality Devices
o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector & Display Wall
Based on industry vertical, the Europe market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Gaming
Entertainment & Media
Aerospace & Defense
Healthcare
Education
Manufacturing
Retail
Others
Based on end-user, the Europe market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Consumer
Enterprise (further split into Large Enterprises and Small- & Medium-sized Enterprises)
Geographically, the following listed national markets are fully investigated:
Germany
UK
France
Russia
Italy
Spain
Rest of Europe
For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2015-2026. The breakdown of key national markets by Technology, Component, and Industry Vertical over the forecast years are also included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in Europe augmented reality and virtual reality market are assayed quantitatively and qualitatively through GMDs Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players:
DAQR
EON. Reality Inc.
HTC
Microsoft
Samsung
Seiko Epson
Sony
Vuzix Corporation
(Please note: The report will be updated before delivery if necessary, so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
Request Customization of the Report: http://marketresearchbazaar.com/enquiry/23072
Europe Augmented Reality and Virtual Reality Market: Regional Analysis
The report offers in-depth assessment of the growth and other aspects of the Europe Augmented Reality and Virtual Reality market in important regions, including the U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, Taiwan, Southeast Asia, Mexico, and Brazil, etc. Key regions covered in the report are North America, Europe, Asia-Pacific and Latin America.
The report has been curated after observing and studying various factors that determine regional growth such as economic, environmental, social, technological, and political status of the particular region. Analysts have studied the data of revenue, production, and manufacturers of each region. This section analyses region-wise revenue and volume for the forecast period of 2015 to 2025. These analyses will help the reader to understand the potential worth of investment in a particular region.
Key Strategic Developments:The study also includes the key strategic developments of the Europe Augmented Reality and Virtual Realitymarket, comprising R&D, new product launch, M&A, agreements, collaborations, partnerships, joint ventures, and regional growth of the leading competitors operating in the market on a global and regional scale.
Key Market Features:The report evaluated key market features, including revenue, price, capacity, capacity utilization rate, gross, production, production rate, consumption, market share, CAGR, and gross margin.Analytical Tools: The Europe Augmented Reality and Virtual Reality Market report includes the precisely studied and weighed data of the key industry players and their scope in the Europe Augmented Reality and Virtual Reality market by means of several analytical tools
About (Market Research Bazaar):
Market Research Bazaar (MRB)- a part of VRRB Reports LLP is an overall Market Research and consulting organization. We give unparalleled nature of offering to our clients present all around the world crosswise over industry verticals. Market Research Bazaar has aptitude in giving profound jump showcase understanding alongside advertise knowledge to our clients spread across over different endeavours.
Media Contact:
Market Research Bazaar
UK: +442070973908
US: +13156360953
India: +919548234540
Email:[emailprotected]
Website:http://marketresearchbazaar.com/
Blog:http://marketresearchbazaar.com/blogs
See the article here:
- Virtual Reality - Virtual Reality [Last Updated On: December 9th, 2016] [Originally Added On: December 9th, 2016]
- VR, Virtual Reality | Virtalis [Last Updated On: December 11th, 2016] [Originally Added On: December 11th, 2016]
- Road to VR - Virtual Reality News [Last Updated On: December 13th, 2016] [Originally Added On: December 13th, 2016]
- VR Porn, Exclusive Virtual Reality Sex Videos. WankzVR [Last Updated On: December 19th, 2016] [Originally Added On: December 19th, 2016]
- Immersion (virtual reality) - Wikipedia [Last Updated On: December 22nd, 2016] [Originally Added On: December 22nd, 2016]
- Virtual Reality - Setting the Record Straight One Post at ... [Last Updated On: December 22nd, 2016] [Originally Added On: December 22nd, 2016]
- NBA broadcasts games in virtual reality with NextVR ... [Last Updated On: December 28th, 2016] [Originally Added On: December 28th, 2016]
- Virtual Reality | Future | Fandom powered by Wikia [Last Updated On: December 28th, 2016] [Originally Added On: December 28th, 2016]
- Virtual reality, one year out: What went right, what didn't ... [Last Updated On: December 28th, 2016] [Originally Added On: December 28th, 2016]
- Virtual Reality Toronto - VRTO - Virtual Reality, Toronto [Last Updated On: January 9th, 2017] [Originally Added On: January 9th, 2017]
- Virtual Reality [Last Updated On: January 24th, 2017] [Originally Added On: January 24th, 2017]
- Virtual reality headset - Wikipedia [Last Updated On: January 27th, 2017] [Originally Added On: January 27th, 2017]
- Tribemix Virtual Reality for Dementia Care - YouTube [Last Updated On: January 27th, 2017] [Originally Added On: January 27th, 2017]
- Virtual Reality Has Arrived in the Art World. Now What? - New York Times [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Virtual Reality Experience College Swim Meet - SwimSwam [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Explore The Amazon With This Stunning 360 Virtual Reality Video - IFLScience [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Adobe's Path To Entering The Virtual Reality Story - Forbes [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Europe's virtual reality sector has grown to nearly 300 companies - VentureBeat [Last Updated On: February 7th, 2017] [Originally Added On: February 7th, 2017]
- Virtual reality to recount Maori life - Otago Daily Times [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- John Wall: 'I really thought I was gonna die' - ESPN.co.uk [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- Travel Brands and Meeting Planners Are Using Virtual Reality to Drive Conversion - Skift [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- Sportsnet to launch 360 Virtual Reality for six NHL games - Sportsnet.ca [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- In the burgeoning world of virtual reality, storytelling is both cutting-edge and old-fashioned - Los Angeles Times [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- What parents need to know about virtual reality - Deseret News [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- 8 Real Success Tips From Women Building The Future With Virtual Reality - Forbes [Last Updated On: February 8th, 2017] [Originally Added On: February 8th, 2017]
- Virtual reality: prepare for the revolution - AndroidPIT [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Prospects Dimming For Facebook's Oculus Rift Virtual-Reality Headsets - Investor's Business Daily [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- WATCH: YouTube Stars Create Amazing La La Land-Inspired Virtual-Reality Music Video - PEOPLE.com [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Virtual Reality addiction threat prompts cautious approach as VR nears 'smartphone-like' take-off - ABC Online [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Archaeology turns to virtual reality with Lithodomos start-up - The Sydney Morning Herald [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- The Future Of Virtual Reality: Mobile VR Platforms In A Battle - Forbes [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Virtual reality is boring compared to Beyonc's actual reality - A.V. Club (blog) [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Google wants to use Chrome to suck you into virtual reality - CNET [Last Updated On: February 9th, 2017] [Originally Added On: February 9th, 2017]
- Ringling showcase offers glimpse of virtual reality in Sarasota - Sarasota Herald-Tribune [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Allegheny County teachers see how to open world to classrooms with virtual reality - Tribune-Review [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Virtual Reality Could Be Your Next Prescription - DesignNews [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- DACC & Virgin Galactic team up to explore virtual reality - Las Cruces Sun-News [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Boulder International Film Festival diving into virtual reality with 2017 slate - Boulder Daily Camera [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- 'JAEPO 2017' Shows That Japanese Arcade Gaming Is Beginning To Incorporate Virtual Reality - Forbes [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Wichita-created virtual reality could take jurors into crime scenes ... - Wichita Eagle [Last Updated On: February 11th, 2017] [Originally Added On: February 11th, 2017]
- Why this analyst is warning investors to steer clear of virtual reality in 2017 - L.A. Biz [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- See the Newcastle virtual reality room helping children with autism overcome their phobias - ChronicleLive [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- See This Famous Masterpiece Recreated in Virtual Reality - UploadVR [Last Updated On: February 12th, 2017] [Originally Added On: February 12th, 2017]
- Samsung Goes for a New Look in Virtual Reality at New York Fashion Week - Fortune [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality has a growing impact on college football - FOXSports.com [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- This company is opening a virtual reality multiplex this fall - Mashable [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Personalized virtual reality displays match eyesight | Stanford News - Stanford University News [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality weather add-ons let you feel the sun and wind - New Scientist [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality is still too isolating to be 'the next big thing' in tech - CBC.ca [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Miyamoto Still Has Doubts About Virtual Reality - GameSpot [Last Updated On: February 14th, 2017] [Originally Added On: February 14th, 2017]
- Virtual reality industry 'in need of a jump-start,' Imax CEO says at ... - Los Angeles Times [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Doctors use virtual reality to prepare children for scans - BBC News [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Gamers get a taste of virtual reality with new Missoula arcade - KTVH [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Revised orca shows, new virtual-reality swim with whales and new ... - Los Angeles Times [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Transcend VR Sues Virtual-Reality Investor Mike Rothenberg - Wall Street Journal (subscription) [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- This Powerful Gaming Executive Isn't Worried If Virtual Reality Fails - Fortune [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Virtual reality helps visitors transport back in time to ancient Roman ... - CBS News [Last Updated On: February 16th, 2017] [Originally Added On: February 16th, 2017]
- Boise-area entrepreneurs see opportunity in virtual reality amid real-world perils - Idaho Statesman [Last Updated On: February 17th, 2017] [Originally Added On: February 17th, 2017]
- 3D printing, virtual reality used to bring dinosaur to 'life' - The Hindu [Last Updated On: February 17th, 2017] [Originally Added On: February 17th, 2017]
- Virtual reality startup Relax VR wants to relieve stress in corporate environments - ZDNet [Last Updated On: February 17th, 2017] [Originally Added On: February 17th, 2017]
- Escape with Virtual Reality, travelogue at Way - Sentinel-Tribune [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- VR1: Idaho's first virtual reality arcade opens in Eagle - KBOI-TV [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- NBA launches virtual reality app with Google Daydream - USA TODAY [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- Virtual Reality Is Bringing These Lost Worlds Back to Life - NBCNews.com [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- Now You Can Feel Wind and Temperature While in Virtual Reality - Futurism [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- IMAX's first virtual reality arcade is here and it is beautiful - The Verge - The Verge [Last Updated On: February 18th, 2017] [Originally Added On: February 18th, 2017]
- VR Sales Numbers Are Wet Blanket on Adoption Hopes - Fortune [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Virtual Reality to Make MRIs Less Scary - Financial Tribune [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- How Valve is Taking a Nintendo-like Approach to Virtual Reality - UploadVR [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Inside an IMAX virtual reality arcade - VentureBeat [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- With New Invention, Virtual Reality's Potential for Magic Gets Real - New York Times [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- What Ubisoft learned from its first virtual reality games - VentureBeat [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Virtual Reality Was a Flop in 2016. Will 2017 Be the Year It Takes Off? - Motley Fool [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Virtual reality to take a decade as users chicken out, study shows - The Australian Financial Review [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Virtual reality is making surgery simpler - Deniz Ergurel (subscription) (blog) [Last Updated On: February 20th, 2017] [Originally Added On: February 20th, 2017]
- Virtual reality has potential to add new dimensions to marketing - Business Day (registration) [Last Updated On: February 21st, 2017] [Originally Added On: February 21st, 2017]
- Virtual reality will take 'maybe a decade' to become mainstream - Mashable [Last Updated On: February 21st, 2017] [Originally Added On: February 21st, 2017]
- #MadeInRVAJr: Hanover siblings want to bring virtual reality to your event - WRIC [Last Updated On: February 22nd, 2017] [Originally Added On: February 22nd, 2017]
- Making Virtual Reality More Accessible - VideoInk [Last Updated On: February 22nd, 2017] [Originally Added On: February 22nd, 2017]
- New virtual reality lounge opening in the Capital Region - NEWS10 ABC [Last Updated On: February 22nd, 2017] [Originally Added On: February 22nd, 2017]